Patents Examined by Jessica J. Harrison
  • Patent number: 6327631
    Abstract: A processing apparatus includes a network of interconnected processors comprising a plurality of signal processors for digitally processing input signals in real time to generate output signals and one or more control processors, each control processor controlling the operation of a plurality of signal processors. The processing apparatus automatically schedules control tasks in a plurality of time slices, where more than one control processor is provided for coordination between control processors, a wired-OR configuration connection can be provided to synchronise the beginning and/or end of the time slices. A control processor can change an address field of microcode instructions of a signal processor for implementing a multiplexer function. A control delay list can be provided for scheduling control task delays.
    Type: Grant
    Filed: May 28, 1996
    Date of Patent: December 4, 2001
    Assignees: Sony Corporation, Sony United Kingdom Limited
    Inventors: Peter Charles Eastty, William Edmund Cranstoun Kentish, Christopher Michael McCulloch
  • Patent number: 6325721
    Abstract: A method provides on-site or remote viewers with real-time computer generated graphics simulating the racing venue and contestants by incorporating past and current data to forecast the ranking of racing contests. The method comprises the steps of drawing existing contestants by means of computer graphics and arranging the contestants along the start line of the existing racing venue; inputting said existing past data and existing current data just before starting of a race into all of the contestants; allowing the contestants to race on a display based on the respective data; and forecasting in advance actual race ranking from the states of said contestants and race results.
    Type: Grant
    Filed: June 13, 2000
    Date of Patent: December 4, 2001
    Assignees: Teletech Company, Ltd., K.K. Asobou's
    Inventors: Taichi Miyamoto, Kazuo Ootake, Muneomi Katayama
  • Patent number: 6325719
    Abstract: It is an object of the present invention to provide a general purpose controller for a game machine by which a car game of a fishing game can be more enjoyed. A controller for a game machine comprises a jog dial 5 rotatably mounted on a controller main body 1 as a part of an input operating part, a data input system 20 driven according to and connected to the jog dial 5 to input data in accordance with the rotation of the jog dial and a counterforce urging means having a driving motor 17 or the like driving connected to the jog dial 5 for urging a counterforce opposite to the rotation thereof.
    Type: Grant
    Filed: February 17, 1999
    Date of Patent: December 4, 2001
    Assignee: Namco, Ltd.
    Inventors: Takashi Fukawa, Hiroyuki Onoda
  • Patent number: 6325720
    Abstract: A game machine comprises a housing, a lever pivotally supported on the housing and a control unit. The lever comprises a rod portion having a handle portion integrally formed at the front section and a sensor actuating portion integrally formed at the rear section. The game machine comprises a resiliently urging member for resiliently urging the rod portion toward a neutral position from first and second positions. The game machine further comprises first and second optical sensors positioned to have the lights intercepted by the sensor actuating portion of the lever when the rod portion of the lever is moved to the first and second positions, respectively. The control unit is operable to selectively perform predetermined first and second operations in accordance with signals outputted from the first and second optical sensors, respectively.
    Type: Grant
    Filed: November 12, 1998
    Date of Patent: December 4, 2001
    Assignee: Aruze Corporation
    Inventors: Nakayasu Tsukahara, Mitsuaki Kusanagi, Takeo Koyama
  • Patent number: 6325725
    Abstract: Information-compressed image data is generated or inputted in an office unit 3. Control data and image data is transferred to specified consoles 1a-1m according to reproduction timing or reproduction procedure for the image data. Each console expands the information-compressed image data and displays an image of the data on overhead CRTs 4a, 5a, . . . 4m, 5m.
    Type: Grant
    Filed: May 13, 1998
    Date of Patent: December 4, 2001
    Assignee: Telesystems Co., Ltd.
    Inventor: Masahiro Tsujita
  • Patent number: 6325718
    Abstract: A video processing system is described including a video processing device which generates a sequence of video display frames on a display unit under the control of a stored program, and a unique operation controlling device which is connected to the video processing device and which supplies signals in response to an operator's manipulation, to change the video data generated by the video processing device. The video processing device includes a replaceable program memory, first data receiving circuitry, a central processing unit, first data sending circuitry and a video signal generation circuitry. The operation controlling device may include various operation controlling buttons, switches, an operation member, rotor bodies, rotation detection mechanisms, counting circuitry, reset signal generation circuitry, second receiving circuitry, transfer circuitry and second sending circuitry.
    Type: Grant
    Filed: December 22, 1999
    Date of Patent: December 4, 2001
    Assignee: Nintendo Co., Ltd.
    Inventors: Satoshi Nishiumi, Kazuo Koshima
  • Patent number: 6325715
    Abstract: A portable game machine has a game-processing unit accommodated in a housing. The game-processing unit displays, on a display, at least the image of a sub-block to be struck among a plurality of stacked sub-blocks and a main-block thereon. The game-processing unit also uses, among first strike data and second strike data sequentially input from an input unit by a game player, the first strike data as information for determining a virtual displacement of a sub-block positioned at a predetermined stage among the plurality of sub-blocks, and the second strike data as a displacement of the sub-block within the virtual displacement, and determines the displacement of the sub-block based on the second strike in the game-processing unit. The game-processing unit displays, on the display, a resultant image corresponding to the state of each of the blocks which changes based on the determination result.
    Type: Grant
    Filed: June 8, 2000
    Date of Patent: December 4, 2001
    Assignee: Konami Co., Ltd.
    Inventor: Akihiko Nagata
  • Patent number: 6322444
    Abstract: A video game system has a controller including a CPU which functions as a controller action detecting unit, a target position calculating unit, and a cursor display control unit, among others. The controller action detecting unit detects X and Y coordinates corresponding to a tilted direction and a tilted angle of a stick-type controller. The target position calculating unit calculates a target position to be reached by a movable character, such as a stone used in curling, based on the X and Y coordinates detected by the controller action detecting unit. The cursor display control unit sends an instruction signal to display a bar indicative of the target position to a signal processor, the bar having a width commensurate with the distance from a predetermined position, such as a stone throwing position, to the target position.
    Type: Grant
    Filed: November 18, 1998
    Date of Patent: November 27, 2001
    Assignee: Konami Co., Ltd.
    Inventors: Masanori Matsui, Masashi Sakurai
  • Patent number: 6322455
    Abstract: An interactive golf driving range and practice facility including an apparatus and method for detecting the down range impact of golf balls, for processing information derived from the impact data, for providing the golfer with statistical information, and for providing the golfer with feedback relating to accuracy and distance and for displaying useful information while presenting the golfer with a variety of skill challenging, instructional and competitive options. The present invention further provides for selective video recording and playback of the golfer's swing for instructional use and for improving swing mechanics.
    Type: Grant
    Filed: September 10, 1999
    Date of Patent: November 27, 2001
    Inventor: Mark Benjamin Howey
  • Patent number: 6322448
    Abstract: This image processing device for games is a device whereby a prescribed number of models (characters) are set up in virtual space, these models are controlled such that they move in prescribed directions in the virtual space, and images of this virtual space from a virtual viewpoint are displayed on means for display. In order to display the movement of the models that are arranged in virtual space more realistically, in one construction thereof, this device is provided with means for image processing that apply virtual centripetal force to the models. Furthermore, in order to display the movement of the models more realistically and to heighten the dramatic effect, in one construction thereof, this device is equipped with means for processing residual image presentation in order to represent the track of movement of a model as residual images.
    Type: Grant
    Filed: August 20, 1998
    Date of Patent: November 27, 2001
    Assignee: Kabushiki Kaisha Sega Enterprises
    Inventors: Tetsuya Kaku, Yuichiro Mine, Takashi Ono, Norio Haga, Makoto Osaki, Takayuki Yamaguchi, Norihiro Sekine, Ryoya Yui, Saori Nishikawa, Tetsuya Sugimoto, Shigeru Yoshida, Manabu Nakatani, Masumi Uchida
  • Patent number: 6319127
    Abstract: The present invention is directed generally to a method and apparatus for operating a gaming device having a flat rate play session costing a flat rate price. The flat rate play session spans multiple plays on the gaming device over a pre-established duration. The gaming device identifies price parameters and determines the flat rate price of playing the gaming device based on those price parameters. In one embodiment, identifying price parameters includes receiving player selected price parameters. In another embodiment, price parameters further incorporate operator selected price parameters. Should the player decide to pay the flat rate price, the player simply deposits the necessary funds into the gaming device or makes a credit account available for the gaming device to debit. Once the player initiates play, the gaming device tracks the duration remaining in the flat rate play session and stops the play when the given period has elapsed.
    Type: Grant
    Filed: March 3, 2000
    Date of Patent: November 20, 2001
    Assignee: Walker Digital, LLC
    Inventors: Jay S. Walker, Thomas M. Sparico, James A. Jorasch
  • Patent number: 6320857
    Abstract: A method and a device for providing a telephone service to a subscriber which over a computer and a modem has an ongoing Internet session with a an Internet access server over an IP link established over a connection in the telephony network. A telephony application allowing for voice transmission over the IP connection is running on the computer. A telephony server has access to the public network and to the Internet access server. Upon start up of the telephony application the telephony server requests forwarding of calls to the subscriber's own telephone number to go to the telephony server from which they are transported over the IP access server to the subscriber's computer. Speech is transported as compressed audio.
    Type: Grant
    Filed: June 4, 1997
    Date of Patent: November 20, 2001
    Assignee: Telefonaktiebolaget LM Ericsson (publ)
    Inventors: Ingmar Tönnby, Allan Hansson
  • Patent number: 6319122
    Abstract: An electronic amusement device and method is disclosed for rewarding a player of a game based on the activity of other players. The method includes the step of determining the initiation of a player gaming session in which at least one play has been concluded. Such a play might include the conclusion of the spin of the reels of a slot machine, or the completion of a hand of video poker. The method also includes the step of determining a set of subsequent gaming sessions in which each of these sessions is initiated after the initiation of the player gaming session. Payouts are determined for each of these subsequent gaming sessions and a bonus is determined based on at least one of these payouts, the bonus being applied to the player gaming session. The disclosed slot machine implements the method of the present invention.
    Type: Grant
    Filed: December 31, 1998
    Date of Patent: November 20, 2001
    Assignee: Walker Digital, LLC
    Inventors: John M. Packes, Jr., James A. Jorasch, Jay S. Walker
  • Patent number: 6319123
    Abstract: A method of playing a game in which a library contains a plurality of events depicted in a series of sequential, non-identical images identified as a first image, a second image, etc. A first image selected from the plurality of first images in the library is displayed in a frame, such as a frame on a video monitor. Likewise, a selected one of the second images from the plurality of second images in the library is displayed in a second frame. If the images displayed in the frames sequentially depict the first and second images of the event, then a winning condition is achieved. An apparatus for performing the method is also disclosed.
    Type: Grant
    Filed: March 17, 2000
    Date of Patent: November 20, 2001
    Inventor: Louis B. Paludi
  • Patent number: 6319130
    Abstract: Characters to be grown, growth factor data representing the growth degree of each character and background information for expressing background environment for each character are stored. According to a result of analysis of a sound characteristic of sound source data analyzed by an input data analyzing section 211, a background information processing section 213 or a character processing section 215 retrieves data for realizing a corresponding expression manner. An image managing section 220 produces CG images representing a character and background environment based on the data in question and allows them to be displayed on a screen, so that a game player can confirm musical taste of the game player by watching the images in the growth process of the character. As a result, there is provided a display control apparatus which can diversify an expression manner of images according to inputted sound source data and thus enhance attractiveness of a game.
    Type: Grant
    Filed: September 27, 1999
    Date of Patent: November 20, 2001
    Assignee: Konami Co., Ltd.
    Inventors: Nobuhito Ooseki, Kiyohiko Yamane, Kenichiro Honda
  • Patent number: 6319126
    Abstract: A game machine wherein there is provided an attach-detach guide means D for guiding attaching and detaching of a coin-sending device C with respect to the game machine body 8 and causing an outlet passing C20 of the device C to be aligned with a communicating opening at the body 8 at an attach-finish position of the coin-sending device C with respect to the game machine body, thereby easily connecting passages and excellently receiving and transferring coins to a coin-payout hopper or the like arranged for following stages; upon detaching operation, the coin-sending device C is guided by the guide means D to be removed from the machine body 8, thereby simultaneously disengaging the outlet passage C20 from the communicating opening and providing simple separation of passages.
    Type: Grant
    Filed: April 4, 2000
    Date of Patent: November 20, 2001
    Assignee: Aruze Co., Ltd.
    Inventor: Masami Tamaki
  • Patent number: 6319121
    Abstract: The objective is to provide an image synthesis method, games machine, and information storage medium which make it easy for a player to learn operating sequences that cause a game character to perform various different actions. If a training mode in which a player can practice manipulations is selected and an attack of a game character 30 hits another game character 32, a hit mark 34 is displayed at the hit location. In addition, a replay image is displayed if a replay creation condition is satisfied or if the player has performed a given manipulation. To enable the player to practice counterattacking, a game character manipulated by the computer initiates attacks at a constant timing.
    Type: Grant
    Filed: October 28, 1997
    Date of Patent: November 20, 2001
    Assignee: Namco Ltd.
    Inventors: Masanori Yamada, Naoki Ito, Masahiro Kimoto, Masamichi Abe
  • Patent number: 6315664
    Abstract: The present invention relates to a bonus scheme for a gaming device which presents a plurality of indicators to the player. Each indicator may be a success indicator or a failure indicator based on a pre-determined probability. Upon or prior to the selection of the indicator, the processor in the gaming device determines, based on that probability, if the indicator is a success indicator or a failure indicator. When a player selects an indicator, the gaming device displays if the selected indicator is a failure indicator or a success indicator and a value associated with the success indicator, The player selects indicators until the player selects all of the success indicators or the player selects a failure indicator. Accordingly, based on chance and the pre-determined probability, a bonus round may include all success indicators and no failure indicators to increase player excitement and enjoyment.
    Type: Grant
    Filed: June 28, 2000
    Date of Patent: November 13, 2001
    Assignee: IGT
    Inventors: Anthony J. Baerlocher, Cari L. Blomquist, Lance R. Peterson
  • Patent number: 6315661
    Abstract: A casino-type game including a game board with a rectangular configuration having an upper surface and a lower surface. The upper surface of the game board has a first set of three circles situated thereon with the numerals “1”, “2”, & “3” positioned therein, respectively. A second set of three circles is also situated on the upper surface of the game board with the numerals “4”, “5”, & “6” positioned therein, respectively. The upper face of the game board further includes a first diagonally situated square, a second diagonally situated square, a third diagonally situated square, and a fourth diagonally situated square each with a unique game indicia formed therein. Each game indicia corresponds to a unique set of rules associated with the method of the game. Finally, included is a plurality of dice each with six sides having a unique number situated thereon.
    Type: Grant
    Filed: April 24, 2000
    Date of Patent: November 13, 2001
    Inventor: Burt O'Garra
  • Patent number: 6312331
    Abstract: A coin-receiving device wherein a control switch AS is integrally formed on an assembly AA provided with a coins-lump insertion part A, so that inserting coins in a lump and following taking coins in the inside are carried out in a continuous series of actions; and the coins-lump insertion part A and control switch AS are handled as a single assembly AA thereby improving workability in assembly and upon exchanging parts.
    Type: Grant
    Filed: March 22, 2000
    Date of Patent: November 6, 2001
    Assignee: Aruze Co. Ltd.
    Inventor: Masami Tamaki