Patents Assigned to Sony Interactive Entertainment
  • Publication number: 20250150727
    Abstract: Provided is an electronic device including an event-driven vision sensor including a sensor array having a sensor that generates an event signal when detecting a change in the intensity of incident light, an IMU whose positional relation with the vision sensor is known and which measures at least one physical quantity, and an additional information generating section that generates additional information related to the event signal or an output value of the IMU by associating flow information detected on the basis of the event signal with a flow pattern associated in advance with the at least one physical quantity or an estimated value based on the at least one physical quantity.
    Type: Application
    Filed: January 28, 2022
    Publication date: May 8, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Hiromasa NAGANUMA, Masakazu HAYASHI, Naoki EGAWA
  • Publication number: 20250148659
    Abstract: A computer-implemented method is provided. The method includes generating an augmented reality environment, determining a number of virtual avatars requiring an avatar space within said augmented reality environment, determining a number of physical avatar spaces that are available for occupation within the augmented reality environment, comparing the number of virtual avatars requiring an avatar space to the number of available physical avatar spaces and, when the number of virtual avatars requiring an avatar space within the augmented reality environment is less than or equal to the number of available physical avatar spaces, assigning a different available physical avatar space to each virtual avatar.
    Type: Application
    Filed: October 31, 2024
    Publication date: May 8, 2025
    Applicant: Sony Interactive Entertainment Europe Limited
    Inventors: Pedro Federico Quijada LEYTON, Owen Bruce KEYS, Ashley John SANDERS, Aron Giuseppe VISCIGLIA, Simon Andrew St John BRISLIN, Nicholas Anthony Edward RYAN
  • Patent number: 12290754
    Abstract: A method for assisting game play. The method includes monitoring game play of the user playing a gaming application, wherein the user has a defined task to accomplish, wherein the task is associated with a task type. The method includes determining a task type proficiency rule for the task type based on results of a plurality of players taking on a plurality of tasks having the task type. The method includes determining a player proficiency score for accomplishing the task based on the task type proficiency rule. The method includes determining a user predictive rate of success in accomplishing the task based on the player proficiency score, the task type proficiency rule, and the task. The method includes determining a recommendation for the user based on the user predictive rate of success.
    Type: Grant
    Filed: December 22, 2020
    Date of Patent: May 6, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Jeffrey R. Stafford, Javier F. Rico, Michael G. Taylor, Todd S. Tokubo
  • Patent number: 12294706
    Abstract: In a server, an image generation section stores a generated image in a frame buffer. A compression/encoding section compresses and encodes image data in units of partial images smaller than one frame. A processing order control section, on the basis of information pertaining to a scan order for a display panel connected to an image processing apparatus which is a data transmission destination, controls an order of reading out pixel data from the frame buffer, a shape of a partial image, or a compression and encoding order. The compressed and encoded partial image data is packetized by a packetization section and transmitted to the image processing apparatus by a communication section.
    Type: Grant
    Filed: March 18, 2021
    Date of Patent: May 6, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Katsushi Otsuka
  • Patent number: 12293752
    Abstract: To avoid startling a computer game player immersed in virtual reality for example, active noise cancelation is gradually introduced. As an alternative, ambient noise is gradually increased to conceal loud external sounds. The noise cancelation or ambient noise generation is established according to sound exceeding a background threshold as detected by a microphone. The noise cancelation or ambient noise generation can be established according to images of a noisy object as imaged by a camera.
    Type: Grant
    Filed: October 9, 2022
    Date of Patent: May 6, 2025
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Sarah Karp, Celeste Bean, Tatianna Manzon-Gutzman
  • Patent number: 12290753
    Abstract: The performance of a player of a computer game is noted and the player accorded a latency handicap based thereon. The latency handicap is used to slow down play of the computer game, preferably only during times of high player activity. The latency handicap can be reduced over time or owing to improvement in the player's performance.
    Type: Grant
    Filed: November 5, 2019
    Date of Patent: May 6, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Joshua M. Eads, Matthew D. Bennett, Brendan Matera Rehon, Mahdi Azmandian, Zhenhao Ge, Todd Tokubo
  • Patent number: 12290750
    Abstract: A method of video editing includes: receiving data identifying a videogame, and data representative of one or more in-game events, analysing one or more aspects of the in-game events to generate at least a first statistical model for identifying statistically significant in-game events, identifying whether a current in-game event is statistically significant based on a generated statistical model and if so, extracting video of the event from a video buffer, and evaluating whether to include the extracted video in a themed highlight reel and if so, including the extracted video in the themed highlight reel.
    Type: Grant
    Filed: December 23, 2022
    Date of Patent: May 6, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Marina Villanueva-Barreiro, Nicholas Anthony Edward Ryan, Mark Anthony
  • Patent number: 12290749
    Abstract: A system and method for capturing and sharing console gaming data is described. Embodiments capture gameplay data directly at the gaming console, without the need for external hardware. This allows users to easily capture rich console gaming experiences and share them across a variety of outlets. In one embodiment, the methods described herein can be implemented with a patch or driver on the operating system of the user device, rendering it unnecessary to heavily modify the source code of the game.
    Type: Grant
    Filed: June 1, 2020
    Date of Patent: May 6, 2025
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventor: Nathan Gary
  • Publication number: 20250135337
    Abstract: A system and method for media-object binding and predicting performance in a media is provided. One or more sets of object data may be associated with the media. One or more media-object bindings between the one or more sets of object data and the media may be formed and stored in one or more databases. The one or more sets of object data may include data about an object displayed during at least the portion of the media. One or more object-object associations between the one or more sets of object data and other stored object data may be formed and stored the one or more databases. The one or more object-object associations may form one or more object aggregations. A determination may for made regarding if any of the one or more object aggregations meet or pass a threshold.
    Type: Application
    Filed: January 6, 2025
    Publication date: May 1, 2025
    Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Dustin Shawn Clingman
  • Publication number: 20250142278
    Abstract: A method of compressing an impulse response set, the impulse response set comprising a plurality of impulse responses. The method comprises identifying at least one common impulse response element in the plurality of impulse responses, each common impulse response element being present in at least some of the plurality of impulse responses. The or each common impulse response element is removed from each of the impulse responses identified as comprising that common impulse response element, thereby generating a corresponding set of compressed impulse responses. Then, the compressed impulse responses, the identified common impulse response elements and, for each identified common impulse response element, mapping data representing a mapping of that common impulse response element to the compressed impulse responses from which it was removed, are stored.
    Type: Application
    Filed: October 23, 2024
    Publication date: May 1, 2025
    Applicant: Sony Interactive Entertainment Europe Limited
    Inventors: Calum Armstrong, Danjeli Schembri, Philip Cockram
  • Publication number: 20250139925
    Abstract: A computer-implemented method, comprising obtaining at least one visual setting and/or at least one aural setting of an extended reality environment, obtaining a visual parameter and/or an aural parameter of a virtual avatar, wherein the virtual avatar is within the extended reality environment or has requested entry to the extended reality environment, comparing the visual parameter of the virtual avatar to the at least one visual setting of the extended reality environment, and/or comparing the aural parameter of the virtual avatar to the at least one aural setting of the extended reality environment, and based on the comparison, adjusting the visual parameter and/or the aural parameter of the virtual avatar. The virtual avatar may be adjusted within a user-specified range of permitted values for the parameter.
    Type: Application
    Filed: October 30, 2024
    Publication date: May 1, 2025
    Applicant: Sony Interactive Entertainment Europe Limited
    Inventors: Pedro Federico Quijada LEYTON, Owen Bruce KEYS, Ashley John SANDERS, Aron Giuseppe VISCIGLIA, David Erwan Damien UBERTI
  • Publication number: 20250135354
    Abstract: A method of memory management for a video game, the method comprising the steps of: loading a first asset into a memory; determining a likelihood of a respective other asset from a plurality of other assets being used within a predetermined period of time from the first asset being loaded into the memory; identifying one or more of the other assets in dependence upon the determined likelihood of a respective other asset; and preloading the one or more identified assets into the memory in response to the first asset being loaded into the memory.
    Type: Application
    Filed: October 9, 2024
    Publication date: May 1, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventor: Philip Cockram
  • Publication number: 20250138903
    Abstract: A computer-implemented method of executing a distributed processing scheme, the method comprising receiving, at a first computing device, a first request associated with a processing task, identifying a plurality of computing devices, wherein each computing device of the plurality of computing devices is remote from the first computing device and each computing device satisfies at least one criterion of a predetermined list of criteria, determining a priority value for each computing device, wherein the priority value is at least partially based on the predetermined list of criteria, selecting one of the computing devices, wherein the selection is determined at least partially based on the priority value determined for each computing device, sending a second request from the first computing device to the selected computing device via a wireless communication channel, the second request instructing the selected computing device to complete a portion of the processing task.
    Type: Application
    Filed: October 25, 2024
    Publication date: May 1, 2025
    Applicants: Sony Interactive Entertainment Europe Limited, Sony Interactive Entertainment LLC
    Inventors: Lawrence Martin GREEN, David COLES, Oliver George HUME
  • Patent number: 12288314
    Abstract: A state information acquisition section of an image generation apparatus acquires state information of the head of a user. An image generation section generates a display image corresponding to a visual field. A down-sampling section down-samples image data and transmits the down-sampled image data from a transmission section. A distortion correction section of a head-mounted display performs, after an up-sampling section up samples the data, correction according to aberration of the eyepiece, for each primary color and causes the resulting data to be displayed on a display section.
    Type: Grant
    Filed: December 21, 2021
    Date of Patent: April 29, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Shoichi Ikenoue, Kenichiro Yokota
  • Patent number: 12288081
    Abstract: A method, system and computer readable medium for running a legacy application on a non-legacy device. Operating parameters of the non-legacy device when running the legacy application are set based on one or more pre-determined heuristics for adjustment of operating parameters of the newer system when running the legacy application on the non-legacy device from one or more performance metrics and other performance information.
    Type: Grant
    Filed: September 6, 2022
    Date of Patent: April 29, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: David Simpson, Mark Evan Cerny
  • Patent number: 12289452
    Abstract: A method for encoding including executing game logic built on a game engine of a video game at a cloud gaming server to generate video frames. The method including executing scene change logic to predict a scene change in the video frames based on game state collected during execution of the game logic. The method including identifying a range of video frames that is predicted to include the scene change. The method including generating a scene change hint using the scene change logic, wherein the scene change hint identifies the range of video frames, wherein the range of video frames includes a first video frame. The method including delivering the first video frame to an encoder. The method including sending the scene change hint from the scene change logic to the encoder. The method including encoding the first video frame as an I-frame based on the scene change hint.
    Type: Grant
    Filed: December 27, 2022
    Date of Patent: April 29, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Mark E. Cerny, Kelvin M. Yong
  • Patent number: 12287493
    Abstract: A lens system provides to a user, a high-definition image in which generation of concentric circles is reduced. The lens system has one or more Fresnel lenses. A lens surface of each of the Fresnel lenses has a plurality of grooves that is concentrically formed. Both a pitch which is the distance between two adjacent grooves and the depth of each of the plurality of grooves vary with the distance from an optical axis that passes through the center of the lens system.
    Type: Grant
    Filed: December 11, 2023
    Date of Patent: April 29, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Manabu Ishioka, Yasutoshi Katsuda, Shotaro Tada
  • Patent number: 12289485
    Abstract: There is provided a method of sending a content stream, comprising retrieving a sender framework associated with the at least one attribute, wherein the sender framework defines an arrangement of the plurality of tracks to be included in an output content stream. The output content stream is defined according to the sender framework. There is also provided a method of outputting a content stream on a user device, comprising receiving a content stream as defined by a sender framework, retrieving a user framework associated with the user electronic device, wherein the user framework defines at least one predetermined setting or instruction to be applied to the content stream, and applying the user framework to the content stream to update the content stream. The method may also include providing viewer engagement information and updating the sender framework in response to the viewer engagement information received.
    Type: Grant
    Filed: June 9, 2023
    Date of Patent: April 29, 2025
    Assignee: Sony Interactive Entertainment Europe Limited
    Inventors: Andrew William Walker, Richard Thomas Downey, Martin Selby George, Alan Suganuma Murphy
  • Publication number: 20250128162
    Abstract: A method of generating a compound collider for a given object, the method comprising the steps of: receiving a mesh of the given object, the mesh comprising at least one concave portion; and generating a compound collider representative of at least the concave portion of the mesh, in which the step of generating comprises: inputting the mesh to a machine learning model trained to generate a respective compound collider based on an input mesh comprising at least one concave portion, and using the trained machine learning model to generate the compound collider representative of at least the concave portion of the mesh.
    Type: Application
    Filed: October 8, 2024
    Publication date: April 24, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventor: Philip Cockram
  • Publication number: 20250128166
    Abstract: A gaming system, comprising: generating circuitry configured to generate, for a current gaming session, a virtual environment comprising a plurality of portions, wherein the generating circuitry is configured to instantiate a subset of a total number of elements of a first video game within a first portion of the virtual environment; receiving circuitry configured to receive, from a user input device, input signals indicating a user's level of engagement during the user's interaction with the first portion; and determining circuitry comprising a determining model trained to determine a second video game based on the first portion and the received input signals; wherein the generating circuitry is configured to instantiate a subset of a total number of elements of the second video game within a second portion of the virtual environment.
    Type: Application
    Filed: October 8, 2024
    Publication date: April 24, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Jun Murakawa, Alan Murphy, Guy Moss, Lewis Thresh