Patents Examined by David Duffy
  • Patent number: 10398985
    Abstract: A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player's friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player's gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.
    Type: Grant
    Filed: June 3, 2016
    Date of Patent: September 3, 2019
    Assignee: MICROSOFT TECHNOLOGY LICENSING, LLC
    Inventors: David Shaw, Paul E. Newson, Patrick W. O'Kelley, II, William B. Fulton
  • Patent number: 10395482
    Abstract: In at least one embodiment, systems, methods and articles of manufacture provide for a game comprising a primary game and a bonus round comprising a plurality of player selectable elements, in which game an outcome of the primary game may include an eliminator symbol which functions to render unavailable for selection at least one of the player selectable elements. In one embodiment, the lowest value player selectable element is removed or rendered unavailable, thus effectively increasing the player's chances of selecting a higher value player selectable element.
    Type: Grant
    Filed: March 17, 2014
    Date of Patent: August 27, 2019
    Assignee: Gamesys, Ltd.
    Inventor: Hans Elias
  • Patent number: 10388104
    Abstract: A gaming device including a plurality of reels having a plurality of symbols including at least one replicator symbol. The replicator symbol includes at least two of the same symbols in a single symbol position on the reels. The replicator symbol may include any suitable number of the same symbols. The replicator symbol thereby increases the likelihood that a player will obtain a winning symbol combination on the reels and also an award in a game. In one embodiment, a winning symbol combination includes at least one replicator symbol and at least one other symbol at a plurality of symbol positions on a payline associated with the reels. In another embodiment, the winning symbol combination at least one replicator symbol and at least one other symbol at a plurality of symbol position in at least one symbol position on a plurality of paylines associated with the reels.
    Type: Grant
    Filed: January 20, 2016
    Date of Patent: August 20, 2019
    Assignee: IGT
    Inventors: Howard M. Marks, Anthony M. Singer, Daniel M. Marks
  • Patent number: 10380842
    Abstract: Utilizing blockchain in a gaming environment comprises one or more of receiving one or more contracts related to a game stored in a blockchain, initiating a game session of the game based on the one or more contracts, and receiving information and actions related to a game player in the blockchain based on the initiated game session.
    Type: Grant
    Filed: October 26, 2016
    Date of Patent: August 13, 2019
    Assignee: International Business Machines Corporation
    Inventor: Praveen Jayachandran
  • Patent number: 10380826
    Abstract: There is provided a system comprising a touch screen display, a non-transitory memory storing a user interface, one or more software applications, and a game application, and a hardware processor executing the game application to launch a game for playing by the user using the touch screen display, receive a game play input from the user, while playing the game using the touch screen display, unlock a locked game element of a plurality of locked game elements of the game, in response to the game play input by the user, and add one of a plurality of user interface elements corresponding to the unlocked game element for display by the user interface, in response to the unlocking, wherein each of the plurality of locked game elements corresponds to one of the plurality of user interface elements, and wherein the user interface is used by the one or more software applications.
    Type: Grant
    Filed: October 21, 2016
    Date of Patent: August 13, 2019
    Assignee: Disney Enterprises, Inc.
    Inventors: Joseph Cho, Christopher Heatherly, Matthew Danner, Patrick Sager, Alif Khalfan, Bojan Jovanovic
  • Patent number: 10369460
    Abstract: In some embodiments, a system comprises an interface, a set of compilation rules, a trigger indication selection module, and a compilation reel generation module. The interface may be configured to receive metadata corresponding to gameplay on a digital device. The metadata may include a set of trigger indicators associated with a set of gameplay events occurring during the gameplay. The set of trigger indicators may be based on a set of trigger conditions occurring during the gameplay. The trigger indicator selection module may be configured to select a subset of the set of trigger indicators based on the set of compilation reel rules. The compilation reel generation module may be configured to generate a compilation reel based on the subset of trigger indicators selected by the trigger indicator selection module, the compilation reel including video of the gameplay events corresponding to the subset of trigger indicators.
    Type: Grant
    Filed: March 12, 2018
    Date of Patent: August 6, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Michael Lewis, Hans Van Veenendaal, Jonathan Back, Thomas Bruckschlegel
  • Patent number: 10369465
    Abstract: A system and method are described for managing the state of an online video game. A method includes initiating a new online video game in response to user input from a client device, the online video game being in a first state on a first server when initiated; executing the online video game on the server, thereby causing the online video game to enter a second state; pausing or terminating the online video game; determining differences between the first state and the second state and generating difference data containing the differences; transmitting the difference data over a network to a second server; and recreating the second state from the difference data and the first state in response to user input indicating that the user wishes to resume the online video game and in response to the second server being selected as the server on which to execute the video game.
    Type: Grant
    Filed: June 5, 2017
    Date of Patent: August 6, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Stephen G. Perlman, Roger van der Laan, Timothy Cotter, Scott Furman, Robert McCool, Ian Buckley
  • Patent number: 10366561
    Abstract: Gaming devices, gaming systems, methods of conducting a wagering game, and computer programs for initiating a wagering game are presented herein. A gaming system is presented that includes a wager input device, a display device, and game-logic circuitry. The wager input device receives wagers from players to play the wagering game. The display device displays outcomes of the wagering game via a plurality of symbol-bearing reels each having a plurality of symbol positions occupied by symbols, at least one of the reels having a designated clump area comprising a predetermined number of the symbol positions. Prior to displaying the outcome of the wagering game, the game-logic circuitry randomly determines whether to include a symbol clump in the designated clump area, the symbol clump comprising a plurality of identical symbols occupying adjacent ones of the symbol positions within the designated clump area.
    Type: Grant
    Filed: April 19, 2016
    Date of Patent: July 30, 2019
    Assignee: Bally Gaming, Inc.
    Inventors: Shawn C. Collette, Joel R. Jaffe, Brad Schultz, Benjamin T. Gomez, Jamie W. Vann
  • Patent number: 10366570
    Abstract: A gaming system which includes a game sequence, such as a free game sequence, which enables a player to selectively apply modifiers after viewing the results of games. For a game associated with an available modifier, following the display of the results of that game, the gaming system enables the player to either utilize the available modifier for that game or accumulate another modifier to be potentially utilized for another game. If the player selects to utilize the available modifier, the gaming system modifies one or more aspects of the play of the game to result in a modified game outcome and/or a modified game award. If the player selects to not utilize the available modifier, the gaming system accumulates another modifier for the player, wherein the other modifier may or may not be subsequently utilized by the player to modify any designated aspects of a subsequent play of the game.
    Type: Grant
    Filed: April 3, 2017
    Date of Patent: July 30, 2019
    Assignee: IGT
    Inventors: Scott A. Caputo, Ernest M. Lafky, Brian F. Saunders, Jon M. Leupp
  • Patent number: 10360767
    Abstract: A computer server system for use in placing wagers on live sporting events is described herein. The server system includes a database and a server computer. The database includes a list of user account records and a list of wagering event records. Each wagering event record including a receiving book ID and information associated with a wagering event including one or more betting lines. The receiving book ID associated with a receiving booking entity associated with the wagering event. Each user account record including a unique user ID and a home book ID. The home book ID associated with a home booking entity. The server computer is programmed to generate a unique booking record including a unique session ID, a home book ID, a receiving book ID, and a wagering event record associated with a wager.
    Type: Grant
    Filed: November 2, 2016
    Date of Patent: July 23, 2019
    Assignee: SBC Nevada, LLC
    Inventors: Michael J. Russell, Vic Salerno
  • Patent number: 10347087
    Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for providing game features. In a game of chance involving at least one outcome, a plurality of alternative outcomes can be derived for a gaming event, such as when one of the outcomes will provide a payout at or above a certain level. The player is presented with an opportunity to select among the alternative outcomes, without being aware of the particular characteristics or values associated with the outcomes. While the player will only select the outcome having the payout at/above the threshold level a certain percentage of the time, the opportunity can be presented to the player more often, while keeping the mathematical probabilities the same or similar if desired, thereby providing the player with the feeling of getting higher value opportunities more often.
    Type: Grant
    Filed: April 24, 2017
    Date of Patent: July 9, 2019
    Inventors: Bradley Berman, Chad Shapiro
  • Patent number: 10335691
    Abstract: A computer-implemented system and method are described for managing audio chat for an online video game or application. For example, a system according to one embodiment comprises: an online video game or application execution engine to execute an online video game or application in response to input from one or more users of the video game or application and to responsively generate audio and video of the video game or application; and a chat subsystem to establish audio chat sessions with the one or more users and one or more spectators to the video game or application, the chat subsystem establishing a plurality of audio chat channels including a spectator channel over which the spectators participate in audio chat and a user channel over which the users participate in audio chat.
    Type: Grant
    Filed: April 9, 2018
    Date of Patent: July 2, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: David R. Sullivan, Robert McCool, Stephen G. Perlman
  • Patent number: 10332334
    Abstract: An electronic method of operating a gaming system comprising a game controller. The method comprises forming, using the game controller, at least one dynamically generated reel strip by a) conducting a random determination to select one of a plurality of different arrangements of a defined number of stacked symbols, each arrangement dividing the defined number of stacked symbols into a different number of stacks of the symbol, and b) adding the selected arrangement to symbols predefined for the respective reel strip; selecting symbols, using the game controller, from a set of reel strips including the at least one dynamically generated reel strip; displaying the selected symbols on the display; and making, using the game controller, an award if the selected symbols include one or more winning outcomes.
    Type: Grant
    Filed: September 23, 2016
    Date of Patent: June 25, 2019
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: T. Grant Bolling, Jr., Kurt Larsen
  • Patent number: 10332340
    Abstract: Various embodiments of the present disclosure provide a gaming system and method providing a bonus game customizable with features of one or more primary games. In various embodiments, the gaming system may trigger the customizable bonus game in association with a play of any one of a plurality of different primary games, each of which includes one or more features. Before providing a play of the customizable bonus game, the gaming system modifies the customizable bonus game to include one of the features of the primary game that triggered the customizable bonus game that is not included in any of the other primary games. The modification is in addition to at least one prior modification of the customizable bonus game. Thus, the gaming system enables a player to customize the combination of features included in the customizable bonus game by playing a variety of different primary games.
    Type: Grant
    Filed: May 28, 2014
    Date of Patent: June 25, 2019
    Assignee: IGT
    Inventors: Scott A. Caputo, Brian F. Saunders
  • Patent number: 10332355
    Abstract: According to some embodiments, systems, methods, and/or articles of manufacture are associated with determining whether a first condition associated with a first player of a gaming device is satisfied, determining whether a second condition associated with a second player of the gaming device is satisfied, and awarding, in the case that both the first and second conditions are determined to be satisfied, a benefit to the first player.
    Type: Grant
    Filed: March 24, 2016
    Date of Patent: June 25, 2019
    Assignee: IGT
    Inventors: Jay S. Walker, Daniel E. Tedesco, James A. Jorasch, Robert C. Tedesco, Magdalena M. Fincham
  • Patent number: 10300361
    Abstract: A method for ball game training, the method comprising steps executed by at least one computer, the steps comprising: receiving image data of a player and a ball, the image data being captured using at least two cameras, using the received image data, tracking motion of the player and motion of the ball in three dimensions, based on the tracked motions, predicting a position of the player and a trajectory of the ball, and based on the predicted position and trajectory, generating a control command for at least one ball throwing machine.
    Type: Grant
    Filed: January 23, 2015
    Date of Patent: May 28, 2019
    Assignee: PLAYSIGHT INTERACTIVE LTD.
    Inventors: Evgeni Khazanov, Chen Shachar, Yoram Ben Zur
  • Patent number: 10293261
    Abstract: Disclosed in some examples is a method of providing a computer implemented game comprising: displaying one or more on-screen objects in accordance with the computer implemented game; accepting input from a user of the computer implemented game; responsive to receiving input from the user, updating the one or more on-screen objects according to one or more game rules using one or more computer processors; receiving a notification from a game server, over a network, that the user of the computer implemented game has completed a gameplay specific task in a second computer implemented game, wherein the second computer implemented game is provided on a separate platform from the computer implemented game; and responsive to receiving the notification from the game server, providing a reward to the user in the computer implemented game.
    Type: Grant
    Filed: April 22, 2016
    Date of Patent: May 21, 2019
    Assignee: Zynga Inc.
    Inventors: Jon-Paul Emile Dumont, Siavash Ghamaty, Laura Louise Dansingani, Liye Zhang, Genki Mine
  • Patent number: 10286299
    Abstract: A method includes the following: presenting gameplay of a video game through a head-mounted display (HMD), the HMD being disposed in a local environment; detecting a person speaking in the local environment, wherein detecting the person speaking includes capturing audio from the local environment by the HMD, and analyzing the captured audio to identify the person speaking in the local environment; responsive to detecting the person speaking in the local environment, presenting a notification through the HMD, the notification providing an option to pause the gameplay of the video game; responsive to receiving a command indicating selection of the option, pausing the gameplay of the video game and presenting through the HMD a view through an externally facing camera of the HMD that enables viewing of the person speaking in the local environment.
    Type: Grant
    Filed: December 31, 2017
    Date of Patent: May 14, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Steven Osman, Xiadong Mao
  • Patent number: 10290185
    Abstract: The present invention can provide a system and method for paramutual-style fantasy sports wagering and entertainment. In one exemplary embodiment, the present invention can include a method for paramutual fantasy betting, the method comprising providing a bettor with a first plurality of players of a first player type, providing a bettor with a second plurality of players of a second player type, receiving a proposition from the bettor, wherein the proposition comprises a first player from the first plurality of players and a second player from the second plurality of players, receiving a wager amount from the bettor, receiving a paramutual bet for the proposition, calculating paramutual odds for the proposition, and determining a result for the bettor, wherein the result is based on the paramutual bet and the proposition.
    Type: Grant
    Filed: July 21, 2008
    Date of Patent: May 14, 2019
    Assignee: AG 18, LLC
    Inventors: Nicholas Koustas, John Mix, Xander Oxman
  • Patent number: 10286316
    Abstract: An approach to facilitating battle-attribute-based arrangement of map areas is provided. Battle-related records that indicate battle attribute values associated with users of a game space may be maintained. Responsive to the battle attribute values associated with individual ones of the users corresponding to the battle attribute values associated with other ones of the users, generation of one or more secondary maps having secondary areas associated with the individual users that are arranged together with secondary areas associated with the other users may be initiated. For example, the secondary area associated with a first user and the secondary area associated with a second user may be arranged together in one of the secondary maps responsive to a first battle attribute value associated with the first user corresponding to a second battle attribute value associated with the second user.
    Type: Grant
    Filed: January 4, 2018
    Date of Patent: May 14, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Michael Sellers