Patents Examined by David Duffy
  • Patent number: 10431049
    Abstract: A method for implementing an augmented reality lottery game on a player's mobile device includes providing lottery tickets with a code for entry into the augmented reality game. A common game server communicates with the mobile devices, and a player enters and transmits the code via the mobile device to initiate the augmented reality game. The game server receives real-world location data from the mobile device and transmits participating establishment locations to the mobile device within a predefined distance of the player's location. Upon verifying the player's location, the game server enables an overlay of virtual objects on a screen image on the player's mobile device of the establishment location. The mobile device provides instructions to the player for interacting with the virtual object in accordance with the augmented reality game.
    Type: Grant
    Filed: September 21, 2017
    Date of Patent: October 1, 2019
    Assignee: Scientific Garnes International, Inc.
    Inventor: Peter Rys Anderson
  • Patent number: 10427036
    Abstract: The invention provides an improved controller (10) for a games console. The invention is a games controller (10) that is intended to be held by a user in both hands. Additionally, the controller of the invention (10) may comprise a plurality of controls located on the front and top of the controller. The controller of the present invention (10) is advantageous as it additionally comprises at least one additional control (11A, 11B) located on the rear of the controller (10) in a position to be operated by the middle fingers of a user (12). The additional control (11A, 11B) may be a paddle lever and may replicate the function of either one of two of the controls located on the front or top of the controller (10).
    Type: Grant
    Filed: September 14, 2016
    Date of Patent: October 1, 2019
    Assignee: Ironburg Inventions Limited
    Inventors: Simon Burgess, Duncan Ironmonger
  • Patent number: 10427047
    Abstract: The present disclosure describes methods and systems directed towards identifying player engagement to generate contextual game play assistance. User gameplay information is monitored so that the user can be provided assistance within the video game where the user may have problems. User gameplay information is monitored in order to identify what type(s) of assistance could be provided to the user. The information can be based on the current level of frustration of the user with the video game.
    Type: Grant
    Filed: January 8, 2018
    Date of Patent: October 1, 2019
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Warren M. Benedetto, Landon Noss
  • Patent number: 10427055
    Abstract: There is provided a game video distribution device that permits distribution of game videos with higher value for users through the use of game-specific information. The game distribution device includes video generating means that generates a game video selected by a user, related information acquiring means that acquires related information in which scene identification information identifying individual scenes included in the game video is related to time information representing a time period during which each of the scenes is reproduced, related display information generating means which, in accordance with the related information, generates related display information identifiably displaying a temporal location of each of the scenes relative to an entire time span of the game video, and composing means that generates a composite of the generated video and the related display information.
    Type: Grant
    Filed: March 31, 2015
    Date of Patent: October 1, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Yasuhiro Watari, Toshiya Ikenaga, Toshiharu Sayano, Shinkichi Hasama
  • Patent number: 10427045
    Abstract: A multi-view display quest system includes a multi-view (MV) display including one or more MV pixels, wherein each MV pixel is configured to emit beamlets in different directions in a beamlet coordinate system; an input node configured to receive a first attribute of a first quest player or of a first viewing zone and, optionally, a second attribute of a second quest player or of a second viewing zone; and a system controller.
    Type: Grant
    Filed: July 12, 2017
    Date of Patent: October 1, 2019
    Assignee: Misapplied Sciences, Inc.
    Inventors: David Steven Thompson, Albert Han Ng, Paul Henry Dietz
  • Patent number: 10421014
    Abstract: A storage module is provided for storing game information that is necessary for the progress of the game. A request to allow the game to proceed is acquired from each of a plurality of players, game information is changed according to these requests and stored in the storage module, log information indicating the relation between before and after the game information is changed is stored in the storage means, the log information is used to reproduce game information older than a first point in time until the game information at the first point in time, and the reproduced game information is used to reproduce the progress of the game and provide it to a player.
    Type: Grant
    Filed: September 14, 2016
    Date of Patent: September 24, 2019
    Assignee: DENA CO., LTD.
    Inventor: Kazuki Kuriyama
  • Patent number: 10421010
    Abstract: A method, apparatus, and system of selective advertising includes a gaming server to receive a request to play a game of chance from a gaming device, transmit gaming data to the gaming device, the gaming data associated with the requested game of chance, and receive player data, the player data associated with the player's eye movement, gestures, or change in state. The server may also be configured to analyze the player data, determine a context associated with the player data; and initiate an action based on the determined context.
    Type: Grant
    Filed: March 17, 2014
    Date of Patent: September 24, 2019
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 10406440
    Abstract: Provided is a method of collecting advertisement exposure data of a 360 virtual reality (VR) game replay video, in which data on advertisements that are applied to a game replay video and actually exposed to a user when the game replay video is displayed on a 360 VR display device is collected. According to the method of collecting advertisement exposure data of a 360 VR game replay video, data on advertisements that are actually exposed to a user when the user views the 360 VR game replay video by using the 360 VR display device, from among advertisements applied to the 360 VR game replay video, may be effectively collected.
    Type: Grant
    Filed: August 26, 2016
    Date of Patent: September 10, 2019
    Assignee: MINKONET CORPORATION
    Inventors: Sanghyuk Ahn, Tae Woo Kim, Dong Hwal Lee
  • Patent number: 10398985
    Abstract: A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player's friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player's gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.
    Type: Grant
    Filed: June 3, 2016
    Date of Patent: September 3, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: David Shaw, Paul E. Newson, Patrick W. O'Kelley, II, William B. Fulton
  • Patent number: 10395482
    Abstract: In at least one embodiment, systems, methods and articles of manufacture provide for a game comprising a primary game and a bonus round comprising a plurality of player selectable elements, in which game an outcome of the primary game may include an eliminator symbol which functions to render unavailable for selection at least one of the player selectable elements. In one embodiment, the lowest value player selectable element is removed or rendered unavailable, thus effectively increasing the player's chances of selecting a higher value player selectable element.
    Type: Grant
    Filed: March 17, 2014
    Date of Patent: August 27, 2019
    Assignee: Gamesys, Ltd.
    Inventor: Hans Elias
  • Patent number: 10388104
    Abstract: A gaming device including a plurality of reels having a plurality of symbols including at least one replicator symbol. The replicator symbol includes at least two of the same symbols in a single symbol position on the reels. The replicator symbol may include any suitable number of the same symbols. The replicator symbol thereby increases the likelihood that a player will obtain a winning symbol combination on the reels and also an award in a game. In one embodiment, a winning symbol combination includes at least one replicator symbol and at least one other symbol at a plurality of symbol positions on a payline associated with the reels. In another embodiment, the winning symbol combination at least one replicator symbol and at least one other symbol at a plurality of symbol position in at least one symbol position on a plurality of paylines associated with the reels.
    Type: Grant
    Filed: January 20, 2016
    Date of Patent: August 20, 2019
    Assignee: IGT
    Inventors: Howard M. Marks, Anthony M. Singer, Daniel M. Marks
  • Patent number: 10380826
    Abstract: There is provided a system comprising a touch screen display, a non-transitory memory storing a user interface, one or more software applications, and a game application, and a hardware processor executing the game application to launch a game for playing by the user using the touch screen display, receive a game play input from the user, while playing the game using the touch screen display, unlock a locked game element of a plurality of locked game elements of the game, in response to the game play input by the user, and add one of a plurality of user interface elements corresponding to the unlocked game element for display by the user interface, in response to the unlocking, wherein each of the plurality of locked game elements corresponds to one of the plurality of user interface elements, and wherein the user interface is used by the one or more software applications.
    Type: Grant
    Filed: October 21, 2016
    Date of Patent: August 13, 2019
    Assignee: Disney Enterprises, Inc.
    Inventors: Joseph Cho, Christopher Heatherly, Matthew Danner, Patrick Sager, Alif Khalfan, Bojan Jovanovic
  • Patent number: 10380842
    Abstract: Utilizing blockchain in a gaming environment comprises one or more of receiving one or more contracts related to a game stored in a blockchain, initiating a game session of the game based on the one or more contracts, and receiving information and actions related to a game player in the blockchain based on the initiated game session.
    Type: Grant
    Filed: October 26, 2016
    Date of Patent: August 13, 2019
    Assignee: International Business Machines Corporation
    Inventor: Praveen Jayachandran
  • Patent number: 10369460
    Abstract: In some embodiments, a system comprises an interface, a set of compilation rules, a trigger indication selection module, and a compilation reel generation module. The interface may be configured to receive metadata corresponding to gameplay on a digital device. The metadata may include a set of trigger indicators associated with a set of gameplay events occurring during the gameplay. The set of trigger indicators may be based on a set of trigger conditions occurring during the gameplay. The trigger indicator selection module may be configured to select a subset of the set of trigger indicators based on the set of compilation reel rules. The compilation reel generation module may be configured to generate a compilation reel based on the subset of trigger indicators selected by the trigger indicator selection module, the compilation reel including video of the gameplay events corresponding to the subset of trigger indicators.
    Type: Grant
    Filed: March 12, 2018
    Date of Patent: August 6, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Michael Lewis, Hans Van Veenendaal, Jonathan Back, Thomas Bruckschlegel
  • Patent number: 10369465
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Grant
    Filed: June 5, 2017
    Date of Patent: August 6, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 10366570
    Abstract: A gaming system which includes a game sequence, such as a free game sequence, which enables a player to selectively apply modifiers after viewing the results of games. For a game associated with an available modifier, following the display of the results of that game, the gaming system enables the player to either utilize the available modifier for that game or accumulate another modifier to be potentially utilized for another game. If the player selects to utilize the available modifier, the gaming system modifies one or more aspects of the play of the game to result in a modified game outcome and/or a modified game award. If the player selects to not utilize the available modifier, the gaming system accumulates another modifier for the player, wherein the other modifier may or may not be subsequently utilized by the player to modify any designated aspects of a subsequent play of the game.
    Type: Grant
    Filed: April 3, 2017
    Date of Patent: July 30, 2019
    Assignee: IGT
    Inventors: Scott A. Caputo, Ernest M. Lafky, Brian F. Saunders, Jon M. Leupp
  • Patent number: 10366561
    Abstract: Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for initiating a wagering game are presented herein. A gaming system is presented that includes a wager input device, a display device, and game-logic circuitry. The wager input device receives wagers from players to play the wagering game. The display device displays outcomes of the wagering game via a plurality of symbol-bearing reels each having a plurality of symbol positions occupied by symbols, at least one of the reels having a designated clump area comprising a predetermined number of the symbol positions. Prior to displaying the outcome of the wagering game, the game-logic circuitry randomly determines whether to include a symbol clump in the designated clump area, the symbol clump comprising a plurality of identical symbols occupying adjacent ones of the symbol positions within the designated clump area.
    Type: Grant
    Filed: April 19, 2016
    Date of Patent: July 30, 2019
    Assignee: Bally Gaming, Inc.
    Inventors: Shawn C. Collette, Joel R. Jaffe, Brad Schultz, Benjamin T. Gomez, Jamie W. Vann
  • Patent number: 10360767
    Abstract: A computer server system for use in placing wagers on live sporting events is described herein. The server system includes a database and a server computer. The database includes a list of user account records and a list of wagering event records. Each wagering event record including a receiving book ID and information associated with a wagering event including one or more betting lines. The receiving book ID associated with a receiving booking entity associated with the wagering event. Each user account record including a unique user ID and a home book ID. The home book ID associated with a home booking entity. The server computer is programmed to generate a unique booking record including a unique session ID, a home book ID, a receiving book ID, and a wagering event record associated with a wager.
    Type: Grant
    Filed: November 2, 2016
    Date of Patent: July 23, 2019
    Assignee: SBC Nevada, LLC
    Inventors: Michael J. Russell, Vic Salerno
  • Patent number: 10347087
    Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for providing game features. In a game of chance involving at least one outcome, a plurality of alternative outcomes can be derived for a gaming event, such as when one of the outcomes will provide a payout at or above a certain level. The player is presented with an opportunity to select among the alternative outcomes, without being aware of the particular characteristics or values associated with the outcomes. While the player will only select the outcome having the payout at/above the threshold level a certain percentage of the time, the opportunity can be presented to the player more often, while keeping the mathematical probabilities the same or similar if desired, thereby providing the player with the feeling of getting higher value opportunities more often.
    Type: Grant
    Filed: April 24, 2017
    Date of Patent: July 9, 2019
    Inventors: Bradley Berman, Chad Shapiro
  • Patent number: 10335691
    Abstract: A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.
    Type: Grant
    Filed: April 9, 2018
    Date of Patent: July 2, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: David R. Sullivan, Robert McCool, Stephen G. Perlman