Patents Examined by Michael A Cuff
  • Patent number: 10832525
    Abstract: An electronic gaming machine includes a game controller configured to perform operations including: (i) simulating a plurality of reels including a plurality of symbols; (ii) presenting an upgradeable game object; (iii) spinning and stopping each reel, whereby symbols from each reel are stopped and displayed; (iv) determining that the symbols stopped and displayed include a number of special symbols greater than at least a threshold number of special symbols; (v) depicting, in response, a first upgrade to the visual appearance of the upgradeable game object; (vi) increasing, in addition to depicting the first upgrade to the visual appearance of the upgradeable game object, the credit value of the upgradeable game object by a first credit amount; and (vii) adding, in response to a specified trigger event, the credit value associated with the upgradeable object to the credit balance of the player.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: November 10, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Michael Robert Cicchi, Michael Landon Stribling
  • Patent number: 10828571
    Abstract: A system and method are provided for updating game participants. In some embodiments, the participants receive game control information via a one-way broadcast. The method selects a set of sampling participants from the set of all participants of a game. In some embodiments, the selection occurs prior to the start of the game. The method of some embodiments establishes a two-way connection between a server and each of the sampling participants. For some embodiments, the two-way connection is realtime. The method continuously maintains the two-way connection throughout the game. During each discrete game period, the method receives from a sampling participant, data for the sampling participant's game period performance. Based on the received data, the method determines the performance for the game period and broadcasts this information to a non-sampling participant. A non-sampling participant is a participant who was not selected for the set of sampling participants.
    Type: Grant
    Filed: January 30, 2019
    Date of Patent: November 10, 2020
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Patent number: 10828556
    Abstract: A device for assisting in electronic gaming, comprises a flatbed scanning device having a scanning surface. The scanning surface is arranged for throwing a die or dice thereon, and the flatbed scanning device is configured for scanning instantaneously an image of the scanning surface. The device also comprises a processor configured for receiving scanning information regarding the image of the scanning surface upon which a die or dice are thrown and programmed for deriving, based on the image, data regarding the dice thrown.
    Type: Grant
    Filed: September 13, 2016
    Date of Patent: November 10, 2020
    Assignee: ARRANGED BVBA
    Inventors: Martin Eurlings, Joris Vaes
  • Patent number: 10825303
    Abstract: The invention is a system, process, and method that allows players to bet on sports or esports events from their mobile device in a way that is easy-to-understand, simple and fast-paced. Through the use of artificial intelligence, it allows the operator to offer bets only to certain registered members of the system rather than the public at-large thereby automating the balancing of their books through a dynamic offering. It also allows the operator to effectively and automatically generate more bets placed and automatically comply with taxation, laws and regulations of any jurisdiction in the world.
    Type: Grant
    Filed: June 13, 2019
    Date of Patent: November 3, 2020
    Inventors: Brett Dwain McDonald, Philip Z. Maymin
  • Patent number: 10825291
    Abstract: A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.
    Type: Grant
    Filed: April 1, 2019
    Date of Patent: November 3, 2020
    Assignee: Huuuge Global LTD.
    Inventors: Anton Gauffin, Wojciech Wronowski
  • Patent number: 10810828
    Abstract: An interactive electronic reel gaming machine that includes a special region is disclosed. A game controller is configured to provide a reel with a particular arrangement of display positions, where each display position includes a separately controlled individual reel. Following receipt of a user input, one or more of the individual reels are spun and stopped, displaying symbols (e.g., corresponding to playing cards, pictures, credit values, etc.) in one or more of the display positions. The game controller is configured to apply a multiplier to symbols displayed in the special region. Pay awards are made when clusters of two or more like symbols are located in adjacent display positions. The pay award is increased if one or more symbols of the cluster is located in a display position corresponding to the special region. The symbol display positions are configured in a geometric shape.
    Type: Grant
    Filed: August 9, 2018
    Date of Patent: October 20, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Christopher Reynolds, Damien Burczyk, Adam Pippin
  • Patent number: 10802580
    Abstract: A method of operating a virtual image generation system comprises allowing an end user to interact with a three-dimensional environment comprising at least one virtual object, presenting a stimulus to the end user in the context of the three-dimensional environment, sensing at least one biometric parameter of the end user in response to the presentation of the stimulus to the end user, generating biometric data for each of the sensed biometric parameter(s), determining if the end user is in at least one specific emotional state based on the biometric data for the each of the sensed biometric parameter(s), and performing an action discernible to the end user to facilitate a current objective at least partially based on if it is determined that the end user is in the specific emotional state(s).
    Type: Grant
    Filed: December 13, 2019
    Date of Patent: October 13, 2020
    Assignee: Magic Leap, Inc.
    Inventors: George Alistair Sanger, Samuel A. Miller, Graeme John Devine
  • Patent number: 10773154
    Abstract: At least one processor of a game control device is configured to: display an object on a display region, in a game in which the object is moved in accordance with an operation of a user on a touch panel; set a first region of the display region as an operation region; move the object based on the operation of the user on the operation region; and change the operation region to a second region, in which the object is prevented from being arranged at an edge portion of the second region, in a predetermined game situation, which is one of a situation in which at least a part of the object is outside the first region and a situation in which the object is arranged at an edge portion of the first region.
    Type: Grant
    Filed: May 15, 2019
    Date of Patent: September 15, 2020
    Assignee: KONAMI DIGITAL ENTERTAINMENT CO., LTD.
    Inventors: Masaki Nakamura, Yuji Fujishiro, Kenta Ogawa, Yugo Kishino, Kei Masuda, Junichi Taya, Hideto Nishiyama, Taku Hamasaki
  • Patent number: 10769888
    Abstract: A gaming system includes electronic components that implement a value-aggregation procedure for displaying, combining, and awarding credit values in a reel-spinning venue.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: September 8, 2020
    Assignee: SG Gaming, Inc.
    Inventors: Qin You, Peter Wilkins, George Napoleon Bouvier, Yanhua Yin, Andrew Rich
  • Patent number: 10737181
    Abstract: First, an indication sign displayed on a display screen is moved so as to reach a first position at a predetermined timing. Next, when an operation input to an input section is performed at the predetermined timing, a parameter related to the indication sign is changed. Furthermore, when the parameter related to the indication sign does not satisfy a first condition after the parameter is changed, the indication sign is moved to a position different from the first position, and then is moved toward the first position again.
    Type: Grant
    Filed: August 10, 2018
    Date of Patent: August 11, 2020
    Assignee: Nintendo Co., Ltd.
    Inventors: Hiroki Morishita, Tetsuro Matsuzaki, Toshitaka Muramatsu
  • Patent number: 10733843
    Abstract: An electronic gaming system includes a progressive system server configured to establish a tiered plurality of progressive jackpots that includes a first jackpot increasable a first cap value, a second jackpot increasable to a second cap value greater than the first cap value, and at least one intermediate jackpot increasable to at least one intermediate cap value greater than the first cap value and less than the second cap value. The progressive system server is further configured to allocate portions of player wagers to one of i) the first jackpot, ii) the at least one intermediate jackpot, and iii) the second jackpot, whereby the first jackpot is initially incrementally increased to the first cap value, the at least one intermediate jackpot is next incrementally increased to the at least one intermediate cap value, and the second jackpot is next incrementally increased to the second cap value.
    Type: Grant
    Filed: August 8, 2018
    Date of Patent: August 4, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Kevin Walsh, Michael P. Casey
  • Patent number: 10722801
    Abstract: A quick or limited matching process can be used to quickly get players of a gaming application into an active game session. In order to improve the quality of the match for a subsequent game session, a longer-running match process can be utilized while players are engaged in a current game session. A pool of players likely to be available around the time at which a current game session will end is determined. The longer-running match process can analyze the data for the player pool to determine matches of players for one or more future game sessions. Information for these sessions can be provided to the relevant players, who are then enabled to join in the respective sessions. Such a process provides for more flexibility and accuracy in the matching process without extending the player wait times endured.
    Type: Grant
    Filed: August 8, 2018
    Date of Patent: July 28, 2020
    Assignee: AMAZON TECHNOLOGIES, INC.
    Inventors: Jeff Curley, Bruce Erwin Brown, Ross Alan Cameron Gardner, Brian J. Schuster
  • Patent number: 10709987
    Abstract: Some embodiments of the invention provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant, a performance metric. The method compares the performance metric to a threshold value. Based on the comparison, the method optionally connects to a server. In some embodiments, the connection is for uploading a set of data from the participant to the server. The server, of some embodiments, broadcasts to the participant. The broadcast is a one-way transmission. In some embodiments, the broadcast includes a distribution based on a set of sample participants. In these embodiments, the set of sample participants comprises a representative sample of all the participants in the game. The threshold value, of some embodiments, is based on the broadcast and in some embodiments, the broadcast includes a histogram. The connecting occurs, in some embodiments, when the performance metric exceeds the threshold value.
    Type: Grant
    Filed: January 23, 2019
    Date of Patent: July 14, 2020
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Patent number: 10713890
    Abstract: Electronic fund transfer (EFT) systems and methods are disclosed for managing and transferring electronic funds from a patron's financial account for use in a gaming or amusement environment. The systems comprise a secured electronic transaction terminal and a secured first computing device in communication with a financial network. The terminal is configured to communicate with the patron's financial account via the secured first computing device and the financial network to electronically transfer funds at the patron's request.
    Type: Grant
    Filed: January 14, 2018
    Date of Patent: July 14, 2020
    Assignee: AUTOMATED CASHLESS SYSTEMS, INC.
    Inventor: Stephen L. Warner
  • Patent number: 10709967
    Abstract: A method for identifying one or more light sources may include capturing, via an imaging device, an image, the imaging device having a rolling shutter. The method may also include receiving, via at least one processor, the captured image, and detecting, via the at least one processor, whether the image includes a set of alternating stripes. The method may further include measuring, via the at least one processor, if the image includes a set of alternating stripes, a width of at least one stripe of the set of alternating stripes included in the captured image, and identifying, via the at least one processor, a light source causing the set of alternating stripes based on the measured width.
    Type: Grant
    Filed: October 27, 2015
    Date of Patent: July 14, 2020
    Assignee: GUANGDONG VIRTUAL REALITY TECHNOLOGY CO., LTD.
    Inventors: Jie He, Jingwen Dai, Tao Zhu, Congling Wan
  • Patent number: 10706678
    Abstract: In one embodiment, an intermediary gaming trusted electronic device for use with an untrusted PED may include a position sensor configured to acquire position information, a memory configured to store at least game session data, and a processor configured to at least: securely communicate with a gaming apparatus via the wireless transceiver; securely communicate with the associated untrusted PED; determine whether a gaming session is permitted based on the position information; receive gaming data from the gaming apparatus if it is determined that the gaming session is permitted; transmit presentation data to the associated untrusted PED for presentation on a display of the associated PED, wherein the intermediary gaming trusted device is able to support interaction between the gaming apparatus and the associated untrusted PED so that the associated untrusted PED, when coupled to the intermediary gaming trusted device, can execute a gaming software.
    Type: Grant
    Filed: December 9, 2018
    Date of Patent: July 7, 2020
    Assignee: Nguyen Gaming LLC
    Inventor: Binh T. Nguyen
  • Patent number: 10695672
    Abstract: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
    Type: Grant
    Filed: December 18, 2017
    Date of Patent: June 30, 2020
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli, David Lowe
  • Patent number: 10668350
    Abstract: A launch monitor that generates three dimensional images to accurately measure movement of golf objects. In an aspect, the launch monitor can utilize stereographic camera systems to capture images from which three dimensional images can be generated. In an aspect, the launch monitor can utilize light-field camera systems to capture images of the golf objects. In an aspect, the camera systems can capture images in color.
    Type: Grant
    Filed: December 22, 2017
    Date of Patent: June 2, 2020
    Assignee: Acushnet Company
    Inventors: Charles Hightower, Leonidas Amarant, Paul A. Furze, Richard Daprato
  • Patent number: 10672230
    Abstract: A gaming machine comprises memory storing a pay table comprising a plurality of pay table items, each item defining a prize and a required winning combination of symbols to achieve the respective prize, a pay table modifier configured to modify the pay table to apply to at least one game outcome by changing the required winning combination of symbols associated with a first prize such that a lower number of symbols are required to achieve the first prize, an outcome generator configured to generate each at least one game outcome by selecting symbols for display in a plurality of columns of symbol display positions on a display of the gaming machine, and an outcome evaluator configured to evaluate the selected symbols based on the modified pay table upon the pay table being modified.
    Type: Grant
    Filed: January 12, 2018
    Date of Patent: June 2, 2020
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Christian James Salmon, Kieran Power
  • Patent number: 10672228
    Abstract: In some embodiments, a method includes: requesting, from a player at the gaming machine, player account credentials associated with the player; receiving, at the gaming machine, the player account credentials, wherein the player account credentials are associated with a player's account on the account server and enable linking game play on the gaming machine to the player's account, and wherein the player account credentials are provided to the player's mobile phone in response to joining a players club prior to detection of the initiation event; transmitting, via the gaming machine, the player account credentials to the account server; receiving, from the account server, validation of the player account credentials based on comparing the received player account credentials with credentials stored on the account server; upon receipt of the validation, linking a wagering game session on the gaming machine with the player account.
    Type: Grant
    Filed: December 6, 2017
    Date of Patent: June 2, 2020
    Assignee: SG GAMING, INC.
    Inventors: Mark B Gagner, Damon E Gura, Timothy C Loose, James M Rasmussen, Victor T Shi, Alfred Thomas