Abstract: A game apparatus can cast various attacks only by pressing a same operating button without performing any complex operation. Attack methods are each provided with a priority, and also may be provided with a positional condition regarding a positional relationship between a player character and an enemy character, for executing an attack on the enemy character by the player character. For example, the positional condition is “less than 3 m from player character” and the attack method is “close attack with ax.” Since the positional condition “less than 3 m from player character” is given priority over an attack according to the positional condition “3 m or more and less than 10 m from player character,” when an attack operation instruction is received, the player character does an attack with an ax on the enemy character present at a distance of less than 3 m.
Abstract: Disclosed is a game program that makes a server device connected to a terminal device executing a game including a plurality of game contents with different difficulty levels through a communication network control progress of the game. The game program causes the server device to realize a determination function of, based on positional information of a real space of the terminal device acquired from the terminal device used by a user, determining establishment of a positional condition including that the terminal device is positioned or has been positioned in any of one or more predetermined areas, and a setting function of setting a game content with a difficulty level higher than a game content already set in an executable state in the terminal device or the user among the plurality of game contents in an executable state based on establishment of a release condition including the positional condition.
Abstract: A non-transitory computer-readable medium including a video game processing program product for causing a computer to realize functions to control progress of a video game on a basis of an operation of a controller by a user in a predetermined space including a plurality of display areas is provided. Operation information that contains a position and a direction of the controller in the predetermined space is obtained. In a case where the position or the direction of the controller is changed, a determination area is generated in a virtual space corresponding to the predetermined space on the basis of the operation information corresponding to the change. A positional relationship between a determination target and the determination area that are arranged in the virtual space is determined. An image corresponding to a determination result in the display area is displayed.
Abstract: A game machine with a display which serves as a touch panel type input is provided. The game machine includes a character display for displaying at least two characters on a screen of the display. A finger contact detector detects a contact between a fingertip of a player and the screen. A cursor movement controller locates a cursor on the basis of a coordinate position of the fingertip when the finger contact detector detects the contact. The cursor movement controller controls movement of the cursor on the basis of movement of the coordinate position. A character selector sets a character, with which the cursor is contacted, to a selection state. The character becomes a controlled object when a predetermined selection fixed operation is received, and the character selector keeps the selection state of the character when the fingertip is released.
Abstract: Provided is an interactive system in which program processing which is performed by a server apparatus in response to a request from a terminal apparatus can be preserved in a desired condition. An interactive system includes a terminal apparatus that is connected to a server apparatus via a network, requests the server apparatus to perform program processing, receives a processing result from the server apparatus, and displays the processing result, and the server apparatus that performs program processing in response to a request from the terminal apparatus, and transmits a processing result to the terminal apparatus, in which the terminal apparatus determines a predetermined condition in which execution of a display process of displaying the processing result from the server apparatus is suspended, and transmits a suspension signal to the server apparatus.
Abstract: A non-transitory computer-readable medium including a program product for causing a user terminal to realize functions to control progress of a video game is provided. A set constituted by at least one game element is used in the video game. A user owns the at least one game element in the video game. The functions include: a specifying function configured to specify an event to be carried out by the user; an organizing function configured to refer to the event to organize a recommended set, the recommended set being constituted by a game element configuration that satisfies a predetermined condition; and a displaying function configured to display an image, the image causing the user to recognize information regarding the recommended set organized by the organizing function.
Abstract: A game system including a display device used by being mounted on the head of a player and a controller, comprising: a first direction specifier that specifies direction and/or position of the display device; a second direction specifier that specifies direction of the controller; a displayer that displays on the display device, a state of a virtual space where a game is in progress, according to the direction and/or the position specified by the first direction specifier and a plurality of first options; a first selector that selects at least one first option from the plurality of first options, according to a relative relationship between the direction of the display device and the direction of the controller; and a game progressor that causes the game to progress according to the selected first option.
September 7, 2017
Date of Patent:
May 14, 2019
SQUARE ENIX CO., LTD., GREE, INC.
Naoya Kashima, Yoshihisa Akashi, Natsuko Kushida, Robin Boucher
Abstract: A video game processing program product for causing a server to realize functions to control progress of a video game is provided. The functions include: a function to generate content in which at least one of the user or a character operated by the user is allowed to participate, in a case where a predetermined condition is satisfied; a function to store the number of participants who participate in first content and a clear time indicating a time required to clear the first content in a predetermined storage medium; a function to set up the degree of difficulty for second content indicating content to be generated newly; and a function to detect whether a generation condition contained in the predetermined condition to generate the second content is satisfied or not. The generating function includes a function to generate the second content with the degree of difficulty thus set up.
Abstract: Provided is a program which is executed in a device capable of outputting information on the basis of a user's contact position on an operation unit, the program causing the device to function as a setter that sets the contact position as a reference point, an identificator that identifies a direction from a first point to a second point of the contact position on the basis of a predetermined period or distance in a case where the contact position is moved, a determinator that determines a change of the direction by comparing a first direction and a second direction with each other when the direction identified in a case where the first point is a reference point is set to be the first direction and a direction identified in a case where a present contact position is set to be the second point is set to be the second direction.
Abstract: A game apparatus and a method for operating the game apparatus are provided. The game apparatus includes an input device, a memory, and a processor. The input device receives an operating instruction from a player. The memory stores a list of game mediums of a player, and a first effect and a second effect corresponding to each of the game mediums. The processor designates a game medium to have, at a single point in time, only one of the first effect or the second effect for the game medium in accordance with the operating instruction. When the game medium is designated to have the first effect or the second effect, the processor retrieves from the memory, corresponding effect of the game medium to be applied upon execution and produces the corresponding effect.
Abstract: A non-transitory computer-readable medium including a command processing program for causing a computer to realize functions to generate a command for carrying out an indication against an operation target in a virtual space on the basis of an input by a user using a natural language is provided. The functions include: a text data obtaining function configured to obtain text data on the basis of the input by the user using the natural language; a syntax analyzing function configured to extract a command from the obtained text data, the user wanting to carry out the command; a command analyzing function configured to generate a primitive type command from the command extracted by the syntax analyzing function; and a specific viewpoint information obtaining function configured to obtain specific viewpoint information at least at a time of an input operation by the user using the natural language.
Abstract: Video game processing apparatuses, media, and methods are provided for controlling progress of a video game. Player character related information is stored in a memory and changes in accordance with progress of the video game. Initial area information is stored in the memory and indicates an initial state of each of a plurality of areas. Updated area information is stored in the memory and indicates a progress status of the video game in each of the areas. The updated area information is updated in accordance with the progress of the video game. It is determined whether to use the initial area information or the updated area information corresponding to a selected area in response to an operation of the player character. The game is progressed in the selected area using a corresponding one of the initial area information and the updated area information.
Abstract: A program and computer apparatus to execute a method including: placing a rectangular parallelepiped object having a given attribute and a display mode according to the given attribute in a virtual space; identifying a first display mode of a face of a placed object which is not in contact with a different placed object according to an attribute of the placed object; identifying, with respect to at least one of a plurality of placed objects which are adjacent to each other and have different attributes, a second display mode of a face thereof which is not in contact with the different placed object according to an attribute of the placed object and an attribute of an adjacent placed object; and drawing, for displaying a placed object on a display screen, according to any one of the first display mode identified and the second display mode identified.
Abstract: Systems, methods, and media for displaying content are provided. According to a content-related information display system, a first memory stores content. A first processor outputs a drawing command for displaying the content on a first display, and generates progress status information which is related to a progress status of the content. A second memory stores content-related information which is related to the content. A second processor specifies the content-related information according to the progress status information generated by the first processor. A second display displays the content-related information according to a player input received by the second processor. The first processor generates the progress status information in response to at least one of a predetermined condition being satisfied in relation to the progress status of the content or a specific operation being received by the first processor.
Abstract: A medium, an information processing apparatus, and a method of controlling an information processing apparatus for rendering a screen in which objects are located in a scene are provided. A viewpoint position for rendering the scene is obtained. Whether a character object exists within a predetermined range from the obtained viewpoint position is determined. For a target character object determined to exist within the predetermined range from the viewpoint position, a transparency for the target character object overall is set.
Abstract: A computer is caused to execute processing that that determines, based on a first usage amount of a hardware resource which is allocated for processing corresponding to objects of a first category including an essential object located in a target scene, a second usage amount of the hardware resource that is able to be allocated for processing for objects of a second category different to the first category. Also, the computer is caused to execute processing of deciding, for objects of the second category which are located in the target scene, types of those objects and an outer appearance parameter for each type based on the second usage amount and information for deciding outer appearances for when the objects of the second category are located in the target scene.
Abstract: It becomes possible to improve interest in or the taste of a video game in which a plurality of players who constitute a party cooperates with each other to solve various tasks. A user who satisfies a predetermined condition defined in advance is set to a beginner. A user who satisfies a specific condition defined in advance is set to a leader. A privilege is given to at least a part of a plurality of users who constitute a party including the leader and the beginner among parties each of which is constituted by a plurality of users.
Abstract: A computer is caused to execute processing that determines, based on a first usage amount of a hardware resource which is allocated for processing corresponding to objects of a first category including an essential object located in a target scene, a second usage amount of the hardware resource that is able to be allocated for processing for objects of a second category different to the first category. Also, the computer is caused to execute processing of deciding, for objects of the second category which are located in the target scene, types of those objects and an outer appearance parameter for each type based on the second usage amount and information for deciding outer appearances for when the objects of the second category are located in the target scene.
Abstract: Provided is a program executed in a computer apparatus which is capable of communicating with or being connected to a photographing device that photographs different light beams irradiated to an irradiation target surface from a plurality of light beam irradiation devices, the program causing the computer apparatus to function as an identificator that identifies the light beam irradiation devices corresponding to the light beams photographed by the photographing device, and a calculator that performs calculation of a predetermined program by using a position on the irradiation target surface for the light beam irradiation device identified by the identificator, as input data.
Abstract: A program executed in a computer apparatus that causes the computer apparatus to function as: an placer that places an object having a display mode according to an attribute; a first display mode identifier that identifies a display mode of a face which is not in contact with a different placed object according to an attribute of a placed object; a second display mode identifier that identifies, with respect to plural placed objects which are adjacent to each other and have different attributes, a display mode of a face which is not in contact with a different placed object according to an attribute of the placed object and an attribute of an adjacent placed object; and a drawer that draws a placed object on a display screen according to a display mode identified by the first display mode identifier and a display mode identified by the second display mode identifier.