Zynga Patent Applications

Zynga patent applications that are pending before the United States Patent and Trademark Office (USPTO).

  • Publication number: 20130172083
    Abstract: An apparatus, method and computer-readable storage medium for efficiently collecting doobers. A game window may be presented in a graphical user interface on a display device. The game window may include a game character associated with a first player, regions and objects within the regions. The character may move within the regions and interact with the objects. One or more doobers may be presented in the game window, and the doober(s) may be marked as collected by the first player in response to one or more inputs to the graphical user interface by the first player. The doober(s) may be marked as collected if an input moves a cursor within a particular distance from the doober(s).
    Type: Application
    Filed: December 31, 2012
    Publication date: July 4, 2013
    Applicant: Zynga Inc.
    Inventor: Zynga Inc.
  • Publication number: 20130165217
    Abstract: A system, computer-readable storage medium including instructions, and a computer-implemented method for obtaining votes for participants in a television program are described, in which code for a game is transmitted to a computer system, where the game includes an in-game voting module that allows a player of the game to cast votes for participants in a television program. At least one vote for at least one participant in the television program is received from the in-game voting module. A database including vote counts for the participants in the television program is updated based on the at least one vote for the at least one participant.
    Type: Application
    Filed: February 25, 2013
    Publication date: June 27, 2013
    Applicant: Zynga Inc.
    Inventor: Zynga Inc.
  • Publication number: 20130165234
    Abstract: Techniques for recommending and establishing connections between users within a gaming social network, designed for connecting users having common gaming interests or characteristics. Embodiments include methods for recommending connections from members of an out-of-game social network, the gaming social network, and gaming activity participants; evaluating user profile information and user characteristics in a gaming social network and gaming activity in a game networking system to determine an appropriate set of connections for a selected user; and presenting graphical user interface content and configurations to enable the suggestion, review, and accepting of recommended connections in the gaming social network.
    Type: Application
    Filed: July 27, 2012
    Publication date: June 27, 2013
    Applicant: Zynga Inc.
    Inventors: Shane Hall, Daniel McCaffrey, Dylan Sproule, Ben Hall, Timothy J.O. Catlin, Jason Allen, Clayton Stark
  • Publication number: 20130152043
    Abstract: Systems and methods for generating test information from a source code are described. One of the methods includes accessing the source code. The method further includes receiving a modification of the source code to generate a modified source code. The modification includes one or more instructions that do not affect functions performed by executing the source code. The modification further includes one or more instructions for generating test information regarding each executable line of the source code.
    Type: Application
    Filed: December 12, 2011
    Publication date: June 13, 2013
    Applicant: Zynga Inc.
    Inventor: Aleksandr Kuzmin
  • Publication number: 20130144596
    Abstract: An apparatus and method providing a localization framework capable of localizing dynamic text is disclosed herein. The localization framework is configured to automatically identify and prioritize certain text contained within an application code base to be translated. Such text is pre-processed prior to translation to facilitate accurate and complete translation in a target language.
    Type: Application
    Filed: January 11, 2012
    Publication date: June 6, 2013
    Applicant: Zynga Inc.
    Inventors: Bigi Lui, Danica Milosevic Brinton, Eric Matsumura, John Huan Vu
  • Publication number: 20130130762
    Abstract: Embodiments are presented for executing an online game. One method includes an operation for creating an animation on a game board that is associated with a player. The animation includes a non-player character that delivers an invitation to start a master mission having quests. If the player accepts, an application from the player is received to start the master mission, the application including the selection of a specialty from a plurality of specialties available for the master mission. The method further includes an operation for delivering a quest reward after completing at least one of the quests from the plurality of quests, where the quest reward includes a wearable status item for an avatar of the player in the game board. In addition, a master reward is delivered after the completion of the master mission. The master reward includes the ability to perform game operations associated with the specialty.
    Type: Application
    Filed: November 18, 2011
    Publication date: May 23, 2013
    Applicant: Zynga Inc.
    Inventors: Michael Taylor John, William Graham, Xian Yang(Kenji) Low, Josh Wickham, Alexi Chialtas
  • Publication number: 20130123018
    Abstract: Methods, systems, and computer programs are presented for providing online games. One method includes operations for providing access to a plurality of online games and to a wrapper game, where each of the online games, as well as the wrapper game, are directly accessible utilizing a corresponding internet address which is different for each online game. A virtual currency is shared by the plurality of online games. Additionally, a shared navigation bar is provided, and each of the online games includes the shared navigation bar in a graphic user interface (GUI) of the game.
    Type: Application
    Filed: November 16, 2011
    Publication date: May 16, 2013
    Applicant: Zynga Inc.
    Inventors: Shane Sareli, Lamberto M. Alvaro, Lo Toney, Nir Leibovich, Sergey Perov
  • Publication number: 20130116046
    Abstract: Disclosed in some examples is a method of providing a computer-implemented game, the method includes rendering a display of a virtual in-game environment comprising an unlocked area and a locked area, an in-game player character controlled by a player of the game having access to the unlocked areas but being restricted from accessing the locked area; and using one or more processors, applying a visual effect to the locked area to distinguish the locked area from the unlocked area, the visual effect revealing one or more aspects of the unlocked area.
    Type: Application
    Filed: September 10, 2012
    Publication date: May 9, 2013
    Applicant: Zynga Inc.
    Inventors: Douglas Manton, Andrew Foster
  • Publication number: 20130088491
    Abstract: Two-dimensional (2D) animation may be generated from a three-dimensional (3D) mesh by a machine or device that flattens, textures, and modifies the 3D mesh, which results in distorting the texture of the 3D mesh. The machine or device is configured to access and flatten a 3D mesh of 3D vertices. At least some of the 3D vertices of the flattened 3D mesh are texture mapped with a 2D image. The machine or device generates a first 2D frame of animation by rendering the 3D mesh (e.g., with graphics acceleration hardware), modifies the 3D mesh by repositioning one or more of the 3D vertices, and generates a second 2D frame of animation by rendering the modified 3D mesh (e.g., with graphics acceleration hardware). Accordingly, 2D animation may be generated by distorting the 2D image that is mapped onto at least part of the 3D mesh.
    Type: Application
    Filed: February 17, 2012
    Publication date: April 11, 2013
    Applicant: Zynga Inc.
    Inventors: Bret Steven Hobbs, Sean Uberoi Kelly
  • Publication number: 20130091577
    Abstract: Systems and methods for managing jobs to be scanned based on existence of processing nodes are described. One of the methods includes obtaining identification information regarding operation of a first set of the processing nodes from an inventory and creating a job for scanning the processing nodes of the first set for security vulnerability. The job includes the identification information. The method further includes verifying the inventory to determine the first identifying information of the first set of processing nodes for removal from the job and loading the job having second identifying information for a second set of processing nodes that remain after the verifying operation.
    Type: Application
    Filed: April 3, 2012
    Publication date: April 11, 2013
    Applicant: ZYNGA INC.
    Inventors: Kevin McGinley, Rich Tener
  • Publication number: 20130079143
    Abstract: Methods, systems, and computer programs are presented for expanding gaming social networks with players that do not have an existing social relationship with other players. One method includes an operation for determining one or more selection rules for a player of an online game, where each selection rule defines a criterion for selecting users from a plurality of users. The determined one or more selection rules are applied to the plurality of users resulting in a plurality of candidate game friends from the plurality of users. At least one of the candidate game friends does not have a social link with the player. In addition, the method includes an operation for presenting the plurality of candidate game friends. An operation to link, in the online game, the player with at least one of the plurality of candidate game friends is initiated, in response to an input from the player.
    Type: Application
    Filed: September 26, 2011
    Publication date: March 28, 2013
    Applicant: Zynga Inc.
    Inventors: Jason McGuirk, Miguel Sanchez, Kyle Sauger
  • Publication number: 20130059663
    Abstract: Items may be transferred between participants in a multi-participant gaming application through an item sharing object. The item sharing object may be activated by a participant during game play. After activating the item sharing object, a state of the item sharing object may be determined. If the state indicates that a prior participant has left behind an item that is available, then the left behind item may be presented to the current participant activating the object. Alternatively, if no items are available, the processing device may present the current participant with a quest, the completion of which may result in the current participant leaving behind an item for a subsequent participant activating the item sharing object.
    Type: Application
    Filed: September 2, 2011
    Publication date: March 7, 2013
    Applicant: ZYNGA INC.
    Inventors: Jesse David Kurlancheek, Christine Trottier
  • Publication number: 20130059664
    Abstract: Individual participants in a multi-participant collaborative computing application may be sent intermittent updates of actions taken by other participants. These updates need not be sent to a participant's device until the participant has interacted with a specified object in the application. The participant's device may then be sent an update including object interactions of the other participants occurring since the participant's previous object interaction. The update may be used to periodically inform the participant of the actions taken by the other participants during the period between the participant's interactions.
    Type: Application
    Filed: September 26, 2011
    Publication date: March 7, 2013
    Applicant: ZYNGA INC.
    Inventors: Fareed Behmaram-Mosavat, Jesse David Kurlancheek, William Daniel Ogles, Craig Anderson Lancaster, Seth John Sivak, Daniel O'Brien
  • Publication number: 20130059662
    Abstract: Individual participants in a multi-participant collaborative computing application may be sent intermittent updates of actions taken by other participants. These updates need not be sent to a participant's device until the participant has interacted with a specified object in the application. The participant's device may then be sent an update including object interactions of the other participants occurring since the participant's previous object interaction. The update may be used to periodically inform the participant of the actions taken by the other participants during the period between the participant's interactions.
    Type: Application
    Filed: September 2, 2011
    Publication date: March 7, 2013
    Applicant: ZYNGA INC.
    Inventors: Fareed Behmaram-Mosavat, Jesse David Kurlancheek, William Daniel Ogles, Craig Anderson Lancaster, Seth John Sivak, Daniel O'Brien
  • Publication number: 20130059634
    Abstract: An apparatus, method and computer-readable storage medium for guiding a player to the completion of a task during game play. The player selects a control device in a graphical user interface device generated by a processor. In response to the selection, a hint is provided to the user in the graphical user interface that presents a game board to a player. The player may use the hint to accomplish the task.
    Type: Application
    Filed: August 31, 2012
    Publication date: March 7, 2013
    Applicant: ZYNGA INC.
    Inventors: Fareed Behmaram-Mosavat, Seth John Sivak, William Lazzaro
  • Publication number: 20130035158
    Abstract: A method for performing a social project in a video game is provided. A session of the video game for a primary user is initiated, and a social project is initiated within the session of the video game. One or more secondary users are determined from a social graph of the primary user. A message requesting help to complete the social project is sent to the one or more secondary users, the message including a low-friction response mechanism. Upon activation of the low-friction response mechanism of the request, a response is received indicating an intent to help complete the social project from a responsive secondary user. Upon receiving the response, automated retrieval and animation of an avatar of the responsive secondary user is triggered within the primary user's session of the video game so as to collaborate on the social project.
    Type: Application
    Filed: August 2, 2011
    Publication date: February 7, 2013
    Applicant: Zynga Inc.
    Inventors: John Osvald, Michael Waite, Kyle Sauger, Lauren Duncan, Erik Nilsson
  • Publication number: 20130036064
    Abstract: Methods, systems, and computer programs for generating revenue in an online game are presented. One method includes an operation for creating, in the online game, a first virtual currency and a game score, where the amount of the first virtual currency can be increased in exchange for real currency. The first virtual currency can be traded for advancement in the online game. Further, a game module, that is an autonomous game within the online game, is started, and a second virtual currency and a module score are created in the game module. The amount of the second virtual currency can be increased in exchange for real currency, where the second virtual currency can be traded for advancement in the game module and cannot be traded for advancement in the online game outside of the game module. Advancement in the game module increases the module score and does not increase the game score.
    Type: Application
    Filed: August 2, 2011
    Publication date: February 7, 2013
    Applicant: Zynga Inc.
    Inventors: John Osvald, Michael Waite, Kyle Sauger, Lauren Duncan, Erik Nilsson
  • Publication number: 20130029766
    Abstract: A method of enabling in-game contextual chatting is disclosed. A request for information about an online game currently being played by a first player and a second player is received. A previous online game that was previously played by the first player and the second player is determined. A chat transcript is generated that pertains to the online game in response to the request for the information, the chat transcript spanning from the online game currently being played by the first player and the second player to the previous online game that was previously played by the first player and the second player.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 31, 2013
    Applicant: ZYNGA INC.
    Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
  • Publication number: 20130029760
    Abstract: A method of combining games based on levels of interactivity of the games is disclosed. It is identified that a player is idle with respect to a primary game, the primary game having a first level of interactivity. A secondary game having a second level of interactivity is selected based on the second level of interactivity being compatible with the first level of interactivity. The player is provided with an option to participate in the secondary game while the player is idle with respect to the primary game.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 31, 2013
    Applicant: ZYNGA INC.
    Inventors: Justin Wickett, Shane Ishmael Sareli, Michael Kane, Justin Potter Driemeyer, Lamberto Alvaro
  • Publication number: 20130005466
    Abstract: A method of updating virtual worlds based on interactions between real-world items is disclosed. An interaction between a first real-world item and a second real-world item is detected. The first real-world item is a real-world item that is associated with a first player of a computer-implemented game and the second real-world item is a real-world item that is associated with a second player of the computer-implemented game. A virtual world of the computer-implemented game is updated based on the detection of the interaction.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 3, 2013
    Applicant: Zynga Inc.
    Inventors: Amitt Mahajan, Matthew Adam Ocko
  • Publication number: 20130005473
    Abstract: A method of implementing clan wars is disclosed. An incentive reward is generated that is to be provided to at least one member of a group of users of a game networking system based on the group exercising a level of influence over a location during a time period that is greater than a level of influence of an additional group of users over the location during the time period. It is determined that the group exercised the level of influence over the location during the time period. The incentive reward is provided to the at least one member of the group based on the determining that the level of influence exercised by the group is greater than the level of influence of the additional group over the location during the time period.
    Type: Application
    Filed: September 25, 2011
    Publication date: January 3, 2013
    Applicant: Zynga Inc.
    Inventors: Erik Paul Bethke, Michael Broom, Aaron Jones, Scott Koenigsberg, Amitt Mahajan, William Henry Kelly Mooney, Matthew Adam Ocko, Ian Wang
  • Publication number: 20130005438
    Abstract: A flash sale mechanic of a virtual game may perform a flash sale transaction based on transaction details for the flash sale transaction. These transaction details may indicate an item for sale, invitation requirements applicable to a player of the virtual game, and transaction requirements applicable to participants of the flash sale transaction. The flash sale mechanic may selectively provide an invitation request to a first player of the virtual game based on the invitation requirements of the flash sale transaction, and may receive acceptance responses from players that choose to participate in the flash sale transaction. The flash sale mechanic may complete the flash sale transaction if it determines that it has received an acceptance response from at least a minimum number of players that are needed to complete the flash sale transaction, and that these players have satisfied the transaction requirements.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 3, 2013
    Applicant: ZYNGA INC.
    Inventors: Matthew Adam Ocko, Sudhanshu Pintu Sethi
  • Publication number: 20120329560
    Abstract: Systems and methods that deliver game supplies are described. In some embodiments, a method receives a request for in-game supplies from a first player in an interactive social game. The method presents multiple supply options where each supply option has an associated processing time. A supply option selection is received from the first player that indicates selection of one of the multiple supply options. A supply fulfillment invitation is distributed to a second player of the interactive social game. An in-game benefit is provided to the second player in response to acceptance of the supply fulfillment invitation. The first player is notified upon completion of the processing time for the selected supply option, which indicates availability of the requested in-game supplies to the first player.
    Type: Application
    Filed: September 4, 2012
    Publication date: December 27, 2012
    Applicant: Zynga Inc.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Publication number: 20120289339
    Abstract: A system, computer-readable storage medium including instructions, and a computer-implemented method for placing players of a multiplayer game in a virtual world are described. Territory for a player of the multiplayer game is placed in the virtual world for the multiplayer game. Territory for at least one other player is placed adjacent to the territory of the player in the virtual world. The player is determined to have entered the territory for the at least one other player. At least one in-game task is assigned to the player based on an in-game state of the player and an in-game state of the at least one other player.
    Type: Application
    Filed: May 11, 2011
    Publication date: November 15, 2012
    Applicant: Zynga Inc.
    Inventors: Ian Wang, Erik Paul Bethke
  • Publication number: 20120264520
    Abstract: A system, computer-readable storage medium storing at least one program, and a computer-implemented method for providing branded virtual objects in a virtual environment are presented. A game instance of a computer-implemented multiplayer online game is generated, where the game instance is associated with a virtual environment of a player. A graphical user interface to the player is provided, where the graphical user interface displays at least one branded virtual object for selection by the player, and where the branded virtual object corresponds to a real-world brand. Selection and placement of the branded virtual object in the virtual environment by the player is monitored. The virtual environment of the player is updated to include the branded virtual object.
    Type: Application
    Filed: June 30, 2011
    Publication date: October 18, 2012
    Applicant: Zynga Inc.
    Inventors: John Marsland, Revant Kapoor, Emily Anadu, Matt Levine, Edmund Leo, Matthew Adam Ocko
  • Publication number: 20120226738
    Abstract: A client device downloads a file of a computer-implemented game using multiple network connections. The client device may first receive configuration information for downloading the file, such that the configuration information indicates a partition quantity for a plurality of file portions into which the file is partitioned at one or more server computers, and indicates at least one hostname from which to request the file portions. The client device may download the plurality of file portions by using the configuration information to determine uniform resource locators (URLs) for the individual file portions, and using multiple network connections to download the file portions from the determined URLs. The client device may then combine the plurality of file portions to form the file.
    Type: Application
    Filed: May 25, 2011
    Publication date: September 6, 2012
    Applicant: Zynga Inc.
    Inventors: Manik Taneja, Sriharsha Bhadravathi Krishnamurthy, Jayesh Jose, Anandamoy Roychowdhary
  • Publication number: 20120122587
    Abstract: A supply harvest mechanic with a social fulfillment component for online social games.
    Type: Application
    Filed: November 16, 2010
    Publication date: May 17, 2012
    Applicant: ZYNGA GAME NETWORK, INC.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Publication number: 20120122586
    Abstract: A franchise game mechanic for use in an online social game that promotes interaction between users.
    Type: Application
    Filed: November 16, 2010
    Publication date: May 17, 2012
    Applicant: ZYNGA GAME NETWORK, INC.
    Inventors: Sean Uberoi Kelly, Alexander Michael Minh Khiem Le
  • Publication number: 20120083330
    Abstract: A method is provided for automatic generation of achievement objects corresponding to the achievement of a user in a computer implemented game which encapsulates renderable event sequence data defining a sequence of events graphically illustrating the achievement of the user. The generation of renderable event sequence data and the creation of achievement objects may be in automatic response to the detection of an achievement by a user within the context of the computer implemented game. Achievement objects, once generated, may be posted to a news feed or an electronic leaderboard for viewing by users of an online gaming community. In some embodiments, achievement objects may be customized such as through an editor interface that facilitates insertion of text, video, or audio comments. Achievement objects may also be commented on in the form of other achievement objects, having their own renderable event sequence.
    Type: Application
    Filed: October 5, 2010
    Publication date: April 5, 2012
    Applicant: ZYNGA GAME NETWORK, INC.
    Inventors: Matthew Adam OCKO, Frank Randall FARMER
  • Publication number: 20120077596
    Abstract: A method for testing a new feature of an online gaming application is provided. The method initiates with assigning each of a plurality of users to one of a test group and a control group. Each of the test group users is provided a gaming application including a new game feature enabled, and each of the control group users is provided the gaming application without the new game feature enabled. Gaming activity and social network activity of the test group users is evaluated to generate an evaluation score for the test group users. Gaming activity and social network activity of the control group users is evaluated to generate an evaluation score for the control group users.
    Type: Application
    Filed: September 26, 2011
    Publication date: March 29, 2012
    Applicant: Zynga Inc.
    Inventors: Matthew Ocko, Justin Driemeyer
  • Publication number: 20120078395
    Abstract: A method for detecting suspicious behavior in an online gaming application is provided. The method initiates with providing an online gaming application to a user. Current gaming activity and social network activity of the user is analyzed. Prior gaming activity and social network activity of the user is also analyzed. A suspicious activity is detected based on the analyzed current gaming activity and social network activity and the analyzed prior gaming activity and social network activity. A constraint of service order is generated which defines an action to be taken in response to the detected suspicious activity.
    Type: Application
    Filed: September 26, 2011
    Publication date: March 29, 2012
    Applicant: Zynga Inc.
    Inventors: Matthew Ocko, Sim Singh, Shane Saraeli
  • Publication number: 20120078394
    Abstract: A method for detecting suspicious behavior in an online gaming application is provided. The method initiates with providing an online gaming application to a user. Gaming activity and social network activity of the user is analyzed. In response to detecting a suspicious activity based on the analyzed gaming activity and social network activity, a constraint of service order is generated which defines an action to be taken in response to the detected suspicious activity.
    Type: Application
    Filed: September 26, 2011
    Publication date: March 29, 2012
    Applicant: Zynga Inc.
    Inventors: Matthew Ocko, Sim Singh, Shane Saraeli
  • Publication number: 20120071236
    Abstract: A method for testing a new feature of an online gaming application is provided. According to the method, a gaming application request is received from a user, and it is determined whether to add the user to a live test for a new game feature. If the user is added to the live test, then the user is assigned to a test group or a control group. If the user is assigned to the test group, then a gaming application is provided including the new game feature enabled. If the user is assigned to the control group, then the gaming application is provided without the new game feature enabled. User social graph data identifying co-users of the user is obtained, and gaming activity and social network activity of the user is evaluated.
    Type: Application
    Filed: September 26, 2011
    Publication date: March 22, 2012
    Applicant: Zynga Inc.
    Inventors: Matthew Ocko, Justin Driemeyer
  • Publication number: 20120040761
    Abstract: The present disclosure generally relates to systems and methods for providing game-based incentives to users of online games as a reward for performing actions at physical locations.
    Type: Application
    Filed: August 13, 2010
    Publication date: February 16, 2012
    Applicant: ZYNGA GAME NETWORK, INC
    Inventors: Kathleen Auterio, Deniz Ersever, Hardik Kheskani, Serena Lam, Christopher Joseph Makarsky, Donald C. Mosites, Benjamin Mullin, Shantanu Talapatra, Justin Waldron, Jackson Wang
  • Publication number: 20120040743
    Abstract: In a method and system of providing in-game assets for location-based actions, an indication of a performance of a location-based action by a player of a computer-implemented game is received. A virtual item is provided based on the receiving of the indication of the performance of the location-based action by the player of the computer-implemented game, the virtual item being usable within the computer-implemented game.
    Type: Application
    Filed: June 30, 2011
    Publication date: February 16, 2012
    Applicant: Zynga Inc.
    Inventors: Kathleen Auterio, Deniz Ersever, Hardik Kheskani, Serena Lam, Christopher Joseph Makarsky, Donald C. Mosites, Benjamin Mullin, Shantanu Talapatra, Justin Waldron, Jackson Wang
  • Publication number: 20120030123
    Abstract: Apparatuses, methods, and systems for processing a customer support request for a game are provided. One method includes an operation for receiving a customer support request associated with a user. The customer support request is evaluated utilizing one or more service requests rules, where the service requests rules include a social gaming activity of the user and a behavior of the user while playing the game. Additionally, the method includes an operation for processing or denying the customer support request based on the evaluation of the customer support request.
    Type: Application
    Filed: September 26, 2011
    Publication date: February 2, 2012
    Applicant: Zynga Inc.
    Inventor: Mathew Ocko
  • Publication number: 20120015733
    Abstract: The Apparatuses, Methods, and Systems For Game Mechanics For Gifting (“GGM”) transform social graph, interactions, behavior and characteristics data inputs via various GGM components to create optimal gift-giving dynamics. In one embodiment, the GGM may receive a request to provide a gaming resource to a user. In response to the request, the GGM may aggregate and analyze interaction data to identify a provider with prior interactions with the user. The GGM may in turn request the provider for a gaming resource. The GGM may receive an indication to provide a gaming resource to the user in response to the request and may facilitate providing of a gaming resource to the user. The GGM may identify this indication as an instance of interaction and may update the user interaction data accordingly.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 19, 2012
    Applicant: Zynga Inc.
    Inventors: Dorion Carroll, Bill Mooney, Matthew Ocko
  • Publication number: 20120015714
    Abstract: The APPARATUSES and METHODS FOR dynamic conversion of a transaction includes receiving a transaction request from a user, wherein the transaction request includes data related to a transaction and user characteristics of the user. The data associated with the transaction and the user is analyzed to determine if the user is eligible to request the transaction. When it is determined that the user is eligible for requesting the transaction, identifying a payment currency for the requested transaction, computing dynamic conversion rate for converting the payment currency to the requested virtual currency, and calculating a purchase price in terms of the payment currency for the requested virtual currency of the transaction request using the dynamic conversion rate, the purchase price is used in completing the transaction request.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 19, 2012
    Applicant: Zynga, Inc.
    Inventors: Matthew Ocko, Sim Singh
  • Publication number: 20120015715
    Abstract: Methods, systems, and computer programs are presented for executing game transactions in an online game to acquire virtual currency. One method includes an operation for detecting a request from a player to purchase virtual currency for use in the online game. Cash or credit is received, in an online transaction, to make the purchase of the virtual currency. The virtual currency of the online game is not redeemable for cash or credit so the virtual currency cannot be considered gambling proceeds. The method further includes an operation for crediting the player with an amount of virtual currency based on the amount of the received cash or credit.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 19, 2012
    Applicant: Zynga Inc.
    Inventors: Michael Arieh Luxton, Matthew Adam Ocko, Mark Jonathan Pincus, Carl Eric Schiermeyer, Stephen Henry Schoettler
  • Publication number: 20120016796
    Abstract: Methods for detecting fraud using virtual currency transaction include receiving information regarding a virtual currency transaction from a user. The information is analyzed to determine whether the transaction involves a user that is being tracked, wherein the user being tracked is associated with an elevated level of risk of fraud. When a user associated with the transaction is being tracked, the virtual currency transaction is monitored using tracked virtual currency. The virtual currency transaction is identified as potentially fraudulent based on the monitoring.
    Type: Application
    Filed: September 26, 2011
    Publication date: January 19, 2012
    Applicant: Zynga, Inc.
    Inventors: Justin Driemeyer, Matthew Ocko
  • Publication number: 20110320401
    Abstract: In one embodiment, accessing, using a computing device, a batch file comprising a plurality of events generated by a remote game client application executing an instance of a computer-implemented game; accessing, in response to the batch file, a game state data object associated with the instance of the computer-implemented game, wherein the game state data object includes one or more game state parameters formatted as serialized unstructured data; parsing the game state data object to identify the one or more game state parameters; processing the plurality of events in the batch file against game logic to update one or more of the game state parameters; re-serializing the one or more game state parameters into an updated game state data object; and storing the game state data object in a memory cache.
    Type: Application
    Filed: September 9, 2010
    Publication date: December 29, 2011
    Applicant: ZYNGA GAME NETWORK, INC.
    Inventors: Amitt MAHAJAN, Sifang LU, Luke Thomas RAJLICH, Timothy D. WANG
  • Publication number: 20110319169
    Abstract: The present disclosure generally relates games and applications in general and in particular to computer-implemented online games playable on mobile devices.
    Type: Application
    Filed: June 24, 2010
    Publication date: December 29, 2011
    Applicant: ZYNGA GAME NETWORK, INC.
    Inventors: Serena Lam, Kathleen Auterio, Deniz Ersever, Jackson Wang, Benjamin Mullin, Hardik Kheskani
  • Publication number: 20110312423
    Abstract: The present disclosure generally relates to systems and methods directed to generating game-based incentives for users of online games to purchase goods in an electronic commerce system.
    Type: Application
    Filed: June 16, 2010
    Publication date: December 22, 2011
    Applicant: ZYNGA GAME NETWORK, INC.
    Inventors: Donald C. Mosites, Justin Waldron, Shantanu Talapatra
  • Publication number: 20100227675
    Abstract: In various embodiments, virtual currency is used within a multiplayer online game in a restricted manner.
    Type: Application
    Filed: March 3, 2010
    Publication date: September 9, 2010
    Applicant: Zynga Game Network, Inc.
    Inventors: Michael Arieh Luxton, Matthew Adam Ocko, Mark Jonathan Pincus, Carl Eric Schiermeyer, Stephen Henry Schoettler