Patents Assigned to Valve Corporation
  • Patent number: 10890694
    Abstract: Systems and methods for providing optical systems which utilize double Fresnel lenses on curved surfaces for use with display systems, such as silicon-based micro display systems (e.g., OLED micro displays) used with head mounted display (HMD) systems. The optical systems disclosed herein may implement multiplexing or blending to provide a smooth profile transition and reduce aberrations between zones or fields (e.g., small FOV angles, large FOV angles) of a Fresnel surface which is defined by multiple Fresnel patterns or functions. An optical system for a micro display is provided which utilizes double Fresnel lenses on curved surfaces to shorten the focal length while maintaining a good shape factor for moldability and aberration control.
    Type: Grant
    Filed: September 14, 2017
    Date of Patent: January 12, 2021
    Assignee: Valve Corporation
    Inventor: Joshua Mark Hudman
  • Patent number: 10888773
    Abstract: A force sensing resistor (FSR) that is constructed with a first substrate made of polyimide disposed underneath a second substrate that is resistive and flexible. A handheld controller for an electronic system may include the FSR having a first substrate made of polyimide. The FSR may be mounted on a planar surface of a structure within the controller body, such as a structure mounted within a handle of the controller body, and/or a structure that is mounted underneath at least one thumb-operated control that is included on a head of the controller body. The FSR may be configured to measure a resistance value that corresponds to an amount of force applied to an outer surface of the handle and/or an amount of force applied to the at least one thumb-operated control.
    Type: Grant
    Filed: May 18, 2018
    Date of Patent: January 12, 2021
    Assignee: Valve Corporation
    Inventors: Ian Campbell, Cheang Tad Yoo, Lawrence Yang, Jeffrey Walter Mucha
  • Patent number: 10888778
    Abstract: An augmented reality (AR) system allows for providing AR in video games. The disclosed AR system allows for layering AR content on top of the built-in features of video games to provide a unique “in-game” AR experience for gamers. A remote computing system provides a central data warehouse for AR content and related data that may be accessed by select client machines to render augmented frames with AR content during execution of video games. The AR content may be spatially-relevant AR content that is rendered at appropriate locations within a game world. The AR content may be event specific such that the AR content is added in response to game-related events. The disclosed AR system allows for adding multiplayer aspects to otherwise single player games, and/or sharing of AR content in real-time to provide augmentative features such as spectating, mixing of game worlds, and/or teleportation through AR objects.
    Type: Grant
    Filed: January 9, 2020
    Date of Patent: January 12, 2021
    Assignee: Valve Corporation
    Inventor: Iestyn Bleasdale-Shepherd
  • Patent number: 10874939
    Abstract: A controller includes a body having a handle, and an array of proximity sensors spatially distributed on, in, beneath, or near the outer surface of the handle, responsive to a proximity of a user's fingers to that outer surface. A finger tracker converts the output of the array of proximity sensors to a set of joint angles corresponding to a plurality of the user's fingers. The controller may include a renderer for processing the joint angles to deform a hand mesh that is rendered for display. Values may be calculated to facilitate normalization of the output of the proximity sensor array and thereby generate a set of normalized finger detection data. This data may be processed through curl logic to produce a linear estimate of gross finger curl with respect to the user and thereby generate a set of estimates for a plurality of finger joint angles for the user.
    Type: Grant
    Filed: June 15, 2018
    Date of Patent: December 29, 2020
    Assignee: Valve Corporation
    Inventors: Scott Nietfeld, Jeffrey George Leinbaugh, Eric James Hope, Philip Bryan, Scott Richard Britt, Jeffrey Walter Mucha, Claire Michelle Gottschalk, Jeremy Slocum
  • Publication number: 20200400236
    Abstract: A gate valve having a seat plate with a recessed face smaller in width than a bore of the valve. The recessed face includes an opening, which can be generally rectangular for use of the valve as a substantially linear control valve. The valve closes by movement of the gate along the recessed face to obstruct the opening, and opens by the reverse movement.
    Type: Application
    Filed: July 12, 2019
    Publication date: December 24, 2020
    Applicant: Slurryflo Valve Corporation
    Inventor: Marc Leroux
  • Publication number: 20200400239
    Abstract: There is a valve assembly including a flow control valve and a flow centralizer. The flow centralizer has a flowthrough bore. The flow centralizer is downstream of the flow control valve and the flowthrough bore narrows in a direction downstream of the flow control valve. The flow centralizer may have a three-piece design including an insert defining the flowthrough bore and an orifice body and a flange ring which hold the insert in place within the orifice body.
    Type: Application
    Filed: July 12, 2019
    Publication date: December 24, 2020
    Applicant: Slurryflo Valve Corporation
    Inventors: Marc Leroux, Brendan Romano, Amir Emami
  • Patent number: 10866721
    Abstract: Described herein are, among other things, techniques to enable a user to navigate a color picker or other graphical-user-interface (GUI) tool using an input device of a handheld controller. For example, a user may operate a color picker presented on a display by pressing upwards on a joystick to activate selection of hue. In some instances, the user may also operate the joystick to alter a tint, tone, shade, or brightness.
    Type: Grant
    Filed: September 20, 2019
    Date of Patent: December 15, 2020
    Assignee: Valve Corporation
    Inventor: Joe Demers
  • Patent number: 10852815
    Abstract: Light output of a display can be dynamically adjusted on-the-fly. When implemented on a low-persistence display that supports a variable refresh rate, this dynamic light output adjustment maintains a constant brightness over a series of frames to eliminate flickering of the display. When pixel data of a given frame is output to a frame buffer for presenting an image on the display, a time difference between an illumination of the display's light emitting elements for a preceding frame and an upcoming illumination of the light emitting elements for the given frame may be determined, and this time difference is used to determine a value of a light output parameter. During presentation of the image on the display, the light emitting elements can be illuminated in accordance with the value of the light output parameter. This determination iterates over a series of frames to dynamically adjust the display's light output.
    Type: Grant
    Filed: April 30, 2019
    Date of Patent: December 1, 2020
    Assignee: Valve Corporation
    Inventor: Jeremy Adam Selan
  • Patent number: 10806993
    Abstract: Described herein are, among other things, handheld controllers that include housings having one or more receiver portions for detachably coupling to one or more controls. For example, a housing of one such controller may include, on a front surface of the housing, a receiver that is configured to detachably couple to one or more joysticks, one or more D-pads, one or more track pads, one or more buttons, and/or the like. In some instances, a user may swap a first control for a second control based on a current application (e.g., game title) that the user is playing, based on comfort of the user, and/or for any other reason.
    Type: Grant
    Filed: September 18, 2018
    Date of Patent: October 20, 2020
    Assignee: Valve Corporation
    Inventors: Michael J. Goerz, Ian Campbell, Jeffrey Peter Bellinghausen, Brian David Hensley, Scott Dalton, Christopher Lee Bjordhal, Gregory Martin Matelich, II
  • Patent number: 10802287
    Abstract: A head-mounted display (HMD) with a rolling illumination display panel can dynamically target a render time for a given frame based on eye tracking. Using this approach, re-projection adjustments are minimized at the location of the display(s) where the user is looking, which mitigates unwanted, re-projection-based visual artifacts in that “region of interest.” For example, logic of the HMD may predict a location on the display panel where a user will be looking during an illumination time period for a given frame, determine a time, within that illumination time period, at which an individual subset of the pixels that corresponds to the predicted location will be illuminated, predict a pose that the HMD will be in at the determined time, and send pose data indicative of this predicted pose to an application for rendering the frame.
    Type: Grant
    Filed: March 27, 2019
    Date of Patent: October 13, 2020
    Assignee: Valve Corporation
    Inventor: Jeremy Adam Selan
  • Patent number: 10790823
    Abstract: An electronic device may include a proximity sensor, a touch sensor, and one or more light emitting elements. The touch sensor may be configured to detect touch input provided on a surface of the electronic device at a location in front of the touch sensor for purposes of powering on the electronic device. Prior to powering on the electronic device, a location of the touch sensor may remain inconspicuous. When the proximity sensor detects an object, such as a user, which moves within a threshold distance from a surface of the electronic device, the location of the touch sensor can be made conspicuous. After the power switch is made conspicuous, the user is able to see where to provide touch input on the electronic device to power on the electronic device.
    Type: Grant
    Filed: February 15, 2019
    Date of Patent: September 29, 2020
    Assignee: Valve Corporation
    Inventors: Jeffrey Scott Keyzer, Michael Jacob Goerz, Jeffrey Peter Bellinghausen, Brian David Hensley, Jason Beach
  • Patent number: 10778963
    Abstract: A head-mounted display, or other near-to-eye display, incorporates optics that include a spatially-varying retarder (SVR). The SVR may include one or more layers of birefringent material. Light that enters and exits the SVR experiences a change in polarization where the phase of the light is modified by amounts that are different for different portions of the SVR. Focal length of light of an image generated by a pixelated display device is shortened by the optics so that the image can be focused onto a user's eye, which is relatively close to the pixelated display device.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: September 15, 2020
    Assignee: Valve Corporation
    Inventor: Joshua Mark Hudman
  • Patent number: 10764558
    Abstract: Systems and methods of providing stereo depth cameras for head-mounted display systems that require less memory and/or processing power. The stereo depth camera may include a left camera and a right camera spaced apart from each other by a distance. Each of the left and right cameras may be skewed outward by a non-zero angle from a forward direction of the head-mounted display system to provide a relatively wide field of view for the stereo depth camera. Each of the left and right cameras may include a camera sensor array and a camera lens positioned forward of the camera sensor array. Each of the camera lenses may include an optical axis that is laterally offset from the center of the associated camera sensor array toward a center of the support structure to center the left camera lens substantially on a scene center or principal point.
    Type: Grant
    Filed: September 27, 2018
    Date of Patent: September 1, 2020
    Assignee: Valve Corporation
    Inventors: Joshua Mark Hudman, Kameron Wade Rausch
  • Patent number: 10733783
    Abstract: Described herein are motion smoothing techniques for a display system to account for motion of moving or animating objects in a way that mitigates judder. For example, first pixel data and second pixel data associated with two previously-rendered frames may be provided to a graphics processing unit (GPU) as input. The video encoder of the GPU can process the input pixel data to generate an array of motion vectors which is used to modify third pixel data of a re-projected frame. The modified third pixel data for the re-projected frame is “motion-smoothed” for rendering on a display, such as a head-mounted display (HMD), in a manner that mitigates judder of moving or animating objects.
    Type: Grant
    Filed: October 9, 2018
    Date of Patent: August 4, 2020
    Assignee: Valve Corporation
    Inventors: Alex Vlachos, Aaron Leiby
  • Patent number: 10722786
    Abstract: A hand-held video game controller includes a controller body having a front and a back, with at least one front control on the front of the controller body. A removable and resilient unitary back shell is removably attached to the back of the controller body. At least one back control button underlies the unitary back shell, and is depressible by flexing of the unitary back shell into contact with that back control button. At least one battery compartment may underlie the unitary back shell, and may be accessible by removal of the removable unitary back shell.
    Type: Grant
    Filed: August 11, 2016
    Date of Patent: July 28, 2020
    Assignee: Valve Corporation
    Inventors: Jeffrey Bellinghausen, Claire Michelle Gottschalk, Eric Hope, Jeffrey Keyzer, Scott Dalton
  • Patent number: 10723543
    Abstract: The present device dispenses product from a pressurized container. The device has a metered valve that dispenses a predetermined fixed quantity of product upon actuation. The metered valve can be configured by the customer with a spacer to affect the amount of product continually metered.
    Type: Grant
    Filed: August 6, 2019
    Date of Patent: July 28, 2020
    Assignee: PRECISION VALVE CORPORATION
    Inventors: Ran Plaschkes, Kai Theo Bauer, Rainer Heetfeld
  • Patent number: 10726765
    Abstract: Techniques are described for using information from tracking position of a display device to control display of image data. The display device may, for example, be a head-mounted display (“HMD”) device used for virtual reality (“VR”) and/or augmented reality (“AR”) display of images showing part of a simulated environment around a user wearing the HMD device, and the tracking including determining a position of the HMD device in an actual physical environment (e.g., location and/or orientation in 3D space). Operations of the HMD device or other display device and of an associated image rendering system that provides images for display is improved by determining and using information about a latency or other delay between acquiring tracking data for the device and displaying corresponding images on the device, including to initiate a safe mode operation of the device if the determined delay is too large.
    Type: Grant
    Filed: February 15, 2018
    Date of Patent: July 28, 2020
    Assignee: Valve Corporation
    Inventors: Gordon Wayne Stoll, Montgomery Vincent Goodson
  • Patent number: 10713997
    Abstract: Techniques are described for controlling display of video data and/or other image data based at least in part on selective mapping of pixel values to pixels. Such techniques may include separating a display panel into multiple regions, with at least one primary region having a highest resolution of displayed image data and with one or more secondary regions having one or more lower resolutions of displayed image data (e.g., by using a 1-to-M mapping of image pixel values to display panel pixels for each such secondary region, where M is greater than 1, such that each such image pixel value controls the display of M such pixels). The image data may further be encoded and optionally decoded in accordance with such a display panel arrangement, such as to encode the image data per the display panel arrangement to reduce its size before transmission to the display panel.
    Type: Grant
    Filed: March 23, 2018
    Date of Patent: July 14, 2020
    Assignee: Valve Corporation
    Inventors: Montgomery Vincent Goodson, Yasser Malaika
  • Publication number: 20200208782
    Abstract: A check valve assembly includes a valve, cam and arm with float rotatably connected to the valve for insertion into a fluid storage container for filling of the container without overfilling. The valve includes a channel of narrowing diameter and restricting member movably retained within the channel. One end of the restricting member rides along the cam profile as the arm rotates the cam with the changing fluid levels. When the fluid reaches maximum fill level, the restricting member contacting the cam drops into the cam valley, driving the restricting member head into engagement with the channel neck walls and automatically sealing off the valve. First and second biasing members are disposed in the channel, preferably around the stem, and collectively provide counter force sufficient to overcome the frictional forces of the seal to open valve and move the restricting member upward.
    Type: Application
    Filed: December 28, 2018
    Publication date: July 2, 2020
    Applicant: Chester Valve Corporation
    Inventors: Mia Daniels, Kevin Kolonsky
  • Patent number: 10691233
    Abstract: Logic of a handheld controller can implement sensor fusion algorithms based on force data provided by a force sensing resistor (FSR) in combination with touch data or proximity data provided by a touch sensor or an array of proximity sensors, respectively. An example sensor fusion algorithm can be used to re-calibrate the FSR when an object contacts an associated control, as detected by the touch sensor. Another example sensor fusion algorithm can be used to ignore spurious inputs detected by the FSR when an object is in contact with an adjacent control. Another example sensor fusion algorithm can be used to detect a hand size of a hand grasping a handle of the controller, as detected by the array of proximity sensors, and to adjust the threshold force to register a FSR input event at the FSR according to the hand size.
    Type: Grant
    Filed: May 18, 2018
    Date of Patent: June 23, 2020
    Assignee: Valve Corporation
    Inventors: Scott Dalton, Jeffrey Peter Bellinghausen, Scott Douglas Nietfeld, Jeffrey George Leinbaugh, Ian Campbell, Cheang Tad Yoo, Lawrence Yang, Jeffrey Walter Mucha