Abstract: A non-transitory computer readable game medium storing instructions for controlling an operation of a game system. The game system includes a head mounted display (HMD); a processor; a memory; and an input reception device capable of detecting a physical movement of a user. The processor is configured to cause the HMD to display a virtual reality space for forming a game. The processor is configured to cause the HMD to display, in the virtual reality space, a moveable object to be operated by the user in association with the physical movement of the user detected by the input reception device. The processor is configured to give a disadvantage to a player in the game in response to the physical movement of the user exceeding a predetermined velocity in comparison to a case in which the physical movement of the user is equal to or less than a predetermined velocity.
Abstract: A scratch-off fantasy sport gaming ticket has: a ticket support sheet; two or three distinct regions of images on one side of the ticket support sheet; a first region providing a random distribution of symbols indicating a number of distinct sports events which the ticket can use; a second region of images providing either i) a random distribution of multiple symbols indicating one sports team or player on which the ticket can be used with the number of distinct sports events; a third region providing a random distribution of symbols indicating a sports statistic to be associated with both the multiple symbols indicating the number of distinct sports events and the sports team or player; and each of the two or three visually distinct regions of images have an opaque scratch-off coating over them, or ii) a second region having both events and statistical target in each distinct region.
Abstract: The present invention provides a display system for a multiplayer game machine, the display system comprising: a main body; and a main display region and a plurality of secondary display regions arranged in the main body. The main display region is configured to display common information associated with a game and being viewable by all game players, each of the secondary display regions is configured to display game information associated with a certain game player, and each of the secondary display regions has an anti-peeping device to prevent other game players from peeping the game information associated with the certain game player. The present invention further provides a multiplayer game machine comprising the display system.
Abstract: A shop interface is presented to users in conjunction with presentation of views of an online game, wherein the shop interface is configured to facilitate presentations to users of offers to sell virtual items usable within the game in exchange for consideration. In response to detecting that the online game is systematically unavailable to users, an alternative virtual shop interface is presented to users that is accessed over the Internet separately from the online game, and offers to sell the virtual times usable within the game are presented to users in exchange for less consideration than the offers to sell the virtual items through the shop interface presented in conjunction with the online game.
March 19, 2018
Date of Patent:
March 5, 2019
Stephanie K. Schultz, Michael C. Caldarone
Abstract: An integrated golf club comprising standard golf club shaft and an integrated electronics system golf club head apparatus for directly measuring physical parameters of the golf club head motional acceleration swing forces and golf club head face and golf ball impact forces and further processing those measurements and transmitting the measurement data wirelessly to a user interface device. The integrated electronics system golf club head comprises several optimized assemblies that support electronic measurement, processing and wireless communication functions that are integrated with a customized golf club head shell and club face to provide a golf club head with physical properties that are substantially similar to that of a regulation play golf club head of same type. The user interface device that receives wirelessly transmitted data further processes the data and provides the golfer with useful golf swing and impact metrics in multiple different user selectable formats.
Abstract: The game system provides a game in which, by a player operating a touch panel when an object reaches a first determination line, the object can be hit back to a second determination line. The game machine includes a detection unit that detects tilting of the game machine. In a case that the detection unit detects tilting of the game machine when the player operates the touch panel, in a partial section of a moving path, the object moves at a moving speed that is set according to the tilting, and, in a remaining section, the object moves at a moving speed that is set so that the object moves from the first determination line to the second determination line in a setting time.
Abstract: A typing-game machine has a storage unit for storing a set of a video data item and a song data item for each song, a music playing unit for playing a song based on a song data item, a first image display unit for sequentially displaying a character string which is a part of lyrics of the song being played, a second image display unit for displaying a video image based on a video data item associated with the song being played, and a database making unit. A course of a game is controlled based on whether a character string inputted by typings of keys agrees with the character string displayed or not. The database making unit makes a database with respect to each song about the number of times a video image associated with a song is displayed along with a play of the song.
Abstract: A method of operating a gaming machine having a game controller includes receiving, via an input device of the gaming machine, a request from a player to play a game, generating, via a game controller and based on the request to play the game, a symbol combination comprising one or more symbols, wherein the symbol combination is associated with a first payout amount, displaying the symbol combination to the player via a display device, receiving, via the input device, a request from the player to assign a wild symbol, generating the wild symbol based on the request from the player and displaying the wild symbol to the player via the display device, determining whether any of the one or more symbols in the symbol combination matches the wild symbol and providing an indication to the player of any matching symbols via the display device, calculating a second payout amount for the symbol combination based on the matching symbols, wherein the second payout amount is at least equal to the first payout amount, and
Abstract: A methodology and apparatus for providing casino game signage for a casino game which incorporates display information that is dynamically interchangeable between game specific and game non-specific information responsive to automatic detection of game play status at the game table. At least one electronic display is provided at respective casino game tables, and selected display information is wirelessly transmitted, and/or manually delivered, thereto. The display information which is displayed is dynamically selected based upon a sensor automatically detecting the status of play of the game, being game specific during play and selectively game specific and game non-specific during game play inactivity.
Abstract: An exercise support device includes: a display section which has a display area where a first object as a virtual mobile object and a second object corresponding to a user are displayed; and a control section which controls display positions of the first object and the second object in the display area. The control section, while the user is moving from a first point to a second point, controls such that the display position of the first object is set to a position corresponding to a first movement distance based on a set target pace and an elapsed time after the user starts movement; and that the display position of the second object is set to a position corresponding to a second movement distance that the user moves from the first point in the elapsed time.
Abstract: The present disclosure provides a novel game apparatus on which a plurality of characters are controlled in a virtual space. An example game apparatus 10 executing a game in which each of a plurality of players controls his/her plurality of characters in a virtual space includes a first input unit 11 and a second input unit 12 for receiving a command from a first player and a second player respectively, and an information processing unit 14 causing the characters controlled by the first player to act according to a first player's command and causing the characters controlled by the second player to act according to a second player's command, wherein the plurality of characters controlled by the first player are on an equality with each other and the plurality of characters controlled by the second player are on an equality with each other.
Abstract: A gaming system for conducting a wagering game includes at least one input device, at least one display device, and at least one processor. The gaming system further includes at least one memory device that stores a plurality of instructions that, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to display a wagering game having an array of symbols indicating a randomly selected outcome, the array of symbols including a plurality of rows and a plurality of columns, and, in response to the array of symbols including a special symbol, change the special symbol into a modified symbol, the modified symbol corresponding with a second symbol of the array of symbols to form a modified array, the second symbol being selected based on a predetermined condition.
Abstract: A system and apparatus for mounting an overhead display device to gaming machines. The system and apparatus featuring mounting elements securable to a display device at a selected distance and mounting hardpoints on one or a plurality of gaming machines. The hardpoints having a recess with a size and shape corresponding to that of the mounting elements. Wherein the display is securable to gaming machines in an overhead configuration when the mounting elements are secured to hardpoints and where the distance between the mounting elements corresponds to the distance between the hardpoints to which they are respectively secured.
Abstract: A gaming machine includes: a power source unit; a game control device; a reporting device; a first temperature sensor provided to the power source unit, which monitors whether the temperature of the power source unit is at or higher than a first threshold temperature; a second temperature sensor provided to the power source unit, which monitors whether the temperature of the power source unit is at or higher than a second threshold temperature higher than the first threshold temperature; and a power control device which performs an abnormal-situation process which causes the reporting device to inform the occurrence of an abnormal situation, when the temperature of the power source unit is at or higher than the first threshold temperature, and perform a power-supply stopping process which stops power supply to the devices, when the temperature of the power source unit is at or higher than the second threshold temperature.
July 2, 2015
Date of Patent:
August 14, 2018
UNIVERSAL ENTERTAINMENT CORPORATION, ARUZE GAMING AMERICA, INC.
Abstract: An operation unit has a touch panel that senses a press, a button plate disposed above the touch panel, and having a plurality of push buttons, each of which protrudes on a side opposite to a side where the touch panel is disposed, a light guide plate disposed between the touch panel and the button plate, and a light emission pattern disposed on a surface of the light guide plate that forms an image by emitted light. The button plate is provided along a surface of the touch panel and has a base section comprising apertures at respective positions where the plurality of push buttons are formed, top surface sections, each of which constitutes corresponding one of the plurality of push buttons and serving as an operation surface.
Abstract: Methods, systems, and computer program products are provided that include an enhanced symbol upgrade feature. In an embodiment, if a triggering event occurs in association with the play of the game, such as a slot game, where the triggering event includes a first special symbol of the plurality of special symbols stopping on a payline at a first symbol position on a first reel of the first reel set, the first special symbol is superimposed at a symbol position on a second reel of the second reel set corresponding to the first symbol position on the first reel, and the second reel continues to rotate during the superimposition of the first special symbol thereover.
June 6, 2014
Date of Patent:
July 24, 2018
Dennis K. Mead, Ryan M. Griffin, Dylan B. Selegue
Abstract: A playing card shuffling device includes a visual display in information communication with the playing card shuffling device. At least one processor is programmed to provide displayable information to the visual display indicative of an amount of time remaining or time expired in a procedure performed by the playing card shuffling device.
February 4, 2013
Date of Patent:
July 17, 2018
Bally Gaming, Inc.
James B. Stasson, Ronald R. Swanson, Paul K. Scheper, Troy D. Nelson, Feraidoon Bourbour, Attila Grauzer
Abstract: Various sensor systems are described herein, including inserts having sensors thereon, which are configured to be received in an article of footwear. The inserts may be connected to a sole member of the footwear, or may function as a sole member. The sensors may be bonded to an outer surface of the insert in some configurations. The system may also include an electronic module that is overmolded into the sole structure and includes a connector for external access.
Abstract: Embodiments relate to gaming devices and to techniques for operating such devices in connection with secondary gameplay features of computer-based games. The secondary gameplay may share gameplay features with primary gameplay. In some group-matching games, each game piece includes two characteristics that may affect a display of the game piece in a computer user interface. One characteristic may be used during primary gameplay and another may be used to track when a user has an opportunity for secondary gameplay. For example, a gameplay facility may determine whether the grid includes a set of game pieces having a first characteristic. If so, the gameplay facility may then evaluate each of the game pieces in the set and increment a score based on whether each game piece has a second characteristic. When the score meets or exceeds a threshold, the gameplay facility triggers secondary gameplay.
Abstract: A golf club head includes a club face with at least one impact sensor, where the sensor has a passive piezoelectric element that is integrated into the club face, the passive piezoelectric element being able to generate a signal when an impact force is applied to the club face. An energy storage assembly includes a battery, a capacitor, or both. An energy harvesting assembly includes a signal divider with at least one input and at least two outputs, the at least two outputs providing a known ratio of a given input signal, wherein the at least one input of the signal divider is electrically coupled to one or more of the piezoelectric elements and a first of the at least two signal divider outputs is electrically coupled to the energy storage assembly.