Patents Assigned to WARGAMING.NET, LLP
  • Patent number: 8870644
    Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
    Type: Grant
    Filed: September 16, 2013
    Date of Patent: October 28, 2014
    Assignee: Wargaming.net LLP
    Inventors: Victor Kislyi, Ivan Mikhnevich
  • Publication number: 20140221061
    Abstract: Methods and systems for controlling vehicles within graphically simulated environments are described herein. A video game such as a vehicle-based combat game may have vehicles (such as airplanes) operating in a simulated three dimensional space. In a destination based control mode, users may partially control vehicles using two-dimensional input devices by inputting a new destination for the vehicle to go to, and the game's control logic may then automatically calculate how to control the vehicle toward the new heading. Fight and assault (bombing) control sub-modes may be provided. In addition, in an immediate control mode, a user may provide input that indicates a direction and speed of rotation, to provide more direct control of a vehicles control systems and/or control surfaces.
    Type: Application
    Filed: April 11, 2014
    Publication date: August 7, 2014
    Applicant: WARGAMING.NET LLP
    Inventor: Anton Sitnikau
  • Patent number: 8734250
    Abstract: Methods and systems for controlling vehicles within graphically simulated environments are described herein. A video game such as a vehicle-based combat game may have vehicles (such as airplanes) operating in a simulated three dimensional space. In a destination based control mode, users may partially control vehicles using two-dimensional input devices by inputting a new destination for the vehicle to go to, and the game's control logic may then automatically calculate how to control the vehicle toward the new heading. Fight and assault (bombing) control sub-modes may be provided. In addition, in an immediate control mode, a user may provide input that indicates a direction and speed of rotation, to provide more direct control of a vehicles control systems and/or control surfaces.
    Type: Grant
    Filed: February 15, 2013
    Date of Patent: May 27, 2014
    Assignee: Wargaming.net LLP
    Inventor: Anton Sitnikau
  • Patent number: 8708802
    Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
    Type: Grant
    Filed: November 14, 2013
    Date of Patent: April 29, 2014
    Assignee: Wargaming.net LLP
    Inventors: Victor Kislyi, Ivan Mikhnevich
  • Publication number: 20140113721
    Abstract: Methods and systems for controlling vehicles within video games are described herein. A video game such as a vehicle-based combat game may have vehicles (such as airplanes) operating in a simulated three dimensional space. Users may partially control the direction of these vehicles using two-dimensional input devices by inputting a new direction for the vehicle to point and optionally a speed with which to pursue the new direction. Alternatively, a user may wish to engage in continuous banked turning of their vehicle to realistically simulate aspects of vehicle-to-vehicle combat. Rotation of the vehicle from its current direction to its new direction is controlled by an artificial intellect, which operates various control equipment of the vehicle to realistically simulate the path of the vehicle, based on whether a user has input a desired destination or a desired turn direction.
    Type: Application
    Filed: December 23, 2013
    Publication date: April 24, 2014
    Applicant: Wargaming.net LLP
    Inventor: Anton SITNIKOV
  • Publication number: 20140099606
    Abstract: Methods and systems for controlling vehicles within graphically simulated environments are described herein. A video game such as a vehicle-based combat game may have vehicles (such as airplanes) operating in a simulated three dimensional space. In a destination based control mode, users may partially control vehicles using two-dimensional input devices by inputting a new destination for the vehicle to go to, and the game's control logic may then automatically calculate how to control the vehicle toward the new heading. Fight and assault (bombing) control sub-modes may be provided. In addition, in an immediate control mode, a user may provide input that indicates a direction and speed of rotation, to provide more direct control of a vehicles control systems and/or control surfaces.
    Type: Application
    Filed: February 15, 2013
    Publication date: April 10, 2014
    Applicant: WARGAMING.NET, LLP
    Inventor: Anton Sitnikau
  • Publication number: 20140073408
    Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
    Type: Application
    Filed: November 14, 2013
    Publication date: March 13, 2014
    Applicant: Wargaming.net LLP
    Inventors: Victor Kislyi, Ivan Mikhnevich
  • Publication number: 20140018152
    Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
    Type: Application
    Filed: September 16, 2013
    Publication date: January 16, 2014
    Applicant: Wargaming.net, LLP
    Inventors: Victor Kislyi, Ivan Mikhnevich
  • Publication number: 20130310181
    Abstract: Methods and systems for performing smart matchmaking in a massive multiplayer online game are described herein. A video game such as a vehicle-based combat game may include multiple types of vehicles, where each type of vehicle may progress through increasing tier levels. Different types of vehicles within the same tier may have different capabilities, strengths, and weaknesses. When performing matchmaking for a game session, a matchmaking server may use a battle level table defining permissible tiers of each type of vehicle allowed within a particular battle level, and may also limit the number of a specific type of vehicle allowed in any one game session. The battle table may provide an advantage to premium vehicles by limiting the tiers of other vehicles against which a similarly tiered premium vehicle may compete. Battle level difficulty may be adjusted by adjusting the ranges of permissible vehicles in each battle level.
    Type: Application
    Filed: March 13, 2013
    Publication date: November 21, 2013
    Applicant: Wargaming.net, LLP
    Inventors: Victor Kislyi, Ivan Mikhnevich
  • Patent number: 8554705
    Abstract: Methods and systems for performing computer based education are described herein. According to various aspects, a user is presented with computer-based education regarding completion of an objective within an interactive computing environment. When the user is ready to perform (or attempt to perform) the objective in a real-world or “live” situation, the software may place the user in a training session where other users are actually computer-controlled participants, or bots, having a prescribed level of artificial intelligence. If the user successfully completes the objective, the software may increment the level of AI until the user completes the objective while interacting with bots having a required level of AI. The user may thereafter be allowed to participate in dynamic sessions with other human users. During training sessions the user may be affirmatively led to believe that other participants are human, rather than bots.
    Type: Grant
    Filed: October 29, 2012
    Date of Patent: October 8, 2013
    Assignee: Wargaming.net LLP
    Inventor: Anton Sitnikau
  • Publication number: 20130090161
    Abstract: Methods and systems for awarding experience points to players of video games are disclosed. A video game such as a vehicle-based combat game may award experience of different classes, which allows control over the pace at which certain players advance through the game. Users may be awarded multiple classes of experience points, where a first class of experience may be restricted for use only in unlocking objects in a tech tree of the vehicle in which the first class of experience was earned vehicle, whereas a second class of experience may used to unlock any vehicle or module, not limited by tech tree. In some aspects, experience and/or vehicles/modules may be exported between video games.
    Type: Application
    Filed: May 16, 2012
    Publication date: April 11, 2013
    Applicant: WARGAMING.NET, LLP
    Inventor: Victor Kislyi
  • Patent number: D682862
    Type: Grant
    Filed: February 15, 2013
    Date of Patent: May 21, 2013
    Assignee: Wargaming.net LLP
    Inventor: Sergey Burkatovskiy
  • Patent number: D682863
    Type: Grant
    Filed: February 15, 2013
    Date of Patent: May 21, 2013
    Assignee: Wargaming.net LLP
    Inventor: Sergey Burkatovskiy
  • Patent number: D684178
    Type: Grant
    Filed: February 15, 2013
    Date of Patent: June 11, 2013
    Assignee: Wargaming.net LLP
    Inventor: Sergey Burkatovskiy
  • Patent number: D712786
    Type: Grant
    Filed: July 24, 2012
    Date of Patent: September 9, 2014
    Assignee: Wargaming.net LLP
    Inventor: Sergey Burkatovskiy