Patents Examined by Ankit B Doshi
-
Patent number: 10518171Abstract: In a case where an attitude is included in a predetermined first range at a timing when a predetermined instruction operation is made by use of an input device, an instruction operation is determined to be successful. In a case where the attitude is included in a second range outside the first range at the timing of the instruction operation, it is further determined that the instruction operation is successful in a case where within a predetermined time period after the timing, the attitude is included in the first range or a third range including at least a part of the first range, and further the operation device is put into a still state or a state of moving by a predetermined amount or less.Type: GrantFiled: May 17, 2017Date of Patent: December 31, 2019Assignee: Nintendo Co., Ltd.Inventors: Yusuke Akifusa, Ryo Kataoka
-
Patent number: 10512831Abstract: An electronic golf aid system for assisting users with reading greens on golf courses includes a camera that captures images of the user's field of view, and an electronic display device with a display screen that displays captured images. A processor, which communicates with the camera and display device, is programmed to: receive signals from the camera indicative of images of a golf ball and a cup on the green; determine respective locations for the golf ball and cup; determine a perspective view of the topology of the green between the golf ball and cup from the user's point of view; determine, based on the green's topology, a proposed trajectory line from the golf ball's location to the cup's location; and direct the electronic display device to display the proposed trajectory line superimposed on the surface of the green as the green is shown in real-time on the display screen.Type: GrantFiled: October 22, 2018Date of Patent: December 24, 2019Assignee: NIKE, Inc.Inventors: Nicholas A. Leech, Michael Wallans
-
Patent number: 10512837Abstract: A portable entertainment system is created from a base unit, a handheld controller, and a remote computing device. The base unit includes a universal docking system to receive the remote computing device and a controller dock to receive the handheld controller. Several electronic systems allow for multimedia inputs and outputs to be obtained through the base unit. The base unit also acts as an access point, thanks to Ethernet and wireless capabilities. The handheld controller has several ergonomic improvements, including finger grooves along a bottom portion and elliptical shaped rests that are better adapted to the natural contours of a person's finger. Improved triggers are also provided; a reverse trigger system allows users to easily slide their fingers along a lower trigger to an adjacent upper trigger.Type: GrantFiled: September 16, 2016Date of Patent: December 24, 2019Inventor: Franklin Maldonado
-
Patent number: 10504317Abstract: In various embodiments, motion is used to control games played on a mobile gaming device.Type: GrantFiled: April 30, 2007Date of Patent: December 10, 2019Assignee: CFPH, LLCInventors: Dean P. Alderucci, Geoffrey M. Gelman
-
Patent number: 10503277Abstract: Some electronic devices may not include hardware such as a gyroscope that is capable of providing precise orientation information. In some implementations, accelerometer data may be used to determine a content display adjustment (e.g., an adjustment to a first person perspective view in a game scene) by sampling accelerometer data over multiple time periods. For example, accelerometer data may be used to determine short term and longer term accelerometer sample values. The content display adjustment may be determined based at least in part on the accelerometer sample values and information associated with the content display adjustment may be communicated to a display.Type: GrantFiled: December 12, 2016Date of Patent: December 10, 2019Assignee: Amazon Technologies, Inc.Inventor: Christopher Thomas Larson
-
Patent number: 10478723Abstract: Track based play systems are described which comprise a set of physical play pieces and an associated computer game. In an embodiment, a user may arrange some or all of the play pieces in the set to form a path. The computer game is arranged to infer a virtual model of the path defined by the user-created arrangement of the play pieces. The inference may be based on data communicated by one or more the play pieces to the game or based on data from a local sensing device such as a camera which views the relative positions of the play pieces. Having inferred the path, the game constrains a virtual or physical object to the path within the game play and renders a graphical user interface showing at least a portion of the path.Type: GrantFiled: June 30, 2014Date of Patent: November 19, 2019Assignee: Microsoft Technology Licensing, LLCInventors: James William Scott, Haiyan Zhang, Nicolas Villar, Alexandra Keeley Bunting
-
Patent number: 10482862Abstract: A computer implemented method for providing an augmented reality (AR) function, comprises receiving input information regarding a music track and an instrument; determining attribute information of the music track based on the received input information; receiving real time content of audiovisual (AV) input signals using at least one capturing device; generating visual information corresponding to visual data of the real time content, wherein the visual information corresponds to a view regarding at least one user limb and an instrument comprising a plurality of user operable elements; generating augmented reality (AR) instruction information based on the attribute information of the music track, the augmented reality (AR) instruction information comprising a plurality of layers; and generating augmented reality (AR) visual information by applying the augmented reality (AR) instruction information to the visual information so that a first layer of the augmented reality (AR) instruction information is appliedType: GrantFiled: May 17, 2017Date of Patent: November 19, 2019Assignee: YOUSICIAN OYInventors: Perttu Hämäläinen, Matti Ryynänen
-
Patent number: 10463953Abstract: Systems and methods for detecting and preventing cheating in a location-based game are provided. In particular, a server-side statistical cheat detection algorithm can be implemented upon receiving a player request to perform a game action. A given dataset describing the respective times and locations of previous game events performed by the player can be analyzed to determine a probability that such game events represent legitimate gameplay. The determined probability can affect whether the player-requested game action is effectuated or can influence a number of points awarded for completion of the game action. An example system includes a host server and a client device in communication over a network.Type: GrantFiled: July 21, 2014Date of Patent: November 5, 2019Assignee: Niantic, Inc.Inventors: David Kornmann, Jim Wang, Alexander Vladimirov, Edward Wu, Phillip Craig Keslin, Neal Kanodia
-
Patent number: 10469048Abstract: A system, a sound processing method and a sound processing apparatus suitable for enhancing gamer experience for electronic games. The sound processing apparatus can communicate with a terminal suitable for playing an electronic game. The electronic game can be associated with audio data which can be communicated from the terminal to the sound processing apparatus. The sound processing apparatus includes a receive module for receiving the audio data and a processing module coupled to the receive module. The audio data can include low frequency range audio signals, mid frequency range audio signals and high frequency range audio signals. The audio data can be communicated from the receive module to the processing module. The processing module can be configured to process the audio data in a manner such that at least one of the low frequency range audio signals and the high frequency range audio signals are accentuated relative to the mid frequency range audio signals.Type: GrantFiled: July 20, 2012Date of Patent: November 5, 2019Assignee: Creative Technology LtdInventor: Wei Peng Renny Lim
-
Patent number: 10460157Abstract: There is provided an information processing device including a control unit to generate play event information based on a determination whether detected behavior of a user is a predetermined play event.Type: GrantFiled: March 4, 2013Date of Patent: October 29, 2019Assignee: Sony CorporationInventors: Hideyuki Matsunaga, Kosei Yamashita
-
Patent number: 10460524Abstract: Technologies are described for providing turning in virtual reality environments. For example, some implementations use roll turning that involves rotating around an outer edge of a control input, some implementations use tap turning to move directly to a location indicated by a control movement, and some implementations involve combinations of roll turning and tap turning.Type: GrantFiled: October 26, 2016Date of Patent: October 29, 2019Assignee: Microsoft Technology Licensing, LLCInventors: Michael D. McGrath, Tommaso Checchi, Soren Hannibal Nielsen, Robert Poerschke
-
Patent number: 10459526Abstract: In one embodiment, a method includes displaying, on a client system, a visual scene with one or more first objects and one or more second objects. The one or more second objects are associated with an augmented reality context. A first touch event handler, associated with an operating system running on the client system, may receive a set of touch events and send the set of touch events to a second touch event handler running on the client system. The second touch event handler may detect a first subset of touch events relating to the one or more second objects. The second touch event handler may process the first subset of touch events and send a second subset of touch events relating to the one or more first objects to the first touch event handler. The first touch event handler may process the second subset of touch events.Type: GrantFiled: July 12, 2017Date of Patent: October 29, 2019Assignee: Facebook, Inc.Inventors: Danil Gontovnik, Yu Hang Ng, Siarhei Hanchar, Michael Slater, Sergei Viktorovich Anpilov
-
Patent number: 10453314Abstract: The invention provides a gaming machine comprising a display for displaying a game comprising the display of randomly selected game symbols and where predetermined winning combinations of the randomly selected game symbols in the game award prizes to a player. A game controller controls the display of the game symbols on the display and determines whether a trigger event has occurred in the play of the game. The trigger event has a probability with a probability component that is independent of the value received from the player. Upon occurrence of the trigger event, the game controller offers a plurality of bonus prizes for selection by the player. Once the player selects a bonus prize, the game controller causes the selected bonus prize to only be available during play of the game. A method is also provided.Type: GrantFiled: September 14, 2016Date of Patent: October 22, 2019Assignee: Ainsworth Game Technology LimitedInventor: Kin Wai San
-
Patent number: 10427045Abstract: A multi-view display quest system includes a multi-view (MV) display including one or more MV pixels, wherein each MV pixel is configured to emit beamlets in different directions in a beamlet coordinate system; an input node configured to receive a first attribute of a first quest player or of a first viewing zone and, optionally, a second attribute of a second quest player or of a second viewing zone; and a system controller.Type: GrantFiled: July 12, 2017Date of Patent: October 1, 2019Assignee: Misapplied Sciences, Inc.Inventors: David Steven Thompson, Albert Han Ng, Paul Henry Dietz
-
Patent number: 10427036Abstract: The invention provides an improved controller (10) for a games console. The invention is a games controller (10) that is intended to be held by a user in both hands. Additionally, the controller of the invention (10) may comprise a plurality of controls located on the front and top of the controller. The controller of the present invention (10) is advantageous as it additionally comprises at least one additional control (11A, 11B) located on the rear of the controller (10) in a position to be operated by the middle fingers of a user (12). The additional control (11A, 11B) may be a paddle lever and may replicate the function of either one of two of the controls located on the front or top of the controller (10).Type: GrantFiled: September 14, 2016Date of Patent: October 1, 2019Assignee: Ironburg Inventions LimitedInventors: Simon Burgess, Duncan Ironmonger
-
Patent number: 10431049Abstract: A method for implementing an augmented reality lottery game on a player's mobile device includes providing lottery tickets with a code for entry into the augmented reality game. A common game server communicates with the mobile devices, and a player enters and transmits the code via the mobile device to initiate the augmented reality game. The game server receives real-world location data from the mobile device and transmits participating establishment locations to the mobile device within a predefined distance of the player's location. Upon verifying the player's location, the game server enables an overlay of virtual objects on a screen image on the player's mobile device of the establishment location. The mobile device provides instructions to the player for interacting with the virtual object in accordance with the augmented reality game.Type: GrantFiled: September 21, 2017Date of Patent: October 1, 2019Assignee: Scientific Garnes International, Inc.Inventor: Peter Rys Anderson
-
Patent number: 10427047Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.Type: GrantFiled: January 8, 2018Date of Patent: October 1, 2019Assignee: SONY INTERACTIVE ENTERTAINMENT LLCInventors: Warren M. Benedetto, Landon Noss
-
Patent number: 10421010Abstract: A method, apparatus, and system of selective advertising includes a gaming server to receive a request to play a game of chance from a gaming device, transmit gaming data to the gaming device, the gaming data associated with the requested game of chance, and receive player data, the player data associated with the player's eye movement, gestures, or change in state. The server may also be configured to analyze the player data, determine a context associated with the player data; and initiate an action based on the determined context.Type: GrantFiled: March 17, 2014Date of Patent: September 24, 2019Assignee: Nguyen Gaming LLCInventor: Binh T. Nguyen
-
Patent number: 10421014Abstract: A storage module is provided for storing game information that is necessary for the progress of the game. A request to allow the game to proceed is acquired from each of a plurality of players, game information is changed according to these requests and stored in the storage module, log information indicating the relation between before and after the game information is changed is stored in the storage means, the log information is used to reproduce game information older than a first point in time until the game information at the first point in time, and the reproduced game information is used to reproduce the progress of the game and provide it to a player.Type: GrantFiled: September 14, 2016Date of Patent: September 24, 2019Assignee: DENA CO., LTD.Inventor: Kazuki Kuriyama
-
Patent number: 10406440Abstract: Provided is a method of collecting advertisement exposure data of a 360 virtual reality (VR) game replay video, in which data on advertisements that are applied to a game replay video and actually exposed to a user when the game replay video is displayed on a 360 VR display device is collected. According to the method of collecting advertisement exposure data of a 360 VR game replay video, data on advertisements that are actually exposed to a user when the user views the 360 VR game replay video by using the 360 VR display device, from among advertisements applied to the 360 VR game replay video, may be effectively collected.Type: GrantFiled: August 26, 2016Date of Patent: September 10, 2019Assignee: MINKONET CORPORATIONInventors: Sanghyuk Ahn, Tae Woo Kim, Dong Hwal Lee