Patents Examined by Damon J. Pierce
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Patent number: 12367734Abstract: Embodiments of the present invention are directed to gaming devices and methods for implementing mystery bonus results in place of base game results on a gaming display. The gaming device comprises a base game having a base game display. A random number generator is optionally operable with the base game to obtain a base game result, and the base game display operative to display the base game result. A base game pay table is tied to the base game result and includes winning outcomes and non-winning outcomes. A bonus game award mechanism is configured to determine a threshold tied to a bonus result, track play of the base game, advance a counter responsive to play at the base game, display the bonus result at the base game display in place of the base game result when the counter bears a predefined relationship with the threshold, and award a bonus to a player.Type: GrantFiled: May 8, 2018Date of Patent: July 22, 2025Assignee: Acres TechnologyInventor: John F. Acres
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Patent number: 12364923Abstract: In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players. A set of rules including rules of cinematography, are used to provide additional control of the movement of the virtual camera. Movements of a human camera-person are used on a mocap system to control the movement of the virtual camera.Type: GrantFiled: December 11, 2023Date of Patent: July 22, 2025Assignee: Activision Publishing, Inc.Inventor: Michael Sanders
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Patent number: 12367738Abstract: A tabletop display is provided, having a tabletop surface and a monitor spaced from the tabletop surface and angled obliquely with respect to the tabletop surface. The monitor defines a front, display surface and an opposing back surface. The tabletop display also includes a column extending from the tabletop surface to the back surface of the monitor, an input mechanism comprising an input aperture spaced from the tabletop surface, and an output mechanism comprising an output aperture spaced from the tabletop surface.Type: GrantFiled: December 9, 2022Date of Patent: July 22, 2025Assignee: Aristocrat Technologies Australia Pty LimitedInventor: Bruce Urban
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Patent number: 12318696Abstract: A game control program for controlling a game in which a cost is set for each of a plurality of skills, the program allowing a computer to function as: a skill activation unit activating a first skill of the plurality of skills in response to a fact that an activation instruction of the first skill of which the set cost is less than or equal to a point that is used in skill activation and associated with a player is received from the player; a point subtraction unit subtracting a point corresponding to the cost that is set for the first skill from the point in response to the activation of the first skill; and a cost increase unit increasing the cost that is set for the first skill in response to the activation of the first skill.Type: GrantFiled: March 12, 2024Date of Patent: June 3, 2025Assignee: GREE, INC.Inventor: Hikaru Ide
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Patent number: 12318189Abstract: Apparatus, systems, and methods are provided for measuring and analyzing movements of a body and for communicating information related to such body movements over a network. In certain embodiments, a system gathers biometric and biomechanical data relating to positions, orientations, and movements of various body parts of a user performed during sports activities, physical rehabilitation, or military or law enforcement activities. The biometric and biomechanical data can be communicated to a local and/or remote interface, which uses digital performance assessment tools to provide a performance evaluation to the user. The performance evaluation may include a graphical representation (e.g., a video), statistical information, and/or a comparison to another user and/or instructor. In some embodiments, the biometric and biomechanical data is communicated wirelessly to one or more devices including a processor, display, and/or data storage medium for further analysis, archiving, and data mining.Type: GrantFiled: October 9, 2023Date of Patent: June 3, 2025Assignee: NIKE, Inc.Inventors: Lee Norman Cusey, Jay Allen Shears, Harold Dan Stirling
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Patent number: 12300068Abstract: In accordance with a method and system for facilitating redemption of monetary value gaming tickets, such as issued by a gaming device upon cash-out, a ticket is presented, such as to a redemption kiosk. If the ticket is validated and has a monetary value which includes a fractional currency value, then the player is presented with an opportunity to play one or more games, such as slot games or entry games based upon a wager comprising at least the fractional currency value of the ticket, wherein winnings may be paid in a whole value as part of the ticket redemption or as separate prizes, whereby dispensing of fractional value, such as coins, may be avoided.Type: GrantFiled: August 17, 2023Date of Patent: May 13, 2025Assignee: Everi Payments Inc.Inventors: Jim McHugh, William Ramsour, Travis Bussey, Timothy Richards, Michael Aughney, Adam Fong
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Patent number: 12288448Abstract: Systems, methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, where they may have images including those of real world personalities, such as sports personalities, is disclosed. In one aspect, a system for electronic game play involves the use of the system wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players. In one aspect, a team may be formed in which real life sports personalities images are utilized.Type: GrantFiled: February 2, 2024Date of Patent: April 29, 2025Assignee: MILESTONE ENTERTAINMENT, LLCInventors: Randall M. Katz, Gary Dawson
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Patent number: 12283161Abstract: A gaming machine includes an input device and a processor coupled to the input device. The input device is configured to receive a game play event from a player. The processor is programmed to determine whether a jackpot trigger condition is satisfied based at least in part on the game play event. The jackpot trigger condition includes a target quantity of games played, a target set of game tokens, a target pattern of game symbols, and/or a target pattern of game play outcomes. The processor is further programmed to award a jackpot credit to one or more players when the jackpot trigger condition is satisfied.Type: GrantFiled: September 8, 2023Date of Patent: April 22, 2025Assignee: Video Gaming Technologies, Inc.Inventors: Daniel William Milligan, Christopher John Thacker, Stephen Wade Brooks, Jason Todd Sprinkle
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Patent number: 12263405Abstract: First display data is received to enable display of a video of a virtual space including a first character, which moves in cooperation with a behavior of a performer. A video is displayed in which the first character behaves in the virtual space on the basis of the first display data. The first character is associated with a prescribed first object, and a display mode of the first object is changed in accordance with a predetermined rule.Type: GrantFiled: August 6, 2020Date of Patent: April 1, 2025Assignee: COLOPL, INC.Inventors: Naruatsu Baba, Junya Fukushige
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Patent number: 12251633Abstract: Provided is a program for a game where a plurality of players battle against a common enemy character, the program causing a computer to execute: storing an enemy common parameter in a storage device commonly to a plurality of items of player identification information; storing enemy next-action information so as to be individually associated with each of the items of the player identification information; executing an action of a player character based on an accepted command input; updating the enemy common parameter on the basis of the action of the player character; executing an action of the enemy character based on the enemy next-action information that is stored in association with the player identification information; deciding as enemy next action on the basis of the enemy common parameter; and updating the enemy next-action information that is associated with the player identifier, based on the decided enemy next action.Type: GrantFiled: September 2, 2022Date of Patent: March 18, 2025Assignee: CYGAMES, INC.Inventors: Keita Ueda, Tatsuya Hasegawa, Makoto Akashio
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Patent number: 12254230Abstract: A system includes a head-mountable display (HMD) configured to receive one or more signals via a wired connection with an external device, processing circuitry to generate an output indicative of at least one of a predicted disconnect event and a detected disconnect event for the wired connection, and control circuitry to instruct one or more operations to be performed by the HMD in response to the generated output.Type: GrantFiled: August 24, 2022Date of Patent: March 18, 2025Assignee: Sony Interactive Entertainment Inc.Inventors: Calum Armstrong, Mark Jacobus Breugelmans, Maurizio Cerrato, Philip Cockram
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Patent number: 12246256Abstract: The present invention is to, on a basis of data including information capable of specifying a motion input by a performer who plays a character arranged in a virtual space and a speech of the performer, produce a behavior of the character, to enable the character viewed from a predetermined point of view in the virtual space to display on a predetermined display unit, and to enable a sound depending on the speech of the performer to output. A behavior of a mouth of the character in the virtual space is controlled based on the data, a next facial expression to be taken as the facial expression of the character is specified in accordance with a predetermined rule, and switching control is performed on the facial expression of the character in the virtual space to the facial expression, which is specified by the step of specifying, with lapse of time.Type: GrantFiled: June 17, 2020Date of Patent: March 11, 2025Assignee: COLOPL, INC.Inventor: Junya Fukushige
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Patent number: 12239900Abstract: A control assembly is adapted for an electronic device and includes two controllers and a link mechanism, the two controllers are configured to be removably installed on the electronic device, the link mechanism includes a retractable mechanism receptacle and two flexible parts, the two controllers are connected to the retractable mechanism receptacle respectively via the two flexible parts, and at least part of each of the two flexible parts is retractably accommodated in the retractable mechanism receptacle.Type: GrantFiled: August 17, 2022Date of Patent: March 4, 2025Assignee: DEXIN CORP.Inventor: Ho Lung Lu
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Patent number: 12232570Abstract: An article of footwear can include provisions for improving the operation and use of various systems associated with the article. A control device included in the article can be configured to allow manual control of a system by a user. A lockout feature that can disable manual control may be included. During periods of competitive activity, the manual controls may be disabled to allow a user wearing the article to engage in different activities without inadvertent activation of a system. In some cases, the control device and lockout feature can be used in conjunction with a motorized tensioning system.Type: GrantFiled: October 23, 2023Date of Patent: February 25, 2025Assignee: NIKE, Inc.Inventors: Tiffany A. Beers, Andrew A. Owings
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Patent number: 12233346Abstract: A computerized method and processing system provides for supplementing multiplayer video game gameplay. The method and system includes detecting a user disengaging from the multiplayer video game gameplay prior to a completion of a gameplay contest. The method and system further includes engaging the user in a mini-game computing event concurrent with the gameplay contest. If the user achieves a positive outcome in the mini-game computing event, the method and system presents the user with at least one gaming asset usable within the gameplay contest and updates the user account data relating to the gaming asset. Herein, the method and system continues to engage game players not active in the multiplayer contest via mini-games and allowed them to earn additional in-game rewards.Type: GrantFiled: April 24, 2024Date of Patent: February 25, 2025Assignee: IllFonic Inc.Inventors: Daniel Garcia, Jared Gerritzen
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Patent number: 12236753Abstract: Gaming machines and systems are configured to distribute of viral events, such as viral gaming events, amongst devices. The devices can present the viral events. The devices can, for example, be gaming machines and/or mobile devices. According to one embodiment, once a viral event is triggered, it is presented at one or more first devices at a first time. The viral event spreads to other devices, such as one or more second devices where it can be presented at a later time. The viral event may continue to spread to numerous other devices. Feedback or metrics may be used to control the devices to which the viral event spreads and/or the rate of spread.Type: GrantFiled: May 8, 2023Date of Patent: February 25, 2025Assignee: Aristocrat Technologies, Inc.Inventor: Binh T. Nguyen
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Patent number: 12226699Abstract: Systems and methods for prioritizing content packets based on a dynamically updated list of content filtering rules are described. A system is configured to identify an application executing on a client device to which to transmit content, the application associated with an account and determine that the application is configured with a configuration setting to apply a content filtering policy corresponding to a list of players including one or more players included in one or more lineups associated with the account. The system can receive a content item from a content source and determine one or more player tags associated with the content item. The system can determine that the content item includes a player tag corresponding to a player included in the list of players and transmit the content item to the client device for insertion in a content feed provided by the application responsive to the determination.Type: GrantFiled: April 14, 2023Date of Patent: February 18, 2025Assignee: DK Crown Holdings Inc.Inventors: Jonathan Nguyen, Daniel Kesack, William Hester, Sophie Dasinger, Edward Zaleski, Ethan Haskell, Corey Shtasel-Gottlieb
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Patent number: 12226704Abstract: A method for virtual object control in a game application includes detecting a first virtual resource transfer operation when a distance between a first virtual object and a first virtual obstacle is less than or equal to a first predetermined distance threshold. The first virtual object is located in a first virtual region, the first virtual obstacle is in a first locked state that prevents the first virtual object from entering a second virtual region. Then, the method includes switching the first virtual obstacle from the first locked state to a first unlocked state that allows the first virtual object to enter the second virtual region based on a reduction of virtual resources from the first virtual object. Then, the method includes controlling the first virtual object to enter the second virtual region when a first control operation is detected. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are contemplated.Type: GrantFiled: February 15, 2022Date of Patent: February 18, 2025Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITEDInventor: Zhihong Liu
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Patent number: 12220636Abstract: Provided is a method and an apparatus for targeting an object in a game. The method of targeting an object in a game includes: setting a center point of a first targeting area based on a first input from a user; displaying the first targeting area surrounded by a closed curve around the center point on a screen of a user terminal; displaying a list including at least one object located in the first targeting area on the screen; and moving the first targeting area based on a second input by the user received after the first input.Type: GrantFiled: May 26, 2022Date of Patent: February 11, 2025Assignee: NCSOFT CorporationInventors: Hyun Ku Kang, Kyung Hwan Kim, Jong Soo Kim, Sung Heun Bae, Won Jong Son, Hwan Eui Yang, Yong Ki Lee, Su Jae Lim, Sung Won Jang, Woo Young Cho, Won Min Choi, Jung Rok Choi
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Patent number: 12201908Abstract: Methods for managing non-player characters and power centers in a computer game are based on character hierarchies and individualized correspondences between each character's traits or rank and events that involve other non-player characters or objects. Players may share power centers, character hierarchies, non-player characters, and related quests involving the shared objects with other players playing separate and unrelated game instances over a computer network, with the outcome of the quests reflected in different the games. Various configurations of game machines are used to implement the methods.Type: GrantFiled: May 8, 2023Date of Patent: January 21, 2025Assignee: Warner Bros. Entertainment Inc.Inventors: Michael de Plater, Christopher Herman Hoge, Robert Kenyon Hull Roberts, Daniel Paul Valerius, Rocky Albert Newton, Kevin Leslie Stephens