Patents Assigned to Sony Interactive Entertainment
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Publication number: 20240388750Abstract: An apparatus includes communication circuitry and processing circuitry. The communication circuitry is configured to receive, from a requesting device, a stream-recommendation request associated with a player profile, and the processing circuitry responsive to the stream-recommendation request to select, from a list of available game streams, one or more available game streams. The processing circuitry is configured to generate a stream recommendation indicating the selected one or more available game streams. The processing circuitry is configured to select the one or more available game streams in dependence on the player profile.Type: ApplicationFiled: May 13, 2024Publication date: November 21, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Daniel Israel Pereira Jimenez, Daniel Goldman
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Publication number: 20240382842Abstract: A video game peripheral device includes an electromagnet and circuitry, the circuitry being configured to: receive data from a data processing apparatus executing a video game application; based on the received data, control an electric current supplied to the electromagnet to control a magnetic interaction between the electromagnet and a magnetic material of a second video game peripheral device wearable or holdable by a user.Type: ApplicationFiled: May 13, 2024Publication date: November 21, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Maria Chiara Monti, Daniel Israel Pereira Jimenez, Navin Kamath, Jesus Lucas Barcias, Michael Eder, David Erwan Damien Uberti, Mandana Jenabzadeh, Pierluigi Vito Amadori
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Publication number: 20240382839Abstract: A signal from a vibration motor is more easily transmitted to a hand of a user. A grip includes a grip main body, a grip movable portion constituting a right side surface of the grip, and a vibration motor attached to the grip movable portion. A relative position between the grip main body and the grip movable portion is changeable in a lateral direction.Type: ApplicationFiled: September 21, 2021Publication date: November 21, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Katsuhisa TADANO, Isao OKUYAMA, Takeshi IGARASHI
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Publication number: 20240386666Abstract: There is provided a method of guiding a user within a virtual environment in a current session. The method includes receiving data relating to user interactions with the virtual environment of a plurality of other users in a plurality of previous sessions, where a predetermined event occurred in user interactions of each of the other users; determining a representative user position, in the virtual environment, of the other users during the previous sessions; and generating a visual indicator, within the virtual environment in the current session, of the representative user position to guide the user within the virtual environment in the current session.Type: ApplicationFiled: May 13, 2024Publication date: November 21, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Paul Terence Mulligan, Mark Anthony, Jun Yen Leung, Richard Carter
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Publication number: 20240382833Abstract: Disclosed herein is an information processing apparatus connected with an operation apparatus including multiple buttons. The information processing apparatus includes a screen display section that causes an edit screen to be displayed in an edit mode, the edit screen allowing a freely-selected button of the operation apparatus to be set to a special mode in which an input state of the button continues. On a screen after termination of the edit mode, the screen display section causes information regarding the continuation of the input state of the button set to the special mode to be displayed.Type: ApplicationFiled: May 8, 2024Publication date: November 21, 2024Applicants: Sony Interactive Entertainment Inc., Sony Interactive Entertainment LLCInventors: Alvin Julian DANIEL, Yuka MIZUTA, Makoto NISHIDA, Shoi YONETOMI, Yurika KONDO
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Patent number: 12145074Abstract: The present disclosure generally relates to systems and methods to for encouraging spectator participation by permitting audience participation to provide different types of in-game help or hindrance to eSport players or teams when certain tiers or thresholds of spectator engagement are reached. In one example, a player's fanbase may cheer by pressing a button or providing other input/feedback. When a specific number of spectators or a level of participation is reached, a helpful object, power-up, or other in-game advantage may be given to the player. Conversely, a harmful item, loss of an object, or other in-game hindrance may be given to the player.Type: GrantFiled: May 31, 2022Date of Patent: November 19, 2024Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Lachmin Singh, Celeste Bean, Olga Rudi, Katie Egeland, Steven Osman
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Patent number: 12148945Abstract: An operating device (1) having a housing (3) is provided, and the housing (3) is equipped with a housing body (4), a lid member (7) that slides in a first direction with respect to the housing body (4) to be mounted to the housing body (4) and slides in the direction opposite to the first direction to be separated from the housing body (4), and a locking member (8) that is provided to the housing body (4) and that locks the lid member (7), and the locking member (8) has a mounting portion (81) attached to the housing body (4), a hinge portion (82) connected to the mounting portion (81), an operating portion (84) that is connected to the hinge portion (82) and that moves around the hinge portion (82) so as to be insertable into and projectable from the housing body (4), and a regulating portion (853) that comes in contact with the lid member (7) so as to restrict sliding of the lid member (7) in the direction opposite to the first direction, and upon insertion of the operating portion (84) into the housing bodType: GrantFiled: February 15, 2021Date of Patent: November 19, 2024Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventor: Takeshi Toyoshima
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Patent number: 12145055Abstract: Methods and systems are provided for processing video games streamed from a cloud gaming system over a network. The method includes receiving an indication of selection of the video game, for a gaming session, through a user interface associated with a streaming device that is connected to a display screen via a pass-through device. The method includes receiving a signal that the gaming session is active, from a game streaming logic of the pass-through device. In one embodiment, the game streaming logic is configured to receive a compressed stream of the video game, decode the compressed stream of the video game, and provide image data for rendering by the display screen, and receiving user input by the game streaming logic for driving interactivity of the video game while said cloud gaming system executes said video game.Type: GrantFiled: June 22, 2021Date of Patent: November 19, 2024Assignee: Sony Interactive Entertainment Inc.Inventor: Warren M. Benedetto
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Patent number: 12148137Abstract: A platform to accurately detect user pose/verify against a reference ground truth and provide feedback using an accuracy score that represents the deviation of the user pose from the reference ground truth, typically established by an expert.Type: GrantFiled: May 17, 2022Date of Patent: November 19, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Udupi Ramanath Bhat, Yasushi Okumura, Fabio Cappello
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Patent number: 12149770Abstract: A sharing processing section uploads a content image recorded in an image recording device to a distribution server. A display processing section displays a display element indicative of the updated content image. The sharing processing section acquires past distribution record data regarding the uploaded content image. The display processing section displays information regarding past distribution records in association with the display element indicative of the uploaded content image.Type: GrantFiled: July 19, 2021Date of Patent: November 19, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Kiyobumi Matsunaga, Masaki Takase, Masahiro Fujihara
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Patent number: 12145056Abstract: A method is disclosed for requesting data in a cloud gaming system that includes a cloud storage system and a cloud compute system, each of which has a respective peripheral component interconnect express (PCIe) interface and a respective computer memory. The cloud gaming system includes a PCIe switch connected to both the PCIe interface of the cloud storage system and the PCIe interface of the cloud compute system. The PCIe switch exposes a doorbell register that is monitored by the cloud storage system. The cloud compute system writes to the doorbell register, which causes an interrupt to fire on the cloud storage system. The cloud storage system handles the interrupt, which directs the cloud storage system to read a message from a specified computer memory location. The message directs the cloud storage system to read requested data from a storage device accessible by the cloud storage system.Type: GrantFiled: August 14, 2023Date of Patent: November 19, 2024Assignee: Sony Interactive Entertainment LLCInventor: Roelof Roderick Colenbrander
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Patent number: 12148445Abstract: Systems and methods for emotion detection and emotion-based moderation based on voice inputs are provided. A user emotion profile may be stored in memory for a user. The user emotion profile may include one or more moderation rules that specifies a moderation action responsive to one or more emotional states. A current communication session associated with the user and one or more other users may be monitored based on the user emotion profile. An emotional state detected as being associated with a subset of the messages may trigger at least one of the moderation rules by corresponding to at least one of the emotional states specified by the user emotion profile. A presentation of at least one of the messages in the subset being provided to the user device may be modified in accordance with the moderation action specified by the user emotion profile.Type: GrantFiled: September 30, 2021Date of Patent: November 19, 2024Assignee: Sony Interactive Entertainment Inc.Inventors: Victoria Dorn, Celeste Bean, Olga Rudi, Courtney Yingling, Hsin-Yi Chien
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Patent number: 12145060Abstract: Methods and systems are provided for providing navigation assistance using eye gaze of a user. An example method provides assistive navigation in a video game. The method includes receiving input from a user device during a gameplay session of the video game. The method further includes capturing eye gaze of the user during the gameplay to identify a region of a scene of the video game associated with said eye gaze. Then, activating gaze navigation to move a focus of the scene to the region identified using the captured eye gaze. The gaze navigation is triggered automatically without said input from the user device.Type: GrantFiled: May 27, 2022Date of Patent: November 19, 2024Assignees: Sony Interactive Entertainment LLC, Sony Interactive Entertainment Inc.Inventors: Victoria Dorn, Steven Osman, Bethany Tinklenberg
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Patent number: 12145057Abstract: Using a camera or other tracking hardware, the attention of a player of a computer game (based on gaze direction, for instance) is tracked at key/predetermined points during game play. For example, when the player enters a new area in the game such as a simulated room, town, etc., it is determined what the player's gaze focuses on more, e.g., a dog huddled in the corner, a nobleman with obvious signs of wealth, or a shifty appearing figure in the shadows. Based on this input, one or more factors of future gameplay are determined, such as an order in which to present encounters/challenges, adjusting a character's “morality” score/flag, adjusting bonuses/penalties to non-player character (NPC) interactions, etc.Type: GrantFiled: May 6, 2022Date of Patent: November 19, 2024Assignee: Sony Interactive Entertainment LLCInventor: Paul Timm
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Patent number: 12145064Abstract: A machine learning (ML) model is used to identify successful outcomes in computer games based on aggregated game metadata including activity, mechanics, actors, statistics, and zones or locations. A strategy includes how a player over time used a character (actor) to employ one or more mechanics (weapons, vehicles) to execute various activities in various zones or locations in a computer game, with strategies being graded for success. Good strategies are then surfaced to subsequent players by, e.g., advising a player to seek a better location in a game, employ a different mechanic based on the game zone the player's character is in such as employ a different car or car configurations, employ a plane, a particular weapon, etc.Type: GrantFiled: September 12, 2021Date of Patent: November 19, 2024Assignee: Sony Interactive Entertainment Inc.Inventor: Charles Denison
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Patent number: 12145065Abstract: Methods and systems for cooperative or coached gameplay in virtual environments are disclosed. Memory may store a content control profile regarding a set of control input associated with an action in a virtual environment of a digital content title. A request may be received from a set of one or more users associated with different source devices regarding cooperative gameplay of the digital content title. At least one virtual avatar may be generated for an interactive session of the digital content title in response to the request. A plurality of control inputs may be received from the plurality of different source devices and combined into a combination set of control inputs. Generating the combination set of control input may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment in accordance with the combination set of control inputs.Type: GrantFiled: May 31, 2022Date of Patent: November 19, 2024Assignees: SONY INTERACTIVE ENTERTAINMENT LLC, SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Olga Rudi, Kristine Young, Mahdi Azmandian, Jin Zhang, Sarah Karp, Sepideh Karimi, Elizabeth Juenger
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Patent number: 12148102Abstract: A method for augmenting a real-world scene viewed through augmented reality (AR) glasses includes determining that an overlay should be processed for a real-world person being viewed via the AR glasses, with the determining using artificial intelligence (AI) to identify a trigger scenario. The AI is configured to process a video stream of images captured of the real-world person using a camera of the AR glasses to identify the trigger scenario, which is associated with an intensity level exhibited by the real-world person. The method also includes identifying the overlay to replace a portion of the real-world person in the video stream of images, and generating an augmented video stream that includes the video stream composited with the overlay. The augmented video stream being presented via the AR glasses is configured to adjust the intensity level exhibited by the real-world person when viewed via the AR glasses.Type: GrantFiled: August 25, 2021Date of Patent: November 19, 2024Assignee: Sony Interactive Entertainment Inc.Inventor: Jorge Arroyo Palacios
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Publication number: 20240374997Abstract: Provided are a stop control device, a stop control method, and a program capable of reducing a disadvantage which is caused by temporal deterioration of a communication situation and suffered by a user. A server-side monitoring section monitors a communication situation between a cloud server that executes game processing in a streaming game and a terminal on which a moving image representing a play situation in the streaming game that is generated by execution of the game processing is displayed. A server-side game processing control section controls whether or not the game processing being executed by the cloud server is to be stopped, according to the communication situation.Type: ApplicationFiled: May 10, 2022Publication date: November 14, 2024Applicant: Sony Interactive Entertainment Inc.Inventor: Issei CHIGUSA
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Publication number: 20240375013Abstract: A method and system is provided which trains a neural network which can be used to provide a player presence in a computer generated gaming environment.Type: ApplicationFiled: May 9, 2024Publication date: November 14, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventor: Christopher William HENDERSON
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Publication number: 20240374995Abstract: A handheld video game controller includes one or more user-operable input elements, control circuitry to generate controller data indicative of operation of one or more of the user-operable input elements, and communication circuitry, where for a first communication mode, the communication circuitry is configured to transmit the controller data directly to a video game console as a destination device for the controller data, and where for a second communication mode, the communication circuitry is configured to transmit the controller data via a plurality of networked devices to a video game processing device as the destination device for the controller data.Type: ApplicationFiled: May 8, 2024Publication date: November 14, 2024Applicant: Sony Interactive Entertainment Inc.Inventors: Andrew William Walker, Alexei Ashton Derek Smith