Patents Assigned to Sega
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Publication number: 20250135349Abstract: An information processing method includes: modifying a display screen of a touch panel to display, during a game, a merchandise advertisement screen and an end button that ends displaying the merchandise advertisement screen; detecting a timing of a start to display the end button; detecting a timing of a touch operation, on a touch sensor of the touch panel, on the end button; calculating a time period from the timing of the start to display the end button to the timing of the touch operation; calculating, based on the time period, a degree of scrutinization that indicates a degree to which a player has scrutinized an advertisement content; modifying an information of the player to include a rewarded game content, to be used in the game; and modifying the display screen to incorporate the rewarded game content into functionality of the game.Type: ApplicationFiled: December 30, 2024Publication date: May 1, 2025Applicant: SEGA CORPORATIONInventor: Takahiro Otomo
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Patent number: 12226698Abstract: An information processing method includes: causing a display to display: an advertisement within a game that is different from another advertisement for the game, and a question related to the advertisement in response to displaying the advertisement; calculating a degree of scrutinization according to an answer to the question received from a player of the game, the degree of scrutinization indicating a degree to which the player has scrutinized the advertisement; providing a content that the player uses in the game based on the display of the advertisement: and prioritizing the player to whom the controller provided the content based on the degree of scrutinization.Type: GrantFiled: December 8, 2022Date of Patent: February 18, 2025Assignee: SEGA CORPORATIONInventor: Takahiro Otomo
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Publication number: 20250041728Abstract: A non-transitory computer readable recording medium stores instructions for executing a multiplayer game, the instructions causing a computer to execute: setting a costume for two or more of a plurality of player characters, wherein the costume is selected by a player from among a plurality of costumes owned by the player; matching up the player characters whose costumes have been set; identifying, from among the matched up player characters, a player character whose set costume has a lower value than a predetermined value; and changing the set costume of the identified player character to a special costume having a higher value than the lower value of the set costume.Type: ApplicationFiled: October 24, 2024Publication date: February 6, 2025Applicant: SEGA CORPORATIONInventor: Takahiro Otomo
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Publication number: 20250041737Abstract: A non-transitory computer readable recording medium stores instructions for executing a multiplayer game, the instructions causing a computer to execute: setting a costume for two or more of a plurality of player characters, wherein the costume is selected by a player from among a plurality of costumes owned by the player; matching up the player characters whose costumes have been set; identifying, from among the matched up player characters, a player character whose set costume has a lower value than a predetermined value; and giving a special reward to the player in response to a play evaluation of the player associated with the identified player character satisfying a game condition.Type: ApplicationFiled: October 25, 2024Publication date: February 6, 2025Applicant: SEGA CORPORATIONInventor: Takahiro Otomo
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Publication number: 20250010177Abstract: A non-transitory computer readable recording medium stores instructions that cause a computer to execute: acquiring first location information of a player in a real world; moving an object in a virtual world to a location corresponding to the first location information; storing, in a memory, second location information of the player or of the object in response to an operation; switching the location from the location corresponding to the first location information to a location based on the second location information; after the switching, receiving an operation to select a game event from among game events occurring around the location of the first object that has been switched, and conducting the game event selected by the operation; and upon detecting that a specific condition has been satisfied, releasing the location switched and returning it to the location corresponding to the first location information.Type: ApplicationFiled: September 24, 2024Publication date: January 9, 2025Applicant: SEGA CORPORATIONInventors: Kazuki Yoshikawa, Yu Suganuma, Toshiyuki Mukaiyama
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Patent number: 12179124Abstract: A toy track of the invention includes a base member, a track member having a track surface portion where a toy vehicle can travel and biased into a deployed state where the track surface portion slopes down to a front relative to the base member, a lid member connected to the base member to be opened and closed and having a locked portion, and a locking member having a releasing projection disposed on the track surface portion of the track member in a stowed state and a locking portion for locking the locked portion to hold the lid member in a closed state. The lid member biases the track member into the stowed state when in the closed state, and the locking member releases locking of the locking portion on the locked portion when the releasing projection is pressed by the toy vehicle entering the track surface portion.Type: GrantFiled: October 13, 2022Date of Patent: December 31, 2024Assignee: SEGA TOYS CO., LTD.Inventors: Seiji Murakami, Yoichiro Seto
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Publication number: 20240428663Abstract: A prize support unit including: a main body that directly or indirectly supports prizes, and couplers that are disposed around a periphery of the main body and couples the prize support unit with another prize support unit. Each coupler includes: a rotary body that is rotatable with respect to the main body, and a support that sandwiches and supports both sides of the rotary body in a thickness direction, and guides a rotation of the rotary body. The rotary body has, as a first part, a raised part or a recessed part that is disposed on a first surface of the rotary body on one side in the thickness direction, and the support has, as a second part, a recessed part or a raised part that corresponds to the first part and is disposed on a second surface of the rotary body opposite to the first surface.Type: ApplicationFiled: September 9, 2024Publication date: December 26, 2024Applicant: SEGA CORPORATIONInventors: Masayoshi Ogawa, Akira Wakou
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Publication number: 20240428662Abstract: A prize acquisition game device includes: a prize display case that includes a casing defining a game space in which prizes are displayed; a prize acquisition device that moves in the game space to acquire the prizes; and a control panel that includes an operation device that receives an input to operate movement of the prize acquisition device. The prize display case further includes: a door that is disposed on a front side of the prize display case and opens and closes the game space, and a placing base that is disposed below the door, the placing base has a top surface, a front surface, an edge formed by the top surface and the front surface, and a support that is formed on the top surface and supports the door from below, and a cover that covers at least a portion of the edge.Type: ApplicationFiled: September 9, 2024Publication date: December 26, 2024Applicant: SEGA CORPORATIONInventors: Kazuhiro Nagata, Shinya Goto
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Publication number: 20240416222Abstract: A game system includes item acquisition game devices and a server. Each item acquisition game device includes: a game field that is disposed in a play space and has a first area and a second area; an item holder that holds the items; an operation device that receives operations from a player, and a data processing device that gives credits depending on a play fee, drives the item holder in response to the operations on condition that credits have been used, and determines whether the items have been moved to the second area. The server includes a data processing device that converts credits that are unused in a first item acquisition game device into credits for a second item acquisition game device, after receiving a transfer instruction for credits given in the first item acquisition game device from the player.Type: ApplicationFiled: August 27, 2024Publication date: December 19, 2024Applicant: SEGA CORPORATIONInventors: Taro Tamukai, Norihiro Saito, Nobuyuki Takano, Mitsuharu Fukazawa, Takaya Goshozono, Yusuke Orima, Masaya Nakano, Shuhei Nakayama
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Patent number: 12169998Abstract: To provide a technology related to a gaming table with an antenna detection range defined more appropriately. The gaming table includes a plurality of antennas, a placement board, and a control unit. Each of the plurality of antennas is provided at such a position that a detection range is located above a placement surface of the placement board. Each of the plurality of antennas is provided such that a portion of a first antenna overlaps a portion of a second antenna. The control unit exerts control to identify a tip on the placement board and not to identify the same tip repeatedly.Type: GrantFiled: January 14, 2020Date of Patent: December 17, 2024Assignee: SEGA SAMMY CREATION INC.Inventors: Fumihiro Kato, Yuji Shimada
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Publication number: 20240399260Abstract: A non-transitory computer readable recording medium storing instructions for a video game that cause a computer to execute: receiving an input signal from a first player for forming a party consisting of one or more pieces of game content; in response to a second player employing the formed party, identifying the first player who formed the formed party; and in response to the second player employing the formed party, and in response to a third player also employing the formed party after being employed by the second player, granting a reward to the identified first player.Type: ApplicationFiled: August 14, 2024Publication date: December 5, 2024Applicant: SEGA CORPORATIONInventor: Takahiro Otomo
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Publication number: 20240399261Abstract: A non-transitory computer readable recording medium storing instructions for a video game that cause a computer to execute: receiving an input signal from a first player for forming a party consisting of one or more pieces of game content; in response to a second player employing the formed party, identifying the first player who formed the party; and in response to the second player employing the formed party, and in response to a third player also employing the formed party after being employed by the second player, accumulating an accumulated value corresponding to the first player and granting a reward to the first player based on the accumulated value.Type: ApplicationFiled: August 14, 2024Publication date: December 5, 2024Applicant: SEGA CORPORATIONInventor: Takahiro Otomo
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Publication number: 20240386771Abstract: The product provision device includes: a discharge port that discharges products; a dispensing port from which a user takes the products discharged from the discharge port; a central processing unit (CPU) that determines a provision quantity of the products; a conveyor that comprises a roller and conveys, among a plurality of product units connected in a continuous state in a product group, a product unit of the provision quantity such that the product unit of the provision quantity is discharged from the discharge port in a continuous state; and a product presentation guide that is disposed along a path from the discharge port to the dispensing port, and presents, as a product to be provided to the user, the product unit of the provision quantity discharged from the discharge port in the continuous state.Type: ApplicationFiled: July 31, 2024Publication date: November 21, 2024Applicant: SEGA CORPORATIONInventor: Atsuhiro Yamada
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Publication number: 20240335756Abstract: A non-transitory computer readable recording medium stores instructions that cause a computer to execute: calculating game currency acquisition numbers that each correspond to an acquisition time; storing, in a storage, the game currency acquisition numbers; obtaining a total game currency acquisition number by adding up the game currency acquisition numbers in order of the acquisition time starting from a most recent acquisition time; determining whether the total game currency acquisition number has reached a specific number; and upon determining that the total game currency acquisition number has reached the specific number, specifying the acquisition time at which the total game currency acquisition number has reached the specific number, calculating a period of time from the specified acquisition time to a present time, and providing the player with a benefit in a game based on the calculated period of time.Type: ApplicationFiled: June 14, 2024Publication date: October 10, 2024Applicant: SEGA CORPORATIONInventor: Takahiro Otomo
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Publication number: 20240338861Abstract: A non-transitory computer readable recording medium stores instructions that cause a computer to execute: acquiring pieces of identification information of a plurality of objects based on an image of the objects captured by an imaging device; determining additional information based on a combination of the pieces of identification information and a disposition relationship of the objects in the image; and adding the additional information to the image and displaying the image to which the additional information has been added.Type: ApplicationFiled: June 20, 2024Publication date: October 10, 2024Applicant: SEGA CORPORATIONInventors: Tadashi Nagamatsu, Kenji Murakami
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Publication number: 20240325875Abstract: A prize acquisition game machine includes: a prize display unit comprising a housing that accommodates prizes in a game space within the housing; a prize acquisition device comprising arms and is configured to move around the game space and grab at least one of the prizes with the arms; a controller that controls movement of the prize acquisition device; and a storage that stores movement information on past movement of the prize acquisition device in the game space. The controller is configured to control the movement of the prize acquisition device based on the movement information stored in the storage.Type: ApplicationFiled: June 12, 2024Publication date: October 3, 2024Applicant: SEGA CORPORATIONInventors: Mitsuharu Fukazawa, Takaya Goshozono, Akira Wakou, Yasuhito Yano, Shinya Ono
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Publication number: 20240325903Abstract: It is an object of the present invention to allow reserved content to be used at the proper timing. The information processing device of the present invention comprises a storage unit that stores acquirable content that has been reserved by the user without having been acquired, as reserved content; a selection unit that selects reserved content that is the same as the content that becomes the designated trade-for content from among the user's reserved content, as a result of a designated operation performed by the user that wants to acquire the trade-for content in a trade; and a notification unit that notifies the user that the selected reserved content can be acquired without a trade.Type: ApplicationFiled: June 7, 2024Publication date: October 3, 2024Applicant: KABUSHIKI KAISHA SEGA GAMES DOING BUSINESS AS SEGA GAMES CO., LTD.Inventor: Takahiro OTOMO
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Publication number: 20240325890Abstract: A recording medium and an information processing device. The recording medium has recorded a program that causes a computer to function as: a save accepting unit that accepts a saving operation from a player on a play screen of a game; a registration unit that registers, as saved data, progress of the game at timing when the saving operation is performed, every time the saving operation is performed; a load accepting unit that accepts a load operation of the saved data from the player on the play screen; and a control unit that loads the registered saved data in chronological order every time the load operation is performed, and restarts the game by switching the play screen.Type: ApplicationFiled: July 25, 2022Publication date: October 3, 2024Applicant: SEGA TOYS CO., LTD.Inventors: Yuichi AOCHI, Hirohiko ATOBE, Kazuaki ICHINOHE
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Publication number: 20240296720Abstract: A non-transitory computer readable recording medium stores instructions for a computer that executes a lottery game in which a player can acquire and consume currency items and obtain a content drawn from a lottery target content group, the instructions causing the computer to execute: storing, in a storage, an acquisition time at which the player acquired a currency item; consuming at least one currency item possessed by the player in response to a request to execute the lottery game, and giving benefit in execution of the lottery game based on the acquisition time of the at least one currency item.Type: ApplicationFiled: May 15, 2024Publication date: September 5, 2024Applicant: SEGA CORPORATIONInventor: Takahiro Otomo
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Patent number: 12073739Abstract: The present invention addresses the problem of providing a video display device that projects and displays video including starry sky images onto a target surface, that can reproduce the twinkling of stars and that can more faithfully reproduce an actual starry sky.Type: GrantFiled: January 13, 2022Date of Patent: August 27, 2024Assignee: SEGA FAVE CORPORATIONInventor: Tetsuya Hayakawa