Patents Assigned to Square Enix Co., Ltd.
  • Patent number: 11951396
    Abstract: An object of at least one embodiment of the present invention is to provide a game program of higher interest. A game program controls the first character satisfying a predetermined condition as a result of the virtual battle to automatically execute, without moving in a virtual space together with the player character, a specific action that is an action different from before a start of the virtual battle and is advantageous for the player character, or controls the first character satisfying the predetermined condition as a result of the virtual battle to automatically generate a specific effect advantageous for the player character.
    Type: Grant
    Filed: November 28, 2018
    Date of Patent: April 9, 2024
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Shoichi Ichikawa
  • Patent number: 11941763
    Abstract: A viewing system which presents augmented reality of a 3D model representing an appearance of a target, comprises: an obtainer which is able to obtain a captured image of the target; a creator which is able to create a 3D model of the target based on the captured image obtained by the obtainer; and a presenter which is able to present the 3D model of the target created by the creator.
    Type: Grant
    Filed: October 22, 2020
    Date of Patent: March 26, 2024
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Makoto Tsuda
  • Patent number: 11931648
    Abstract: The present invention allows stress of a user that may occur until matching is completed when carrying out matching of a plurality of users with each other to be reduced. The users are arranged by taking into consideration a waiting time of a user who has never cleared content. When the user carries out a play request for content, the user is arranged in the content. The content in which the user is arranged is extracted by using an extraction condition regarding the waiting time of a non-cleared user. The plurality of users arranged in the content are thus matched.
    Type: Grant
    Filed: August 24, 2020
    Date of Patent: March 19, 2024
    Assignees: SQUARE ENIX CO., LTD., SQUARE ENIX CO., LTD.
    Inventors: Jun Takemura, Yoshinori Aoyagi, Mitsutoshi Gondai, Tsuyoshi Yokozawa
  • Publication number: 20240082696
    Abstract: In an information processing apparatus, position information is obtained with respect to each of a plurality of players, a group made up of the plurality of players is created, and event data of a game event that can be played by the group, the event data including one or a plurality of individual conditions to be satisfied by a player, is generated based on the position information of the players.
    Type: Application
    Filed: October 4, 2023
    Publication date: March 14, 2024
    Applicant: SQUARE ENIX CO., LTD.
    Inventor: Youichiro MIYAKE
  • Patent number: 11878248
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to select an action regarding an object of a character on a basis of predetermined selection criteria is provided. At least one usage purpose is set to the object as an action. The functions include: an extracting function configured to extract a similar object similar to a new object among selection criterion stored object, the character having already stored selection criteria for each selection criterion stored objects; and an inheriting function configured to set a selection probability of each action in the selection criteria stored so as to be associated with the new object based on a selection probability of each action in the selection criteria stored so as to be associated with the similar object with respect to at least actions set in common between the similar and new objects.
    Type: Grant
    Filed: December 8, 2021
    Date of Patent: January 23, 2024
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Shinpei Sakata, Youichiro Miyake, Gautier Boeda, Gustavo Martins
  • Patent number: 11839823
    Abstract: A game program instructions executable by a processor to perform operations comprising: placing a predetermined number of nonplayer characters in a battle space; controlling the battle between the nonplayer character and the playing character in the battle space; rendering the battle state with a virtual camera and displaying on the display; the operations further comprising: counting the number of playing characters placed in the battle space; excluding a defeated nonplayer character from battle when the nonplayer character is defeated; relocating the excluded nonplayer character to the battle space after a predetermined respawn time elapsed; calculating the respawn time according to the counted number of playing characters and controlling the time to reposition the excluded nonplayer character to the battle space based on the respawn time calculated.
    Type: Grant
    Filed: December 9, 2021
    Date of Patent: December 12, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Takashi Hiraro
  • Publication number: 20230381656
    Abstract: A computer is caused to execute: acquiring the log; generating a natural sentence based on the acquired log; and generating story content to be appreciated by a user by arranging the generated natural sentence and one or a plurality of game-related contents that are related to the log.
    Type: Application
    Filed: June 8, 2023
    Publication date: November 30, 2023
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Youichiro MIYAKE, Shinpei SAKATA
  • Publication number: 20230372821
    Abstract: A bubble creation method to be implemented by a server controls a progress of a video game. The bubble creation method includes a calculation formula specifying portion that is configured to specify one or more calculation formulas, and a bubble creation portion that is configured to create a bubble having an appearance defined by the calculation formula. The calculation formula has variables. The bubble creation portion creates a bubble whose appearance changes in accordance with a change of a value of the variable.
    Type: Application
    Filed: August 2, 2023
    Publication date: November 23, 2023
    Applicant: SQUARE ENIX CO., LTD.
    Inventor: Shinpei SAKATA
  • Patent number: 11813519
    Abstract: In an information processing apparatus, position information is obtained with respect to each of a plurality of players, a group made up of the plurality of players is created, and event data of a game event that can be played by the group, the event data including one or a plurality of individual conditions to be satisfied by a player, is generated based on the position information of the players.
    Type: Grant
    Filed: November 5, 2021
    Date of Patent: November 14, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Youichiro Miyake
  • Patent number: 11806617
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control a character in progress of a video game is provided. The functions includes: a utilization permitting function configured to permit utilization of object property information for controlling the character, a property of an object being expressed in the object property information, the property of the object being stored in a specific storage region associated with the object as a first storage region; and an information utilizing function configured to utilize the object property information, whose utilization is permitted, for controlling the character.
    Type: Grant
    Filed: December 8, 2021
    Date of Patent: November 7, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Shinpei Sakata, Youichiro Miyake, Gautier Boeda
  • Patent number: 11794106
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control progress of a video game is provided. The functions include: a first arranging function configured to arrange a first object determined based on a user operation at a position determined based on a position of the user terminal in a virtual space corresponding to map information of a real space; a second arranging function configured to arrange a second object with which a predetermined event is associated at a position determined based on a position of the first object after a time determined in accordance with the first object elapses from a time when the first object is arranged; and a generating function configured to generate the predetermined event in accordance with a positional condition regarding the positions of the user terminal and the second object.
    Type: Grant
    Filed: September 30, 2021
    Date of Patent: October 24, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Takamasa Shiba, Hiroshi Kobayashi, Jun Waga, Yutaka Yoshida
  • Patent number: 11766610
    Abstract: A non-transitory computer-readable recording medium having a game program is provided. The game program is to be executed by a server device in a game system. The game system includes user terminals operated by respective users. The server device is capable of being connected to the user terminals through communication. The program causes the server device to set one or more kinds of game media to be in a state of being capable of being given to users. A predetermined upper limit is set to a number of game media capable of being given to the users. The program further causes the server device to give a user a game medium that the user desires to be given among the game media which are set by the server device in a range not exceeding the predetermined upper limit.
    Type: Grant
    Filed: March 23, 2020
    Date of Patent: September 26, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Kensei Fujinaga, Daisuke Kobayashi, Yoshihiro Ueno
  • Patent number: 11766617
    Abstract: A bubble creation method to be implemented by a server controls a progress of a video game. The bubble creation method includes a calculation formula specifying portion that is configured to specify one or more calculation formulas, and a bubble creation portion that is configured to create a bubble having an appearance defined by the calculation formula. The calculation formula has variables. The bubble creation portion creates a bubble whose appearance changes in accordance with a change of a value of the variable.
    Type: Grant
    Filed: August 27, 2021
    Date of Patent: September 26, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Shinpei Sakata
  • Patent number: 11763600
    Abstract: A non-transitory computer-readable medium including a face authentication program for causing a computer device that executes face authentication using a plurality of face information registered in a storage unit with respect to a captured face image of a user to implement the following functions including a determination function of determining face information to be used for the face authentication from among the plurality of face information based on position estimation information of a user corresponding to each of the plurality of face information, which is registered in the storage unit in association with each of the plurality of face information, and a predetermined condition, and an authentication function of performing the face authentication using the determined face information with respect to the captured face image of the user.
    Type: Grant
    Filed: July 7, 2021
    Date of Patent: September 19, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Youichiro Miyake, Yuya Nagai
  • Patent number: 11707679
    Abstract: A computer is caused to execute: acquiring the log; generating a natural sentence based on the acquired log; and generating story content to be appreciated by a user by arranging the generated natural sentence and one or a plurality of game-related contents that are related to the log.
    Type: Grant
    Filed: March 26, 2021
    Date of Patent: July 25, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Youichiro Miyake, Shinpei Sakata
  • Patent number: 11701591
    Abstract: A game is provided in which playing characters controlled by players battle each other in a three dimensional virtual space so as to obtain battle points. The obtained battle points are collected as total values, with the total values being ranked. A player belongs to one group of a plurality of groups set in the game program. The playing characters are divided into specific teams based on input from each player, with each specific team being in the group to which the player belongs. The teams, including two or more playing characters comprising the team, of different groups battle in the three dimensional virtual space. The battle points obtained by the respective playing characters in the battle are totalized for every team, and the teams are ranked based on the team points.
    Type: Grant
    Filed: December 9, 2021
    Date of Patent: July 18, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Tomohiro Hasegawa, Yusuke Ikeda
  • Patent number: 11654360
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control progress of a video game using a virtual space corresponding to map information of a real space and positional information of a user terminal of a user is provided. The functions include: an arranging function configured to arrange objects in the virtual space, at least one attribute of a plurality of attributes being associated with each of the objects; a specifying function configured to specify an object that satisfies a predetermined positional condition with respect to the positional information of the user terminal; and an updating function configured to update information regarding the user based on an attribute of the specified object.
    Type: Grant
    Filed: November 22, 2021
    Date of Patent: May 23, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Takamasa Shiba, Hiroshi Kobayashi, Jun Waga, Yutaka Yoshida
  • Patent number: 11648462
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control progress of a video game is provided. The functions include: a first specifying function configured to specify at least a part of a virtual space as a first target virtual space; a registering function configured to register the object and the user in a storage unit so as to be associated with each other; a second specifying function configured to specify a second target virtual space as the virtual space in a case where the object associated with the user is selected; and a generating function configured to generate an event corresponding to the object in a case where the object positioned within an area of the first or second target virtual space respectively specified by the first or second specifying function is selected by the user.
    Type: Grant
    Filed: September 1, 2021
    Date of Patent: May 16, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Takamasa Shiba, Hiroshi Kobayashi, Jun Waga, Yutaka Yoshida
  • Patent number: 11611839
    Abstract: A system for calculating reverberation, comprising a computer that receives a signal input; stores an impulse response signal; reads out the impulse response signal corresponding to the input signal; converts an input signal and an impulse response signal into an input signal in the frequency domain and an impulse response signal in the frequency domain; samples the input signal and in the frequency domain and the impulse response signal in the frequency domain to an input signal and an impulse response signal after sampling; sets one of values of signals included in the impulse response signal after sampling to zero to obtain an impulse response signal after zero-value processing; performs a convolution operation on the impulse response signal after zero-value processing to obtain a reverberant signal in the frequency domain; and converts the reverberant signal in the frequency domain into a reverberant signal in a time domain.
    Type: Grant
    Filed: September 7, 2021
    Date of Patent: March 21, 2023
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Sadjad Siddiq
  • Publication number: 20230084431
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to determine an influence area of an object on a character is provided. The functions includes: a registering function configured to register influence area information in advance, a relationship between a plurality of unit areas around an object when a character is connected to the object and a structural model constituting the character being set for each of the unit areas in the influence area information for each combination of the character and the object; and an outputting function configured to output, in a case where a certain combination of a character and an object is specified, influence area information corresponding to the certain combination.
    Type: Application
    Filed: September 13, 2022
    Publication date: March 16, 2023
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Shinpei SAKATA, Gustavo MARTINS