Patents Examined by Chase Leichliter
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Patent number: 9704341Abstract: A gaming apparatus and method is provided that is capable of rewarding a distributed jackpot to players using gaming units that are electronically linked to one another. The distributed jackpot may be shared among non-winning players when a winning result is achieved by a winning player.Type: GrantFiled: October 14, 2013Date of Patent: July 11, 2017Assignee: IGTInventors: Bryan D. Wolf, Gregory A. Schlottman, William R. Brosnan
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Patent number: 9682311Abstract: In various embodiments, the gaming system and method disclosed herein provides a primary game in which the gaming system provides monetary awards to a player and a secondary game in which the gaming system provides non-monetary skill units to the player. In one such embodiment, the gaming system initiates the play of the skill-based secondary game in response to a triggering even associated with a primary game of the gaming system, and forms a score for the player based on zero, one or more inputs made by the player during the play of the skill-based secondary game. The gaming system determines an amount of non-monetary skill units to provide the player based on the score, and provides the player with the non-monetary skill units. The player redeems any amount of non-monetary skill units for one or more virtual goods offered via a virtual marketplace.Type: GrantFiled: September 27, 2012Date of Patent: June 20, 2017Assignee: IGTInventors: Sean M. Gilliland, Thomas Billings, Jeremy Bryan, Salvador A. Castellon, Shavon Gardner, Thomas J. Humphrey, Christian Lopez, James T. McGlone, Maria J. Nepomuceno, Kyu Shin, Jun Yi
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Patent number: 9675862Abstract: Examples of methods, apparatus, and systems to custom fit golf clubs by providing gapping determination are generally described herein. Other examples may be described and claimed.Type: GrantFiled: May 9, 2008Date of Patent: June 13, 2017Assignee: Karsten Manufacturing CorporationInventors: John K. Solheim, Gregory J. Swartz, Paul D. Wood, Marty R. Jertson
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Patent number: 9669310Abstract: A method of assisting a first player of a videogame is provided. The method includes making a game state of the first player accessible to a second player. The game state describes a state of the videogame as played by the first player. The method also includes executing the videogame for the second player using the game state of the first player to define the initial state of the videogame for the second player, allowing the second player to play the videogame based upon the game state of the first player until a first predetermined criterion is met, and providing to the first player data for updating their game state in response to the play of the second player.Type: GrantFiled: September 27, 2012Date of Patent: June 6, 2017Assignee: Sony Computer Entertainment Europe LimitedInventors: Mark Denzil Green, Douglas Ralph Ealey
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Patent number: 9672696Abstract: A computer implemented method is provided for integrating winning enhancements with a video game performed by a video gaming computer device comprising: selecting on a random basis a first set of chance elements, that determine a first gaming outcome; retrieving one or more rules for generating and displaying video gaming output based on the first set of chance elements, the video gaming output including a first set of gaming elements organized in a first array; displaying the first set of gaming elements; selecting on a random basis a second set of chance elements that determine a second gaming outcome; retrieving one or more rules for generating and displaying video gaming output based on the second set of chance elements as a second set of gaming elements that produce winning enhancements, the second set of gaming elements being organized in a second array; and displaying the winning enhancements in way that simulates the second set of gaming elements interacting physically with the first set of gaming eleType: GrantFiled: September 28, 2012Date of Patent: June 6, 2017Assignee: IGT CANADA SOLUTIONS ULCInventor: Khaled Adams
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Patent number: 9672695Abstract: A gaming machine stores a plurality of notification patterns of the backlight unit displayable at least in the symbol rearrangement regions of the reel unit including the regions where the symbols are rearranged, a notification pattern being assigned to each of the notification patterns. The gaming machine randomly determines the symbols to be rearranged on the reel unit. The gaming machine determines a combination formed by the determined symbols. The gaming machine selects a notification pattern based on the determined combination. The gaming machine executes a selected notification pattern by the backlight unit, at a notification timing which is before the rearrangement of the symbols on the reel unit.Type: GrantFiled: January 24, 2013Date of Patent: June 6, 2017Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.Inventors: Kenta Kitamura, Tatsuya Teranishi, Akira Osawa, Kenji Enokido
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Patent number: 9666033Abstract: An electronic slot machine, having a display for displaying a plurality of symbols arrayed in at least three vertical columns of symbols, and at least three horizontal rows of symbols where game play is initiated by selecting a sequence for sequentially spinning selected columns and rows up to three total. The resulting display of symbols are analyzed to determine whether the array of symbols constitute a winning combination. Additional game playing occurs when the player selects a new sequence of rows and columns for spinning to achieve a new set of symbols for analysis to determine a winning combination.Type: GrantFiled: October 14, 2006Date of Patent: May 30, 2017Inventor: Kenneth Lathrop
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Patent number: 9666025Abstract: In accordance with the present invention, a gaming device such as a slot machine calculates a speed of game play, and in turn determines a pay schedule based on the speed of game play. The pay schedule for higher speeds of game play typically provides a higher payout percentage, which attracts players and provides an incentive to play faster and for longer periods of time. The greater speed of play and time period of playing may actually increase revenues derived from the gaming device, even though the payout percentage is higher. Speed of game play may be calculated by measuring the number of games played in a predetermined time period, or the time elapsed between games. The gaming device may select a payout table from a plurality of payout tables based on this speed.Type: GrantFiled: August 5, 2013Date of Patent: May 30, 2017Assignee: IGTInventors: Jay S. Walker, James A. Jorasch, Thomas M. Sparico, Geoffrey M. Gelman
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Patent number: 9662581Abstract: Player character related information stored in a player character related information memory changes in accordance with progress of a video game. Initial area information stored in an initial area information memory indicates an initial state of each of a plurality of areas on which a player character can move. Latest area information stored in a latest area information memory indicates a progress status of the video game in the same area as the area indicated by the initial area information, and is updated in accordance with progress of the video game in the area. It is determined whether to use the initial area information or latest area information in response to an operation of the player. The player character related information is updated in accordance with control content using the latest area information in a case where it is determined to use the latest area information.Type: GrantFiled: September 21, 2012Date of Patent: May 30, 2017Assignee: KABUSHIKI KAISHA SQUARE ENIXInventor: Yoshiki Kashitani
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Patent number: 9656142Abstract: A basketball shot determination system for use with a basket and a portable electronic device including a processing unit, a memory and an output device, the system includes a basketball, at least one sensor carried by the basketball, and a non-transient computer-readable medium. The medium contains code to direct the processor to obtain at least one attribute of a shot of the basketball towards the basket. The at least one attribute being sensed by the at least one sensor or derived from signal output by the at least one sensor. The code also directs the processor to determine whether the shot is a made basket by comparing the at least one attribute of the shot to one or more predetermined signature characteristics of a made basket, and to present output to a person based on the determination of whether the shot is a made basket.Type: GrantFiled: March 11, 2014Date of Patent: May 23, 2017Assignee: Wilson Sporting Goods Co.Inventors: Robert T. Thurman, Kevin L. Krysiak
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Patent number: 9656143Abstract: A basketball shot determination system for use with a basket and a portable electronic device including a data acquisition device, a processing unit, a memory and an output device, the system includes a basketball, at least one sensor carried by the basketball, and a non-transient computer-readable medium. The medium contains code to direct the processor to obtain at least one attribute of a shot of the basketball towards the basket from the data acquisition device. The at least one attribute is sensed by the sensor or derived from signal output by the sensor. The medium contains code to direct the processor to determine whether the shot is a made basket by comparing the at least one attribute of the shot to one or more predetermined signature characteristics of a made basket, and to present output to a person based on the determination of whether the shot is a made basket.Type: GrantFiled: March 11, 2014Date of Patent: May 23, 2017Assignee: Wilson Sporting Goods Co.Inventors: Robert T. Thurman, Kevin L. Krysiak
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Patent number: 9640017Abstract: A gaming system is provided in which multiple gaming machines are linked. Each of the machines plays its game and generates at least one outcome. The top or best outcome of each machine is submitted, e.g., to a comparator or server computer for ranking. An award is provided for a certain percentage such as one-half of the highest ranked outcomes. The award is made available to the gaming machine, but a player must be wagering on the associated outcome producing event (such as the payline) to receive the award. For example, if a player plays only payline one of a multi-line slot machine and payline five of that machine generates the highest ranked result of all linked gaming machines, the award is made available to the gaming machine, but the player does not receive the award. In an embodiment, each linked gaming machine participates in play (all paylines) regardless of whether a player is playing that gaming machine.Type: GrantFiled: August 31, 2005Date of Patent: May 2, 2017Assignee: IGTInventors: Michael N. Low, Michael M. Oberberger
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Patent number: 9636582Abstract: Embodiments present a game in which an ordered plurality of characters is presented for entry by a user with a touch screen, a physical keyboard, or other key input layout. The game advances to each successive character when the user presses the intended character or a character adjacent thereto. Contact areas are determined for each press, and in some embodiments the contact areas are overlaid on the keyboard. The contact areas are used to adjust user-specific touch models to improve text entry by the user. In some embodiments, the contact areas indicate areas for improvement by the user. Game completion statistics are calculated including speed and accuracy.Type: GrantFiled: April 18, 2011Date of Patent: May 2, 2017Assignee: Microsoft Technology Licensing, LLCInventors: Dmytro Rudchenko, Eric Norman Badger, Timothy Seung Yoon Paek
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Patent number: 9633524Abstract: A gaming machine stores an effect combination table in which each of predetermined combination conditions of symbols has probabilities associated with respective effect combinations each constituted by one or more indication effect. The gaming machine executes a process of randomly determining the symbols to be rearranged on the reel unit. The gaming machine executes a process of determining to which one of the combination conditions the combination of the determined symbols corresponds. The gaming machine executes a process of selecting an effect combination table based on the corresponding combination condition and randomly selecting one effect combination from a plurality of effect combinations based on the probabilities in the selected effect combination table. The gaming machine executes a process of executing an indication effect indicated by the selected effect combination, by means of the notification device.Type: GrantFiled: January 23, 2013Date of Patent: April 25, 2017Assignees: UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.Inventors: Kenta Kitamura, Tatsuya Teranishi, Akira Osawa
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Patent number: 9630115Abstract: Methods, systems, and computer programs are presented for online game cooperation. One method includes an operation for receiving a first request from a first user to place a game asset in a first game board of the first user. The game asset is associated with a task to be performed in the game. Further, the method includes an operation for receiving a second request from a second user to place the game asset in a second game board of the second user. The first user and the second user make progress by interacting with the game asset in their respective game boards. When the first user or the second user receives a transactional reward for interacting with the game asset, the transactional reward is also given to the other user. A final reward is given to the first user and to the second user upon completion of the task.Type: GrantFiled: January 23, 2013Date of Patent: April 25, 2017Assignee: Zynga Inc.Inventors: Kathryn Bambino, Tiago de Jesus, Kevin Wienecke, Achint Goel, Zhifei Song, Niko Vuori, Matthew Salazar
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Patent number: 9626824Abstract: Methods an apparatus are described for verifying a game of chance is displayed correctly on a remote client. The verification may include storing game history information associated with a game of chance presented at a remote client. The server can provide a game outcome associated with the game of chance, and the game outcome can be presented visually on the remote client. A sample game outcome can be generated on a remote client and a user may be asked one or more questions about the sample game outcome to verify that the sample game outcome is correctly displayed on the remote client. In addition, the remote client can then generate a hash of the 1 game outcome and send the hash to the server. The server can store the client-generated hash and game history. If a dispute arises, this client-generated hash can be compared to a server-generated hash. A comparison of these hashes can be used to verify that the correct outcome was displayed on the remote client.Type: GrantFiled: August 6, 2008Date of Patent: April 18, 2017Assignee: IGTInventors: William R. Brosnan, Jamal Benbrahim, Steven G. LeMay
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Patent number: 9623311Abstract: An apparatus including a data acquisition device, a processing unit, a memory and an output device. The data acquisition device obtains at least one attribute of a shot of a basketball towards a basket. The at least one attribute is sensed by at least one sensor carried by the basketball or derived from signal output by the at least one sensor. The memory contains instructions to direct the processing unit to determine whether the shot is a made basket shot or a missed basket shot by comparing the at least one attribute of the shot to one or more predetermined signature characteristics of a made basket, and to present on the output device to a person an output based on the determination of whether the shot is a made basket shot or a missed basket shot, and other information regarding the shot.Type: GrantFiled: March 11, 2014Date of Patent: April 18, 2017Assignee: Wilson Sporting Goods Co.Inventors: Robert T. Thurman, Kevin L. Krysiak
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Patent number: 9616335Abstract: An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. The computer assigns teams.Type: GrantFiled: May 13, 2015Date of Patent: April 11, 2017Assignee: Eddie's Social Club, LLCInventors: Edwin Schlossberg, Jeremiah Harris
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Patent number: 9565942Abstract: A mounting bracket includes a substantially planar panel defining a first edge, a second edge opposite the first edge, a first surface, and a second surface opposite the first surface. The substantially planar panel defines a tapered slot open at the first edge, extending from the first edge toward the second edge, and terminating in a slot apex opposite the first edge. A bracket receptor includes an annular projection and a shaft extending from the annular projection. The annular projection extends beyond one or more sides of the shaft. The shaft of the bracket receptor is selectively positioned within the slot apex of the mounting bracket such that the annular projection of the bracket receptor is positioned adjacent the first surface of the substantially planar panel and the shaft of the bracket receptor extends beyond the second surface of the substantially planar panel.Type: GrantFiled: January 24, 2013Date of Patent: February 14, 2017Assignee: IGTInventors: Mindy V. Eustaquio, Patrick J. Nohr, John L. Beadell, Bradley A. Hemerick
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Patent number: 9566510Abstract: An interactive game system that stage lighting style cues as part of the game, where the stage lighting cues cause external stage lighting equipment to create effects that are based on outputs from the game. Steerable lights can be steered to the player and sounds can be created that are directed to the player. A simulation system can also simulate the actions that occur. The computer assigns teams.Type: GrantFiled: April 24, 2015Date of Patent: February 14, 2017Assignee: Eddie's Social Club, LLCInventors: Edwin Schlossberg, Jeremiah Harris