Patents Examined by Eric M. Thomas
  • Patent number: 10549190
    Abstract: A computer game program obtains data input by a player. Puzzle display information is output to cause number of puzzle elements forming part of a puzzle to be displayed in a game field so that at least one puzzle element among the number of puzzle elements is selectable. Outputting object display information causes an object to be displayed on a screen on which the number of puzzle elements are displayed. Puzzle attribute information and/or puzzle arrangement information associated with the selected puzzle element may be updated and a determination is made as to whether or not the updated puzzle attribute information and/or the puzzle arrangement information satisfies a predetermined condition. An object displayed on or around the puzzle element associated with the puzzle attribute information and/or the puzzle arrangement information may be moved to produce a predetermined effect in a game when the predetermined condition is satisfied.
    Type: Grant
    Filed: August 25, 2015
    Date of Patent: February 4, 2020
    Assignee: GREE, Inc.
    Inventor: Hiroki Kamobayashi
  • Patent number: 10549199
    Abstract: Various embodiments of the present disclosure provide a gaming system and method providing one of a plurality of different versions of a game based on a player selected skill level. The gaming system displays an indication of a plurality of different skill levels. Each of the skill levels is associated with a different version of a game. The gaming system receives a player selection of one of the skill levels, displays a play of the version of the game associated with the selected skill level, and determines an outcome for the play. If the selected skill level is a designated skill level, the gaming system randomly determines the outcome. If the selected skill level is greater than the designated skill level, the gaming system receives a quantifiable skill input from the player in association with the play, and determines the outcome based in part on the received quantifiable skill input.
    Type: Grant
    Filed: December 20, 2016
    Date of Patent: February 4, 2020
    Assignee: IGT
    Inventors: Leandro Basallo, Timothy L. Isaacson
  • Patent number: 10553126
    Abstract: An automated video role-play teaching system and process. In some embodiments, the system and process provides a software interface for teachers or others to establish situation scenarios for students, students to review the scenarios locally and locally record their role-play responses, which one or more teachers or others can then review in order to provide feedback to the students through the system. The interface can provide leaderboard ranking of students or role-play videos, selectable role-play scenarios established by a teacher or another, an automated calendar of role-play system related dates, such as due dates for example, and hot-seat role-play limiting the number of times a student can record the student's role-play into the system.
    Type: Grant
    Filed: April 29, 2016
    Date of Patent: February 4, 2020
    Assignee: Rebellion Training, LLC
    Inventors: Darik Volpa, Joseph Szakara, Ian Berry-Jewett
  • Patent number: 10546446
    Abstract: A wagering gaming apparatus is provided, comprising a 3-dimensional (3D) display device configured to create for a player a visual illusion of a 3D scene for a wagering game, the 3D scene having perceived depth in a z-direction perpendicular to a physical screen having width in an x-direction and height in a y-direction; at least one processor; and at least one non-transitory processor-readable storage medium storing processor-executable instructions. The instructions may cause the at least one processor to generate the 3D scene as a view from a virtual 3D camera toward an origin position in a virtual 3D model, including defining a virtual game component as an object mesh in the virtual 3D model, the virtual game component having a designated front perspective view. The object mesh may be warped to maintain the designated front perspective view of the virtual game component in the view from the virtual 3D camera.
    Type: Grant
    Filed: November 23, 2015
    Date of Patent: January 28, 2020
    Assignee: IGT Canada Solutions ULC
    Inventors: Lukas Angermayer, Stefan Mitterhoefer, Stefan Keilwert
  • Patent number: 10543422
    Abstract: The synchronized and integrated architecture and method disclosed here provides a continuous visual experience for different players across different platforms and engages them at different levels as they access a particular game within a virtual gaming arena from the different platforms. Each of the players may have a unique and different visual experience, depending upon the gaming platform a player uses. The architecture facilitates access to video gaming applications via personal computers, via mobile devices, via game consoles, via tablets or the like. In some instances, a single player can play a particular game including a main component and a sub-component from the different platforms, where play in the sub-component is seamlessly integrated into the main component.
    Type: Grant
    Filed: May 7, 2013
    Date of Patent: January 28, 2020
    Assignee: CP Studios Inc.
    Inventors: Brian Joseph Wiklem, Carrie Ann Cowan
  • Patent number: 10540842
    Abstract: A data storage system for an electronic gaming device has been developed. The system includes a portable electronic memory device and player data that is stored on the memory device. The player data is generated by an electronic gaming device upon engagement of the game by the player.
    Type: Grant
    Filed: February 14, 2005
    Date of Patent: January 21, 2020
    Assignee: Aim Management, Inc.
    Inventor: Douglas M. Okuniewicz
  • Patent number: 10535218
    Abstract: A gaming machine operable under control of a processor includes a processor for controlling the gaming machine, an interface in electronic communication with the processor and at least one set of primary reels displayed at the interface, the set of primary reels having a plurality of symbols. The gaming machine also includes at least one set of secondary reels displayed on the interface. The secondary reel has a plurality of symbols and an intersecting region. The intersecting region intersects a portion of the at least one set of primary reels. Preferably the gaming machine has four sets of primary reels having corners and a single set of secondary reels that overlaps at least one corner of each of the sets of primary reels. The sets of reels can include physical, electronic or otherwise simulated sets of reels.
    Type: Grant
    Filed: September 20, 2013
    Date of Patent: January 14, 2020
    Assignee: NOVOMATIC AG
    Inventors: Martin Gugler, Oliver Bartosik
  • Patent number: 10535229
    Abstract: A gaming machine. A memory stores a first set of symbols including first, second, and third symbols, and a second set of replacement symbols. A symbol selector selects symbols from the set of symbols, displays the selected symbols, and selects a replacement symbol to replace a selected third symbol in response to the third symbol being selected. A value assigner randomly assigns a prize value to a selected first symbol. An outcome evaluator determines if the selected symbols include a defined number of first symbols, and triggers a feature game when a defined number of first symbols are selected. Until an end condition is met in the feature game, the symbol selector causes the display to retain a selected first symbol, remove a selected second symbol, and replace the removed second symbol with a symbol selected from the feature game set of symbols.
    Type: Grant
    Filed: February 9, 2017
    Date of Patent: January 14, 2020
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventor: Scott Christopher Olive
  • Patent number: 10507392
    Abstract: According to one embodiment of the present invention for implementing the objective above, a method for determining cheating in a dart game is disclosed. The method for determining cheating in a dart game may include: collecting game data and multimedia information of a player from a dart game device; transmitting the collected game data and multimedia information to a client device; receiving, from the client device, feedback information related to legitimacy of play with respect to the multimedia information; and processing the game data of the player corresponding to the multimedia information, on the basis of the received feedback information related to legitimacy of play.
    Type: Grant
    Filed: February 25, 2016
    Date of Patent: December 17, 2019
    Assignee: PHOENIXDARTS CO., LTD.
    Inventor: Sang Uk Hong
  • Patent number: 10482721
    Abstract: System and methods related to wagering, such as slot machines and/or other electronic games. Some wagering may relate to market indicators, market lines, and/or stop commands.
    Type: Grant
    Filed: June 23, 2014
    Date of Patent: November 19, 2019
    Assignee: CFPH, LLC
    Inventors: Lee Amaitis, James C. Johnson
  • Patent number: 10477336
    Abstract: [Object] To provide an information processing device, control method, and program that are capable of showing presence of a virtual object in a real space. [Solution] The information processing device includes: a calculation unit configured to calculate a localization position of a sound source of a virtual object relative to a user on the basis of information on the virtual object and information on a state of the user, the virtual object causing the user to feel as if the virtual object exists in a real space through sound image localization; and a sound image localization unit configured to perform a sound signal process of the sound source such that a sound image is localized at the calculated localization position.
    Type: Grant
    Filed: February 8, 2016
    Date of Patent: November 12, 2019
    Assignee: SONY CORPORATION
    Inventors: Kentaro Kimura, Tomohiko Gotoh, Shunsuke Mochizuki
  • Patent number: 10471357
    Abstract: The field of the invention relates to interactive computer systems and more particularly to systems and methods for simulating a particular user's behavior in an interactive computer system. In one embodiment, a computer program product includes a simulator configured to simulate a user interacting with a computer program. The simulator includes a learning mode of operation and a simulation mode of operation. During the learning mode, the simulator is configured to monitor the user's interaction with the computer program for one or more events and analyze one or more current circumstances during the occurrence of the one or more events. The simulator is further configured to record one or more user inputs in response to the occurrence of the one or more events, store the one or more user inputs in one or more data fields, and associate the one or more data fields with the one or more events and the one or more current circumstances.
    Type: Grant
    Filed: March 24, 2014
    Date of Patent: November 12, 2019
    Assignee: TAKE-TWO INTERACTIVE SOFTWARE, INC.
    Inventors: Jeffrey J. Thomas, Abraham J. Navarro, Gordon K. Read, David M. Zydyrko, Jr.
  • Patent number: 10475277
    Abstract: In accordance with some embodiments, a gaming apparatus provides for facilitating a roulette game which allows for wagering on multi-spin wagers, wherein a win result of the multi-spin wager is dependent on a plurality of independently-determined results of the roulette game, and further wherein the wager defines a predetermined relationship the plurality of independently-determined results must bear to one another in order for the player to win the wager. The gaming apparatus is, in accordance with some embodiments, operable to modify a graphical user interface to indicate progress in a game instance of the multi-spin wager.
    Type: Grant
    Filed: August 28, 2015
    Date of Patent: November 12, 2019
    Assignee: Gamesys, Ltd.
    Inventors: Robeson Mandela Reeves, Jagbir Rehil
  • Patent number: 10463033
    Abstract: Computer-implemented methods use the location processor (e.g. GPS) of a networked mobile wireless telecommunication computing device such as a smartphone to determine the location where a fish was caught. This location is used to apply a species-specific and location-dependent formula to convert the length and/or weight of the fish into a point value so as to facilitate comparison of fish specimens across the locations in which they are caught.
    Type: Grant
    Filed: March 18, 2016
    Date of Patent: November 5, 2019
    Assignee: Hayden Equities Inc.
    Inventors: Dean Alfonso, Kelly Cruise, Martin Petrak
  • Patent number: 10467846
    Abstract: A system is disclosed for integrating system functions with gaming functions via a display screen of a gaming device. The system includes a gaming interface in communication with at least a first processor and a systems interface in communication with at least a second processor. The gaming interface is incorporated within the display screen of the gaming device, displays wagering game content received from the first processor, and receives first inputs delivered to the first processor to perform the gaming functions associated with the wagering game content. The systems interface is incorporated within the display screen of the gaming device, displays non-gaming system content received from a system network via the second processor, and receives second inputs delivered to the system network via the second processor to perform the system functions.
    Type: Grant
    Filed: October 16, 2015
    Date of Patent: November 5, 2019
    Assignee: Bally Gaming, Inc.
    Inventors: James W. Morrow, Marvin A. Hein
  • Patent number: 10467845
    Abstract: A system for wagering comprises a memory and a processor. The memory stores a bet regarding a plurality of outcomes associated with financial market indicators. The bet comprises a first bet component indicating whether a value of a first financial market indicator will go up or go down in a first predetermined period of time, and a second bet component indicating whether a value of a second financial market indicator will go up or go down in a second predetermined period of time. The processor is coupled to the memory and is operable to determine an outcome of the first bet component, the second bet component, and the overall bet.
    Type: Grant
    Filed: September 13, 2012
    Date of Patent: November 5, 2019
    Assignee: CFPH, LLC
    Inventors: Lee M. Amaitis, Joseph M. Asher
  • Patent number: 10460552
    Abstract: A gaming system includes at least one reel mechanism for a gaming machine. Each reel mechanism comprises a rotatable cylindrical reel basket, a light shield, and one or more light boards having first and second stationary light sources affixed thereon. The reel basket has first and second opposing light-diffusing rims and a symbol-bearing reel strip extending between the rims. The first and second stationary light sources are positioned to illuminate the first (and second) rim with first light and the reel strip with second light, respectively. The first and second light sources are positioned on opposite sides of a light shield. The light shield is positioned along and inside the first rim and inhibits the first light from illuminating a symbol-bearing region of the reel strip. A light guide is positioned between the first light sources and the first rim to maximize the flow of first light to the first rim.
    Type: Grant
    Filed: August 20, 2015
    Date of Patent: October 29, 2019
    Assignee: Bally Gaming, Inc.
    Inventors: Charles R. Miller, Sr., Michael D. Owens
  • Patent number: 10424153
    Abstract: A gaming system that includes communication objects adapted to be worn by players wherein at least one of said communication objects comprises an RFID tag and an associated closed electrical circuit and is adapted to alter its communication pattern in response to any break of said closed electrical circuit. The system includes player tracking devices adapted to obtain information regarding a specific player from said communication objects, wherein at least one of said player tracking devices is adapted to grant priority seating at a restaurant to the specific player. The system includes a computer server having a player verification program adapted to verify whether obtained information regarding said specific player is adequate according to one or more set criteria, said computer server is adapted to deny the initiation or continuation of a particular gaming event when said player verification program determines that obtained information is unacceptable or insufficient.
    Type: Grant
    Filed: November 11, 2013
    Date of Patent: September 24, 2019
    Assignee: CFPH, LLC
    Inventors: Joseph M. Asher, Ron Rushin, Dean P. Alderucci, Geoffrey M. Gelman
  • Patent number: 10417861
    Abstract: Various aspects described or referenced herein are directed to different methods, systems, and computer program products for implementing dynamic configuration of wager-based gaming rules and alternative gaming offerings implemented via computer networks.
    Type: Grant
    Filed: July 7, 2015
    Date of Patent: September 17, 2019
    Assignee: FRESH IDEA GLOBAL LIMITED
    Inventor: Jay Chun
  • Patent number: 10413835
    Abstract: The present invention provides a game system having a communication function that takes into account player operability. A game device on which a mah-jongg game is executed holds registered comment information in which a plurality of registered comments are associated with a predetermined particular state in the mah-jongg game, and when a current game state transitions to the particular state, displays the plurality of registered comments associated with the particular state on a game screen. Delivery information that includes a registered comment selected by a player as a transmission comment is then sent to a server. The server holds a plurality of delivery destination addresses to which the delivery information of the player is to be sent via an open network, and when the delivery information is received from the game device, delivers the delivery information to each delivery destination address pertaining to the player corresponding to the delivery information.
    Type: Grant
    Filed: February 15, 2013
    Date of Patent: September 17, 2019
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Shota Hidaka, Masakazu Shibamiya, Kenichi Yamamoto