Patents Examined by Damon J. Pierce
  • Patent number: 11957977
    Abstract: It is an object of the present invention to allow reserved content to be used at the proper timing. The information processing device of the present invention comprises a trade information storage unit that stores trade information for each user in which trade-away content and trade-for content set in association with each other; a user information storage unit that stores user information in which a user's possessed content and reserved content are set; a selection unit that selects reserved content that is the same as the designated trade-for content and is not the same as the possessed content, from among the user's reserved content based on the user information, as a result of an operation performed by the user to designate trade-for content that the user wants to acquire in a trade; and a notification unit that notifies the user that the selected reserved content can be acquired without a trade.
    Type: Grant
    Filed: August 1, 2022
    Date of Patent: April 16, 2024
    Assignee: KABUSHIKI KAISHA SEGA GAMES
    Inventor: Takahiro Otomo
  • Patent number: 11957979
    Abstract: A game control program for controlling a game in which a cost is set for each of a plurality of skills, the program allowing a computer to function as: a skill activation unit activating a first skill of the plurality of skills in response to a fact that an activation instruction of the first skill of which the set cost is less than or equal to a point that is used in skill activation and associated with a player is received from the player; a point subtraction unit subtracting a point corresponding to the cost that is set for the first skill from the point in response to the activation of the first skill; and a cost increase unit increasing the cost that is set for the first skill in response to the activation of the first skill.
    Type: Grant
    Filed: March 28, 2022
    Date of Patent: April 16, 2024
    Assignee: GREE, INC.
    Inventor: Hikaru Ide
  • Patent number: 11944909
    Abstract: An application execution unit executes a first application on the basis of operation information of a first inputting device by a first user to generate image data of the first application. A communication processing unit transmits operation information of a second inputting device by a second user to an external information processing device. An acquisition unit acquires image data of a second application from the external information processing device, the operation information of the second inputting device being reflected on the image data of the second application. A display processing unit displays a screen image of the first application and a screen image of the second application on a display device.
    Type: Grant
    Filed: March 26, 2020
    Date of Patent: April 2, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Masanori Nomura
  • Patent number: 11938398
    Abstract: A light field (LF) display system implements a holographic video game. The LF display system includes an LF display assembly that displays holographic game content. The LF display system can also include a sensory feedback assembly that provides tactile feedback to users by projecting an ultrasonic wave, a tracking system that can track one or more body parts of a user, and a controller that executes a game application and generates display instructions for the LF display assembly. The LF display system can implement an interactive video game that tracks a body part of a player and provides both visual and haptic feedback to the player to depict an in-game interaction, such as an explosion or impact. The video game may be implemented as part of an LF gaming network.
    Type: Grant
    Filed: December 3, 2019
    Date of Patent: March 26, 2024
    Assignee: Light Field Lab, Inc.
    Inventors: Brendan Elwood Bevensee, Trevor Berninger, Jonathan Sean Karafin
  • Patent number: 11928918
    Abstract: The present disclosure relates generally to gaming systems and methods for providing one or more incentives to a player in association with a mobile device facilitated transfer of funds to an electronic gaming machine and/or from the electronic gaming machine.
    Type: Grant
    Filed: September 14, 2021
    Date of Patent: March 12, 2024
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Kevin M. Higgins
  • Patent number: 11925870
    Abstract: A system for providing user-driven customization and enhanced personalization of interactive experiences. The system includes data storage for storing player profiles, with each including customization preferences useful in enhancing or generating one of the interactive experiences. The system includes a gameplay space adapted to provide an interactive experience, which includes one or more interactive elements. The system includes a gameplay device configured to be worn or carried by a player. A detection device detects a presence of the player in the gameplay space and obtains a unique identifier for the gameplay device. The system includes a controller retrieving a set of the customization preferences in one of the player profiles associated with the identifier.
    Type: Grant
    Filed: June 1, 2022
    Date of Patent: March 12, 2024
    Assignee: Disney Enterprises, Inc.
    Inventors: Christina Jaio, Bob Hickman, Brent D. Strong, Jeffrey L. Elbert
  • Patent number: 11918911
    Abstract: Systems and methods to distribute benefits to unique digital articles based on real-world information are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; record and control eligibility of player-owned unique digital articles to receive distributions of benefits; determine real-world information based on events that have occurred in the real world; evaluate whether to distribute the benefits based on the real-world information and on the eligibilities of the player-owned unique digital articles; and provide the distributions accordingly.
    Type: Grant
    Filed: March 2, 2022
    Date of Patent: March 5, 2024
    Assignee: Mythical, Inc.
    Inventors: Rudy Koch, John Linden
  • Patent number: 11918891
    Abstract: A program, embodied on a non-transitory computer-readable medium, which causes an information processing device that executes a game to execute: a step of causing an interface that accepts a user operation to be displayed; a step of storing first information related to game content on the basis of the user operation that is accepted by the interface; a step of storing second information related to game content that is selected among a plurality of items of game content by game content selection processing and is associated with a user; a step of comparing the first information and the second information; a step of causing a comparison result of the first information and the second information to be displayed; and a step of making a predetermined game effect capable of being exhibited in the game on the basis of comparison of the first information and the second information.
    Type: Grant
    Filed: November 17, 2020
    Date of Patent: March 5, 2024
    Assignee: GREE, Inc.
    Inventor: Hiroki Iguchi
  • Patent number: 11911699
    Abstract: A processing device includes a memory and a processor. The memory is configured to store spectating information including information regarding an operation input received during execution of a game application in a first participant terminal device and match information including information regarding a result of execution of the game application based on the operation input. The processor is configured to perform processes for receiving the spectating information and the match information from the first participant terminal device via a communication interface and storing the spectating information and the match information in the memory, transmitting the spectating information to a spectator terminal device via the communication interface, and transmitting the match information to a second participant terminal device via the communication interface.
    Type: Grant
    Filed: January 26, 2022
    Date of Patent: February 27, 2024
    Assignee: GungHo Online Entertainment, Inc.
    Inventor: Kazuki Morishita
  • Patent number: 11911692
    Abstract: The present disclosure generally relates to a computer implemented method for operating a gaming system, and specifically a scheme for allowing an electronic user device to control e.g. a gaming machine such as a slot machine. The present disclosure also relates to a corresponding gaming system and computer program product.
    Type: Grant
    Filed: July 7, 2021
    Date of Patent: February 27, 2024
    Assignee: Play'n Go Marks Ltd
    Inventor: Johan Törnqvist
  • Patent number: 11908268
    Abstract: A peripheral device is installed in a cabinet of an electronic gaming machine and configured to detect and communicate with a personal electronic device of a player of a casino game. The personal electronic device is configured to communicate identity information and/or account information to the peripheral device that, in turn, can be used to enable gameplay on the electronic gaming machine. Other embodiments described herein reference a network architecture facilitating cryptographically-secure and verifiable accounting of all point or real-money transactions in a casino environment.
    Type: Grant
    Filed: April 26, 2021
    Date of Patent: February 20, 2024
    Assignee: JCM American Corporation
    Inventors: Dominic Mohrhardt, Dave Kubajak, Mike Nguyen
  • Patent number: 11904240
    Abstract: An online gaming system for providing online game content to users based presentation control device. The system may comprise one or more processors configured to execute computer program modules including: a game module configured to execute an instance of an online game and to implement the instance of the online game to facilitate participation of users in the online game via presentation control devices; a user module configured to manage content sets corresponding to the individual users; a presentation control device module configured to manage game content sets corresponding to presentation control devices; a detection module configured to detect users physically present at the presentation control devices; and a content module configure to: determine appropriate content sets which are to be made available for participation by the users, and effectuate presentation of the game content to facilitate participation of the users in the determined appropriate game content sets.
    Type: Grant
    Filed: September 5, 2019
    Date of Patent: February 20, 2024
    Assignee: Electronic Arts Inc.
    Inventors: Clifford J. Harrington, Kent Wakeford
  • Patent number: 11900764
    Abstract: Embodiments disclosed herein concern messaging for gaming apparatus. Gaming apparatus that are operated by dealers can also be controlled, managed, monitored or enhanced by an electronic control system. Through such electronic control, gaming apparatus can be providing with relevant information for presentation at or proximate to the gaming apparatus. The electronic control system can present the relevant information on a display device as messages or notifications to dealers, managers and/or players. The electronic control system can also provide or facilitate monitoring of dealer status or actions and/or gaming apparatus status or events, such that the relevant information be presented can signal such status or actions.
    Type: Grant
    Filed: April 4, 2022
    Date of Patent: February 13, 2024
    Inventors: Linyi Frank Feng, Daryn Kiely
  • Patent number: 11893863
    Abstract: Systems, methods and apparatus for game play using virtual players, sometimes referred to herein as vBots, where they may have images including those of real world personalities, such as sports personalities, is disclosed. In one aspect, a system for electronic game play involves the use of the system wherein one or more virtual players are displayed to the player of the game, preferably, the virtual players have differing play characteristics, receiving from the user association with a selection of a virtual player, displaying a simulated game using the virtual players, identifying a subset of the virtual players as being winners of the simulated game, and awarding a win to the lottery user if the selected virtual player is in the subset of virtual players. In one aspect, a team may be formed in which real life sports personalities images are utilized.
    Type: Grant
    Filed: March 31, 2023
    Date of Patent: February 6, 2024
    Assignee: MILESTONE ENTERTAINMENT, LLC
    Inventors: Randall M. Katz, Gary Dawson
  • Patent number: 11883740
    Abstract: A method, implemented as computer code being executed by one or more processors, in which computer game graphics for a casual, social game are shown on a display of a computing device, where the casual, social game is downloaded as an app to a smartphone and/or tablet computer and can be accessed or played using a social network application or environment; and in which one or more of the processors are programmed such that: a notification is automatically generated if a player is stuck at a level for more than a defined time or after more than a defined number of attempts to pass that level, the notification alerting friends of the player so that they can assist him or her.
    Type: Grant
    Filed: December 1, 2020
    Date of Patent: January 30, 2024
    Assignee: KING.COM LTD.
    Inventors: Sebastian Knutsson, Lars Jornow
  • Patent number: 11878245
    Abstract: A method, including: receiving videos generated from sessions of a video game respectively associated to first client devices; for each video, determining location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the spatial locations defining a path of the gameplay; during a session of the video game associated to a second client device, determining a current spatial location in the virtual environment of gameplay occurring in the session; filtering the videos based on the current spatial location to identify one or more videos having paths that intersect a region proximate to the current spatial location; presenting, over the network, the identified one or more of the videos at the second client device; continuously tracking updates to the current spatial location and responsively updating the filtering of the videos based on said updates to the current spatial location.
    Type: Grant
    Filed: July 20, 2022
    Date of Patent: January 23, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Michael Starich, Rae Yip
  • Patent number: 11872483
    Abstract: The present invention provides a game object control system and method, and a computer-readable storage medium. The game object control system comprises a server and an intelligent terminal. The intelligent terminal comprises: a state machine management module that receives group data; a queue management module that receives object data; a control module, wherein when the intelligent terminal does not receive the group data and object data within a preset period time domain, the control module generates a first movement instruction, a first action instruction, a second movement instruction, and a second action instruction based on the group data and the object data in a previous period; and a battle management module that controls the object group to move based on the first movement instruction and perform an attack action, and controls the game object to move based on the second movement instruction and perform an attack action.
    Type: Grant
    Filed: May 8, 2021
    Date of Patent: January 16, 2024
    Assignee: SHANGHAI LILITH NETWORK TECHNOLOGY COMPANY LIMITED
    Inventor: Yifan Mao
  • Patent number: 11865441
    Abstract: The present invention provides a computer-implemented method performed in an electronic device, wherein the computer-implemented method comprises the steps of: determining if an operating system of the electronic device enables a gaming mode; and if it is determined that the operating system of the electronic device enables the gaming mode, controlling a wireless communication module of the electronic device to not perform at least one operation that will decrease throughput of the wireless communication module; and if it is determined that the operating system of the electronic device does not enable the gaming mode, at least one operation that will decrease throughput of the wireless communication module is allowed to be executed by the wireless communication module.
    Type: Grant
    Filed: December 7, 2021
    Date of Patent: January 9, 2024
    Assignee: MEDIATEK INC.
    Inventors: Pao-Chen Wu, Yu-Yang Lin, Shiuan-Wen Chen
  • Patent number: 11850513
    Abstract: A computer implemented method of controlling a user interface of a computer device which is responsive to user engagement with displayed player objects on the interface. The method comprises steps implemented by computer executable code (executed by one or more hardware processors on the computer device) and encompassing, but not limited to, displaying a game area with a number of game objects in a static player graph as well as providing a player object which can be selected to target and shoot game objects in response to player behaviour or to contribute directly to a game objective. A boost action is triggered when game objective is fulfilled.
    Type: Grant
    Filed: April 10, 2022
    Date of Patent: December 26, 2023
    Assignee: KING.COM LTD.
    Inventor: Ignacio Pintos Magdalena
  • Patent number: 11839814
    Abstract: In a multiplayer video game, virtual cameras are controlled by continually assessing and ranking storylines relating to the interactions of various players during a game session. A ranking for each storyline may be based on various factors such as, but not limited to, what the players can see, the distance between certain players, nearby game items or in-game. Subsequently, at least one virtual camera is navigated to provide a view of the highest-ranking storyline, subject to certain limitations on how the camera can move, transition, or otherwise display the interactions between players. In embodiments, a set of rules including rules of cinematography, are used to provide additional control of the movement of the virtual camera. In embodiments, movements of a human camera-person are used on a mocap system to control the movement of the virtual camera.
    Type: Grant
    Filed: July 12, 2022
    Date of Patent: December 12, 2023
    Assignee: Activision Publishing, Inc.
    Inventor: Michael Sanders