Patents Assigned to Valve Corporation
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Patent number: 10476329Abstract: This motor includes a stationary portion including a stator; and a rotating portion supported to be rotatable about a central axis extending in a vertical direction with respect to the stationary portion, and including a shaft arranged to extend along the central axis. The stationary portion includes a bearing arranged to rotatably support the shaft, and a base portion arranged to hold the stator. The rotating portion includes a rotor hub portion arranged to extend in an annular shape around the shaft; a magnet directly or indirectly fixed to the rotor hub portion, and arranged opposite to the stator; a flywheel arranged axially above the rotor hub portion; and a seal portion arranged to have a thickness smaller than the thickness of the magnet. At least a portion of an outer circumferential surface of the rotor hub portion is a metal surface.Type: GrantFiled: July 5, 2017Date of Patent: November 12, 2019Assignee: VALVE CORPORATIONInventors: Junya Mizukami, Yoichi Sekii, Takeyuki Shuto, Naohiro Nagasawa
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Patent number: 10442774Abstract: Methods and systems are disclosed relating to a lens system that allows for simultaneous focus of near and far-away images with one pair of glasses, heads-up-displays (HUDs), and the like, without the need to move the user's eyes. This lens system may be used in a HUD application, for example, where the user may focus on a display lens that may be approximately one inch from the eye to view computer-generated information such as altitude, temperature, directions, and the like, and simultaneously view the individual's surroundings. The lens system may include a liquid lens that when modulated may vary from a near-focus state to a far-focus state rapidly by using an electrowetting or piezoelectric hydraulic actuator. This variable rate lens may be multiplexed at a rate that allows both near and far-away images to appear in focus simultaneously through the advantageous use of a user's persistence of vision.Type: GrantFiled: November 6, 2012Date of Patent: October 15, 2019Assignee: Valve CorporationInventor: Benjamin David Krasnow
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Patent number: 10427042Abstract: Various embodiments are directed towards employing one or more physical sensors arranged on or in proximity to a video game player to obtain biofeedback measures that are then useable to dynamically modify a state of play of a video game. The sensors may be connected or even un-connected to the game player, replace, or otherwise augment traditional physical game controllers. The sensors gather various biofeedback measures and provide such measures to a biofeedback application programming interface (API). Before and/or during video game play, the video game queries the biofeedback API to request inferences about the game player's state of arousal. The response to the query is then used to modify the state of the video game play. Where the video game is a multi-player video game, biofeedback measures from other game players may also be obtained and used to further modify the state of the video game play.Type: GrantFiled: December 5, 2016Date of Patent: October 1, 2019Assignee: Valve CorporationInventors: Steven J. Bond, Michael S. Ambinder
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Patent number: 10406431Abstract: A hand-held controller includes a controller body having a front and a back, with at least one thumb control on the front of the controller body. A back shell on the back of the controller body has left and right portions, each having top and bottom regions. A first force sensitive resistor (FSR) underlies the top region of the left portion of the back shell. A second FSR underlies the bottom region of the left portion of the back shell. A third FSR underlies the top region of the right portion of the back shell. A fourth FSR underlies the bottom region of the right portion of the back shell.Type: GrantFiled: June 22, 2017Date of Patent: September 10, 2019Assignee: Valve CorporationInventors: Ian Campbell, Jeffrey Bellinghausen, Scott Dalton
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Patent number: 10399767Abstract: The present device dispenses product from a pressurized container. The device has a metered valve that dispenses a predetermined fixed quantity of product upon actuation. The metered valve can be configured by the customer with a spacer to affect the amount of product continually metered.Type: GrantFiled: September 20, 2018Date of Patent: September 3, 2019Assignee: PRECISION VALVE CORPORATIONInventors: Ran Plaschkes, Kai Theo Bauer, Rainer Heetfeld
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Patent number: 10399766Abstract: A fluid dispensing cap has a trigger vertically operable to actuate a valve. The cap has a window located below the trigger. The window defines a side edge and a bottom edge of the cap. A plate has a tab projecting therefrom. The plate also has a bottom surface with a channel. The plate is disposed in the window. A linking rib connects the plate to the side edge of the cap. The bottom edge is disposed in the channel. Movement of the trigger to actuate the valve is prevented until the plate and tab are affirmatively removed.Type: GrantFiled: January 23, 2018Date of Patent: September 3, 2019Assignee: Precision Valve CorporationInventors: Ruben A. Fritzler, Eugenio G. Bergoglio
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Patent number: 10391400Abstract: A controller for an electronic system includes a controller body having a handle portion, a tracking arc that is fixed to the controller body, and a hand retainer configured to physically bias a user's palm against an outside surface of the handle portion. A plurality of tracking sensors is disposed in the tracking arc, and are responsive to electromagnetic radiation emitted by the electronic system. An array of proximity sensors are spatially distributed around the outer surface of the handle portion, and are responsive to a proximity of the user's fingers to the outside surface of the handle portion.Type: GrantFiled: August 17, 2017Date of Patent: August 27, 2019Assignee: Valve CorporationInventors: Jeffrey Walter Mucha, Jeffrey George Leinbaugh, Eric James Hope, Philip Bryan, Scott Richard Britt, Scott Nietfeld, Claire Michelle Gottschalk, Jeremy Slocum
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Patent number: 10373297Abstract: The disclosure relates generally to techniques for using information about a user's actual or predicted pupil location for correcting optical distortions that are specific to an optical lens and display assembly through which the user is viewing one or more images. The described techniques may include identifying and mapping optical distortions specific to an optical lens and display assembly, and using such mapped optical distortions to correct images displayed to a wearer or other user receiving images via the assembly, such as based at least in part on pupil location of the wearer or other user. As one example, the one or more optical lens may be mounted inside a head-mounted display (HMD) that also includes a display panel or other image source for an eye of a wearer, and if so one or more pupil tracking mechanisms may be integrated into the HMD.Type: GrantFiled: October 26, 2016Date of Patent: August 6, 2019Assignee: Valve CorporationInventors: Yasser Malaika, Dan Newell, Gordon Wayne Stoll
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Patent number: 10371943Abstract: Methods and systems are disclosed for controlling the focus depth of a 2D projected image on a pixel by pixel basis or on a region by region basis to create a 3D projected image that may be used for a heads up display (HUD) for augmented reality applications. The 3D projected image may be overlaid or combined with a 3D real world view using multiple reflective LCD arrays. The multiple reflective LCD arrays may receive a 2D projected image and may generate different length optical paths that may add depth to the 2D projected image to create a 3D projected image. The 3D projected image may be combined with the real world 3D image to create a 3D image encompassing a real world image and a 3D projection image that looks real and contains depth within the image.Type: GrantFiled: March 14, 2013Date of Patent: August 6, 2019Assignee: Valve CorporationInventor: Jeri Janet Ellsworth
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Patent number: 10338186Abstract: Optical positional tracking systems that may be used in virtual reality (VR)/augmented reality (AR) applications are described. Exemplary implementations comprise one or more receivers and one or more transmitters. Exemplary transmitters contains two orthogonal rotors that each emit a fan-shaped laser beam. Each beam is swept as the rotors are spun at constant speed. Exemplary optical receivers can be relatively small, and mounted at convenient locations on the VR display. These receivers consist of small optical detectors that may be mounted on head-mounted VR displays. Exemplary systems determine position by measuring the time at which each swept beam crosses each receiver/detector.Type: GrantFiled: November 10, 2015Date of Patent: July 2, 2019Assignee: Valve CorporationInventors: Alan Yates, Jeremy Selan
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Patent number: 10328344Abstract: Various game controller hardware and user interface configurations are disclosed. Some configurations may comprise two circular trackpads, driven by the player's thumbs, which may be clickable, allowing the entire surface to act as a button. Haptic feedback may be based on dual linear resonant actuators (e.g., by means of strong, weighted electro-magnets attached to each of the dual trackpads), capable of delivering a wide range of force and vibration, allowing control over frequency, amplitude, and direction of movement. The haptics-related components in certain implementations may also play audio waveforms and thereby function as speakers. In the center of the controller according to certain configurations may be another touch-enabled surface, this one backed by a display screen. In some configurations this entire screen itself may also be clickable, like a large single button. A variety of other exemplary implementations and configurations are described.Type: GrantFiled: October 14, 2014Date of Patent: June 25, 2019Assignee: Valve CorporationInventors: Jeffrey Peter Bellinghausen, Scott Dalton, Claire Michelle Gottschalk, Eric James Hope, Jeffrey Keyzer
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Patent number: 10311540Abstract: Systems and methods for implementing radial density masking graphics rendering for use in applications such as head mounted displays (“HMDs”) are described. Exemplary algorithms are disclosed, according to which image resolution varies within an image depending on the distance of a particular point on the image from one or more fixation points. Reconstruction algorithms according to certain embodiments include three stages: (1) hole filling; (2) cross-cell blending; and (3) Gaussian blur.Type: GrantFiled: January 31, 2017Date of Patent: June 4, 2019Assignee: Valve CorporationInventors: Alex Vlachos, Kenneth Barnett
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Patent number: 10307669Abstract: A controller for an electronic system includes a tracking member fixed to a controller body. The controller body has a head that adjoins a handle at a neck region, and that includes at least one thumb-operated control. The controller includes a hand retainer that in a closed position is configured to physically bias the user's palm against an outer surface of the handle. The hand retainer includes a resilient member that biases the hand retainer towards an open position. The resilient member is attached to an anchor that is attached to the head by an adjustment mechanism that permits the resilient member to be moved towards or away from the user's purlicue. The tracking member includes transducers that are coupled to the electronic system by electromagnetic radiation. Proximity sensors, spatially distributed on the handle, are responsive to a proximity of the user's fingers to the outer surface of the handle.Type: GrantFiled: December 7, 2017Date of Patent: June 4, 2019Assignee: Valve CorporationInventors: Eric James Hope, Scott Nietfeld, Carl Conlee, Scott Richard Britt, Jeffrey Walter Mucha, Jeffrey George Leinbaugh, Jeremy Slocum
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Publication number: 20190156724Abstract: Methods and systems are disclosed for measuring pixel-by-pixel luminosity and/or chrominance variations on a display, encoding and/or storing the measurements as a set of global and/or pixel-by-pixel correction factors, and/or digitally manipulating imagery with the inverse effect as the measured variations, such that the appearance of visual artifacts caused by the variations is reduced. These methods and systems may be used, for example, as part of the production process for virtual reality headsets, as well as in other applications that make high-fidelity use of displays exhibiting such artifacts (e.g., cell phones, watches, augmented reality displays, and the like).Type: ApplicationFiled: August 18, 2016Publication date: May 23, 2019Applicant: VALVE CORPORATIONInventor: Jeremy Selan
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Patent number: 10297077Abstract: Systems and methods for implementing hidden mesh (or stencil mesh) graphics rendering techniques for use in applications such as head mounted displays (“HMDs”) are described. Exemplary systems and algorithms are disclosed for masking or eliminating pixels in an image from the list of pixels to be rendered, based on the observation that a significant number of pixels in the periphery of HMD images cannot be seen, due to the specific details of the optical and display/electronics performance of each particular implementation.Type: GrantFiled: February 27, 2017Date of Patent: May 21, 2019Assignee: Valve CorporationInventor: Alex Vlachos
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Patent number: 10286308Abstract: Controller visualization systems and methods for use in virtual/augmented reality environments such as walk-around virtual reality environments are described. The virtual representation of a physical control device may be altered based on the context of the virtual environment. Certain embodiments combine the virtual rendering of the tracked control device with a real-time video representation of part of the operating space. In certain embodiments, the display of additional information relating to the function of interactive elements may be displayed based on context, such as when a specific action is required from a user in the virtual space.Type: GrantFiled: February 27, 2016Date of Patent: May 14, 2019Assignee: Valve CorporationInventors: David Sawyer, Tristan Reidford, Yasser Malaika, Alan Yates, Jeremy Selan
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Publication number: 20190118080Abstract: A hand-held controller includes a controller body having a front and a back, with at least one thumb control on the front of the controller body. A back shell on the back of the controller body has left and right portions, each having top and bottom regions. A first force sensitive resistor (FSR) underlies the top region of the left portion of the back shell. A second FSR underlies the bottom region of the left portion of the back shell. A third FSR underlies the top region of the right portion of the back shell. A fourth FSR underlies the bottom region of the right portion of the back shell.Type: ApplicationFiled: June 22, 2017Publication date: April 25, 2019Applicant: VALVE CORPORATIONInventors: Ian Campbell, Jeffrey Bellinghausen, Scott Dalton
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Publication number: 20190118079Abstract: A hand-held video game controller includes a controller body having a front and a back, with at least one front control on the front of the controller body. A removable and resilient unitary back shell is removably attached to the back of the controller body. At least one back control button underlies the unitary back shell, and is depressible by flexing of the unitary back shell into contact with that back control button. At least one battery compartment may underlie the unitary back shell, and may be accessible by removal of the removable unitary back shell.Type: ApplicationFiled: August 11, 2016Publication date: April 25, 2019Applicant: VALVE CORPORATIONInventors: JEFFREY BELLINGHAUSEN, CLAIRE MICHELLE GOTTSCHALK, ERIC HOPE, JEFFREY KEYZER, SCOTT DALTON
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Publication number: 20190114991Abstract: Methods and systems relating generally to information displays, and more particularly to systems and methods for setting or dynamically adjusting the illumination pulses of a display or portions of a display on an individual color channel (typically R, G, B) basis. The illumination pulses may be adjusted for a plurality of frames at once, or on a frame by frame basis. The illumination pulses may be controlled for an entire image frame, or the illumination pulse may be controlled on a finer basis, for instance on separate areas or sub-regions of a display. Such adjustments can lead to improved sharpness, brightness, or useable lifetime of the display, and can eliminate or reduce discrepancies of visual artifacts in the visual field by providing separate or variable duty cycle capability on an individual color channel basis to the display for use in combination with display images, particularly for use with close-eye display orientations such as those used in augmented reality or virtual reality applications.Type: ApplicationFiled: October 18, 2017Publication date: April 18, 2019Applicant: VALVE CORPORATIONInventors: Jeremy Selan, Montgomery V. Goodson
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Patent number: D857692Type: GrantFiled: April 19, 2018Date of Patent: August 27, 2019Assignee: Valve CorporationInventors: Carl Samuel Conlee, IV, Ivan A. McCracken, Jeremy Adam Selan, Quentin Smith, Dustin Michael Horn, Clement Gallois