Patents Assigned to Sony Interactive Entertainment America LLC
  • Patent number: 10130889
    Abstract: Methods and systems for metrics-based gaming operations are provided. Information concerning game play for each play may be received and stored. Such information may be used to generate certain metrics. The generated metrics, in turn, may be used to determine how to customize a game operation. Such game operations may include providing training to a player, matching a player up with another player or with a team, adjusting a game event, etc.
    Type: Grant
    Filed: May 23, 2017
    Date of Patent: November 20, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Joseph Riego
  • Patent number: 10129526
    Abstract: A computer implemented method for using a controller with at least one integrated camera is provided. The method includes identifying fixed points associated with objects disposed in a three-dimensional space using a depth camera that is part of with a controller. The method includes analyzing the identified fixed points captured by the depth camera and determining changes in position of the controller based on changes in position of the fixed points as determined from depth data captured by the depth camera. The method further includes triggering an input command when the controller is determined to in a particular positon based on the determined changes in position.
    Type: Grant
    Filed: November 24, 2015
    Date of Patent: November 13, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Gary Zalewski
  • Patent number: 10124260
    Abstract: A system and method for passively validating network game users is provided. Data indicative of game behavior and actions at one or more nodes interacting with a network game in a network game community are monitored. The data is evaluated to determine whether the one or more nodes are adhering to one or more rules associated with the network game. Data indicative of illicit game behavior may trigger various responses including invalidation of the node engaged in the illicit behavior. Alternatively, a query may be generated to further identify the nature and/or actual existence of illicit behavior at the node. Monitoring of game data may occur at a server, a peer, as part of a peer group or combinations thereof, which may be based on routine schedule or part of constant game behavior monitoring.
    Type: Grant
    Filed: August 1, 2017
    Date of Patent: November 13, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Adam P. Harris, Steve C. Schneider
  • Patent number: 10099145
    Abstract: A system and method for recording and playback of game data is provided. A recording engine may be configured to record and playback game data, including broadcast data received over a network. The recording engine may be included in a game console or at other network-enabled devices, such as a desktop computer. The recording engine may be configured to record the game data in a buffer memory, an archival memory, and to assist in the display of the game (e.g., interacting with a graphics processing unit). Game data stored in the buffer memory may later be transferred to the archival memory. Playback commands may be operable when a portion of the game broadcast has been recorded. When a playback command is received, the game recording engine may access a portion of the game data from buffer or archival memory and displays a selected portion and may be subject to certain seek functions (e.g., fast forward and rewind). Spectators may be able to independently archive and playback game data using local memory.
    Type: Grant
    Filed: December 27, 2016
    Date of Patent: October 16, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Aaron Brunstetter, Gary M. Zalewski
  • Patent number: 10099129
    Abstract: One or more hardware components identify a bottleneck stage within a processor pipeline that processes frames of a video stream. The bottleneck stage has a first clock. An upstream stage receives a feedback signal from the bottleneck stage. The upstream stage has a second clock and the feedback signal includes information as to time required by the bottleneck stage to operate on data and information as to time the data spent queued. The upstream stage adjusts the speed at which the upstream stage operates and queues data to approximate the speed at which the bottleneck stage is operating and queuing data.
    Type: Grant
    Filed: September 19, 2016
    Date of Patent: October 16, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Douglas Sim Dietrich, Jr., Nico Benitez, Timothy Cotter
  • Patent number: 10099121
    Abstract: A controller for interfacing wirelessly with a computing device is provided, including the following: a housing defined by a main body, a first extension extending from a first end of the main body, and a second extension extending from a second end of the main body, the first extension and the second extension for holding by a first hand and a second hand of a user, respectively; a touchscreen defined along the top surface of the main body between the first extension and the second extension; a first set of buttons disposed on the top surface of the main body proximate to the first extension and on a first side of the touchscreen; and a second set of buttons disposed on the top surface of the main body proximate to the second extension and on a second side of the touchscreen.
    Type: Grant
    Filed: September 29, 2017
    Date of Patent: October 16, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Ryuji Nakayama, Ennin Huang, Nathan Gary
  • Patent number: 10099115
    Abstract: Implementations of systems and methods according to present principles enhance and improve current methods of object creation. In such systems and methods, in addition to keeping track of a seller of an object (as seen, e.g., by an auction house notation), the identities and contributions are maintained of creators of component or subcomponent parts, or those who provided or crafted materials, either for a component or for the finished item, or those whose skills or talents contributed to the creation or obtaining of an item, component, subcomponent, or material, allowing subsequent benefits to such creators, including compensation or recognition.
    Type: Grant
    Filed: December 2, 2013
    Date of Patent: October 16, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Jeffrey Butler, Rosie Rappaport, Darrin McPherson
  • Patent number: 10099130
    Abstract: A method is provided, including: receiving inertial data from an input device, the inertial data being generated from one or more inertial sensors of the input device; receiving captured image data from an image capture device configured to capture images of an interactive environment in which the input device is disposed, the input device having a light emitting diode (LED) array that generates infrared light; processing the inertial data and the captured image data to determine a movement of the input device in the interactive environment; establishing a gearing that adjusts an amount by which the movement of the input device is mapped to movement of an image that is rendered to a display; changing the gearing to different settings during the movement of the image as the movement of the image is rendered to the display.
    Type: Grant
    Filed: September 30, 2016
    Date of Patent: October 16, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Gary M. Zalewski, Richard Marks, Crusoe Xiaodong Mao
  • Patent number: 10096167
    Abstract: A wearable computing device includes a head-mounted display (HMD) that generates a virtual reality environment. Through the generation and tracking of positional data, a the virtual environment may be interrupted or paused. Upon pausing the environment, a user may access a number of ancillary menus and controls not otherwise available during normal operation of the virtual environment.
    Type: Grant
    Filed: November 14, 2017
    Date of Patent: October 9, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Justin Moravetz
  • Patent number: 10092845
    Abstract: Detecting lag switch cheating in a gaming network is disclosed. Data packets are received from a client. The data packets have tracking data including at least one of a sequence number and a time stamp. The tracking data is monitored to determine that a cheat-detection event has occurred.
    Type: Grant
    Filed: May 2, 2017
    Date of Patent: October 9, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Vinod Tandon, Jake Devore
  • Patent number: 10092839
    Abstract: A multi-player game environment is created for single-player use. A user may select a single-player game or a multi-player game. When the user chooses a multi-player game, the user is prompted to select one or more customized AI characters. The AI characters may be available individually or in themed “packs.” The selected AI character or pack may be downloaded, stored, or otherwise made accessible to an electronic entertainment system. The user may select a mode or skill level for each AI character. The user may begin playing the game in a multi-player mode with the game environment populated with an avatar effectuating behaviors of the selected AI character or characters.
    Type: Grant
    Filed: September 27, 2016
    Date of Patent: October 9, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Paul Timm
  • Patent number: 10092842
    Abstract: The systems and methods are directed towards object driven attributes for characters within a network-based game. More specifically, characters within a network-based game have various attributes that are influenced with the association and/or possession of objects provided by the user. These user-provided objects impact one or more attributes possessed by a character within the network-based game thereby influencing the character's actions, personality and motivations. In other embodiments, the characters within the network-based game communicate with players using a variety of methods such as social media, e-mail and text. The communications provide in-game updates for the player to view. The player can provide natural language commands or responses for the characters that may influence the character's actions within the game.
    Type: Grant
    Filed: October 31, 2016
    Date of Patent: October 9, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Mark Rogers
  • Patent number: 10086289
    Abstract: Each asset such as a texture called for by legacy software such as a legacy computer game software has a unique identifier associated with it. The unique identifier can be rendered by imposing a hash on the asset, and then the asset stored with its identifier in a data structure. An artist remasters the textures for presentation on a higher resolution display than envisioned in the original software, and stores them back in the data structure with their identifiers. The original software is then played on the higher resolution display, with asset (such as texture) calls being intercepted, identified, and the data structure entered to retrieve the remastered asset having a matching identifier. The remastered asset is then inserted on the fly into the game presentation.
    Type: Grant
    Filed: November 22, 2016
    Date of Patent: October 2, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Timothy Lindquist, George Weising
  • Patent number: 10076702
    Abstract: A method for setting up a multiplayer gaming session, the method including: initiating a multiplayer gaming session by a host computing device; generating a list of games and selecting a game from the list of games on the host computing device; determining a list of invitees; generating a group of game configuration options for the selected game by the host computing device; sending a preliminary invitation to the multiplayer gaming session to each invitee of the list of invitees; launching the selected game on an invitee computing device of each invitee of the list of invitees; selecting game configuration options from the generated group of game configuration options; sending a final invitation to the multiplayer gaming session to each invitee of the list of invitees.
    Type: Grant
    Filed: February 23, 2016
    Date of Patent: September 18, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Ramana Bangalore Prakash
  • Patent number: 10075750
    Abstract: Systems, methods, and computer-readable media for porting locally processed media data with low latency to a remote client device via various wireless links are provided. In one example embodiment, a transceiver module may include a local network interface and a controller that may receive a client control signal from a client device over a wireless local area network via the local network interface, transmit a media control signal based on the client control signal to a media device, receive media data based on the media control signal from the media device, and transmit to the client device over the wireless local area network via the local network interface client data based on the media data and a low-latency compression technique. The receipt of the media data and transmission of the client data may be accomplished with substantially no detectable latency. Additional embodiments are also provided.
    Type: Grant
    Filed: June 17, 2014
    Date of Patent: September 11, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Donald Gordon, Thomas Paquin, Michael Toy, Mike Roper, Roger van der Laan
  • Patent number: 10071308
    Abstract: A system and method for entering text within a video game application are described.
    Type: Grant
    Filed: June 5, 2017
    Date of Patent: September 11, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Stephen G. Perlman
  • Patent number: 10058787
    Abstract: Methods for sharing mini-games over a game cloud system include receiving a request from a first user to access a user account managed by the game cloud system. Access to the user account is provided, in response to the request. Providing access includes presenting a user interface with a plurality of mini-games available to the user account for user interaction, on a client device of the first user. The plurality of mini-games includes mini-games that have been shared and mini-games that have not been shared with other users. The method further includes detecting selection of a particular mini-game at the user interface. In response to detecting selection, an option to share the particular mini-game with other users, is provided. The option allows the first user to post the particular mini-game to a social stream of the other users.
    Type: Grant
    Filed: December 19, 2016
    Date of Patent: August 28, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: David Perry, Warren Benedetto, Ryan Breed, Sean Allen, Victor Octav Suba Miura
  • Patent number: 10063631
    Abstract: Systems and methods of the present invention for maintaining network data distribution are provided. Network data may be distributed in such as manner as to allow a network session to weather interrupted communications between host and clients without significant loss of data. Embodiments of the present invention provide for one or more clients to serve as backup host(s) for the network session. When the other clients transmit data to the host, they may also transmit the data to one or more backup hosts if there are any indications of interrupted communication.
    Type: Grant
    Filed: August 8, 2017
    Date of Patent: August 28, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventors: Mark Lester Jacob, Ronald Joseph Roy, Adam Pierce Harris
  • Patent number: 10058778
    Abstract: Methods for hosting low-latency streaming interactive audio/video (A/V) include executing one or more video games or applications on a server communicatively coupled to a data network. Packet streams are received from a plurality of users and routed to the one or more video games. The packet streams include user control input that are used to compute A/V data in response. The A/V data are received from the video games or applications. Portions of the A/V data are compressed in parallel using processing units resulting in low-latency streaming compressed A/V data. The low-latency streaming compressed A/V data are routed to each of the users over a corresponding data network communication channel. The executing of video games, receiving of packet streams and A/V data, compressing portions of the A/V data and routing the compressed A/V data are performed with a latency such that at least one user has the perception that the controlled video game is responding instantly.
    Type: Grant
    Filed: September 18, 2015
    Date of Patent: August 28, 2018
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan
  • Patent number: 10061902
    Abstract: A system and method for transferring ownership of disc storage media utilizing unique disc identification includes a disc storage medium with a permanently recorded disc identification, a user console with a set identification, a network, and a host server managing a user database and a disc database. Upon purchase of software stored on a disc storage medium, the unique disc identification and user identification are transmitted over the network from the user console to the host server. The host server grants the user console access permission to the programs residing on the disc storage medium and performs the disc ownership transfer transactions.
    Type: Grant
    Filed: January 29, 2008
    Date of Patent: August 28, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT AMERICA LLC
    Inventor: Masayuki Chatani