Abstract: In various implementations, systems and methods of an online gaming platform may include an audit module for corroborating fair gameplay. In some implementations, the online gaming platform can be integrated with one or more cryptocurrency exchanges to facilitate cryptocurrency transactions as well as other currency transactions. In some implementations, the cryptocurrency exchanges can be integrated with an online gaming platform that offer games, such as poker and blackjack games, enabling that the games can be played with any one or more cryptocurrencies. In some implementations, the players can pay for gameplay directly from one or more crypto currency exchange account. In some implementations, players can verify that the gameplay in the online gaming platform was fair.
Abstract: An exercise sensing method, an exercise sensing apparatus and an exercise sensing system are provided. The exercise sensing system includes a computing device, a storage device and at least one biophysical quantity sensor disposed on at least one muscle portion of a user. In the method, a current muscle strength of the muscle portion when the user performs an exercise is monitored by the biophysical quantity sensor. An exercise history of the user is accessed to obtain a muscle strength reference value of the muscle portion when the user previously performed the exercise. The current muscle strength is compared with the muscle strength reference value so as to adjust an exercise intensity of the exercise.
Type:
Grant
Filed:
April 8, 2020
Date of Patent:
January 31, 2023
Assignee:
Industrial Technology Research Institute
Abstract: Systems, methods, and computer-readable media for porting locally processed media data with low latency to a remote client device via various wireless links are provided. In one example embodiment, a transceiver module may include a local network interface and a controller that may receive a client control signal from a client device over a wireless local area network via the local network interface, transmit a media control signal based on the client control signal to a media device, receive media data based on the media control signal from the media device, and transmit to the client device over the wireless local area network via the local network interface client data based on the media data and a low-latency compression technique. The receipt of the media data and transmission of the client data may be accomplished with substantially no detectable latency. Additional embodiments are also provided.
Type:
Grant
Filed:
June 1, 2021
Date of Patent:
January 24, 2023
Assignee:
Sony Interactive Entertainment LLC
Inventors:
Donald Gordon, Thomas Paquin, Michael Toy, Mike Roper, Roger van der Laan
Abstract: Systems, methods, and media are provided for improved targeting of an individual object among a plurality of objects in a multi-player online video game. The video game may include plurality of objects located at various places at a given frame. At each frame, a position of the objects is identified. If a player object (except for the player object associated with the user) is within a predetermined radius of another player object, a target position of the player object is modified relative to other player objects. Next, the target position of the player object is modified towards its original position within the frame. This process is repeated for each player object until the corresponding player object is no longer within the predetermined radius of another player object or a violation of a constraints prevents the modification from being performed.
Type:
Grant
Filed:
September 23, 2021
Date of Patent:
January 24, 2023
Assignee:
RIOT GAMES, INC.
Inventors:
Michael Longqiang Zhang, Alexander Nixon Huang
Abstract: Gaming machines, methods, and systems include a dynamically configurable pushbutton assembly including a video display having a first top surface and a first outer periphery defining a display screen area. At least one mechanical pushbutton is mounted to the display screen, the at least one mechanical pushbutton includes a second top surface and a second outer periphery defining a corresponding pushbutton area within. The second top surface and the pushbutton area are located to extend at least partly over a portion of the display screen area and within the first outer periphery, and the second top surface is transparent so that the portion of display screen area within the pushbutton area is visible through the second top surface.
Type:
Grant
Filed:
September 1, 2021
Date of Patent:
January 17, 2023
Assignee:
Aristocrat Technologies Australia Pty Limited
Abstract: A gaming machine provides a game feature. The gaming machine includes an operation unit, a display unit, a memory device and a game control unit. The operation unit receives an operation input of the player. The display unit is configured to display a game screen including computer generated graphics. The memory device stores a game execution program including computer instructions for generating the game feature. The game control unit executes the game execution program to provide the game feature and is coupled to the operation unit, the display unit and the memory device. The game control unit includes a processor programmed to display a game feature structure on the game screen on the display unit. The game feature structure includes a wheel having a plurality of wedges. Each wedge has an associated indicia. The indicia are from a set of indicia which includes a plurality of prize symbols.
Abstract: A computer-implemented American soccer training and evaluation method that includes subjecting a drilling user to pre-defined drilling protocol(s) of a plurality of American soccer drilling assemblies and obtain, from each pre-defined drilling protocol(s) of the plurality of American soccer drilling assemblies and from at least one sensor on each of the assemblies, at least one user physical characteristic of the drilling user. The user physical characteristic is communicated to an administrative server over a network, where it is stored and used to create a drilling user performance profile having individualized performance comparisons with respect to the at least one user physical characteristic of the drilling user and a performance benchmark. Then, the drilling user performance profile is communicated to at least one of a plurality of electronic computing devices of a plurality of consuming users for evaluation and review.
Type:
Grant
Filed:
May 9, 2019
Date of Patent:
December 27, 2022
Assignee:
GOAL STATION APS
Inventors:
Holger Colding, Brian Sorensen, John Andersen, Lars Pedersen
Abstract: Systems and methods for indicating that a boundary is crossed during execution of a video game are described. One of the methods includes generating, by a camera, a field-of-view, the field-of-view encompassing a plurality of boundaries that define a volume. The method further includes capturing, by the camera, one or more images of a head-mounted display (HMD) within the field-of-view. The method includes identifying, by a processor, a position of the HMD in a real-world environment from the one or more images. The method includes determining, by the processor, whether the HMD at the position has crossed one of the boundaries. The method includes generating one or more video frames including a guard rail upon determining that the HMD has crossed the one of the boundaries and sending the one or more video frames to the HMD for display.
Abstract: The invention provides an improved controller (10) for a games console. The invention is a games controller (10) that is intended to be held by a user in both hands. Additionally, the controller of the invention (10) may comprise a plurality of controls located on the front and top of the controller. The controller of the present invention (10) is advantageous as it additionally comprises an actuator mounted to one of the plurality of controls located on the front of the controller.
Abstract: A plurality of gaming machines to perform an integrated operation in cooperation with one another is provided. A gaming machine constituting a group of gaming machines includes a display that displays a game screen including predetermined computer graphics cooperated with the other gaming machines included in the group of gaming machines, a storage device that stores a gaming machine identifier, common graphic data, and a plurality of virtual camera coordinates associated with identifiers, and a controller, and the controller constructs a three-dimensional model in common with the other gaming machines on the basis of a timer value synchronized by communicating with the other gaming machines and the common graphic data, and configures the predetermined computer graphics by performing perspective transformation on the three-dimensional model using the virtual camera coordinates associated with the identifier as a point of view, and causes the predetermined computer graphics to be displayed on the display.
Abstract: An arrow golf system has a bow having a bowstring, an arrow having a shaft with a ball on one end with a fletching and a string nock on an opposite end, a starting location, a finishing location, and a capturing apparatus at the finishing location. A player shoots the arrow from the starting location with the bow, to a second location closer to the finishing location, retrieves the arrow at the second location, and shoots the arrow toward the capturing apparatus from the second location.
Abstract: A character in a game world of a computer simulation is identified as moving toward a sky box in the simulation. The computer simulation does not permit simulation characters to enter the sky box. However, techniques are described for modifying an image or audio or both of the sky box responsive to identifying the character is moving toward the sky box.
Abstract: An interactive control system for a game object including: a collision module, configured to assign a collision attribute to each game object; a moving module, configured to receive a moving instruction directed to a game group; an interaction module, configured to be coupled to the collision module, calculate a repulsive force of each game object, and represent an interaction form of the game object based on the repulsive force, wherein, when the game group is moved to the moving target, makes a group circle with a center of the game group as a center of the circle and a first length as a radius, when the game object is outside the group circle, it controls the collision module to impart a restoring force directing to the center of the circle to the game object, so as to control the game object to return to the game group.
Abstract: An operation assembly for a game assembly is disclosed. The operation assembly has an actuating assembly, an electric relay that is electrically connected to the actuating assembly, a tracking device that is electrically connected to the electric relay, and a display assembly that is selectively electrically connected to the electric relay. The display assembly is configured to transfer an electrical pulse from the display assembly to the tracking device via the electric relay. The actuating assembly performs an operation when the electrical pulse is transferred to the tracking device. The operation includes activating one or more actuators of the actuating assembly to move a structural member of the actuating assembly. The structural member is disposed at an elongated slot of the game assembly.
Type:
Grant
Filed:
February 19, 2021
Date of Patent:
November 22, 2022
Assignee:
Barzcash Inc.
Inventors:
James J. Kershbaumer, James Peter Kershbaumer
Abstract: An event management system and/or time management system is presented. The present disclosure relates generally to management of a sporting event. More specifically, the present disclosure is a system and method for the management of a sporting event reducing risks associated with inaccuracies and health hazards. In the present disclosure an event management system and method for implementing controls to protect workers and athletes from identified health hazards. Additionally, and without limitation, the present disclosure provides a system which is more accurate than conventional manual controls and provides real time evaluations of accuracy and reporting of the event.
Abstract: A game device including memory an operation device, and circuitry. The memory is configured to store information related to an image of a first object and a virtual space. The operation device is configured to output first operation information and second operation information, based on a motion of a player. The circuitry is configured to display an image of the first object moving in the virtual space, progress a first game when the first operation information is retrieved, determine whether a state of the first object moving in the virtual space satisfies a predetermined condition in the first game, and progress a second game when the second operation information is retrieved within a predetermined period after the state of the first object satisfies the predetermined condition.
Abstract: Embodiments relate to generating image frames including a motion of a character with one or more stretchable body parts by either performing only blending of prestored animation clips or performing both the blending of prestored animation clips and performing inverse kinematics operations where one or more bones in the body parts are stretched or contracted. Choosing whether to perform blending or the inverse kinematics depends on whether predetermined conditions are satisfied or not. Prestored animation clips to be blended may be determined according to the speed of the character when performing the jumping motion. When performing the inverse kinematics, physical properties of the character are simulated to determine the trajectory of the character during the jumping.
Type:
Grant
Filed:
December 8, 2020
Date of Patent:
October 25, 2022
Assignee:
SQUARE ENIX LTD.
Inventors:
Stephen Perez, Noriyuki Imamura, Gary Linn Snethen
Abstract: A rendering system includes a cloud component and a local edge component. The cloud component receives or retrieves legacy data from various sources and preprocesses the data into a format. The local edge component receives the preprocessed data from the cloud component and performs local rendering steps necessary to place the preprocessed data into a form suitable for a game engine. The game engine utilizes the preprocessed data to render an image stream. The system is embodied in a flight simulator.
Type:
Grant
Filed:
November 6, 2020
Date of Patent:
October 25, 2022
Assignee:
Rockwell Collins, Inc.
Inventors:
Abhishek Verma, Jeanette M. Ling, Rishabh Kaushik, Danilo P Groppa, Triston Thorpe
Abstract: The present invention relates to a system and method for constructing an interactive virtual object in a virtual environment implemented in a computer, wherein the computer comprises one or more input devices and one or more output devices providing a user interface allowing a user to interact with the virtual environment, wherein the virtual environment comprises a first virtual construction element carrying a first interactive behavior and a second virtual construction element not carrying the first interactive behavior, wherein the first and second virtual construction elements are connectable to each other by means of a coupling mechanism to form a combined virtual object, and wherein the first virtual construction element imparts the first interactive behavior to the combined virtual object when the first and second construction elements are connected to each other.
Type:
Grant
Filed:
April 13, 2021
Date of Patent:
October 25, 2022
Assignee:
LEGO A/S
Inventors:
Anders Tankred Holm, Rasmus Bjørndal Harr, Nicolaas Johan Bernardo Vás, Mads Beck Purup, Brian Bunch Christensen, Niels Bross
Abstract: Various system and method of online gaming platform comprise a random number engine where cryptography and blockchain ledgers are utilized to generate random numbers. The random numbers can be utilized in the play of online wagering games. The online gaming platform is further integrated with a cryptocurrency exchange or transactions such that the games are played with any cryptocurrency and/or fiat currency seamlessly. The players play the games directly from a crypto exchange account.