Patents Assigned to Nintendo of America
  • Publication number: 20100160048
    Abstract: A multiple game jukebox system includes a hard drive that is able to execute video game software designed for execution on a conventional home-based system. The hard drive embodies various partitions including multiple partitions, where each partition represents a video game DVD disk. In communicating with such a hard disk drive device using the existing DVD bus, a particular pattern of disk reads or seeks is utilized to cause the hard drive to serve alternative data on subsequent disk reads (other than what exists on the currently selected disk). A media serving device initially defaults to playing a disk that contains a game selection menu program. The menu permits a user to select one of multiple video games for play.
    Type: Application
    Filed: December 23, 2008
    Publication date: June 24, 2010
    Applicant: Nintendo of America Inc.
    Inventors: Steve RABIN, Kelly Lindseth
  • Patent number: 7729923
    Abstract: A voice response system for use in obtaining return qualification information for a product using a non-unique product identifier, including: a dial-in voice system operable to prompt a caller for the non-unique product identifier, wherein the non-unique product identifies the product as a member of a defined product group; a product registration database including a plurality of different, non-unique product identifiers; a return policy storage that defines return policies for each of the non-unique product identifiers; and an arrangement that looks up a specific return policy for the non-unique product identified entered by the caller and provides information to the caller regarding return qualification for the product identified by the non-unique product identifier.
    Type: Grant
    Filed: October 10, 2001
    Date of Patent: June 1, 2010
    Assignee: Nintendo of America, Inc.
    Inventor: Dean O'Connor
  • Publication number: 20100115449
    Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.
    Type: Application
    Filed: January 6, 2010
    Publication date: May 6, 2010
    Applicant: Nintendo of America
    Inventors: Henry Sterchi, Jeff Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray
  • Publication number: 20100079463
    Abstract: Profile data collected through sampling is transformed and visually and interactively manipulated and displayed. In one scenario, the profile data is collected through statistical profiling of a program for a video game. The game program profile data is visually and interactively manipulated and displayed to visually present a dynamic behavior of the video game that shows correlation of impacts that the functions of the program have on the video game's performance. This allows the developer to identify inefficient sections of the program for optimization.
    Type: Application
    Filed: July 31, 2009
    Publication date: April 1, 2010
    Applicant: Nintendo of America Inc.
    Inventor: Steve RABIN
  • Publication number: 20100083234
    Abstract: Efficient statistical profiling in embedded computing devices, such as video games, uses a hybrid random distribution of sampling points for more accurate reconstruction of executing code. Transmission of only function start addresses and corresponding representation of the call graph data reduces the memory overhead and increases communication speed.
    Type: Application
    Filed: July 31, 2009
    Publication date: April 1, 2010
    Applicant: Nintendo of America Inc.
    Inventor: Steve RABIN
  • Patent number: 7667705
    Abstract: A game developer can “tag” an item in the game environment. When an animated character walks near the “tagged” item, the animation engine can cause the character's head to turn toward the item, and mathematically computes what needs to be done in order to make the action look real and normal. The tag can also be modified to elicit an emotional response from the character. For example, a tagged enemy can cause fear, while a tagged inanimate object may cause only indifference or indifferent interest.
    Type: Grant
    Filed: February 21, 2002
    Date of Patent: February 23, 2010
    Assignee: Nintendo of America Inc.
    Inventors: Henry Sterchi, Jeff Kalles, Shigeru Miyamoto, Denis Dyack, Carey Murray
  • Patent number: 7657872
    Abstract: An Internet-based, secure communications system is utilized for enabling communications between a video game tester, project coordinator and others with a game developer. A master bug log which compiles all uncovered bugs is accessible by a game developer and other authorized system users via a web server, which stores bug tracking system applications programs and associated data bases. Such a master bug log includes a file attachment capability permitting a digitized image file replicating a video game display screen sequence depicting the bug, to be attached for downloading to, for example, a game developer. Bugs may be sorted, for example, so that a game developer can retrieve only those bugs having a digitized file attachment. Game and debugging related messages may be exchanged between testers, project coordinators, and corporate contacts.
    Type: Grant
    Filed: April 6, 2001
    Date of Patent: February 2, 2010
    Assignee: Nintendo of America Inc.
    Inventors: Michael Kelbaugh, Dave Diederich, Eric Bush
  • Publication number: 20090281935
    Abstract: A method and apparatus for efficient handling of product returns to reduce associated costs. A computer system at a regional product return center scans a returned product for identifying information, accesses a manufacturer return approval computer system through the internet or the like, and then submits the identifying information to the manufacturer for return approval. The manufacturer computer system utilizes the identifying information to access an electronic registration database to determine whether the returned product satisfies applicable return criteria. If so, the product is approved for return to the manufacturer. The regional product return center preferably scans a plurality of returned products in a single session. In response to the product identifying information submitted by the regional product return center, the manufacturer provides a list of approved returns and unapproved returns, along with a return authorization number for the batch of approved returns.
    Type: Application
    Filed: July 16, 2009
    Publication date: November 12, 2009
    Applicant: Nintendo of America Inc.
    Inventor: Peter Joseph Junger
  • Patent number: 7580860
    Abstract: A method and apparatus for efficient handling of product returns to reduce associated costs. A computer system at a regional product return center scans a returned product for identifying information, accesses a manufacturer return approval computer system through the internet or the like, and then submits the identifying information to the manufacturer for return approval. The manufacturer computer system utilizes the identifying information to access an electronic registration database to determine whether the returned product satisfies applicable return criteria. If so, the product is approved for return to the manufacturer. The regional product return center preferably scans a plurality of returned products in a single session. In response to the product identifying information submitted by the regional product return center, the manufacturer provides a list of approved returns and unapproved returns, along with a return authorization number for the batch of approved returns.
    Type: Grant
    Filed: November 17, 2004
    Date of Patent: August 25, 2009
    Assignee: Nintendo of America Inc.
    Inventor: Peter Joseph Junger
  • Publication number: 20090181736
    Abstract: An example video game includes a virtual game world including a video game character movable within the virtual game world and one or more targets. A first target in the virtual game world can be locked onto so that the first target remains substantially at the center of a field of view of the game character within the virtual game world. A reticle may be moved to target one or more second targets in the virtual game world while the first target remains locked onto.
    Type: Application
    Filed: August 18, 2008
    Publication date: July 16, 2009
    Applicant: Nintendo of America Inc.
    Inventors: Mark Haigh-Hutchinson, Melanie Haigh-Hutchinson
  • Publication number: 20090150170
    Abstract: Certain exemplary embodiments relate to techniques for fraud reduction and/or product recovery. For example, in certain exemplary embodiments, a database includes a plurality of product entries, with each product entry having at least a status field associated therewith. A first interface to the database is configured to enable a first authorized user to add product entries and/or change the status identifiers of the product entries. A second interface to the database is configured to enable a second authorized user to input information regarding a product to be checked against the database to determine whether it was legitimately acquired. Product checking programmed logic circuitry is configured to determine whether the product to be checked was legitimately acquired. The second interface is further configured to provide an indication to the second authorized user whether the product was legitimately acquired.
    Type: Application
    Filed: December 4, 2008
    Publication date: June 11, 2009
    Applicant: Nintendo of America
    Inventors: Peter J. Junger, Kristin Secreto
  • Publication number: 20090144448
    Abstract: Enhanced methodology and apparatus for use in a multi-player video game for generating a array of user selectable options for choosing real or computer generated users to play with and/or compete against. For example, in a simulated multiple driver racing game application, the user of a computing device is presented with an option for selecting any of various “ghost data” packages for downloading over a communication network such as the Internet. For example, the user may be presented with the option of selecting one of an array of ghost data packages to race against such as the top five buddies of the user with highest scores, five buddies with scores similar to a user's own score, and teams/groups of various varieties.
    Type: Application
    Filed: February 5, 2009
    Publication date: June 4, 2009
    Applicant: Nintendo of America Inc.
    Inventor: Darren C. SMITH
  • Publication number: 20090048930
    Abstract: A transmitter is coupled to a sign advertising a product such as a house or car for sale. The transmitter wirelessly broadcasts visually displayable information relating to the advertised product to one or more portable, hand-held machines. A portable machine receiving the wirelessly broadcasted information may then store and display information about the advertised product such as price, textual description of product features, product photos or pictures, and salesperson's name and contact information with minimal time and effort and maximal convenience.
    Type: Application
    Filed: August 15, 2008
    Publication date: February 19, 2009
    Applicant: Nintendo of America Inc.
    Inventor: Patrick Taylor
  • Publication number: 20090037526
    Abstract: A handheld wireless device is adapted to function as a lightweight, small, and low-cost wireless server for serving handheld wireless clients. The handheld wireless server includes a battery that powers the server, data processing circuitry, read/write memory, and a memory port for receiving an external, detachable, long term, read/write storage device. The read/write storage device stores multiple dynamic server applications for execution by the data processing circuitry and multiple dynamic client applications for download to handheld wireless client devices. Wireless communications circuitry broadcasts initial information and detects communications from handheld wireless client devices including requests to download one of the client applications stored on the long term storage device.
    Type: Application
    Filed: August 1, 2008
    Publication date: February 5, 2009
    Applicant: Nintendo of America Inc.
    Inventors: Scott Elliott, Aaron J. Peterson
  • Patent number: 7455230
    Abstract: The invention provides a process/system that validates the authenticity of the product UPC, EAN, JAN, RFID, EPC and/or equivalent code, in real-time, while a transaction is taking place. A database is preferably maintained including a list of suspected false or counterfeit UPC, EAN, JAN, RFID, EPC, and/or equivalent number or first digits, and further includes a list of key descriptive text or numbers found on a product or a product's packaging that will either corroborate or contradict the real brand name with the brand encoded in the UPC, EAN, JAN, RFID EPC, and/or equivalent number. The invention allows a transaction if the item is not found in the database of suspect or counterfeit items, or if all of the identifiers match a record in the database; otherwise, the transaction is denied.
    Type: Grant
    Filed: April 18, 2006
    Date of Patent: November 25, 2008
    Assignee: Nintendo of America Inc.
    Inventors: Peter J. Junger, Kristin Secreto
  • Publication number: 20080287189
    Abstract: An example system and method controls a rotatable object on a display using a handheld control device comprising an accelerometer. The example system and method involve determining an orientation of the handheld control device using an interpolation of an output for a first axis of the accelerometer and an output for a second axis of the accelerometer. The rotation of the rotatable object is controlled based on the determined orientation.
    Type: Application
    Filed: May 9, 2008
    Publication date: November 20, 2008
    Applicant: Nintendo of America Inc.
    Inventor: Steven Rabin
  • Patent number: 7379899
    Abstract: The present invention relates to a computer-based system that provides a method for real time data storage and retrieval for the purpose of verifying and validating sales transactions and product return/warranty repair eligibility. An electronic product registration system is provided which stores information on purchased products and which enables a retail store or the like to verify compliance with return policies prior to accepting a product for return or replacement, thereby reducing improper or fraudulent product returns under warranty, while also providing related functionality to third parties such as law enforcement agencies and the like.
    Type: Grant
    Filed: November 10, 1999
    Date of Patent: May 27, 2008
    Assignee: Nintendo of America Inc.
    Inventor: Peter J. Junger
  • Publication number: 20080071627
    Abstract: The present invention relates to a computer-based system that provides a method for real time data storage and retrieval for the purpose of verifying and validating sales transactions and product return/warranty repair eligibility. An electronic product registration system is provided which stores information on purchased products and which enables a retail store or the like to verify compliance with return policies prior to accepting a product for return or replacement, thereby reducing improper or fraudulent product returns under warranty, while also providing related functionality to third parties such as law enforcement agencies and the like.
    Type: Application
    Filed: October 31, 2007
    Publication date: March 20, 2008
    Applicant: Nintendo of America Inc.
    Inventor: Peter Junger
  • Publication number: 20080070682
    Abstract: Systems and methods are provided that enable young children (e.g., toddlers to pre-kindergarten aged children) and/or persons with disabilities to easily play, and effectively learn from, interactive, educational, and entertaining games. The edutainment game may be a series of instructions stored on a digital storage medium for use with a game system. The young child or person with a disability may play the game using a wireless, handheld controller that is easily graspable, maneuverable, and manipulatable, and the young child or person with a disability may play the game alone or with supervision from another person. The edutainment games may include one or more learning tools (or learning games), emphasizing skills such as, for example, color, shape, and/or sound recognition; puzzle-solving; navigation; number recognition, counting, and/or ordering; alphabet and reading/writing; etc. These skills may be emphasized individually or in various combinations.
    Type: Application
    Filed: August 15, 2007
    Publication date: March 20, 2008
    Applicant: Nintendo of America Inc.
    Inventor: Michael Woody
  • Publication number: 20080052184
    Abstract: The example embodiments herein relate to the field of electronic registration (ER) of purchased products and, more particularly, to an improved electronic registration system which enables online buyers and sellers (e.g. those participating in online auctions) to take advantage of the benefits associated with ER systems. The ER techniques enable buyers to determine whether the product for sale, for example, has been purchased through authorized channels, was stolen, is covered under a warranty, etc. Such techniques may be used with existing brick-and-mortar stores as well as online stores. Value may be added for buyers, sellers, auction houses, manufacturers, and/or contract service partners.
    Type: Application
    Filed: August 22, 2007
    Publication date: February 28, 2008
    Applicant: Nintendo of America Inc.
    Inventors: Peter J. Junger, Teresa Wong