Patents Assigned to Sega
  • Publication number: 20200132419
    Abstract: [The present invention is] a dart game apparatus that provides a dart game in which one player successively throws n number of (n=3 or 4) darts D at a dart board 12, having: light sources LS that are disposed around the dart board 12 and emit lights L along the board face of the dart board 12; a plurality of photo-sensors S that are disposed around the dart board 12 at approximately the same height from the dart board 12 in the board thickness direction, and detect the brightness of the lights L emitted from the light sources LS; and a processor that calculates a hit position of a dart D in the dart board 12 based on the brightness of each light. A number of photo-sensors S is n×2.
    Type: Application
    Filed: July 30, 2018
    Publication date: April 30, 2020
    Applicants: Kabushiki Kaisha SEGA Games d/b/a SEGA Games Co., Ltd., Kabushiki Kaisha Dartslive D/B/A Dartslive Co., Ltd.
    Inventors: Hiroshi Takamura, Takayuki Ohnishi
  • Publication number: 20200030698
    Abstract: A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen, a reference operation and a deck that comprises an item, receiving a first input operation to select the deck and second input operations, determining a matching degree between the reference operation and each of the second input operations, outputting, from a processor to a memory, a level of the matching degree based on the determination, counting, with the processor, a number of consecutive times that the level continuously exceeds a predetermined threshold level, calculating, with the processor, a score of the user based on the number, and outputting, from the processor to the memory, the score. When the item comprises a card having a predetermined effect and continuation of exceeding the predetermined threshold level is interrupted, the number is counted as if no interruption has occurred.
    Type: Application
    Filed: October 2, 2019
    Publication date: January 30, 2020
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventors: Koutarou Ishiki, Shinya Sakai, Kazuma Itoh, Yuko Tatsuko, Akiko Takada
  • Patent number: 10529185
    Abstract: A management system and a gaming table. A server associates credits for each user with unique identification information and stores the credits. The server also performs controls by outputting an error if the following do not match: the amount indicated by chip information for a chip present in a predetermined sector; and the amount to be added to or subtracted from the credits that are associated and stored with the identification information.
    Type: Grant
    Filed: May 24, 2016
    Date of Patent: January 7, 2020
    Assignee: SEGA SAMMY CREATION INC.
    Inventors: Hisao Oguchi, Takashi Maekawa
  • Patent number: 10497206
    Abstract: A game apparatus possesses a symbol display controlling function, a parameter controlling function and a granting function. The symbol display controlling function makes one or a plurality of symbols randomly displayed. The parameter controlling function increases a value of a parameter which has been set in advance in correspondence with a displayed number of predetermined symbols in a plurality of parameters in accordance with a result of display of the symbol(s) by the symbol display controlling function. When the value of the parameter has reached a predetermined value, the granting function grants a privilege according to the parameter which has reached the predetermined value concerned. The game apparatus realizes a game of higher entertaining property.
    Type: Grant
    Filed: May 17, 2016
    Date of Patent: December 3, 2019
    Assignee: SEGA SAMMY CREATION INC.
    Inventors: Yudai Takahara, Taiji Sugai
  • Patent number: 10493362
    Abstract: A game device includes a memory that stores a predetermined value and a processor that subtracts a value corresponding to a game action in a game from the predetermined value while the game action is executed and outputs the subtracted predetermined value to the memory. The processor also increases, as time passes, the predetermined value of which an upper limit is an upper limit value and outputs the increased predetermined value to the memory. When the processor detects payment of a fee or use of a game item obtained by the payment, the processor adds a first value to the predetermined value that exceeds the restoration upper limit value and outputs, to the memory, the predetermined value to which the first value is added. The first value is greater than a second value that is added to the predetermined value being under the upper limit value.
    Type: Grant
    Filed: August 4, 2017
    Date of Patent: December 3, 2019
    Assignee: Kabushiki Kaisha Sega Games
    Inventors: Tomio Kikuchi, Daisuke Kubota, Ryotaro Okamoto
  • Patent number: 10471352
    Abstract: A game processing method that causes a computer to execute a game program includes displaying, with a touchscreen of the computer, a reference operation to a user, receiving, with the touchscreen, an input operation from a user, determining, with a processor of the computer, a matching degree between the input operation and the reference operation, outputting, from the processor to a memory of the computer, a level of the matching degree between the input operation and the reference operations based on the determination, counting, with the processor, the number of consecutive times that the level continuously exceeds a predetermined threshold level, and outputting, from the processor to the memory, information to award a bonus at a predetermined winning probability for an achieved number of consecutive times when the number of consecutive times reaches the achieved number of consecutive times.
    Type: Grant
    Filed: September 5, 2017
    Date of Patent: November 12, 2019
    Assignee: Kabushiki Kaisha Sega Games
    Inventors: Koutarou Ishiki, Shinya Sakai, Kazuma Itoh, Yuko Tatsuko, Akiko Takada
  • Publication number: 20190340864
    Abstract: A gaming apparatus displays a history of results of a plurality of games on the display unit, displays a first screen image on the display unit before betting a game, displays on the display unit a second screen image for a progress of the game and a third screen image indicating a result of the game in response to receiving a bet order under a first screen image-displayed state, makes a time to shift a displayed image from the first screen image to the third screen image when a display order of the result of the game is received under a first screen image-displayed state shorter than that when a bet is made under a first screen image-displayed state, and updates the display of the history of the results on the display unit according to the result of the game.
    Type: Application
    Filed: January 18, 2017
    Publication date: November 7, 2019
    Applicant: SEGA SAMMY CREATION INC.
    Inventor: Hiroyuki Miyano
  • Patent number: 10380829
    Abstract: There are provided a squeeze image generating portion generating a squeeze image showing a squeeze motion of a card being turned over from an end, from a back surface to a front surface; and a game controlling portion controlling progress of a card game on the basis of a score recorded on a front surface of the card. By discontinuing the squeeze motion at branching timings at which a score predicted by a part of one or more suits appearing according to progress of the squeeze motion changes, it becomes possible to discontinue the squeeze motion at an appropriate timing according to a progress state of the card game, and it is possible to provide a realistic game environment close to a real card game and save time taken for useless squeeze motions.
    Type: Grant
    Filed: May 18, 2015
    Date of Patent: August 13, 2019
    Assignee: SEGA SAMMY CREATION INC.
    Inventors: Yuichi Takasaki, Masato Ito
  • Patent number: 10373432
    Abstract: An information processing device includes a controller that generates a list that includes a plurality of players while a game is underway, a receiver that receives a request from an external device to acquire an intangible item to be executed in the game based on input from one of the players, and a transmitter that transmits a signal to the external device. The controller counts a number of predetermined players who have input the request within a first time period among the plurality of players. The controller outputs, to the transmitter, an instruction to award the intangible item to the predetermined players when the number is less than a predetermined value. The controller outputs, to the transmitter, an instruction to award the intangible item and an additional intangible item to the predetermined players when the number is greater than or equal to the predetermined value.
    Type: Grant
    Filed: June 16, 2017
    Date of Patent: August 6, 2019
    Assignee: Kabushiki Kaisha Sega Games
    Inventor: Manato Ito
  • Publication number: 20190192973
    Abstract: An information processing device includes a memory, a transceiver receiving an input from a terminal device operated by a player in a game, and a controller. The memory stores usage frequency of game media used by players for each of the game media, game media in a possessed state for each of the players, a quantity of game items owned by each of the players, first and second quantities of game items for each of the game media. The input causes the game media in the possessed state to be put into a non-possessed state. The controller puts the game media into the possessed state upon detecting consumption of the first quantity from the quantity. The controller adds the second quantity to the quantity upon detecting the input. The controller determines the first and second quantities. The lower the usage frequency, the lower the first and second quantities.
    Type: Application
    Filed: March 4, 2019
    Publication date: June 27, 2019
    Applicant: Kabushiki Kaisha Sega Games doing business as Sega Games Co., Ltd.
    Inventors: Daisuke Kubota, Hiroyasu Tamura
  • Patent number: 10318075
    Abstract: A light emission device is used for a casing of the game device. This light emission device comprises a light source disposed in the casing, and a light guiding member having a plate-like shape, the light guiding member being configured to guide light emitted from the light source and being attached to the casing. The light guiding member comprises a reflecting unit configured to reflect the light incident from a first direction along a thickness direction of the light guiding member to a direction different from the first direction to diffuse the light in the interior of the light guiding member; and a light emission part configured to transmit the light reflected from the reflecting unit to outside from a surface of the light guiding member.
    Type: Grant
    Filed: December 10, 2014
    Date of Patent: June 11, 2019
    Assignee: SEGA SAMMY CREATION INC.
    Inventors: Hiroki Nunokawa, Kenji Kuwahara
  • Patent number: 10232260
    Abstract: Retrieval performance when selecting a game playing video can be improved. An information processing apparatus {12(n)} includes: a storage section (66) in which at least one tag and a tagging condition of the tag are stored in association with each other; and an attaching section (74) which, when playback data to be used to play back a game playing video of a game has been generated and an event during the play of the game satisfies the tagging condition, attaches the tag, which is associated with the tagging condition, to the playback data as an index of the game playing video.
    Type: Grant
    Filed: October 3, 2014
    Date of Patent: March 19, 2019
    Assignee: Kabushiki Kaisha Sega Games
    Inventors: Mizuki Hosoyamada, Koji Shindo
  • Patent number: 10232278
    Abstract: With a view to providing an accessory preparation toy which can prepare accessories of various sizes, colors, patterns and shapes easily and simply with joy, a storage container includes a main material storage portion, an auxiliary material storage portion and a mixing chamber. A main material and an auxiliary material which make up a mixed curable resin material are stored separately in the main material storage portion and the auxiliary material storage portion. Opening portions of the main material storage portion and the auxiliary material storage portion are formed so as to be opened by pressing the main material or the auxiliary material stored therein with fingers. Lamé flakes which represent a decorative material are mixed into the main material.
    Type: Grant
    Filed: August 17, 2016
    Date of Patent: March 19, 2019
    Assignee: Sega Toys Co., Ltd.
    Inventors: Hiromi Suzuki, Sakuya Kubota, Satoshi Yamada
  • Publication number: 20190060763
    Abstract: An information processing device that executes a fusion game, includes: a content information storage that stores content information in which a plurality of resource contents, associated with each other in advance, are set corresponding to a fusion source content; a user information storage that stores user information including content associated with a user ID; a processor that: associates at least one of the plurality of contents, wherein the plurality of contents include any of the resource contents, with the user ID; when one of the resource contents is associated with the user ID, extracts: the fusion source content corresponding to the one resource content associated with the user ID and the resource contents corresponding to the extracted fusion source content, and sends a notification about the relationship between the extracted fusion source content and the extracted plurality of resource contents.
    Type: Application
    Filed: October 26, 2018
    Publication date: February 28, 2019
    Applicant: Kabushiki Kaisha Sega Games doing business as Sega Games Co., Ltd.
    Inventors: Kensuke Arai, Hayato Hirai, Takahiro Otomo
  • Publication number: 20190060764
    Abstract: An information processing device includes: a screen display that displays a screen including one or a plurality of first contents, one or a plurality of second contents as fusion sources, and a third content that is different from the first contents and the second contents; and a processor that accepts a first operation input and a second operation input. The first operation input selects one of the first contents as a fusion resource of one of the second contents when a designated position on the screen moves between any of the first contents and any of the second contents on the screen, and ends at the one first content or the one second content on the screen. The second operation input selects the one first content as a selling object when the designated position on the screen moves between any of the first contents and the third content on the screen, and ends at the one first content or the third content on the screen.
    Type: Application
    Filed: October 26, 2018
    Publication date: February 28, 2019
    Applicant: KABUSHIKI KAISHA SEGA Games doing business as SEGA Games Co., Ltd.
    Inventor: Takahiro Otomo
  • Patent number: 10179285
    Abstract: Scrolling of a game image is controlled appropriately while increasing the amusement of the game.
    Type: Grant
    Filed: September 9, 2015
    Date of Patent: January 15, 2019
    Assignee: KABUSHIKI KAISHA SEGA Games
    Inventors: Keiichi Matsunami, Fuminori Sato
  • Publication number: 20190012872
    Abstract: Provided is a game system wherein a display control section executes control in order to display a bet target display section for displaying a plurality of possible betting positions respectively denoting a plurality of possible bet targets, a jackpot winning position display section for prominently displaying, as a jackpot winning position, a position selected in a first draw from among the plurality of possible betting positions, and a win notification section for indicating that the jackpot has been won in accordance with a position determined in a second draw from among the plurality of possible betting positions and the jackpot winning position. As a result, technology for obtaining a more entertaining game is provided.
    Type: Application
    Filed: January 21, 2016
    Publication date: January 10, 2019
    Applicant: SEGA SAMMY CREATION INC.
    Inventors: Hiroyuki MIYANO, Taiji SUGAI
  • Patent number: 10115262
    Abstract: A rotating apparatus for a game system having a light-emitting device includes a rotating member that rotates on a fixing member, light-irradiated areas that are partitioned and formed in a circumferential direction of the rotating member, light sources annularly arranged in the fixing member that irradiate the light-irradiated areas with light, a light-blocking body that is formed in the rotating member so as to prevent the light, with which a specific light-irradiated area as a light irradiation target out of the light-irradiated areas is irradiated, from leaking into other light-irradiated areas and adjacent to the specific light-irradiated area, and a control unit that controls a timing of changing light intensity of the light sources, and the control unit turning on and off the light sources in synchronization with the rotation of the specific light-irradiated area as the light irradiation target.
    Type: Grant
    Filed: December 17, 2013
    Date of Patent: October 30, 2018
    Assignee: SEGA SAMMY CREATION INC.
    Inventors: Hiroki Ashigaya, Manabu Ohmizu, Masaki Kawabata
  • Patent number: D879880
    Type: Grant
    Filed: June 29, 2018
    Date of Patent: March 31, 2020
    Assignee: SEGA GAMES CO., LTD.
    Inventor: Nobutaka Abe
  • Patent number: D884075
    Type: Grant
    Filed: March 30, 2018
    Date of Patent: May 12, 2020
    Assignee: SEGA GAMES CO., LTD.
    Inventors: Mitsuharu Fukazawa, Nobutaka Abe