Patents Examined by Chase Leichliter
  • Patent number: 8202157
    Abstract: One embodiment of the present invention provides for determining a first gaming session; determining a rank of the first gaming session; determining at least one gaming session, each at least one gaming session of the first set having a respective rank that is not higher than the rank of the first gaming session, determining data corresponding to the at least one gaming session; determining at least one bonus based on the data; and applying the at least one bonus to the first gaming session.
    Type: Grant
    Filed: March 6, 2008
    Date of Patent: June 19, 2012
    Assignee: Zynga Inc.
    Inventors: John M. Packes, Jr., James A. Jorasch, Jay S. Walker, Michael D. Downs
  • Patent number: 8177622
    Abstract: A method of playing a wagering game. The method includes conducting the wagering game at a gaming terminal. A plurality of symbols is displayed, each of the plurality of symbols located in a cell of an array. In response to at least one of the plurality of symbols achieving a winning outcome, a player is awarded a winning award and a background of a cell associated with the winning outcome is modified. Also, the modification of the background causes an alteration in the wagering game.
    Type: Grant
    Filed: December 6, 2005
    Date of Patent: May 15, 2012
    Assignee: WMS Gaming Inc.
    Inventor: Allon G Englman
  • Patent number: 8172678
    Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are setup in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.
    Type: Grant
    Filed: October 8, 2008
    Date of Patent: May 8, 2012
    Assignee: Kabushiki Kaisha Sega
    Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
  • Patent number: 8070581
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends.” Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Grant
    Filed: November 22, 2006
    Date of Patent: December 6, 2011
    Assignee: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet de Courssou
  • Patent number: 8033928
    Abstract: The present invention relates to method and apparatus adapted for use with an assistive energy type golf club which is safe to use, inconspicuous, and able to release sufficient assistive energy at the optimum time during a golf swing to add prescribed incremental velocity to a golf ball.
    Type: Grant
    Filed: July 17, 2008
    Date of Patent: October 11, 2011
    Inventor: Donald R. Cage
  • Patent number: 8029352
    Abstract: Game play requests in a bingo gaming system are associated with different play characteristic classes and collected into different game play groups simultaneously according to play characteristic class. Once a sufficient number of game play requests are collected in a respective game play group, a bingo game is conducted with the respective game play group and results are returned to the players associated with that game play group. Play characteristic class may be defined on the basis of the speed at which players take any required actions to claim results in a game so that players who may take the required actions relatively slowly will not be grouped for games with players who may take the required actions relatively quickly.
    Type: Grant
    Filed: March 3, 2008
    Date of Patent: October 4, 2011
    Assignee: Multimedia Games, Inc.
    Inventors: Clifton E. Lind, Jefferson C. Lind
  • Patent number: 8007358
    Abstract: Creative multi-act games for the younger generation of casino players accustomed to creative simulation games such as “The Sims®” and familiar TV characters such as the cast of “Friends”. Stories unfold through acts that have been staged by the player by selecting and placing acting objects. A palette of betting opportunities may be provided in each act in accordance with the staged act to allow the player(s) to place bets. A typical storyboard may include three acts: (a) a construction act, (b) a testing act and (c) a destruction or resolution act. The unfolding of acts may be non-linear and several players may participate simultaneously, sharing the opportunity to affect a storyboard's direction through decision-making.
    Type: Grant
    Filed: November 22, 2006
    Date of Patent: August 30, 2011
    Assignee: IGT
    Inventors: Sylvie Linard, John Papanastasiou, Thierry Brunet De Courssou
  • Patent number: 7988519
    Abstract: An apparatus, method, and computer program product for an interactive toy vehicle that provides new structures and combinations of features for enhancing education and amusement, particularly for an improved small-scale vehicle toy that produces feedback (e.g., sounds or lights and a motorized output event) directly related to the amount of a child's input. The apparatus, method, and computer program product for a toy vehicle includes: a chassis; a motive element, coupled to the chassis, for moving the chassis; an impulse detector for generating an impulse signal responsive to one or more impulses applied to the chassis; and a controller, coupled to the chassis and responsive to the impulse signal, for: counting a number N of impulse signals received during a setup period; determining an operational mode responsive to the number N; setting a duty mode for the motive element responsive to the operational mode.
    Type: Grant
    Filed: October 29, 2005
    Date of Patent: August 2, 2011
    Assignee: Go Products, Inc.
    Inventors: Scott Eckerman, Phillip H. Neal
  • Patent number: 7972207
    Abstract: A game of chance is disclosed that looks like a multi-line gaming machine having a matrix of rows and columns of positions for displaying slot symbols or cards to a player. A player wagers to play one or more games but the actual pay lines are dynamically determined by events that occur during the course of game play, not before. Pay lines are dynamically determined during the course of game play dependent on choices made by the player during the course of game play. The player chooses ones or all of a first, randomly dealt set of slot symbols or cards in one row of the matrix to be held and used in the game play. The symbols or cards not held are discarded and a second, final draw of slot symbols or cards is done in the matrix, including the positions in the one row where cards were discarded. Pay lines are then established through the matrix that all pass through the held cards in the one row of the matrix.
    Type: Grant
    Filed: December 5, 2005
    Date of Patent: July 5, 2011
    Inventor: Robert P. Barrie
  • Patent number: 7963859
    Abstract: Apparatus and a method that enables an assistive energy type golf club to sense the approach of the club face toward a golf ball, and to trigger the release of the assistive energy at the optimum time to achieve the desired golf ball velocity and distance.
    Type: Grant
    Filed: February 17, 2010
    Date of Patent: June 21, 2011
    Inventor: Donald R. Cage
  • Patent number: 7927209
    Abstract: Method and system are disclosed for operating wagering game terminals where each terminal contributes an award to an award pool. A bank controller aggregates the awards, reapportions, and randomly assigns them back to the wagering game terminals. The reapportioned award assigned to a given wagering game terminal may be less than, the same as, or greater than the award contributed by that terminal. At regular or irregular intervals, the bank controller may shuffle the reapportioned awards and reassign them. As a result, the volatility of the wagering game terminals increases significantly while the payout percentage of each wagering game terminal remains the same over time. Alternatively, instead of randomly reassigning the reapportioned awards, the players may be allowed to pick the reapportioned awards. The reapportioning may also occur randomly and the assigning on an as-needed basis.
    Type: Grant
    Filed: February 3, 2006
    Date of Patent: April 19, 2011
    Assignee: WMS Gaming Inc.
    Inventors: Mark Gagner, Alfred Thomas
  • Patent number: 7874920
    Abstract: A wagering game system includes a service for conducting a group-wagering game for a group of players under the control of a gaming control system and a plurality of gaming terminals, each gaming terminal connected to the service and being configured to conduct a group-wagering game in combination with the service. The gaming control system is configured to permit a player in the group of players to unilaterally alter a membership of the group of players.
    Type: Grant
    Filed: September 30, 2005
    Date of Patent: January 25, 2011
    Assignee: VMS Gaming Inc.
    Inventors: Jeremy M. Hornik, Matthew J. Ward, Peter W. Flemming, Michael P. Casey
  • Patent number: 7874903
    Abstract: A system and method for adding a bonus round to any poker-style card game on a Nevada-style gaming machine. The bonus round is characterized by the existence of a match card. The match card is not part of the traditional poker hand (the “in-hand” cards) of the player, and only comes into play during a bonus round. The suit and value of the match card may be generated by the game machine or a remote game controller or backend server. The match card is then displayed in a manner visually associating the match card with one of the player's “in-hand” cards. A bonus is determined by evaluating the associated pair. Alternatively a bonus may be determined first, in which case the game machine determines a match card and associated card from the player's in-hand cards that is the equivalent of the predetermined bonus.
    Type: Grant
    Filed: October 17, 2006
    Date of Patent: January 25, 2011
    Assignee: Bally Gaming, Inc.
    Inventors: Warren R. White, Loren T. Nelson, Dimo D. Ditchev, Russ F. Marsden
  • Patent number: 7780532
    Abstract: The disclosure provides novel video game methods and systems for allowing players to acquire ownership of game environments. Methods and systems additionally include means for buying and selling ownership or fractions of ownership in a particular game environment.
    Type: Grant
    Filed: December 5, 2006
    Date of Patent: August 24, 2010
    Assignee: Leviathan Entertainment, LLC
    Inventor: Andrew Stephen Van Luchene
  • Patent number: 7731602
    Abstract: Apparatus and a method that enables an assistive energy type golf club to sense the approach of the club face toward a golf ball, and to trigger the release of the assistive energy at the optimum time to achieve the desired golf ball velocity and distance.
    Type: Grant
    Filed: September 8, 2006
    Date of Patent: June 8, 2010
    Inventor: Donald R. Cage
  • Patent number: 7722452
    Abstract: A game program of the present invention causes a computer to execute a first delete condition setting step of setting a delete condition of puzzle elements in which puzzle elements of the same kind in a first number or more are continuously arranged in a predetermined direction as a first delete condition and a second delete condition setting step of setting a next delete condition of the puzzle elements in which puzzle elements of the same kind in a second number which is smaller than the first number or more are continuously arranged in a predetermined direction as a second delete condition when it is judged that the first delete condition is achieved in the first delete condition judgment step.
    Type: Grant
    Filed: August 18, 2006
    Date of Patent: May 25, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Akihiko Miura, Masayuki Kawamoto
  • Patent number: 7695357
    Abstract: An entertainment system includes a playing surface divided into discrete fields each having distinct indicia such as a color. The system includes a plurality of game pieces, such as letter tiles, each having an indicia corresponding to a respective field as well as having an alphanumeric or user-choice indicia. The entertainment system includes an input device for actuating a timer or processor. A display is included for displaying instructions, aesthetic elements, or even a sound emitter. A method of playing the entertainment system includes a plurality of players initially selecting a predetermined number of game pieces and then, in turn, arranging game pieces on playing surface fields having like color indicia to form words, selecting additional game pieces or taking other actions relative to game pieces, and rearranging game pieces to form other words. Electronic components are included to provide elements of chance, instructions, or aesthetic appeal.
    Type: Grant
    Filed: December 5, 2006
    Date of Patent: April 13, 2010
    Inventors: Patricia L. Fleury, Martha K. Carter
  • Patent number: 7682250
    Abstract: The video or other computer graphics display shows, on a touch screen, a spinnable bar having a control wheel affixed to an end thereof. Strokes of a stylus applied to the surface of the wheel controls the direction and/or rate of spin of the wheel and bar. An animated game character holding on to the spinning bar may spin with the bar and perform acrobatic acts in response to other touch screen or other types of control inputs.
    Type: Grant
    Filed: August 14, 2006
    Date of Patent: March 23, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoshihito Ikebata, Yoonjoon Lee, Steven Petofalvi, Yukimi Shimura
  • Patent number: 7637810
    Abstract: A gaming system is provided. The gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas. The system may include an alerts feature operable to generate alert to users based on any or a combination of time information, location information, financial information, user profile information, and other types of information.
    Type: Grant
    Filed: August 9, 2005
    Date of Patent: December 29, 2009
    Assignee: CFPH, LLC
    Inventors: Lee M. Amaitis, Joseph M. Asher, Robert F. Bahrampour, Darrin M. Mylet, Alan B. Wilkins, Howard W. Lutnick