Abstract: A bubble blowing figure toy having a hollow torso configured with a head portion defining a mouth opening and a squeezable body portion. An operative device is arranged substantially within the torso of the figure toy for generating bubbles from a bubble forming liquid applied to the mouth opening. In response to squeezing of the figure toy, a stream of air is directed toward the mouth opening to facilitate bubble formation into either a large bubble or a series of generally uniform smaller bubbles. The operative device includes a mouthpiece, an air bladder, and an air duct. The mouthpiece is arranged at the mouth opening of the toy and to one end of which the bubble forming liquid is applied. The air bladder generates an air stream, and the air duct connects the air bladder with the mouthpiece. The air duct is configured to inhibit ingestion of bubble forming liquid into the air bladder. A valve in the air duct further facilitates bubble formation.
Abstract: A toy animal having a body, at least two disproportionately long, supple legs extending downwardly from the body and at least one additional appendage extending downwardly therefrom. Each leg has a pad-like foot, which is weighted by a mass of polyethylene beads so as to cause such leg to dangle downwardly when the toy animal is held above an underlying surface. Although the legs lend a lanky appearance to the toy animal, the legs and the additional appendage or appendages extending downwardly from the body have sufficient columnar strength to support the toy animal and to resist collapsing when the toy animal is rested on a horizontal surface.
Abstract: A pocket sized toy game including an enclosure defining a chamber wherein a die is retained for movement, a manually operated mechanism for randomly moving the dice within the chamber, and a game board. The enclosure includes a cover and a pivotally interconnected base. An open sided transparent housing located in a cavity defined by the cover defines a chamber wherein the dice are movably retained. The manually operated mechanism is arranged within the cover and includes a pivotal lever which impacts against the dice to facilitate moving the dice within the chamber to facilitate playing the game. The cover is movable between open and closed positions. In its open position, the cover is generally disposed upright relative to the base. In its closed position, the cover lies generally paralleled to the base and defines a cavity therebetween.
Abstract: An interactive game includes a housing with a first part and a second part. The first part is moveable with respect to the second part and carries a liquid crystal display. Switches provide electrical signals indicating the position of the first part with respect to the second part. A microcomputer connected to both the display and the switches is programmed to generate electrical signals to produce a moving image on the display. Movement of the first part of the housing with respect to the second part moves the display and the images thereon in a consistent fashion. A manually operable switch is provided to generate hit indicating events under operator control. When the images enter a target region they may be obliterated from the display by a manually generated hit indicating event.
Abstract: A toy which, during play, is rotated in a horizontal circular path about a player's ankle and automatically counts the number of successive rotations of the toy. The toy includes a collar, a drum interconnected to the collar, and a counter mechanism. The collar comfortably fits around an ankle region of a player. The drum is connected to the collar at a predetermined distance therefrom and engages a ground surface during play. During play, the drum is connected along a generally straight line to the collar in a manner imparting centrifugal rotation thereto while simultaneously permitting the drum to revolve about the straight line between the collar and drum. The counting mechanism automatically counts and provides a visual indication as to the number of successive rotations of the toy about the ankle of the player as a function of a predetermined number of drum revolutions.
Abstract: An action figure toy construction is disclosed which has been configured to exhibit animate characteristics for enhanced entertainment for children. In particular, the present toy construction inludes a liquid crystal graphics display mounted on a humanoid torso portion of the action figure. Suitable micro-processor controls are provided which are operatively connected to the graphics display for controlling and regulating the graphic representation of a plurality of simulated life functions shown by the display, thus lending animation to the toy construction. Embodiments of the toy constructon may include interchangeable limbs for connection to the torso portion, as well as light and sound sensors, and light and sound generating devices.