Patents Examined by Jason Skaarup
  • Patent number: 10424167
    Abstract: A method for implementing a virtual and augmented reality scratch-off lottery ticket includes configuring a game server for communication with a player mobile device, the game server receiving real-world location data from the mobile device. A virtual scratch-off lottery ticket is downloaded to the mobile device, wherein the player simulates removal of a scratch-off coating from a plurality of scratch spots on the lottery ticket to reveal underlying game indicia that indicates the outcome of the lottery ticket. Via an application running on the mobile device, the player moves to a geographic location before the simulated removal of the scratch-off coating is enabled on the mobile device. At the geographic location, the game server and running application overlay a virtual objet on a screen image of the location on the mobile device.
    Type: Grant
    Filed: October 17, 2017
    Date of Patent: September 24, 2019
    Assignee: Scientific Games International, Inc.
    Inventor: Scott B. Garrison
  • Patent number: 10406432
    Abstract: A game processing apparatus displays an image of virtual space on a display that displays an image by using a sensor for identifying the position and direction of a certain body part of a player and the display. A controller in the game processing apparatus displays the image of the virtual space on the display in accordance with the position and direction of the certain body part of the player, and, when an information providing condition regarding the position and direction of the certain body part of the player is satisfied, outputs to-be-provided information.
    Type: Grant
    Filed: June 29, 2016
    Date of Patent: September 10, 2019
    Assignee: GREE, Inc.
    Inventor: Masashi Watanabe
  • Patent number: 10369409
    Abstract: Analysis of sporting equipment characteristics may be analyzed using dynamic sampling rates. For example, analyzing a golf swing may include the use of one or more sensors providing data at various sampling rates. According to some aspects, the sampling rate may be dynamically modified upon determination of one or more golf equipment characteristics, environmental conditions, player characteristics and the like. In one example, a sampling rate processor may dynamically select a sampling rate at which data is sampled from one or more sensors. In some examples, by dynamically selecting the sampling rate, an analysis may be tailored to various types, and portions of a golf swing, in addition to producing power consumption by the analysis instruments in the golf club system. According to other aspects, triggering conditions for modifying a sampling rate may be determined from a population of one or more previous golf swings performed by a user.
    Type: Grant
    Filed: June 1, 2018
    Date of Patent: August 6, 2019
    Assignee: NIKE, Inc.
    Inventors: Manan Goel, Mario Lafortune
  • Patent number: 10373427
    Abstract: Embodiments of a system and method provide game operators with effective deployment of word-based games that removes and/or manages much of the volatility associated therewith. In various embodiments, the system includes a remote central host that processes stored game details according to a method, wherein the method includes identifying potential game tickets for generation, evaluating possible ticket outcomes associated with the potential tickets, and establishing a group of acceptable wagers and a group of represented letter combinations, wherein letter combinations can be filtered out based on repeated occurrences.
    Type: Grant
    Filed: April 15, 2016
    Date of Patent: August 6, 2019
    Assignee: IGT
    Inventors: Aaron Michael Koll, Sarah W. Simpkins, Bradford Heathcote
  • Patent number: 10369467
    Abstract: The present invention relates to an interactive game system, including an audio output device; a video output device; and one or more controllers configured for receiving a synchronization signal via audio or video from the audio or video output device, for receiving input from a user of the controller responding to audio or video generated by the audio or video output device, and correlating the input to timing information pre-stored at the controller using the synchronization signal to determine game-play results. A method for providing an interactive game is also disclosed.
    Type: Grant
    Filed: September 25, 2015
    Date of Patent: August 6, 2019
    Assignee: CINIME ASIA PACIFIC PTE. LTD.
    Inventor: Tom Campbell
  • Patent number: 10363482
    Abstract: Methods for managing mini-games created and executed in a game cloud system are provided. One method includes providing a plurality of mini-games stored in the game cloud system. Each mini-game is created based on a video recording of a game play for a game title, and is shared in a social network. The method further includes identifying user interactions for each mini-game and ranking the mini-games based on the identified user interactions associated with each mini-game. Then, some or all of the mini-games are displayed on a game site and/or a social network site in an order that is based on the ranking.
    Type: Grant
    Filed: June 6, 2016
    Date of Patent: July 30, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: David Perry, Victor Octav Suba Miura, Michael Taylor
  • Patent number: 10366566
    Abstract: A method, apparatus, and computer readable storage to implement a social networking game that provides players additional incentives and advantages based on the value of that player to a site hosting the games. For example, a player who refers more friends to play on the site will receive better chances of winning valuable prizes in the games. The value of a player's referred friends can also be taken into consideration when determining that player's value.
    Type: Grant
    Filed: February 14, 2013
    Date of Patent: July 30, 2019
    Assignee: Playstudios, Inc.
    Inventors: Andrew Pascal, Monty Kerr
  • Patent number: 10357224
    Abstract: A medical ultrasound acquisition-data analysis device acquires channel data (144) via ultrasound received on the channels, uses the acquired channel data to estimate data coherence and derive dominance of an eigen-value of a channel covariance matrix and, based on the estimate and dominance, distinguishes microcalcifications (142) from background. Microcalcifications may then be made distinguishable visually on screen via highlighting, coloring, annotation, etc. The channel data operable upon by the estimating may have been subject to beamforming delays and may be summed in a beamforming procedure executed in the estimating. In the estimating and deriving, both field point-by-field point, multiple serial transmits (116, 118) may be used for each field point. In one embodiment results of the estimating and deriving are multiplied point-by-point and submitted to thresholding.
    Type: Grant
    Filed: March 12, 2014
    Date of Patent: July 23, 2019
    Assignee: KONINKLIJKE PHILIPS N.V.
    Inventors: Jean-Luc Robert, Sheng-Wen Huang, Emil George Radulescu, Francois Guy Gerard Marie Vignon, Ramon Quido Erkamp
  • Patent number: 10360766
    Abstract: A network distributed hybrid game system has a real world server, a game world server, a controller and a global betting manager; the real world server provides a real world credit meter and wagering results, the controller provides an entertainment game, the game world server distributes wager triggers from the controller to the real world server, and interfaces with the global betting manager to provide side bets based on game data from the controller and distributes results of side bets to the real world server that adjusts the real world credit meter.
    Type: Grant
    Filed: August 21, 2018
    Date of Patent: July 23, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Caitlyn Ross
  • Patent number: 10360807
    Abstract: In non-limiting examples, media can be created from any type of existing content. An exemplary media may be an assignment media (e.g. document) that is created for educational purposes. Content that is unassociated with a learning management system may be accessed. Input may be received requesting creation of an assignment media based on the accessed content. The request may be received through a learning management application, where the assignment media may be created based on the received input. Creation of an assignment media automatically associates the assignment media with a user account of a learning management application and a distributed network storage that corresponds with the user account. In some examples, the created assignment media may comprise one or more portions of the accessed content. The created assignment media may be accessed through the learning management application. Other examples are also described.
    Type: Grant
    Filed: October 27, 2016
    Date of Patent: July 23, 2019
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Fan Zhang, Randy Davis, Ashwini Purohit
  • Patent number: 10360758
    Abstract: A recommendation system is provided, including a non-transitory memory, a processor, and a player interface. The non-transitory memory is configured to store a database including the player's playing history for a plurality of electronic gaming machines. The processor is coupled to the non-transitory memory and configured to gain access to the database and execute computer-executable instructions. The computer-executable instructions include a promotions engine operable to generate a list of electronic gaming machine recommendations personalized for a player based at least on the player's playing history. The promotions engine is further operable to generate a promotion based on the list. The player interface is accessible by the player and includes a display configured to present the promotion.
    Type: Grant
    Filed: July 12, 2016
    Date of Patent: July 23, 2019
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Richard Jeffrey Jordan
  • Patent number: 10360806
    Abstract: A method of providing an exercise program includes providing a coaching message to coach a training pace in an exercise program based on a heart rate of a user performing the exercise program, adjusting an exercise intensity of a current set of exercises of the exercise program based on the coaching message, and providing the exercise program based on the adjusted exercise intensity.
    Type: Grant
    Filed: March 3, 2016
    Date of Patent: July 23, 2019
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Dae-Geun Jang, Choonghee Lee, Byunghoon Ko, SangKon Bae, Youn-ho Kim, Sub Sunoo, Sang Seok Nam, Hun Young Park
  • Patent number: 10350494
    Abstract: A system that incorporates the subject disclosure may include, for example, a processor coupled to a memory storing instructions and to a near field sensor. Execution of the instructions can cause the processor to perform operations including defining a zone corresponding to a portion of an accessory comprising the sensor, detecting a gesture of an object in the zone by sensing the object with the sensor, determining that the gesture is a new gesture not previously associated with the zone and not previously associated with a gaming action controlling presentations produced by a gaming application, associating the gesture with the zone and with the gaming action, subsequently detecting the gesture in the zone, obtaining the gaming action associated with the gesture, and transmitting the gaming action to the gaming application. Other embodiments are disclosed.
    Type: Grant
    Filed: August 7, 2018
    Date of Patent: July 16, 2019
    Assignee: STEELSERIES ApS
    Inventors: Jeffrey Nicholas Mahlmeister, Bruce Hawver, Jacob Wolff-Petersen, Kim Rom, Francis Arnold Grever, Tino Soelberg
  • Patent number: 10354480
    Abstract: A gaming system comprising: a display comprising a plurality of display portions associated with respective ones of a plurality of gaming devices; and a group game controller arranged to: control the display to display an object as moving between the display portions by displaying the object in individual ones of the display portions; determine display portions at which to display the object in each of a plurality of stopped display states, at least some of which correspond to respective ones a plurality of prizes; control the display to display the object in each stopped display state in the respective determined display portion; and award any prize associated with each stopped display state to a player of the respective gaming device upon at least one eligibility criteria being met in respect of the gaming device.
    Type: Grant
    Filed: August 28, 2013
    Date of Patent: July 16, 2019
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Colin Fong
  • Patent number: 10350498
    Abstract: The present invention is directed to a system for conducting a game involving a plurality of players. The system includes at least one agent for issuing to each player an entry coupon having a unique identification code; at least one server adapted to receive a request for registration in the game from each player, wherein the request includes the unique identification code from player's coupon; verify that each unique identification code is valid; issue instructions to the players relating to commencement of the game within a predetermined time period; receive a commencement notification from players within predetermined time period; issue series of instructions for each player's completion; receive confirmation from each player on completion of instruction; calculate for each player the total time to complete the series of instructions; and select the game winner based on the time taken for each player to complete the series of instructions.
    Type: Grant
    Filed: October 9, 2013
    Date of Patent: July 16, 2019
    Assignee: TMS GLOBAL SERVICES PTY LTD.
    Inventors: Mike Veverka, Bradley David Board
  • Patent number: 10350495
    Abstract: A simulation control device that utilizes a wearable image display device includes: a display processing section that displays a virtual space on the wearable image display device; a measurement section that measures a gaze time of a user with respect to an object that is placed in the virtual space; a reception section that determines that the object has been selected when a measured value obtained by the measurement has reached a first threshold value, and determines that the selection has been confirmed when the measured value has reached a second threshold value that is larger than the first threshold value; and a notification section that notifies the user of a magnitude of the measured value.
    Type: Grant
    Filed: March 27, 2017
    Date of Patent: July 16, 2019
    Assignee: BANDAI NAMCO ENTERTAINMENT INC.
    Inventors: Jun Tamaoki, Akio Onda, Haruyoshi Yamamoto
  • Patent number: 10347074
    Abstract: In various embodiments, the gaming system is configured to operate a slot game including a plurality of reels, one of which includes a plurality of designated symbols adjacent to one another on the reel forming a group of designated symbols. For a play of the game, if at least a first quantity of the designated symbols of the group of designated symbols but less than a second greater quantity of the designated symbols of the group of designated symbols is displayed, the gaming system displays one or more other designated symbols of the group of designated symbols in addition to the displayed designated symbols of the group of designated symbols such that the second greater quantity of the designated symbols is displayed. The gaming system determines and provides any awards based on the displayed symbols including any displayed designated symbols of the second greater quantity of the designated symbols.
    Type: Grant
    Filed: January 20, 2016
    Date of Patent: July 9, 2019
    Assignee: IGT
    Inventors: William K. Hughes, Bradford D. Brown, Kimberly N. LeFever
  • Patent number: 10347144
    Abstract: An innovative method of learning with a wearable device with an adjustable and swivel ring band for placement on a user's finger for easy operation with one thumb. The device contains a voice recorder, a digital audio/video player (mp3/mp4 player), a microphone, and built-in speakers, for simultaneous recording on previously recording audio files. The device also contains four separate digital tally counters for complex single and group counting. The device enhances and rectifies a user's learning capability by recording, listening, reviewing, and repeating what is being studied for educational and religious purposes, entitled the Fix-smartâ„¢.
    Type: Grant
    Filed: December 31, 2016
    Date of Patent: July 9, 2019
    Inventor: Edward Subiakto
  • Patent number: 10347089
    Abstract: A variable skill reward wagering system is disclosed. The system includes an interactive controller that determines a skill outcome for a user while playing a skill-based game of the interactive controller, and communicate the skill outcome to a process controller. The system further includes a variable skill reward controller determines an amount of credits to add to a variable skill reward pool credit meter datastore, receive the skill outcome for the user from the process controller, and determine a variable skill reward of credits from the variable skill reward pool credit meter datastore for the user based on the skill outcome. The system further includes the process controller that receives the skill outcome from the interactive controller, communicates the skill outcome to the variable skill reward controller, and receives the variable skill reward of credits from the variable skill reward controller.
    Type: Grant
    Filed: March 27, 2017
    Date of Patent: July 9, 2019
    Inventors: Eric Meyerhofer, Bryce Cire, Julian Volyn
  • Patent number: 10339826
    Abstract: Systems and methods are provided for automatically scoring essay responses to a prompt using a scoring model. A relevant word corpus and an irrelevant word corpus are accessed. A scoring model is generated by, for each of a plurality of words in the relevant word corpus, determining a topic signature score based on a number of appearances of that word in the relevant word corpus and a number of appearances of that word in the irrelevant word corpus. For each of a plurality of words in an essay response, a topic signature score is determined for that word. A score for the essay response is determined based on the identified topic signature scores.
    Type: Grant
    Filed: October 12, 2016
    Date of Patent: July 2, 2019
    Assignee: Educational Testing Service
    Inventors: Swapna Somasundaran, Martin Chodorow, Jill Burstein