Patents Assigned to WMS Gaming
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Publication number: 20140066198Abstract: Systems and methods receive digital images from online sources. The digital images are analyzed and various objects are recognized within the digital images. The recognized objects may be faces of persons appearing in the digital images. A subset of the digital images is selected according to selection rules applied to the recognized objects. The selected recognized objects are incorporated into a wagering game. For example, the recognized objects may be incorporated onto symbols of wagering game.Type: ApplicationFiled: March 13, 2013Publication date: March 6, 2014Applicant: WMS GAMING, INC.Inventors: Richard B. Robbins, Andrew C. Guinn
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Publication number: 20140066178Abstract: A wagering game system and its operations are described herein. In some embodiments, the operations can include determining a position of a player in physical world space (“player's position”) in front of an autostereoscopic display (“display”). The display includes optical units configured to project views of wagering game content with an autostereoscopic, three-dimensional effect. The operations can further include performing a repeating subroutine for each of the optical units associated with the wagering game content. The repeating subroutine, for each one of the optical units, determines that one of the views has a viewing angle that corresponds to the player's position, configures a virtual camera in virtual world space according to the viewing angle and renders, based on configuration of the virtual camera, a portion of the wagering game content that corresponds to pixels of the autostereoscopic display associated with the one of the optical units.Type: ApplicationFiled: March 6, 2013Publication date: March 6, 2014Applicant: WMS GAMING, INC.Inventor: Sean P. Kelly
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Patent number: 8663005Abstract: An editing tool generates a progressive game skin and code for instantiating the progressive game skin. The progressive skin indicates various perceivable elements (e.g., visual elements, aural elements, etc.) and skin configurations (e.g., layout for perceivable elements, timing for presenting perceivable elements, properties of perceivable elements, etc.). The progressive skin may also indicate target presentation devices for presenting the perceivable elements indicated by the progressive skin. The progressive skin editing tool provides the progressive skin to a device that controls one or more devices that will present the perceivable element indicated by the progressive skin. The controlling device (“media controller”) reads the progressive skin and causes the one or more devices to present the indicated perceivable elements as indicated by the progressive skin (“instantiates the progressive skin”).Type: GrantFiled: November 13, 2009Date of Patent: March 4, 2014Assignee: WMS Gaming, Inc.Inventors: Peter R. Anderson, Robby M. Friedman, Michael J. Irby, II
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Patent number: 8663015Abstract: Systems, apparatus and methods for remote management of a gaming machine are described herein. In some embodiments, an apparatus includes a host platform having a host processor controlled by a host operating system. The host platform has a host storage and a host power state, wherein the host processor is to execute instructions that includes a wagering game. The apparatus also includes a subsystem that is operable independent of the host operating system and the host power state. The subsystem includes a processor that is separate from the host processor. The subsystem also includes a nonvolatile data store that is separate from the storage of the host platform.Type: GrantFiled: May 14, 2012Date of Patent: March 4, 2014Assignee: WMS Gaming Inc.Inventors: Craig J. Sylla, Mark B. Gagner
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Patent number: 8663019Abstract: Gaming machine chairs and wagering game systems and machines with a gaming chair are presented herein. A gaming chair is disclosed that includes a base, a seat portion supported by the base, and at least one actuator attached to the seat portion to selectively move the seat portion. A movable shroud at least partially circumscribes the base and the actuator(s) to inhibit access thereto. The movable shroud is attached to the actuator(s) for concurrent movement therewith. Optionally, the base may be attached to both the seat portion and the actuator(s). In this instance, the actuator(s) may be pivotably mounted to a chair support structure, whereas the base may lack a direct connection to the chair's support structure. An optional flexible boot at least partially circumscribes the base and the actuator(s). The moveable shroud and flexible boot cooperate to substantially conceal and inhibit access to the base and the actuator(s).Type: GrantFiled: November 12, 2010Date of Patent: March 4, 2014Assignee: WMS Gaming Inc.Inventors: Paul M. Lesley, Robert Glenn
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Patent number: 8663003Abstract: A system and method for viewing and ordering wager gaming content utilizes a network server to provide an interface to a user coupled to the network. In one embodiment, the server is an Internet web based server, and the user is a thin client, using an Internet browser to view and select wager gaming content. The web based server may be coupled to an order entry system to facilitate ordering and payment for selected wager gaming content. The order entry system may also be coupled to a content server to provide for downloading of selected wager gaming content.Type: GrantFiled: April 18, 2006Date of Patent: March 4, 2014Assignee: WMS Gaming Inc.Inventors: Christopher W. Blackburn, Robert T. Davis, Christopher J. Frattinger, Jeremy Hornik, Sue Ruebusch, Alfred Thomas, William Wadleigh, Terry D. Warkentin
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Patent number: 8663010Abstract: Techniques and systems for remote gaming are presented. Gaming applications reside and process on portable gaming cards and the portable gaming cards are remote from the gaming terminal. Moreover, the portable gaming cards are interfaced to a gaming system processor, which facilitates the processing of the gaming applications. Interactions with the gaming terminal result in the remote and portable gaming card processing an appropriate gaming application. The results produced are communicated back to the gaming terminal. Furthermore, the results may alter multimedia presented or played on the gaming terminal.Type: GrantFiled: January 19, 2006Date of Patent: March 4, 2014Assignee: WMS Gaming Inc.Inventors: Alfred Thomas, Christopher J. Frattinger, Terry D. Warkentin
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Patent number: 8662983Abstract: An electronic game system (100, FIG. 1) displays game element images (246, FIG. 2) within multiple game element areas (240). If a triggering event occurs (312, FIG. 3), a set of video images (402, FIG. 4) is overlayed over one or more of the game element images. Portions of the game element images may be visible during at least a portion of the duration of the set of video images. Various game element images (504, FIG. 5) can be replaced with altered images (608, FIG. 6) and/or other game element images (702, FIG. 7) while the set of video images is being displayed, thus causing the appearance that the set of video images is interacting with the game elements. Embodiments are incorporated into a wagering game system, such as an electronic slot machine game.Type: GrantFiled: September 9, 2003Date of Patent: March 4, 2014Assignee: WMS Gaming Inc.Inventor: William R. Wadleigh
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Patent number: 8662992Abstract: A wagering game system and operations for a wagering game system include a plugin architecture and framework in which wagering game system applications utilize plugins to provide functionality for an application or service. The plugins may be independently tested and verified by a jurisdictional testing agent to confirm that the operation of the plugin complies with the rules and regulations for a jurisdiction. If plugins are added or updated, a system vendor may submit only those plugins that require jurisdictional approval to a testing agent. An application or service may download plugins that are approved for use in the jurisdiction in which the application or service is operating.Type: GrantFiled: August 28, 2012Date of Patent: March 4, 2014Assignee: WMS Gaming, Inc.Inventors: Ryan L. Bibbey, Rory L. Block, Robert T. Davis, Edward Q. Earley, Remy Y. Goglio, Jacek A. Grabiec, Robert L. McSulla, Christopher A. Royce
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Patent number: 8663009Abstract: Gaming devices, gaming systems, and gaming display assemblies are presented herein. A gaming machine for playing a wagering game is disclosed. The gaming machine includes a support structure and an input device configured to receive an input indicative of a wager to play the wagering game. A primary display device is mounted to the support structure and configured to display randomly determined outcomes of the wagering game. A display interface device, which overlies at least a portion of the primary display device, includes a player-rotatable display interface rotatably mounted to the support structure and configured to be manually rotated by a player. The display interface device is operatively connected to the primary display device such that motion manually imparted to the player-rotatable display interface by a player affects one or more aspects of the wagering game displayed on the primary display device.Type: GrantFiled: February 27, 2013Date of Patent: March 4, 2014Assignee: WMS Gaming Inc.Inventors: Larry J. Pacey, Scott A. Massing, Matthew J. Ward
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Patent number: 8662981Abstract: A wagering game developer can support an online wager gaming community and provide digital representatives to members to enhance real-life wager gaming experience. A wagering game establishment server imports a digital representative of a wagering game player from the online wager gaming community. The server determines wagering game activity of the wagering game player at one or more electronic wagering game machines. The server determines an update for the digital representative based on the determined wagering game activity of the wagering game player, and then associates the update with the digital representative. The update includes a second executable code. Later, the server exports the digital representative with the second executable code associated therewith to the online wager gaming community.Type: GrantFiled: March 26, 2012Date of Patent: March 4, 2014Assignee: WMS Gaming, Inc.Inventors: Jeffrey L. Allen, Mark B. Gagner, Damon E. Gura, James S. Halprin, Jeremy M. Hornik, Joel R. Jaffe, John M. Koszarek
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Publication number: 20140057716Abstract: A method of altering a wagering game theme for a flexible bank of wagering game machines, the flexible bank including a first sub-portion, a second sub-portion, and one or more display elements disposed between the first and second sub-portions, includes the acts of displaying graphical content relating to a first wagering game theme on the first and second sub-portions and on the one or more display elements and using a controller, responsive to a trigger, to switch the second sub-portion to display a second wagering game theme different than the first wagering game theme and to cause the one or more display elements to display a blank display or graphical content different than the first and second wagering game themes.Type: ApplicationFiled: February 21, 2013Publication date: February 27, 2014Applicant: WMS GAMING INC.Inventors: Scott A. Massing, Mark B. Gagner
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Publication number: 20140057726Abstract: An establishment can coordinate devices (e.g., lights, speakers, displays) to enhance a game playing environment based on events detected in a network of wagering game machines. A system can be implemented that determines an environmental effect based on an event of a wagering game (e.g., a near win event), regardless of the particular wagering game developer/manufacturer. The system can then determine that the environmental effect should be modified based on current circumstances of the area to be impacted and/or the player, for example. The system modifies the environment effect as indicated for the current circumstances and causes the modified environmental effect to be produced.Type: ApplicationFiled: October 29, 2013Publication date: February 27, 2014Applicant: WMS Gaming, Inc.Inventors: Mark B. Gagner, Timothy T. Gronkowski, Damon E. Gura, Alfred Thomas
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Publication number: 20140057701Abstract: A gaming system includes at least one gaming server having at least one processor and at least one memory device storing instructions. The instructions, when executed by the at least one processor, cause the at least one gaming server to assign one or more unique identifiers to a registrant, monitor for web activity associated with the one or more unique identifiers and initiated by the registrant, measure an effect of the web activity, and convert the measured effect into a gaming incentive.Type: ApplicationFiled: March 5, 2013Publication date: February 27, 2014Applicant: WMS Gaming, Inc.Inventors: Richard B. Robbins, Jeff D. Fleyshman, Joel Jaffe, Andrew Guinn, Daniel Louie
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Publication number: 20140057721Abstract: A wand-shaped handheld device tethered to a fixed structure in a gaming system by one or more cables wound around reels. The handheld device includes a button on a top thereof as a secondary input means. Motors coupled to the reels wind the cables or apply an opposing force to a pulling force applied to the device. Sensors detect how far the cables are retracted or pulled relative to the fixed structure. Haptic feedback devices impart tactile vibrations that are transmitted along the cable(s) and to the handheld device as the motor is pulling the handheld device toward the fixed structure or a player grasping the device is pulling it away from the fixed structure. Wagering game graphics are coordinated with the movement of the device so that movements or selection of the graphics are affected by inputs made by moving the handheld device or pressing its button.Type: ApplicationFiled: February 8, 2013Publication date: February 27, 2014Applicant: WMS Gaming Inc.Inventors: Timothy C. Loose, Christopher W. Chudek, Scott A. Massing, Jesse Smith, Walter E. Smolucha, Craig J. Sylla, Jamie W. Vann
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Patent number: 8657671Abstract: Systems and methods provide time control aspects for a wagering game. A first portion of a wagering game may be presented at a first rate of motion through time and a second portion may be presented at a second rate of motion through time. Further, some graphical object may be displayed according to first rate of motion through time while other graphical objects are simultaneously display according to a second rate of motion through time. Additionally, a portion of a wagering game may be replayed from a previous point in time.Type: GrantFiled: November 7, 2008Date of Patent: February 25, 2014Assignee: WMS Gaming Inc.Inventors: Marwan Ansari, Jeremy Hornik, Larry Pacey, Alfred Thomas, John Walsh
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Patent number: 8657687Abstract: Described are one or more embodiments that include a browser application (“browser”) with a first part (e.g., a toolbar, a dropdown, a pop-up, a widget, etc.) that presents first content associated with one or more wagering games and a second part (e.g., a main content display area) that concurrently presents second content independently from presentation of the first content in the first part of the browser. In some embodiments, the first content and second content are from separate content providers. Some embodiments are directed to determining, based on concurrent presentation of the first content and the second content, that one or more awards are available from a first of the content providers conditional upon performance of one or more activities indicated by a second of the content providers, and the browser application presents one or more indicators to indicate the one or more awards and/or the one or more activities.Type: GrantFiled: August 3, 2012Date of Patent: February 25, 2014Assignee: WMS Gaming, Inc.Inventors: Peter R. Anderson, Brian J. Barclay, Allon G. Englman, Andrew C. Guinn, Daniel P. Louie, Brian D. Manning, Larry J. Pacey, Richard T. Schwartz, Alfred Thomas
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Publication number: 20140051499Abstract: Gaming devices, gaming systems, methods of configuring gaming devices, and computer programs for configuring gaming devices are featured. A gaming machine is disclosed for communicatively coupling to peer gaming machines via a peer-to-peer network. The gaming machine includes a display device(s), a processor(s), and a memory device(s) storing instructions that cause the gaming machine to: store a first set of data indicative of the gaming machine's configuration parameters and a second set of data indicative of the gaming machine's performance; receive from one or more peer gaming machines a third set of data indicative of the peer gaming machine's(s') configuration parameters and a fourth set of data indicative of the peer gaming machine's(s') performance; analyze the third and fourth data sets to determine modifications to the gaming machine's configuration parameters to improve machine performance; and, automatically modify at least one configuration parameter of the gaming machine based upon the analysis.Type: ApplicationFiled: February 26, 2013Publication date: February 20, 2014Applicant: WMS Gaming Inc.Inventors: Vernon W. Hamlin, Craig J. Sylla, Paul A. Quaglia, Scot W. Salzman, Srinivyasa M. Adiraju, Mark C. Pace
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Publication number: 20140051508Abstract: A system for granting and managing dynamic digital achievements can grant dynamic digital achievements in a controlled manner to encourage player participation in wagering game establishments. A dynamic digital achievement lives beyond an initial grant and can exhibit different behaviors over time and/or in combination with other digital achievements. The dynamic digital achievements can comprise an image, a sequence of images, video, executable code, audio, etc. The dynamic behavior of a digital achievement can increase interest in the digital achievement, thus increasing interest in the corresponding activity, whether wagering game activity or non-wagering game activity. Moreover, the system for granting and managing dynamic digital achievements is not limited to wagering game networks. The system can interface with other vendor systems and cause a dynamic digital achievement to exhibit behavior based on activity by a player in a non-gaming environment.Type: ApplicationFiled: October 11, 2013Publication date: February 20, 2014Applicant: WMS Gaming, Inc.Inventors: Mark B. Gagner, Damon E. Gura, Krishnakumar Meluveettil
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Publication number: 20140051500Abstract: Gaming devices, gaming systems, methods of configuring gaming devices, and computer programs for configuring gaming devices are featured. A gaming system for playing a wagering game is disclosed which includes a processor(s), an input device(s), a gaming device(s), and a memory device(s) storing instructions that, when executed by at least one of the processors, cause the gaming system to: receive, via at least one of the input devices, a desired value for a player-performance variable and/or a game-configuration variable for at least one of the gaming devices; based on the desired value, output a recommended value for a configuration parameter for the gaming device(s); and, responsive to a confirmation input received via at least one of the input devices, configure the gaming device(s) in accordance with at least the recommended value for the first configuration parameter.Type: ApplicationFiled: February 26, 2013Publication date: February 20, 2014Applicant: WMS Gaming Inc.Inventors: Peter R. Anderson, Srinivyasa M. Adiraju, Vernon W. Hamlin, James V. Palermo, Craig J. Sylla