Patents Examined by Ankit B Doshi
  • Patent number: 11420118
    Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server. The method including scanning-in the video frame to an encoder at the server scanline-by-scanline. The method including encoding one or more encoder slices as one or more encoded slices at the encoder, wherein each encoded slice is delivered to a buffer at an encoder fill rate. The method including draining a first encoded slice from the buffer to stream the first encoded slice at a buffer drain rate over a network to a client, wherein the first encoded slice is streamed over the network before fully encoding the one or more slices of the video frame.
    Type: Grant
    Filed: August 24, 2020
    Date of Patent: August 23, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Kelvin M. Yong, Mark E. Cerny
  • Patent number: 11400376
    Abstract: A method is provided, including the following operations: receiving a request to initiate gameplay of a video game, the gameplay being configured to occur in a virtual environment resembling a requested real-world location; responsive to the request, obtaining exterior data associated to the requested real-world location, the exterior data describing external structures of physical objects in the requested real-world location; using a trained machine learning model to infer interior data for the physical objects based on the exterior data, the interior data describing inferred internal structures of the physical objects; generating the virtual environment using the exterior data and the interior data; initiating gameplay of the video game in the generated virtual environment.
    Type: Grant
    Filed: October 23, 2019
    Date of Patent: August 2, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Warren Benedetto
  • Patent number: 11398131
    Abstract: In one embodiment, a system and method for facilitating intra-casino mobile gaming, the method includes forming an intra-casino mobile gaming zone internal to a casino establishment; pairing a player ID tag with a PGD; determining whether one of the player ID tag or the PGD is within the intra-casino mobile gaming zone using a zone specific local positioning system; and permitting the PGD to provide a wager gaming capability associated with the intra-casino mobile gaming zone while wirelessly interacting with a gaming server if the determining determines that at least one of the player ID tag or the PGD is within the intra-casino mobile gaming zone.
    Type: Grant
    Filed: September 3, 2013
    Date of Patent: July 26, 2022
    Assignee: Aristocrat Technologies, Inc. (ATI)
    Inventor: Binh T. Nguyen
  • Patent number: 11395963
    Abstract: A method for cloud gaming. The method including generating a video frame when executing a video game at a server, wherein the video frame is stored in a frame buffer. The method including determining a maximum pixel clock for a chip-set including a scan-out block. The method including determining a frame rate setting based on the maximum pixel clock and an image size of a target display of a client. The method including determining a speed setting value for the chip-set. The method including scanning the video frame into the scan-out block from the frame buffer. The method including scanning-out the video frame from the scan-out block to the encoder at the speed setting value.
    Type: Grant
    Filed: August 31, 2020
    Date of Patent: July 26, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Roelof Roderick Colenbrander, Mark E. Cerny
  • Patent number: 11379054
    Abstract: A virtual reality system is described herein. The virtual reality system includes a cane controller and a computing system. The cane controller comprises a rod, a sensor, and a brake mechanism, wherein the sensor is configured to generate a signal that is indicative of position, direction of movement, and velocity of the rod, and wherein the brake mechanism is configured to apply a force to the rod. The computing system receives the signal, computes a position, direction of movement, and velocity of a virtual rod in a virtual space, and outputs a control signal to the brake mechanism based upon such computation. The brake mechanism applies the force to the rod in a direction and with a magnitude indicated in the control signal, thereby preventing the user from causing the virtual rod to penetrate a virtual barrier in the virtual space.
    Type: Grant
    Filed: January 20, 2020
    Date of Patent: July 5, 2022
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: Edward Cutrell, Christian Holz, Hrvoje Benko, Michael J. Sinclair, Meredith June Morris, Yuhang Zhao, Cynthia Lynn Bennett
  • Patent number: 11361610
    Abstract: In various embodiments player may participate in gaming related activities using a terminal with multiple display screens.
    Type: Grant
    Filed: February 27, 2020
    Date of Patent: June 14, 2022
    Inventors: Howard W. Lutnick, Dean P. Alderucci, Geoffrey M. Gelman
  • Patent number: 11318377
    Abstract: Methods and apparatus for use in an Internet-of-Things (IoT) system are presented. A method performed by a network node in an Internet-of-Things (IoT) system is presenting in an example embodiment. According to this example method, a network node or a plurality of network nodes working collaboratively can obtain data captured by one or more IoT devices and associated with an interactive activity with which different participants interface at different sites. Furthermore, the network node(s) may determine a state of the activity by applying the data to a data model. Moreover, the network node(s) can, in an example method, provide one or more feedback signals to feedback devices associated with one or more of the different sites to actualize the determined state of the activity, where at least two of the different sites have disparate, meaning non-identical, feedback device sets.
    Type: Grant
    Filed: July 13, 2017
    Date of Patent: May 3, 2022
    Assignee: TELEFONAKTIEBOLAGET LM ERICSSON (PUBL)
    Inventors: István Gódor, Gabor Feher, Andras Balazs Lajtha, László Toka, Attila Vidacs
  • Patent number: 11321991
    Abstract: A system for providing a gaming trend display at a gaming table comprising a processing device, memory and a display device for displaying historical Baccarat game outcomes in one or more predefined formats stored in memory, the systems and methods comprising a data communication device for detecting a new game outcome, the processing device converting the new game outcome for display in the one or more predefined formats on the display device and responsive to updating the display device with the new game outcome, activating the display of an illustrative game outcome in the one or more predefined formats, wherein the illustrative game outcome has the display characteristics of being visually distinguishable from the historical game outcomes, and wherein the illustrative game outcome display is deactivated responsive to receiving a new game outcome detected by the data communication device.
    Type: Grant
    Filed: July 2, 2018
    Date of Patent: May 3, 2022
    Inventor: He Lin
  • Patent number: 11295580
    Abstract: Apparatuses such as an information processor, with which the winning probability of a specific payout at a predetermined timing is easily increased when there are many types of payouts. A server which executes a slot game in which a payout is awarded based on a randomly determined symbol combination includes a controller which is programmed to execute the processes of: a) accepting the use of a GIGA WIN confirmation item with which the probability of rearrangement of a symbol combination corresponding to a payout of “GIGA WIN” among plural symbol combinations is increased; and b) when the GIGA WIN confirmation item is used, displaying the symbol combination corresponding to the payout of “GIGA WIN” and awarding the payout.
    Type: Grant
    Filed: October 23, 2019
    Date of Patent: April 5, 2022
    Assignee: Universal Entertainment Corporation
    Inventors: Masaki Oyama, Toshikazu Jinnouchi
  • Patent number: 11282342
    Abstract: The present invention can provide a system and method for paramutual-style fantasy sports wagering and entertainment. In one exemplary embodiment, the present invention can include a method for paramutual fantasy betting, the method comprising providing a bettor with a first plurality of players of a first player type, providing a bettor with a second plurality of players of a second player type, receiving a proposition from the bettor, wherein the proposition comprises a first player from the first plurality of players and a second player from the second plurality of players, receiving a wager amount from the bettor, receiving a paramutual bet for the proposition, calculating paramutual odds for the proposition, and determining a result for the bettor, wherein the result is based on the paramutual bet and the proposition.
    Type: Grant
    Filed: August 16, 2019
    Date of Patent: March 22, 2022
    Assignee: AG 18, LLC
    Inventors: Nicholas Koustas, John Mix, Xander Oxman
  • Patent number: 11257325
    Abstract: Table-based gaming actions are disclosed where additional prizes or other gains can be awarded after spinning of a first reward determining wheel of chance by spinning of one or more further wheels of chance where the further spinnings are enabled by a previous spin outcome landing on an outcome selecting segment that awards a partial reward and also awards the spinning of the next successive wheel of chance. Each of the successive wheels of chance is different from the others such that a variety of reward possibilities is provided. For one embodiment, a bonus awarding segment of the first wheel has a highest probability of occurrence and a lowest initial payout value.
    Type: Grant
    Filed: January 9, 2018
    Date of Patent: February 22, 2022
    Assignee: AGS LLC
    Inventors: Andrew Price Pawlak, Eric Ivan Effros
  • Patent number: 11250247
    Abstract: There is provided an information processing device including a control unit to generate play event information based on a determination whether detected behavior of a user is a predetermined play event.
    Type: Grant
    Filed: September 12, 2019
    Date of Patent: February 15, 2022
    Inventors: Hideyuki Matsunaga, Kosei Yamashita
  • Patent number: 11219821
    Abstract: Examples are disclosed that relate to computing device input systems. In one example, a computing device input system comprises an input configured to receive a connection to a control device connector comprising a plurality of conductors. The computing device input system further comprises circuitry configured to determine a presence, type, and state of a control device in communication with the control device connector based on analog voltages received from the control device connector.
    Type: Grant
    Filed: January 10, 2018
    Date of Patent: January 11, 2022
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: George William Bielitz, Ross Anthony Nelson, Sam Michael Sarmast
  • Patent number: 11207600
    Abstract: The present disclosure describes methods and systems directed towards utilizing social engagement to generate gameplay resources and subsequently utilizing those gameplay resources for metagaming. The metagaming is carried out via a first party platform that tracks and integrates user gameplay information coming from a plurality of different video games associated with a plurality of users participating within the same video games. The first party platform gameplay information is used to affect the user's performance and progress within a separate game (i.e. Metagame) which in turn can be used to affect the progress and performance of video games associated with the first party platform.
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: December 28, 2021
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 11183009
    Abstract: An online gaming system allows players to select squares in a grid that corresponds to a game. The game includes two teams. One team is assigned to the rows of the grid and the other team is assigned to the columns. Numbers are randomly assigned to each row and each column such that each square is uniquely located according the random numbers based on the row and the column. During the game, a payout event occurs such that the scores for each team are used to identify a corresponding row and corresponding column. A winning square is identified using the row and column corresponding the scores. The player having the winning square automatically receives a prize or winnings.
    Type: Grant
    Filed: October 23, 2019
    Date of Patent: November 23, 2021
    Inventor: Matthew Vilardo
  • Patent number: 11183032
    Abstract: A gaming system including a housing and a reel assembly supported by the housing, the reel assembly including reel having a reel strip manufactured using an inkjet printing process and having one or move designated symbols that can be revealed or hidden depending on the lighting of the reel strip.
    Type: Grant
    Filed: February 27, 2019
    Date of Patent: November 23, 2021
    Assignee: IGT
    Inventors: Lauren Hillstrom, Gary Sanchez, Anton Walker, Kyle Rothchild
  • Patent number: 11173398
    Abstract: A virtual camera placement system is provided which includes a user input device configured to receive user input and a display device configured to display images captured by a virtual camera. The virtual camera placement system further includes non-volatile memory configured to store instructions and a processor configured to execute the instructions to generate a three-dimensional simulation including a plurality of challenge points for a user, navigate the simulation including the challenge points in response to the user input, and control the virtual camera in the simulation differently in a plurality of camera stages based on at least the user input and an outcome of navigating one or more of the challenge points.
    Type: Grant
    Filed: June 29, 2018
    Date of Patent: November 16, 2021
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Jeffrey Brooks Spradling, Kyle Matthew Emtman, Andrew David Beaudoin, Timothy Craig Dean, Huw David Bowles, Stephen James Malpass, William Myles, Martin Stoykov Mihov, Phillip Williams
  • Patent number: 11161043
    Abstract: A method, apparatus, and system of selective advertising includes a gaming server to receive a request to play a game of chance from a gaming device, transmit gaming data to the gaming device, the gaming data associated with the requested game of chance, and receive player data, the player data associated with the player's eye movement, gestures, or change in state. The server may also be configured to analyze the player data, determine a context associated with the player data; and initiate an action based on the determined context.
    Type: Grant
    Filed: September 23, 2019
    Date of Patent: November 2, 2021
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 11154787
    Abstract: Systems and methods for synchronizing game play of a video game include detecting selection of a video game for game play at a game server. In response, an instance of the video game is executed at the game server. The execution causes the game play to be provided to a game client for rendering on a main portion of a display screen of the game client. A pre-recorded video associated with the video game is provided for rendering in a second portion of the display screen while the game play is being rendered on the main portion of the display screen. The pre-recorded video rendering in the second portion is dynamically synchronized with the game play of the video game rendering in the main portion so that a game scene rendering in the pre-recorded video matches to a game scene of the game play rendering in the main portion of the display screen.
    Type: Grant
    Filed: February 4, 2020
    Date of Patent: October 26, 2021
    Assignee: Sony Interactive Entertainment LLC
    Inventor: David Perry
  • Patent number: 11148056
    Abstract: A method, system, and computer readable storage to implement a skill based video game wagering system. Different video games can be implemented, and within each video game, a player's skill can affect the award model that is initiated when the player takes an action to earn an award (e.g., successfully destroying a target). Upon each award model being initiated, a credit cost is deducted from the player's credit meter, and then award model is activated which can generate an award, or a value of zero which is a loss for the player.
    Type: Grant
    Filed: July 31, 2018
    Date of Patent: October 19, 2021
    Assignee: Next Gaming, LLC
    Inventor: Stacy Friedman