Patents Examined by Kang Hu
  • Patent number: 11179627
    Abstract: A gaming method includes the steps of: providing a gaming application to a player, the application enabling the player to engage in a game in which a winner is determined based on the winner's location; defining the physical coordinates of a game-winning space; determining the position of the player by determining the position of a telecommunication device in the physical possession of the player; and providing an award to the player when the position of the player is determined to be within the game-winning space.
    Type: Grant
    Filed: March 15, 2013
    Date of Patent: November 23, 2021
    Inventors: Gregory A. Piccionelli, Michael M. Gerardi
  • Patent number: 11173402
    Abstract: Systems and methods to provide ledger-specific utilities for unique digital articles and other digital assets that are not fungible in an online gaming platform are disclosed. Exemplary implementations may execute instances of a game; manage user accounts associated with the users, including a first user account associated with a first user, wherein a first account inventory includes a first unique digital article; receive a first action request to use the first unique digital article in a first manner of usage; either permit or deny the requested first manner of usage, based on the type of unique digital article usage that is requested and on the type of decentralized ledger (or the specific decentralized ledger) on which the first unique digital article has been recorded.
    Type: Grant
    Filed: April 8, 2021
    Date of Patent: November 16, 2021
    Assignee: Mythical, Inc.
    Inventor: Rudy Koch
  • Patent number: 11167212
    Abstract: Techniques implemented by a game-hosting service to place a load balancer between client devices engaged in a game session and servers that maintain state data for the game session. Rather than having a single server maintain state data and host the game session, the load balancer will broadcast action data received from the client devices to the server that is hosting the game session, or “primary server,” and also to a redundant server that is maintaining state data for the game session, or “secondary server.” Thus, if the primary server is unable to continue hosting the session, the secondary server may begin hosting the game session using the state data maintained for the game session. Further, by offloading the network input/output (I/O) tasks of communicating with the client devices from the server to the load balancer, the server can allocate larger amounts of resources to hosting game sessions.
    Type: Grant
    Filed: June 20, 2019
    Date of Patent: November 9, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Stefano Buliani, Yahav Biran
  • Patent number: 11117045
    Abstract: A method for playing a hold 'em card game with two hands provides a variant to a standard hold 'em card game by dealing four hole cards to a player, and splitting the hole cards into two sets of hole cards, with each set of hole cards being independently played, bet, raised, or folded in relation to the same community cards. An initial round of wagering occurs, followed by dealing four hole cards to each player. The hole cards are split into two sets of hole cards that are played independently of each other. There is another round of betting, before a turn and a river are also dealt. If the dealer's best of five hands exceeds a poker hand ranking of the player's, the player forfeits the wager. If the player's best of five hands exceeds the dealer's, the player receives an equal amount of units to the wager.
    Type: Grant
    Filed: May 8, 2019
    Date of Patent: September 14, 2021
    Assignee: 2 HH, LLC
    Inventors: Wayne Chiang, Jarom Severson
  • Patent number: 11110354
    Abstract: The present invention provides a method for providing a battle royale game using a supply box, the method comprising the steps of: (a) allowing a particular player to select a particular item owned by the particular player or allowing the particular item to be selected through a predetermined first algorithm in a first state by a game server; (b) when information relating to the particular item is acquired, generating a particular supply box including the particular item and corresponding to the particular player, and determining location information relating to a location on a map, at which the generated particular supply box is input when the game enters a second state later, by the game server; and (c) when the game has entered the second state, placing the particular supply box with reference to the location information and supporting the particular player to play the battle royale game by using the placed particular supply box by the game server.
    Type: Grant
    Filed: August 21, 2020
    Date of Patent: September 7, 2021
    Assignee: WONDER PEOPLE CO. LTD.
    Inventor: Min Hur
  • Patent number: 11100748
    Abstract: An electronic gaming machine includes a game controller configured to execute instructions stored in a tangible, non-transitory, computer-readable storage medium, which, when executed by the game controller, cause the game controller to at least: (i) simulate spinning and stopping a first plurality of reels to display a first plurality of symbols from each reel of the first plurality of reels, wherein, while the first plurality of reels are spinning, a second plurality of reels are held stationary; (ii) determine whether the first plurality of symbols include at least one trigger symbol; and (iii) simulate spinning and stopping, in response to the at least one trigger symbol, the second plurality of reels to display a second plurality of symbols from each reel of the second plurality of reels, wherein, while the second plurality of reels are spinning, the first plurality of reels are held stationary.
    Type: Grant
    Filed: September 5, 2018
    Date of Patent: August 24, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: David Marsh, Karl Roelofs
  • Patent number: 11069180
    Abstract: Embodiments of the present invention are directed to communication methods in gaming networks using portable devices. In some networks portable devices communicate information about the status of particular gaming machines on the gaming network. In other networks portable devices are used as a secondary display for the gaming device. In yet other networks bonus games may be played on the portable devices. Further embodiments include a portable device that operates to match a current state of a game to a pre-defined state or states.
    Type: Grant
    Filed: December 3, 2019
    Date of Patent: July 20, 2021
    Assignee: ACRES TECHNOLOGY
    Inventor: John F. Acres
  • Patent number: 11058945
    Abstract: A virtual reality (VR) system has a server coupled to a data repository and having a processor executing software, a VR game stored in the data repository; and a first network-connected appliance having a display screen, in communication with the network-connected server over the network. The server interacts with the first appliance enabling a user to play a VR game, and prepares a data stream based on the interaction to be streamed to a second computerized appliance, enabling a user of the second computerized appliance to view the activity of a virtual object of the user of the first network-connected computerized appliance as a passive observer from the viewpoint of the avatar, having no control input.
    Type: Grant
    Filed: October 18, 2016
    Date of Patent: July 13, 2021
    Assignee: Roblox Corporation
    Inventor: Baker Humadi
  • Patent number: 11062561
    Abstract: A gaming system including a central server linked to a plurality of gaming machines. The gaming system includes a point or count based system to provide one or more awards to one or more players. Such points are accumulated by a player based on one or more events associated with the player's gaming experience. The points or counts utilized in the gaming system are selectively redeemed by the player in exchange for one or more opportunities to win an award. It should be appreciated that in one embodiment, the equalizing units disclosed herein are different, separate and independent from any monetary based points or credits, any promotional based points or credits, or any player tracking points.
    Type: Grant
    Filed: February 10, 2017
    Date of Patent: July 13, 2021
    Assignee: IGT
    Inventors: Anthony J. Baerlocher, Alexander Casey Naglestad Cohen, Arram Bekarian, Daniel DeWaal
  • Patent number: 11055959
    Abstract: A method for transferring a wagering game object, monetary value, and/or non-monetary value between a mobile device and a second device is described herein. In some embodiments, the method can include presenting, on a mobile device, a graphical user interface configured to receive user input. The method can further include receiving, via the graphical user interface, a gesture that initiates transfer of one or more of a wagering game object, monetary value, and non-monetary value between the mobile device and a second device. The method can further include transmitting, via a network in response to the gesture, one or more of the wagering game object, the monetary value, and the non-monetary value between the mobile device and the second device.
    Type: Grant
    Filed: June 2, 2014
    Date of Patent: July 6, 2021
    Assignee: SG Gaming, Inc.
    Inventors: Anthony J. Baerlocher, Dion K. Aoki, Larry J. Pacey, Jesse M. Smith, Jamie W. Vann
  • Patent number: 11045721
    Abstract: A mechanism for refilling an electronic game board after game elements of different game types, for example those referred to as ‘clickers’ or ‘linkers,’ have been removed through play. In these games, a player must identify a group of matching game elements on a game board, select (or click on) a game element within the group. This causes the group of selecting matching game elements to be removed. A refill process is then executed to replenish the game board with new game elements. When competitors at remote devices are playing the same game board, there is a requirement to keep the game board aligned as play progresses. The present invention addresses the latency problem by enabling independent refill at respective computer devices which are engaged in a competitive game. The refill process may also be utilised on a single computer device where a single player is playing a game.
    Type: Grant
    Filed: June 8, 2020
    Date of Patent: June 29, 2021
    Assignee: KING.COM LTD.
    Inventor: Bjorn Gustafsson
  • Patent number: 11043063
    Abstract: A gaming machine having a display and a user interface. At least one symbol is spun up on each of a plurality of spinning reels and displayed on the display to form outcomes. If a particular outcome occurs, the gaming machine awards an award. Each reel has an associated set of symbols. The display also displays a plurality of game options, each game option designating a respective number of free games that are each associated with a designated multiplier. A game controller (a) receives an input choosing one of the options; and (b) sequentially plays each of the number of free games according to the chosen game option. If an award is payable as a result of playing the number of free games, that award is modified by the designated multiplier associated with the respective number of free games for the chosen game option.
    Type: Grant
    Filed: September 22, 2015
    Date of Patent: June 22, 2021
    Inventors: Robert Honeycutt, Ryan Paul Hawkins, Yanis Tsombanidis
  • Patent number: 11040283
    Abstract: On a plurality of paths within a virtual space, objects moving in movement directions that are determined for the paths, respectively, are displayed. When an operation input has been performed by a player, whether a plurality of the objects that satisfy a predetermined condition have been designated is determined. When it is determined that the plurality of the objects that satisfy the predetermined condition have been designated, the plurality of the designated objects are caused to enter a state of being selected. At predetermined timing, control in which a display manner of selected objects that are the objects in the state of being selected is changed or the selected objects are eliminated from the path is performed.
    Type: Grant
    Filed: December 22, 2017
    Date of Patent: June 22, 2021
    Assignee: Nintendo Co., Ltd.
    Inventors: Hitoshi Yamagami, Kaori Ando, Takayasu Morisawa, Yuki Sakamoto
  • Patent number: 11040285
    Abstract: An anti-cheat system may be accessed over a network and stored directly into volatile memory of a user computing system. In some embodiments, this anti-cheat system may scan, or access portions of, the volatile memory of the user computing system to detect whether cheat software or other unauthorized software that may interact with a game application is detected on the user computing system. The accessed portions of the volatile memory may be compared with one or more signatures that are associated with the execution of cheat software on a computing system. The anti-cheat system may be prevented from being stored within non-volatile memory, thereby preventing malicious users from modifying the anti-cheat system.
    Type: Grant
    Filed: September 18, 2019
    Date of Patent: June 22, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Robert Bo Lundquist, Niklas Per Sandén
  • Patent number: 11037402
    Abstract: Embodiments of the present invention set forth systems, apparatuses and methods for enhancing gaming experiences using a game wheel. Accordingly, a gaming device can be configured to operate a gaming wheel having a plurality of sections. Each of the sections of the wheel includes a symbol mark and is associated with a section classification. Random selections of game wheel sections are made where selected sections associated with a first classification provide an award associated with the corresponding symbol mark and places a termination indicator in the selected section. Selected sections associated with a second classification clear one or more of the existing termination indicators, if any. Selections continue until a section associated with a termination indicator is selected.
    Type: Grant
    Filed: November 5, 2018
    Date of Patent: June 15, 2021
    Inventor: Bradley Berman
  • Patent number: 11027204
    Abstract: A game system and method that uses an instrument as an input encourages a user to play along with the game's soundtrack on an instrument (e.g. guitar, bass, etc.). The game cues the player to play notes and/or chords on the instrument at an appropriate time and then data is collected from the instrument via a connection between the instrument and the apparatus running the game. The game then scores the user based on note/chord and timing information it receives.
    Type: Grant
    Filed: February 15, 2019
    Date of Patent: June 8, 2021
    Assignee: Ubisoft Entertainment
    Inventors: Paul Cross, Nicholas Bonardi, Naomi Higo
  • Patent number: 11020673
    Abstract: User-involved battle development with strategic or tactical elements in a game is enabled. A method, implemented in a computer including a control unit, for providing a battle game in which a user repeatedly attacks and defends against an opponent using a plurality of objects placed in a plurality of areas arranged in a matrix, includes: a selection step of causing the user to select an area from the plurality of areas, and holding the area which has been already selected as a selected area; a first execution step of causing an object placed in the selected area, to execute a first action; a determination step of determining whether or not a combination of an already selected area and the currently selected area matches at least one line which is any of a row, a column, and a diagonal of the matrix; and a second execution step of causing an object to execute a second action, in the case where the determination step determines that the combination matches the at least one line.
    Type: Grant
    Filed: February 26, 2019
    Date of Patent: June 1, 2021
    Assignee: GREE, INC.
    Inventor: Yoshiyuki Higo
  • Patent number: 11024128
    Abstract: Wagering games, bonus games, secondary games and/or progressive games can be enabled on a gaming system having: a set of gaming elements having a readable indicia thereon or a sensing system indicating the presence of a gaming element at a specific location and the generation of a gaming value for a sensed gaming element; a motivating system for physically moving and distributing random individual gaming elements from a set of gaming elements to individual positions within a receptor element; a sensing system configured to sense information on individual gaming elements, the information relating to at least one of game values or symbols; wherein the sensing system is in data communication connectivity with a processor and the processor is configured to determine a specific game value related to a basis for determining a game outcome.
    Type: Grant
    Filed: January 16, 2013
    Date of Patent: June 1, 2021
    Assignee: INTERBLOCK D.D.
    Inventors: Joze Pececnik, Jamie Abrahamson
  • Patent number: 11007428
    Abstract: A video game apparatus for generating a captured image of a virtual camera set in a virtual space includes a virtual camera setting section configured to set an imaging direction of the virtual camera, a captured image generation section configured to change a transmittance of a transmittance variable object within the virtual space based on an imaging direction of the virtual camera, and generate a captured image of the virtual camera, and a display panel configured to display the captured image generated by the captured image generation section.
    Type: Grant
    Filed: May 4, 2015
    Date of Patent: May 18, 2021
    Assignee: NINTENDO CO., LTD.
    Inventors: Ken Watanabe, Shunichi Shirai
  • Patent number: 11007647
    Abstract: If an interaction target includes a child and an adult, if a remaining power amount is less than or equal to a first threshold, and if an interaction amount is greater than or equal to a second threshold, a robot requests the adult to move the robot to a charger. If the target includes the child and the adult, if the remaining power amount is less than or equal to the first threshold, and if the interaction amount is less than the second threshold, the robot requests the child to move the robot to the charger. If the target includes only the child, if the remaining power amount is greater than the first threshold, and if the interaction amount is greater than or equal to the second threshold, the robot stops interacting with the child.
    Type: Grant
    Filed: April 5, 2018
    Date of Patent: May 18, 2021
    Assignee: PANASONIC INTELLECTUAL PROPERTY MANAGEMENT CO., LTD.
    Inventor: Kento Ogawa