Patents Examined by Jay Trent Liddle
  • Patent number: 11547935
    Abstract: A system and method for facilitating lighting of objects during interactive gameplay by users on client computing platforms distinguishes activities performed prior to interactive gameplay and during interactive gameplay. Different client computing platforms may have different levels of graphics performance. Lighting may be defined by characteristics of one or more light sources that illuminate one or more objects in a multi-dimensional volume in a virtual space. Different lighting techniques or lighting features may be combined to create lighting during interactive gameplay. Some lighting techniques or lighting features may only be available and/or supported on high-performance computing platforms, whereas other lighting features may be available even on low-performance computing platforms.
    Type: Grant
    Filed: July 12, 2021
    Date of Patent: January 10, 2023
    Assignee: KABAM, INC.
    Inventors: Cody Snyder, Russell Warneboldt
  • Patent number: 11551522
    Abstract: The present disclosure relates generally to gaming systems and methods for facilitating an automatic transfer of funds to and from an electronic gaming machine via a mobile device.
    Type: Grant
    Filed: September 14, 2021
    Date of Patent: January 10, 2023
    Assignee: IGT
    Inventor: Dwayne R. Nelson
  • Patent number: 11551509
    Abstract: Some implementations may involve presenting a feature game round that includes a hold and spin stage and a free game stage. The free game stage may be presented after the hold and spin stage. In some examples, the number of free game instances may correspond to the number of configurable symbols accumulated by the conclusion of the hold and spin stage. In some instances, at least one of the configurable symbols accumulated by the conclusion of the hold and spin stage may indicate a modifier for the free game stage. The modifier may correspond with a modification of one or more reels that are used during a free game instance. In some examples, at least one of the configurable symbols accumulated during the hold and spin stage may indicate a multiplier for an award that is determined during a first free game instance.
    Type: Grant
    Filed: February 11, 2020
    Date of Patent: January 10, 2023
    Assignee: ARISTOCRAT TECHNOLOGIES, INC.
    Inventors: Daniel Marks, Hua Xu
  • Patent number: 11545006
    Abstract: A casino game having a horse-racing theme. The casino game encompasses several playable races. A horseshoe playing surface is provided, which has a plurality of horse positions and a betting area inscribed thereon.
    Type: Grant
    Filed: October 22, 2020
    Date of Patent: January 3, 2023
    Inventor: Harry Jackson
  • Patent number: 11538309
    Abstract: A slot game integrates a wheel positioned between one or more preceding reels and one or more subsequent reels. The game controller may dynamically populate the wheel with symbols from the outcome of the one or more preceding reels. The controller determines a symbol outcome for the wheel and performs pay evaluation based on applying the symbol outcome as positioned between the one or more preceding reel outcomes and the one or more subsequent reel outcomes. The game controller may perform cross-symbol mapping to map the symbol outcome to a subsequent reel.
    Type: Grant
    Filed: May 28, 2020
    Date of Patent: December 27, 2022
    Assignee: ARISTOCRAT TECHNOLOGIES, INC.
    Inventors: Roberto Coppola, Rex Carlson
  • Patent number: 11532203
    Abstract: A gaming system including an isolating partially see through sound blocking multi-function isolating enclosure and an electronic gaming machine positioned in the enclosure.
    Type: Grant
    Filed: October 26, 2020
    Date of Patent: December 20, 2022
    Assignee: IGT
    Inventors: Wopei Feng, Xuan Liu, Mo Fang, Yongqiang Jin
  • Patent number: 11524233
    Abstract: A method includes: executing a video game by a cloud gaming machine; streaming, by a video server over a network, video generated from the executing video game to a plurality of client devices; enabling gameplay of the video game that includes control of a virtual object of the video game by one of the client devices, and passing the control of the virtual object to each of the client devices in turn, wherein passing the control is responsive to detecting a predefined condition during the gameplay of the video game.
    Type: Grant
    Filed: December 30, 2019
    Date of Patent: December 13, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Justin Beltran, Dylan Butler, Alexander Jarzebinski
  • Patent number: 11524243
    Abstract: A game control method, a game server, and a game system with which a user can efficiently increase the number of friends in a game with a friend-up function are provided. When a friend candidate list image 230 of a recommended friend search screen 23 is generated in response to a request from an information processor 1 connected to a game server 10 over a communication line, the game server 10 generates a list of friend candidates with reference to a friend seeking flag. The friend seeking flag is stored in association with a user ID by which each user is identified, and indicates whether the user corresponding to the user ID is seeking friends.
    Type: Grant
    Filed: November 20, 2020
    Date of Patent: December 13, 2022
    Assignee: Universal Entertainment Corporation
    Inventors: Atsushi Kumita, Toshikazu Jinnouchi
  • Patent number: 11517822
    Abstract: Systems and methods to effectuate challenges between unique digital articles, the challenges being evaluated based on particular real-world information, are disclosed. Exemplary implementations may execute instances of a game; manage player accounts associated with the players, including a first and a second player account associated with a first and a second player; present a first user interface to a first player that enables the first player to define an objective for a challenge between a first and a second unique digital article, define one or more stakes for this challenge, and invite the second player to partake in this challenge, record executable code on a permanent registry to evaluate the challenge, based on real-world information; and responsive to the first or second unique digital article winning the challenge, distribute the one or more stakes to the first or second player, respectively.
    Type: Grant
    Filed: March 30, 2022
    Date of Patent: December 6, 2022
    Assignee: Mythical, Inc.
    Inventors: Rudy Koch, John Linden
  • Patent number: 11514748
    Abstract: A convenience gaming system is provided. The convenience gaming system allows users to access applications via gaming communication devices coupled to a communication network. At least a portion of the network may be wireless. The gaming applications include gambling, financial, entertainment service, and other types of transactions. The system may include a user location determination feature to prevent users from conducting transactions from unauthorized areas.
    Type: Grant
    Filed: July 27, 2020
    Date of Patent: November 29, 2022
    Assignee: INTERACTIVE GAMES LLC
    Inventors: Lee M. Amaitis, Joseph M. Asher, Howard W. Lutnick, Darrin M. Mylet, Alan B. Wilkins
  • Patent number: 11507337
    Abstract: A workout music playback device for playing workout music during a workout with given workout parameters by arranging and assembling song segments of original musical recordings in accordance with workout parameters. The device has a media output manager configured to receive the workout parameters and prepare audio output information by arranging a sequence of song segments into an edited song recording. It has an instruction relay module configured to receive the audio output information, and transmit the workout audio output instructions. The device has a media output generator configured to receive the audio output instructions from the instruction relay module, retrieve and assemble the song recording data of the original musical recording from the memory in accordance with the audio output instructions, and transmit a data stream of workout music corresponding to the workout parameters.
    Type: Grant
    Filed: June 14, 2019
    Date of Patent: November 22, 2022
    Inventor: Brian Howard Guralnick
  • Patent number: 11497989
    Abstract: An information acquiring section acquires identification information recorded in a card. A behavior DB stores a kind-of-card ID, and software associated with the kind-of-card ID. A processing section, when the identification information is acquired by the information acquiring section, specifies software associated with a kind of card by referring to storage contents of the behavior DB. Incidentally, the behavior DB stores the kind-of-card ID and processing for software with the kind-of-card ID and the processing being associated with each other. The processing section executes the processing stored in the behavior DB for the specified software.
    Type: Grant
    Filed: February 28, 2017
    Date of Patent: November 15, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Tsubasa Umeki, Shuichi Takeda, Yoshinori Kotsugai, Yasuyuki Hiramaru
  • Patent number: 11495086
    Abstract: Examples are disclosed that relate to detecting cheating at a game platform level using machine learning techniques. One example provides a computing system comprising a logic subsystem and a data-holding subsystem. The data-holding subsystem comprises instructions executable by the logic subsystem to receive notifications related to user progress in a game provided by the game to the online game platform, apply a classifying function to classify the user progress in the game as normal or outlying based upon the notifications, if the progress is classified as outlying then taking an action in response to the outlying classification, and if the progress is not classified as outlying then not taking the action.
    Type: Grant
    Filed: May 23, 2017
    Date of Patent: November 8, 2022
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Yifeng Liu, Cierra D. McDonald, Timothy Arthur Gill, Mark Allen Findlay
  • Patent number: 11484765
    Abstract: A walking support system is a walking support system which supports walking of a user, and includes a display unit, a landing timing detection unit configured to detect landing at the time of walking of the user, a target landing timing setting unit configured to set a target landing timing of the user on the basis of an output of the landing timing detection unit, and a display control unit configured to cause the display unit to display an auxiliary image prompting the user to land at the target landing timing.
    Type: Grant
    Filed: March 22, 2018
    Date of Patent: November 1, 2022
    Assignee: HONDA MOTOR CO., LTD.
    Inventor: Toru Takenaka
  • Patent number: 11488448
    Abstract: An electronic gaming machine enables implementation of a base game, from which a bonus game may be triggered. Outcomes achieved during a play of the bonus game may be retained for use during subsequent triggering of the bonus game. For example, during play of the bonus game a player may achieve one or more game conditions, such as held special symbols, sticky WILD symbols, or award multipliers. These game conditions may be retained at the end of the bonus game and used if the player subsequently triggers another bonus game while playing the base game.
    Type: Grant
    Filed: June 28, 2018
    Date of Patent: November 1, 2022
    Assignee: ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
    Inventor: Daniel Marks
  • Patent number: 11488452
    Abstract: In a gaming machine for playing a base game having a feature game with multiple levels: receiving a wager from a player for playing four instances of the base game, where the wager is deducted from a credit balance established by the player. Symbols for each of the four instances of the base game may be selected and displayed, where each instance displays the selected plurality of symbols in a matrix of display positions. The feature game may be initiated when the selected plurality of symbols includes a feature game trigger, where the feature game comprises a plurality of free plays of a number of instances of the base game based on a level of the feature game as determined by the feature game trigger, and the number of instances is one if the level is normal, four if the level is super, and eight if the level is extreme.
    Type: Grant
    Filed: October 23, 2020
    Date of Patent: November 1, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Karen Kendall, Amy Batsiokis
  • Patent number: 11475735
    Abstract: An electronic gaming machine includes a display device and a processor configured to execute instructions stored in a memory, which when executed by the processor, cause the processor to at least initiate a base game that displays a plurality of symbols across a plurality of rows, and evaluate the plurality of symbols displayed in the plurality of rows to determine an outcome of the base game. The instructions also cause the processor to determine whether an accumulation condition is satisfied based on the plurality of symbols displayed during the base game, and in response to the accumulation condition being satisfied, increment at least one free game meter of a plurality of free game meters stored in the memory.
    Type: Grant
    Filed: May 17, 2019
    Date of Patent: October 18, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Antoon Christiaan Visser, Claudia Rae
  • Patent number: 11471774
    Abstract: The disclosure provides technology for generating a mixed reality computer simulated competition between real and virtual participants. The mixed reality simulation may merge aspects of the real world with aspects of a virtual world. The real participant may be any human being that wants to compete in-person with a virtual participant and the virtual participant may be a deceased person, a living person, a famous person, a friend, or other participant. The real participant may perform actions in the real world that are captured in video content and the technology may augment the video content to include simulated actions of the virtual participant. The simulation of the virtual participant may be based on an actual person (e.g., a body double), computer models (e.g., graphical model, behavioral model, and kinematic model), or a combination thereof. The technology may also determine scores for the participants and determine the winner of the competition.
    Type: Grant
    Filed: December 29, 2020
    Date of Patent: October 18, 2022
    Assignee: The Generational Project, LLC
    Inventors: Christian B. Tureaud, James M. Fazio
  • Patent number: 11475738
    Abstract: An electronic gaming machine includes a game display having a graphical user interface (GUI). A game controller is in communication with the game display. The game controller controls the GUI to present a selectable tournament button that causes the player to enter a game tournament, displays a plurality of selectable tournament game options for the game tournament, receives a tournament game selection response indicating a selected one of the options, displays the selected tournament game, displays at the GUI during the selected tournament game, an exit button that returns the display to the base game and maintains player progress in the selected tournament game, re-displays the tournament button upon returning to the base game, the re-displayed tournament button enables the player to return to the selected tournament game with the maintained player progress, and displays a prompt to card-in, and provide an enhanced return to player (RTP).
    Type: Grant
    Filed: May 11, 2021
    Date of Patent: October 18, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Angelo Palmisano, Keith A. Wood
  • Patent number: 11468977
    Abstract: Collision avoidance and postural stability adjustment may provide an effective dual task paradigm to interpret the effect of proprioceptive adaptation on balance control. However, conventionally tasks are physical tasks performed under supervision in specific set up environments. Implementations of the present disclosure provide methods and systems for interpreting neural interplay involving proprioceptive adaptation in a lower limb during a dual task paradigm. The disclosed method provides a better interpreting of the neuronal mechanisms underlying adaptation and learning of skilled motor movement and to determine the relationship of lower limb proprioceptive sense and postural stability by simulating integration of a Single Limb Stance (SLS) functionality test for postural stability and a single limb collision avoidance task, in an adaptive Virtual Reality (VR) environment provided to a subject.
    Type: Grant
    Filed: September 30, 2019
    Date of Patent: October 11, 2022
    Assignee: TATA CONSULTANCY SERVICES LIMITED
    Inventors: Sangheeta Roy, Oishee Mazumder, Kingshuk Chakravarty, Debatri Chatterjee, Aniruddha Sinha