Patents Assigned to Square Enix Co., Ltd.
  • Publication number: 20220176247
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control a character during progress of a video game is provided. The functions include: a selecting function configured to select a combination of objects in accordance with a progress status of the video game, the objects being to be used for satisfying a predetermined condition in the video game as an in-game condition; and a using function configured to cause the character to use the combination of the objects selected by the selecting function in order to satisfy the in-game condition.
    Type: Application
    Filed: December 8, 2021
    Publication date: June 9, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Shinpei Sakata, Youichiro Miyake, Gautier Boeda
  • Publication number: 20220176249
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to select an action regarding an object of a character on a basis of predetermined selection criteria is provided. At least one usage purpose is set to the object as an action. The functions include: an extracting function configured to extract a similar object similar to a new object among selection criterion stored object, the character having already stored selection criteria for each selection criterion stored objects; and an inheriting function configured to set a selection probability of each action in the selection criteria stored so as to be associated with the new object based on a selection probability of each action in the selection criteria stored so as to be associated with the similar object with respect to at least actions set in common between the similar and new objects.
    Type: Application
    Filed: December 8, 2021
    Publication date: June 9, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Shinpei Sakata, Youichiro Miyake, Gautier Boeda, Gustavo Marting
  • Publication number: 20220176243
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control a character in progress of a video game is provided. The functions includes: a utilization permitting function configured to permit utilization of object property information for controlling the character, a property of an object being expressed in the object property information, the property of the object being stored in a specific storage region associated with the object as a first storage region; and an information utilizing function configured to utilize the object property information, whose utilization is permitted, for controlling the character.
    Type: Application
    Filed: December 8, 2021
    Publication date: June 9, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Shinpei Sakata, Youichiro Miyake, Gautier Boeda
  • Publication number: 20220168650
    Abstract: A new game program that increases a degree of freedom of a player and provides a higher degree of satisfaction is provided. A game program causes a game to be able to progress under a second mode having a lower degree of difficulty than a first mode in a case where a predetermined condition is satisfied.
    Type: Application
    Filed: November 22, 2021
    Publication date: June 2, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Shunnosuke ANDO, Hiroaki OHNO, Tsuyoshi YOKOZAWA
  • Publication number: 20220168648
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control progress of a video game using a virtual space corresponding to map information of a real space and positional information of a user terminal of a user is provided. The functions include: an arranging function configured to arrange objects in the virtual space, at least one attribute of a plurality of attributes being associated with each of the objects; a specifying function configured to specify an object that satisfies a predetermined positional condition with respect to the positional information of the user terminal; and an updating function configured to update information regarding the user based on an attribute of the specified object.
    Type: Application
    Filed: November 22, 2021
    Publication date: June 2, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Takamasa SHIBA, Hiroshi KOBAYASHI, Jun WAGA, Yutaka YOSHIDA
  • Patent number: 11344811
    Abstract: To provide a game program having sufficient strategy and taste. A game program progresses a game by calculating a sequence of actions of the plurality of characters when an action of a character is determined from the plurality of options, receiving determination of the action of the character, and causing the character to execute the action received.
    Type: Grant
    Filed: September 21, 2020
    Date of Patent: May 31, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Tomoya Asano, Masashi Takahashi, Natsumi Miwa
  • Patent number: 11331577
    Abstract: A game program causes a computer to implement a function of controlling progress of a video game in which a virtual game medium exhibits an ability in the game, a relationship setting function of setting a predetermined relationship between a first game medium and a second game medium selected from a plurality of game media based on a setting operation of a user, and an ability setting function of additionally setting the same ability as at least one ability of the first game medium in the second game medium in a case where a predetermined condition is established.
    Type: Grant
    Filed: July 10, 2020
    Date of Patent: May 17, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Takaaki Kai
  • Publication number: 20220134223
    Abstract: In an information processing apparatus, position information is obtained with respect to each of a plurality of players, a group made up of the plurality of players is created, and event data of a game event that can be played by the group, the event data including one or a plurality of individual conditions to be satisfied by a player, is generated based on the position information of the players.
    Type: Application
    Filed: November 5, 2021
    Publication date: May 5, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventor: Youichiro MIYAKE
  • Patent number: 11315346
    Abstract: Examples described herein include methods for producing an augmented reality image. An example method includes a portable computer terminal obtaining a first estimated position and a first estimated orientation of a first scene; producing a first estimated image of the first scene; obtaining a first camera picture of the first scene; executing a first pattern matching between the first estimated image and the first camera picture; adjusting the approximate position and/or orientation of the portable computer terminal; executing a second pattern matching; and producing an augmented reality image considering the current position and orientation of the portable computer terminal.
    Type: Grant
    Filed: January 16, 2020
    Date of Patent: April 26, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Remi Driancourt, Simon Stannus
  • Publication number: 20220118358
    Abstract: Systems and non-transitory computer-readable media storing instructions to implement image generation are disclosed. An example image generation system includes: a client terminal; a server apparatus that connects to the client terminal by communication and further generates an image representing a progress status of a video game which uses a three-dimensional virtual space; and a computer that progresses the video game; specifies, using viewpoint coordinates as a viewpoint, a sight line direction of a viewpoint object corresponding to the viewpoint coordinates; and generates the image based on the specified sight line direction and a first attribute of the viewpoint object.
    Type: Application
    Filed: October 7, 2021
    Publication date: April 21, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventor: Shinpei SAKATA
  • Patent number: 11302088
    Abstract: Provided is an augmented reality technology configured to combine images in a virtual space in real-time. An augmented reality display device includes an imaging unit that acquires a background image of a real world, a model control unit that controls a two-dimensional or three-dimensional model in a virtual space, and a display unit that displays the model together with the background image. The model includes one or a plurality of joints connectable to another model. The model control unit controls each model to connect a joint of a first model and a joint of a second model in the virtual space.
    Type: Grant
    Filed: June 2, 2021
    Date of Patent: April 12, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Remi Driancourt, Makoto Tsuda
  • Publication number: 20220105431
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control progress of a video game is provided. The functions include: a first arranging function configured to arrange a first object determined based on a user operation at a position determined based on a position of the user terminal in a virtual space corresponding to map information of a real space; a second arranging function configured to arrange a second object with which a predetermined event is associated at a position determined based on a position of the first object after a time determined in accordance with the first object elapses from a time when the first object is arranged; and a generating function configured to generate the predetermined event in accordance with a positional condition regarding the positions of the user terminal and the second object.
    Type: Application
    Filed: September 30, 2021
    Publication date: April 7, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Takamasa SHIBA, Hiroshi KOBAYASHI, Jun WAGA, Yutaka YOSHIDA
  • Patent number: 11278803
    Abstract: A game program causing a computer to implement a function of controlling progress of a game in which a user operates a player object in which an attribute is set causes the computer to implement an execution function of executing one game content selected from a plurality of game contents including a first game content and a second game content based on an operation input provided by the user, and a control function of controlling a motion of the player object in a game space based on the operation input provided by the user. In the control function, the computer implements a function of permitting the player object to execute a motion corresponding to the set attribute and prohibiting the player object from executing a motion corresponding to a non-set attribute during execution of the first game content.
    Type: Grant
    Filed: September 12, 2019
    Date of Patent: March 22, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Masaki Nakagawa
  • Patent number: 11278804
    Abstract: The present invention allows a processing load for carrying out matching of a plurality of users who satisfy a predetermined condition with each other to be reduced. The user is arranged for every attribute to carry out the matching. The plurality of users thus matched is allowed to play content together. Users with different attributes may alternately stand in a line in which the users are arranged. Further, the users are arranged by inputting a play request for content. Only selection of a condition of the content may be sufficient for the play request.
    Type: Grant
    Filed: January 3, 2020
    Date of Patent: March 22, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Jun Takemura, Yoshinori Aoyagi, Jun Yoshihara, Mitsutoshi Gondai
  • Patent number: 11282222
    Abstract: An apparatus comprises: acquiring depth information regarding an object that is present in a real space, the depth information indicating a distribution of distances to points on a surface of the object in a depth direction relative to a position; developing the points on the surface of the object, within a three-dimensional space that corresponds to the real space, based on the depth information; classifying the developed points on the surface of the object into any of a plurality of cells of a volume grid, divided from the three-dimensional space and each having a predetermined size; and determining, as a space in which the object is present, a space of the three-dimensional space and corresponding to cells into which a greater number of points on the surface of the object than a threshold value are classified.
    Type: Grant
    Filed: June 10, 2020
    Date of Patent: March 22, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventor: Isao Ohta
  • Publication number: 20220080317
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control progress of a video game using positional information of a user terminal in response to a user operation is provided. The functions include: a determining function configured to determine a planned arranging position for an event object corresponding to an event selected based on the user operation in a virtual space corresponding to map information on a real space; a changing function configured to change a position at which the event object is arranged or a position of as existing object already arranged on the basis of the planned arranging position; and a generating function configured to generate an event is accordance with a positional condition regarding a position of the user terminal and the position of the event object or the position of the existing object.
    Type: Application
    Filed: September 9, 2021
    Publication date: March 17, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Takamasa SHIBA, Hiroshi KOBAYASHI, Jun WAGA, Yutaka YOSHIDA
  • Publication number: 20220078567
    Abstract: A system for calculating reverberation, comprising a computer that receives a signal input; stores an impulse response signal; reads out the impulse response signal corresponding to the input signal; converts an input signal and an impulse response signal into an input signal in the frequency domain and an impulse response signal in the frequency domain; samples the input signal and in the frequency domain and the impulse response signal in the frequency domain to an input signal and an impulse response signal after sampling; sets one of values of signals included in the impulse response signal after sampling to zero to obtain an impulse response signal after zero-value processing; performs a convolution operation on the impulse response signal after zero-value processing to obtain a reverberant signal in the frequency domain; and converts the reverberant signal in the frequency domain into a reverberant signal in a time domain.
    Type: Application
    Filed: September 7, 2021
    Publication date: March 10, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventor: Sadjad Siddiq
  • Publication number: 20220062754
    Abstract: A non-transitory computer-readable medium including a video game processing program for causing a server to perform functions to control progress of a video game is provided. The functions include: a first specifying function configured to specify at least a part of a virtual space as a first target virtual space; a registering function configured to register the object and the user in a storage unit so as to be associated with each other; a second specifying function configured to specify a second target virtual space as the virtual space in a case where the object associated with the user is selected; and a generating function configured to generate an event corresponding to the object in a case where the object positioned within an area of the first or second target virtual space respectively specified by the first or second specifying function is selected by the user.
    Type: Application
    Filed: September 1, 2021
    Publication date: March 3, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventors: Takamasa SHIBA, Hiroshi KOBAYASHI, Jun WAGA, Yutaka YOSHIDA
  • Publication number: 20220062767
    Abstract: A bubble creation method to be implemented by a server controls a progress of a video game. The bubble creation method includes a calculation formula specifying portion that is configured to specify one or more calculation formulas, and a bubble creation portion that is configured to create a bubble having an appearance defined by the calculation formula. The calculation formula has variables. The bubble creation portion creates a bubble whose appearance changes in accordance with a change of a value of the variable.
    Type: Application
    Filed: August 27, 2021
    Publication date: March 3, 2022
    Applicant: SQUARE ENIX CO., LTD.
    Inventor: Shinpei SAKATA
  • Patent number: 11260301
    Abstract: A non-transitory computer-readable medium including a video game processing program is provided. The video game processing program causes a server to: extract tasks from a domain including at least one compound task, methods being set to each of the at least one compound task; determine tasks to be executed from the tasks in addition to an execution order thereof, and generate the plan; control an action of the character on a basis of the plan; and exclude, when the task is a compound task to which methods are set in a situation that the character fails the task in a middle of the plan, a failed method from a selection target, and execute partial replanning to obtain a partial modification plan. The action of the character is controlled on a basis of the partial modification plan in a case where the partial modification plan is obtained.
    Type: Grant
    Filed: August 28, 2020
    Date of Patent: March 1, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Youichiro Miyake, Makoto Hasegawa