Patents Assigned to Valve Corporation
  • Patent number: 10476329
    Abstract: This motor includes a stationary portion including a stator; and a rotating portion supported to be rotatable about a central axis extending in a vertical direction with respect to the stationary portion, and including a shaft arranged to extend along the central axis. The stationary portion includes a bearing arranged to rotatably support the shaft, and a base portion arranged to hold the stator. The rotating portion includes a rotor hub portion arranged to extend in an annular shape around the shaft; a magnet directly or indirectly fixed to the rotor hub portion, and arranged opposite to the stator; a flywheel arranged axially above the rotor hub portion; and a seal portion arranged to have a thickness smaller than the thickness of the magnet. At least a portion of an outer circumferential surface of the rotor hub portion is a metal surface.
    Type: Grant
    Filed: July 5, 2017
    Date of Patent: November 12, 2019
    Assignee: VALVE CORPORATION
    Inventors: Junya Mizukami, Yoichi Sekii, Takeyuki Shuto, Naohiro Nagasawa
  • Patent number: 10442774
    Abstract: Methods and systems are disclosed relating to a lens system that allows for simultaneous focus of near and far-away images with one pair of glasses, heads-up-displays (HUDs), and the like, without the need to move the user's eyes. This lens system may be used in a HUD application, for example, where the user may focus on a display lens that may be approximately one inch from the eye to view computer-generated information such as altitude, temperature, directions, and the like, and simultaneously view the individual's surroundings. The lens system may include a liquid lens that when modulated may vary from a near-focus state to a far-focus state rapidly by using an electrowetting or piezoelectric hydraulic actuator. This variable rate lens may be multiplexed at a rate that allows both near and far-away images to appear in focus simultaneously through the advantageous use of a user's persistence of vision.
    Type: Grant
    Filed: November 6, 2012
    Date of Patent: October 15, 2019
    Assignee: Valve Corporation
    Inventor: Benjamin David Krasnow
  • Patent number: 10427042
    Abstract: Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then useable to dynamically modify a state of play of a video game. The sensors may be connected or even un-connected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.
    Type: Grant
    Filed: December 5, 2016
    Date of Patent: October 1, 2019
    Assignee: Valve Corporation
    Inventors: Steven J. Bond, Michael S. Ambinder
  • Patent number: 10406431
    Abstract: A hand-held controller includes a controller body having a front and a back, with at least one thumb control on the front of the controller body. A back shell on the back of the controller body has left and right portions, each having top and bottom regions. A first force sensitive resistor (FSR) underlies the top region of the left portion of the back shell. A second FSR underlies the bottom region of the left portion of the back shell. A third FSR underlies the top region of the right portion of the back shell. A fourth FSR underlies the bottom region of the right portion of the back shell.
    Type: Grant
    Filed: June 22, 2017
    Date of Patent: September 10, 2019
    Assignee: Valve Corporation
    Inventors: Ian Campbell, Jeffrey Bellinghausen, Scott Dalton
  • Patent number: 10399767
    Abstract: The present device dispenses product from a pressurized container. The device has a metered valve that dispenses a predetermined fixed quantity of product upon actuation. The metered valve can be configured by the customer with a spacer to affect the amount of product continually metered.
    Type: Grant
    Filed: September 20, 2018
    Date of Patent: September 3, 2019
    Assignee: PRECISION VALVE CORPORATION
    Inventors: Ran Plaschkes, Kai Theo Bauer, Rainer Heetfeld
  • Patent number: 10399766
    Abstract: A fluid dispensing cap has a trigger vertically operable to actuate a valve. The cap has a window located below the trigger. The window defines a side edge and a bottom edge of the cap. A plate has a tab projecting therefrom. The plate also has a bottom surface with a channel. The plate is disposed in the window. A linking rib connects the plate to the side edge of the cap. The bottom edge is disposed in the channel. Movement of the trigger to actuate the valve is prevented until the plate and tab are affirmatively removed.
    Type: Grant
    Filed: January 23, 2018
    Date of Patent: September 3, 2019
    Assignee: Precision Valve Corporation
    Inventors: Ruben A. Fritzler, Eugenio G. Bergoglio
  • Patent number: 10391400
    Abstract: A controller for an electronic system includes a controller body having a handle portion, a tracking arc that is fixed to the controller body, and a hand retainer configured to physically bias a user's palm against an outside surface of the handle portion. A plurality of tracking sensors is disposed in the tracking arc, and are responsive to electromagnetic radiation emitted by the electronic system. An array of proximity sensors are spatially distributed around the outer surface of the handle portion, and are responsive to a proximity of the user's fingers to the outside surface of the handle portion.
    Type: Grant
    Filed: August 17, 2017
    Date of Patent: August 27, 2019
    Assignee: Valve Corporation
    Inventors: Jeffrey Walter Mucha, Jeffrey George Leinbaugh, Eric James Hope, Philip Bryan, Scott Richard Britt, Scott Nietfeld, Claire Michelle Gottschalk, Jeremy Slocum
  • Patent number: 10373297
    Abstract: The disclosure relates generally to techniques for using information about a user's actual or predicted pupil location for correcting optical distortions that are specific to an optical lens and display assembly through which the user is viewing one or more images. The described techniques may include identifying and mapping optical distortions specific to an optical lens and display assembly, and using such mapped optical distortions to correct images displayed to a wearer or other user receiving images via the assembly, such as based at least in part on pupil location of the wearer or other user. As one example, the one or more optical lens may be mounted inside a head-mounted display (HMD) that also includes a display panel or other image source for an eye of a wearer, and if so one or more pupil tracking mechanisms may be integrated into the HMD.
    Type: Grant
    Filed: October 26, 2016
    Date of Patent: August 6, 2019
    Assignee: Valve Corporation
    Inventors: Yasser Malaika, Dan Newell, Gordon Wayne Stoll
  • Patent number: 10371943
    Abstract: Methods and systems are disclosed for controlling the focus depth of a 2D projected image on a pixel by pixel basis or on a region by region basis to create a 3D projected image that may be used for a heads up display (HUD) for augmented reality applications. The 3D projected image may be overlaid or combined with a 3D real world view using multiple reflective LCD arrays. The multiple reflective LCD arrays may receive a 2D projected image and may generate different length optical paths that may add depth to the 2D projected image to create a 3D projected image. The 3D projected image may be combined with the real world 3D image to create a 3D image encompassing a real world image and a 3D projection image that looks real and contains depth within the image.
    Type: Grant
    Filed: March 14, 2013
    Date of Patent: August 6, 2019
    Assignee: Valve Corporation
    Inventor: Jeri Janet Ellsworth
  • Patent number: 10338186
    Abstract: Optical positional tracking systems that may be used in virtual reality (VR)/augmented reality (AR) applications are described. Exemplary implementations comprise one or more receivers and one or more transmitters. Exemplary transmitters contains two orthogonal rotors that each emit a fan-shaped laser beam. Each beam is swept as the rotors are spun at constant speed. Exemplary optical receivers can be relatively small, and mounted at convenient locations on the VR display. These receivers consist of small optical detectors that may be mounted on head-mounted VR displays. Exemplary systems determine position by measuring the time at which each swept beam crosses each receiver/detector.
    Type: Grant
    Filed: November 10, 2015
    Date of Patent: July 2, 2019
    Assignee: Valve Corporation
    Inventors: Alan Yates, Jeremy Selan
  • Patent number: 10328344
    Abstract: Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.
    Type: Grant
    Filed: October 14, 2014
    Date of Patent: June 25, 2019
    Assignee: Valve Corporation
    Inventors: Jeffrey Peter Bellinghausen, Scott Dalton, Claire Michelle Gottschalk, Eric James Hope, Jeffrey Keyzer
  • Patent number: 10311540
    Abstract: Systems and methods for implementing radial density masking graphics rendering for use in applications such as head mounted displays (“HMDs”) are described. Exemplary algorithms are disclosed, according to which image resolution varies within an image depending on the distance of a particular point on the image from one or more fixation points. Reconstruction algorithms according to certain embodiments include three stages: (1) hole filling; (2) cross-cell blending; and (3) Gaussian blur.
    Type: Grant
    Filed: January 31, 2017
    Date of Patent: June 4, 2019
    Assignee: Valve Corporation
    Inventors: Alex Vlachos, Kenneth Barnett
  • Patent number: 10307669
    Abstract: A controller for an electronic system includes a tracking member fixed to a controller body. The controller body has a head that adjoins a handle at a neck region, and that includes at least one thumb-operated control. The controller includes a hand retainer that in a closed position is configured to physically bias the user's palm against an outer surface of the handle. The hand retainer includes a resilient member that biases the hand retainer towards an open position. The resilient member is attached to an anchor that is attached to the head by an adjustment mechanism that permits the resilient member to be moved towards or away from the user's purlicue. The tracking member includes transducers that are coupled to the electronic system by electromagnetic radiation. Proximity sensors, spatially distributed on the handle, are responsive to a proximity of the user's fingers to the outer surface of the handle.
    Type: Grant
    Filed: December 7, 2017
    Date of Patent: June 4, 2019
    Assignee: Valve Corporation
    Inventors: Eric James Hope, Scott Nietfeld, Carl Conlee, Scott Richard Britt, Jeffrey Walter Mucha, Jeffrey George Leinbaugh, Jeremy Slocum
  • Publication number: 20190156724
    Abstract: Methods and systems are disclosed for measuring pixel-by-pixel luminosity and/or chrominance variations on a display, encoding and/or storing the measurements as a set of global and/or pixel-by-pixel correction factors, and/or digitally manipulating imagery with the inverse effect as the measured variations, such that the appearance of visual artifacts caused by the variations is reduced. These methods and systems may be used, for example, as part of the production process for virtual reality headsets, as well as in other applications that make high-fidelity use of displays exhibiting such artifacts (e.g., cell phones, watches, augmented reality displays, and the like).
    Type: Application
    Filed: August 18, 2016
    Publication date: May 23, 2019
    Applicant: VALVE CORPORATION
    Inventor: Jeremy Selan
  • Patent number: 10297077
    Abstract: Systems and methods for implementing hidden mesh (or stencil mesh) graphics rendering techniques for use in applications such as head mounted displays (“HMDs”) are described. Exemplary systems and algorithms are disclosed for masking or eliminating pixels in an image from the list of pixels to be rendered, based on the observation that a significant number of pixels in the periphery of HMD images cannot be seen, due to the specific details of the optical and display/electronics performance of each particular implementation.
    Type: Grant
    Filed: February 27, 2017
    Date of Patent: May 21, 2019
    Assignee: Valve Corporation
    Inventor: Alex Vlachos
  • Patent number: 10286308
    Abstract: Controller visualization systems and methods for use in virtual/augmented reality environments such as walk-around virtual reality environments are described. The virtual representation of a physical control device may be altered based on the context of the virtual environment. Certain embodiments combine the virtual rendering of the tracked control device with a real-time video representation of part of the operating space. In certain embodiments, the display of additional information relating to the function of interactive elements may be displayed based on context, such as when a specific action is required from a user in the virtual space.
    Type: Grant
    Filed: February 27, 2016
    Date of Patent: May 14, 2019
    Assignee: Valve Corporation
    Inventors: David Sawyer, Tristan Reidford, Yasser Malaika, Alan Yates, Jeremy Selan
  • Publication number: 20190118080
    Abstract: A hand-held controller includes a controller body having a front and a back, with at least one thumb control on the front of the controller body. A back shell on the back of the controller body has left and right portions, each having top and bottom regions. A first force sensitive resistor (FSR) underlies the top region of the left portion of the back shell. A second FSR underlies the bottom region of the left portion of the back shell. A third FSR underlies the top region of the right portion of the back shell. A fourth FSR underlies the bottom region of the right portion of the back shell.
    Type: Application
    Filed: June 22, 2017
    Publication date: April 25, 2019
    Applicant: VALVE CORPORATION
    Inventors: Ian Campbell, Jeffrey Bellinghausen, Scott Dalton
  • Publication number: 20190118079
    Abstract: A hand-held video game controller includes a controller body having a front and a back, with at least one front control on the front of the controller body. A removable and resilient unitary back shell is removably attached to the back of the controller body. At least one back control button underlies the unitary back shell, and is depressible by flexing of the unitary back shell into contact with that back control button. At least one battery compartment may underlie the unitary back shell, and may be accessible by removal of the removable unitary back shell.
    Type: Application
    Filed: August 11, 2016
    Publication date: April 25, 2019
    Applicant: VALVE CORPORATION
    Inventors: JEFFREY BELLINGHAUSEN, CLAIRE MICHELLE GOTTSCHALK, ERIC HOPE, JEFFREY KEYZER, SCOTT DALTON
  • Publication number: 20190114991
    Abstract: Methods and systems relating generally to information displays, and more particularly to systems and methods for setting or dynamically adjusting the illumination pulses of a display or portions of a display on an individual color channel (typically R, G, B) basis. The illumination pulses may be adjusted for a plurality of frames at once, or on a frame by frame basis. The illumination pulses may be controlled for an entire image frame, or the illumination pulse may be controlled on a finer basis, for instance on separate areas or sub-regions of a display. Such adjustments can lead to improved sharpness, brightness, or useable lifetime of the display, and can eliminate or reduce discrepancies of visual artifacts in the visual field by providing separate or variable duty cycle capability on an individual color channel basis to the display for use in combination with display images, particularly for use with close-eye display orientations such as those used in augmented reality or virtual reality applications.
    Type: Application
    Filed: October 18, 2017
    Publication date: April 18, 2019
    Applicant: VALVE CORPORATION
    Inventors: Jeremy Selan, Montgomery V. Goodson
  • Patent number: D857692
    Type: Grant
    Filed: April 19, 2018
    Date of Patent: August 27, 2019
    Assignee: Valve Corporation
    Inventors: Carl Samuel Conlee, IV, Ivan A. McCracken, Jeremy Adam Selan, Quentin Smith, Dustin Michael Horn, Clement Gallois