Patents Assigned to Sony Interactive Entertainment Inc.
  • Publication number: 20250150727
    Abstract: Provided is an electronic device including an event-driven vision sensor including a sensor array having a sensor that generates an event signal when detecting a change in the intensity of incident light, an IMU whose positional relation with the vision sensor is known and which measures at least one physical quantity, and an additional information generating section that generates additional information related to the event signal or an output value of the IMU by associating flow information detected on the basis of the event signal with a flow pattern associated in advance with the at least one physical quantity or an estimated value based on the at least one physical quantity.
    Type: Application
    Filed: January 28, 2022
    Publication date: May 8, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Hiromasa NAGANUMA, Masakazu HAYASHI, Naoki EGAWA
  • Patent number: 12294706
    Abstract: In a server, an image generation section stores a generated image in a frame buffer. A compression/encoding section compresses and encodes image data in units of partial images smaller than one frame. A processing order control section, on the basis of information pertaining to a scan order for a display panel connected to an image processing apparatus which is a data transmission destination, controls an order of reading out pixel data from the frame buffer, a shape of a partial image, or a compression and encoding order. The compressed and encoded partial image data is packetized by a packetization section and transmitted to the image processing apparatus by a communication section.
    Type: Grant
    Filed: March 18, 2021
    Date of Patent: May 6, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Katsushi Otsuka
  • Patent number: 12290754
    Abstract: A method for assisting game play. The method includes monitoring game play of the user playing a gaming application, wherein the user has a defined task to accomplish, wherein the task is associated with a task type. The method includes determining a task type proficiency rule for the task type based on results of a plurality of players taking on a plurality of tasks having the task type. The method includes determining a player proficiency score for accomplishing the task based on the task type proficiency rule. The method includes determining a user predictive rate of success in accomplishing the task based on the player proficiency score, the task type proficiency rule, and the task. The method includes determining a recommendation for the user based on the user predictive rate of success.
    Type: Grant
    Filed: December 22, 2020
    Date of Patent: May 6, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Jeffrey R. Stafford, Javier F. Rico, Michael G. Taylor, Todd S. Tokubo
  • Patent number: 12290753
    Abstract: The performance of a player of a computer game is noted and the player accorded a latency handicap based thereon. The latency handicap is used to slow down play of the computer game, preferably only during times of high player activity. The latency handicap can be reduced over time or owing to improvement in the player's performance.
    Type: Grant
    Filed: November 5, 2019
    Date of Patent: May 6, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Joshua M. Eads, Matthew D. Bennett, Brendan Matera Rehon, Mahdi Azmandian, Zhenhao Ge, Todd Tokubo
  • Patent number: 12290750
    Abstract: A method of video editing includes: receiving data identifying a videogame, and data representative of one or more in-game events, analysing one or more aspects of the in-game events to generate at least a first statistical model for identifying statistically significant in-game events, identifying whether a current in-game event is statistically significant based on a generated statistical model and if so, extracting video of the event from a video buffer, and evaluating whether to include the extracted video in a themed highlight reel and if so, including the extracted video in the themed highlight reel.
    Type: Grant
    Filed: December 23, 2022
    Date of Patent: May 6, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Marina Villanueva-Barreiro, Nicholas Anthony Edward Ryan, Mark Anthony
  • Patent number: 12293752
    Abstract: To avoid startling a computer game player immersed in virtual reality for example, active noise cancelation is gradually introduced. As an alternative, ambient noise is gradually increased to conceal loud external sounds. The noise cancelation or ambient noise generation is established according to sound exceeding a background threshold as detected by a microphone. The noise cancelation or ambient noise generation can be established according to images of a noisy object as imaged by a camera.
    Type: Grant
    Filed: October 9, 2022
    Date of Patent: May 6, 2025
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Sarah Karp, Celeste Bean, Tatianna Manzon-Gutzman
  • Publication number: 20250135354
    Abstract: A method of memory management for a video game, the method comprising the steps of: loading a first asset into a memory; determining a likelihood of a respective other asset from a plurality of other assets being used within a predetermined period of time from the first asset being loaded into the memory; identifying one or more of the other assets in dependence upon the determined likelihood of a respective other asset; and preloading the one or more identified assets into the memory in response to the first asset being loaded into the memory.
    Type: Application
    Filed: October 9, 2024
    Publication date: May 1, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventor: Philip Cockram
  • Publication number: 20250135337
    Abstract: A system and method for media-object binding and predicting performance in a media is provided. One or more sets of object data may be associated with the media. One or more media-object bindings between the one or more sets of object data and the media may be formed and stored in one or more databases. The one or more sets of object data may include data about an object displayed during at least the portion of the media. One or more object-object associations between the one or more sets of object data and other stored object data may be formed and stored the one or more databases. The one or more object-object associations may form one or more object aggregations. A determination may for made regarding if any of the one or more object aggregations meet or pass a threshold.
    Type: Application
    Filed: January 6, 2025
    Publication date: May 1, 2025
    Applicant: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventor: Dustin Shawn Clingman
  • Patent number: 12288314
    Abstract: A state information acquisition section of an image generation apparatus acquires state information of the head of a user. An image generation section generates a display image corresponding to a visual field. A down-sampling section down-samples image data and transmits the down-sampled image data from a transmission section. A distortion correction section of a head-mounted display performs, after an up-sampling section up samples the data, correction according to aberration of the eyepiece, for each primary color and causes the resulting data to be displayed on a display section.
    Type: Grant
    Filed: December 21, 2021
    Date of Patent: April 29, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Shoichi Ikenoue, Kenichiro Yokota
  • Patent number: 12289452
    Abstract: A method for encoding including executing game logic built on a game engine of a video game at a cloud gaming server to generate video frames. The method including executing scene change logic to predict a scene change in the video frames based on game state collected during execution of the game logic. The method including identifying a range of video frames that is predicted to include the scene change. The method including generating a scene change hint using the scene change logic, wherein the scene change hint identifies the range of video frames, wherein the range of video frames includes a first video frame. The method including delivering the first video frame to an encoder. The method including sending the scene change hint from the scene change logic to the encoder. The method including encoding the first video frame as an I-frame based on the scene change hint.
    Type: Grant
    Filed: December 27, 2022
    Date of Patent: April 29, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Mark E. Cerny, Kelvin M. Yong
  • Patent number: 12288081
    Abstract: A method, system and computer readable medium for running a legacy application on a non-legacy device. Operating parameters of the non-legacy device when running the legacy application are set based on one or more pre-determined heuristics for adjustment of operating parameters of the newer system when running the legacy application on the non-legacy device from one or more performance metrics and other performance information.
    Type: Grant
    Filed: September 6, 2022
    Date of Patent: April 29, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: David Simpson, Mark Evan Cerny
  • Patent number: 12287493
    Abstract: A lens system provides to a user, a high-definition image in which generation of concentric circles is reduced. The lens system has one or more Fresnel lenses. A lens surface of each of the Fresnel lenses has a plurality of grooves that is concentrically formed. Both a pitch which is the distance between two adjacent grooves and the depth of each of the plurality of grooves vary with the distance from an optical axis that passes through the center of the lens system.
    Type: Grant
    Filed: December 11, 2023
    Date of Patent: April 29, 2025
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Manabu Ishioka, Yasutoshi Katsuda, Shotaro Tada
  • Publication number: 20250128162
    Abstract: A method of generating a compound collider for a given object, the method comprising the steps of: receiving a mesh of the given object, the mesh comprising at least one concave portion; and generating a compound collider representative of at least the concave portion of the mesh, in which the step of generating comprises: inputting the mesh to a machine learning model trained to generate a respective compound collider based on an input mesh comprising at least one concave portion, and using the trained machine learning model to generate the compound collider representative of at least the concave portion of the mesh.
    Type: Application
    Filed: October 8, 2024
    Publication date: April 24, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventor: Philip Cockram
  • Publication number: 20250128171
    Abstract: System, process and device configurations are provided for generative game world population and player customization. A method can include detecting player data for at least one player of an electronic game including in-game player interactions with elements of the electronic game and determining at least one element for populating a game area of the electronic game based on the player data. Generative game world population may include selection or generation of a template for populating a game area. Generative population may use in-game player interactions for one or more of setting a display style for the at least one element, generating an adaptive storyline for the electronic game, inserting the new storyline into the electronic game, and generating audio output and music output for the electronic game. Processes may include generating a new game area for the electronic game using a game world generation model trained on in-game player interactions.
    Type: Application
    Filed: October 23, 2023
    Publication date: April 24, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Charles McCoy, True Xiong
  • Publication number: 20250128167
    Abstract: System, process, and device configurations are provided for generative game world population. A method can include determining elements for populating an electronic game area including generating content for a new game area of the electronic game or a new storyline component. Populating electronic game areas may include use of a game world generation model trained to generate a new game area based on a game area standard. Game world population may include new game areas and output of the game areas to appear as part of an electronic game. Game world population may be performed to generate and insert new game areas and storylines into an electronic game including a game level, game map, game storyline, design style for objects, and design of game elements. Game world generation may be based on detection of game element tags including a description of game elements.
    Type: Application
    Filed: October 23, 2023
    Publication date: April 24, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Charles McCoy, True Xiong
  • Publication number: 20250128172
    Abstract: System, process, and device configurations are provided for generative game world population including player customized generation with a user interface and nested templates. A method can include determining elements for populating an electronic game area using player data and a template. Templates can include one or more nested layers including constraints and parameters for generating or populating game elements. Populating electronic game areas may include use of a game world generation model trained to generate a new game area or elements to appear as part of an electronic game. Game world population may be customized based on player input, such as a variable control input to provide preferences for game parameters. Game world generation may be based on sublayers of a template providing a boundary and parameters for generation. Templates may be used to inherit or override game objects and game parameters during game world population.
    Type: Application
    Filed: October 23, 2023
    Publication date: April 24, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Charles McCoy, True Xiong
  • Publication number: 20250131934
    Abstract: An audio generation system for generating output audio comprising speech, the system comprising an input unit configured to receive a first input defining the semantic content of the output audio, and a second input defining one or more desired characteristics of the output audio, a parameter identification unit configured to identify, from one or more latent spaces each associated with one or more possible characteristics of the output audio, one or more parameters for use in generating the output audio in dependence upon the second input, and an output generating unit configured to generate output audio in dependence upon the first input and the identified one or more parameters.
    Type: Application
    Filed: October 10, 2024
    Publication date: April 24, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Pierluigi Vito Amadori, Maria Pilataki Manika
  • Publication number: 20250128150
    Abstract: A processing device comprising: an identification unit configured to identify a first action in a given game corresponding to a first input signal; the identification unit is configured to identify a second action in a reference game corresponding to a second input signal, the second action being identified as a corresponding action that corresponds to the first action; and a control unit is configured to interpret the second input signal as the first input signal for the given game in response to the second action being identified as the corresponding action.
    Type: Application
    Filed: October 9, 2024
    Publication date: April 24, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Andrew James Bigos, Laura Elek
  • Publication number: 20250128168
    Abstract: There is provided a data processing method for generating images of a virtual environment comprising rendering an image of a virtual environment, obtaining one or more overlay images of at least part of the virtual environment, the overlay images being for overlaying over at least part of the rendered image of the virtual environment, and the at least part of the rendered image of the virtual environment and the one or more overlay images having one or more different visual characteristics, and generating an image for display comprising the rendered image and the one or more overlay images.
    Type: Application
    Filed: October 11, 2024
    Publication date: April 24, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Pierluigi Vito Amadori, Lauren Louise Dunn, Maria Chiara Monti
  • Publication number: 20250128166
    Abstract: A gaming system, comprising: generating circuitry configured to generate, for a current gaming session, a virtual environment comprising a plurality of portions, wherein the generating circuitry is configured to instantiate a subset of a total number of elements of a first video game within a first portion of the virtual environment; receiving circuitry configured to receive, from a user input device, input signals indicating a user's level of engagement during the user's interaction with the first portion; and determining circuitry comprising a determining model trained to determine a second video game based on the first portion and the received input signals; wherein the generating circuitry is configured to instantiate a subset of a total number of elements of the second video game within a second portion of the virtual environment.
    Type: Application
    Filed: October 8, 2024
    Publication date: April 24, 2025
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Jun Murakawa, Alan Murphy, Guy Moss, Lewis Thresh