Patents Examined by Michael A Cuff
  • Patent number: 11872497
    Abstract: A selection to use a customer-generated matchmaking algorithm is received, by a multi-tenant gaming service, from a first customer. Indications of a plurality of video game player matchmaking requests and corresponding player characteristic data are provided, by the multi-tenant gaming service, for processing by the customer-generated matchmaking algorithm. An indication of a first player match determined by the customer-generated matchmaking algorithm, based on the video game player matchmaking requests and the player characteristic data, is received, by the multi-tenant gaming service. The first player match may be between at least a first player and a second player. Execution of a first video game session to which the first player and the second player are connected is hosted, by the multi-tenant gaming service.
    Type: Grant
    Filed: July 30, 2021
    Date of Patent: January 16, 2024
    Assignee: Amazon Technologies, Inc.
    Inventor: Brian J. Schuster
  • Patent number: 11875646
    Abstract: A system may manage a first prize pool based on a plurality of wagers placed at a plurality of electronic gaming machines (EGMs) for a game of chance or skill. A second prize pool may be managed based on a plurality of back-bet wagers placed at the plurality of user computational devices for an outcome of the game of chance or skill. An award can be distributed from the first prize pool in connection with the game of chance or skill to a player at one of the plurality EGMs and an award from the second prize pool can be automatically distributed to a player at one of the user computational devices in response to distributing the award from the first prize pool.
    Type: Grant
    Filed: June 11, 2021
    Date of Patent: January 16, 2024
    Assignee: IGT
    Inventors: Kevin Higgins, Christopher Levin, Jeffery Shepherd
  • Patent number: 11865456
    Abstract: A method for providing a cloud room is made applicable to a cloud server. The method includes: receiving from a client a creation request for the cloud room, the creation request carrying configuration information of the cloud room, the cloud room being used by at least two clients to perform a multi-player game; creating and configuring the cloud room in the cloud server according to the configuration information, the cloud room being configured to run the multi-player game; receiving from the client an access request for the cloud room; and starting the cloud room according to the access request, and connecting the client to the cloud room.
    Type: Grant
    Filed: May 31, 2021
    Date of Patent: January 9, 2024
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Xuejun Lu, Mingfeng Pan, Ziqian Shi, Haijun Wu
  • Patent number: 11869315
    Abstract: A system and method for sports gaming and wagering. A game system includes a game server and user gaming devices in communication over a network. A wagering game involves multiple players in virtual gaming rooms, each player must complete a series of bets over a predefined time period or over a predefined sporting event or tournament, with the participating players competing against each other to achieve the highest score, winnings, or ranking.
    Type: Grant
    Filed: April 29, 2021
    Date of Patent: January 9, 2024
    Inventor: Brian Dobski
  • Patent number: 11857870
    Abstract: Disclosed are a method and an apparatus for game interference processing and a mobile terminal. The method includes: determining whether a SIM card in the mobile terminal is registered in an IMS network when the mobile terminal is in a game mode; sending, by a protocol stack of the mobile terminal, a response message of no expectation to fallback to a network side after receiving a CS paging from the network side, when the SIM card is not registered in the IMS network; and sending, by the protocol stack, to the network side a notification message indicating that the current SIM card does not expect to continue to respond to a CS service when receiving paging of the CS service in the current network from the network side, and controlling the mobile terminal to stay in the game mode all the time.
    Type: Grant
    Filed: June 25, 2021
    Date of Patent: January 2, 2024
    Assignee: ONEPLUS TECHNOLOGY (SHENZHEN) CO., LTD.
    Inventors: Zeke Min, Lei Huang
  • Patent number: 11847887
    Abstract: One aspect of the disclosure relates to implementing a system to encourage cross platform operation in an online game. The online game may provide the ability to provide incentives for participating in cross platform game play. The system may monitor the player's performance on a particular console and provide incentives to accomplish tasks through game play on a different platform than the player is currently operating to play the game.
    Type: Grant
    Filed: March 28, 2022
    Date of Patent: December 19, 2023
    Assignee: Kabam, Inc.
    Inventors: Clifford J. Harrington, Kent Wakeford
  • Patent number: 11845004
    Abstract: Systems and methods are provided for cloud gaming. One system includes a plurality of computing resources in one or more data centers. The plurality of computing resources is configured to execute instances of games for client devices that are remote from the one or more data centers. Each instance for an executable game is associated with a processor, a graphics processing unit (GPU), and memory for storing video frames generated for the executable game. The video frames are compressed for video game streaming to one or more client devices. The executable game provides video and audio and receives input from said one or more client devices. The input is provided to control interactivity of the executable game during said video game streaming. The cloud gaming system uses said received input from said one or more client devices to drive instances of the executable game when executed by the computing resources of the one or more data centers.
    Type: Grant
    Filed: February 9, 2021
    Date of Patent: December 19, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Andrew Buchanan Gault, Rui Filipe Pereira
  • Patent number: 11825168
    Abstract: A method of and system for handling latency issues encountered in producing real-time entertainment such as games of skill synchronized with live or taped televised events is described herein. There are multiple situations that are dealt with regarding latencies in receiving a television signal with respect to real-time entertainment based on the unfolding games played along with the telecasts. Systemic delays, arbitrarily imposed delays of a broadcast signal and variances in the precise broadcast times of taped television programs have to be equalized so as to provide fair entertainment.
    Type: Grant
    Filed: August 6, 2021
    Date of Patent: November 21, 2023
    Assignee: Winview IP Holdings, LLC
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli, David Lowe
  • Patent number: 11813534
    Abstract: A computerized method and computing platform provides for managing a skill-based competition including receiving event rules including competition set-up rules and authentication a competition set-up prior to competing. Upon validating set-up, the method includes capturing, via the recording device, a video feed of the first user competing in the skill-based competition. A local processing engine can therein analyze the submission to either prepare it for network transmission or determine if network transmission is warranted in relation to other competitor submissions in the competition.
    Type: Grant
    Filed: November 18, 2022
    Date of Patent: November 14, 2023
    Assignee: METAFLO LLC
    Inventors: Richard Johnston, Sarah Ann Johnston
  • Patent number: 11794112
    Abstract: This application discloses an information synchronization method performed at a server, including: identifying a virtual scene of a game currently running at the server, the virtual scene including a virtual object, a first object and a second object within a field of view of the virtual object; obtaining first attribute information of the first object and second attribute information of the second object, in response to detecting a change of attribute information of the first object and the second object; determining a first distance between the virtual object and the first object and a second distance between the virtual object and the second object, the first distance being greater than the second distance; and synchronizing the first attribute information with a terminal corresponding to the virtual object, when the first distance is within a first attribute synchronization range of the first object while the second attribute information is not synchronized.
    Type: Grant
    Filed: December 3, 2021
    Date of Patent: October 24, 2023
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Jun Tang, Yue Zhang
  • Patent number: 11790727
    Abstract: A method of gaming comprising: determining which of a plurality of gaming devices, each operable for independent play of one or more games, are eligible for an additional game; initiating an additional game; and determining in response to initiation of the additional game, which eligible gaming devices will participate in the initiated additional game, the determination including a random determination in respect of at least one of the eligible gaming devices to determine whether the respective eligible gaming device will participate in the additional game.
    Type: Grant
    Filed: October 19, 2021
    Date of Patent: October 17, 2023
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Sek Joung
  • Patent number: 11771983
    Abstract: In order to solve a conventional problem that it is not possible to provide an information system that is robust to failures of a service server, an information system includes: a self-status storage unit in which self-status information is stored; an other-status storage unit in which status information of another service server is stored; a service unit that provides a service to terminal apparatuses; a status transmitting unit that transmits the self-status information to a management server; a status receiving unit that receives other-status information from the management server; a first determining unit that determines whether or not the self-status information satisfies a first condition; and a transfer processing unit that performs transfer processing, which is processing for enabling any one or more terminal apparatuses to which a service is being provided by the service unit to receive a service from another service server, in the case in which it is determined that the first condition is satisfied.
    Type: Grant
    Filed: August 2, 2021
    Date of Patent: October 3, 2023
    Assignee: Diarkis Inc.
    Inventor: Nobuyori Takahashi
  • Patent number: 11772000
    Abstract: A game selection system for matching a current user to a subsequent game session includes one or more conventional videogame controllers operable to provide data to the game selection system, one or more correlators trained to receive as a first input at least a subset of data from the one or more conventional videogame controllers, and generate as a final output data relating to the likelihood of the user quitting a game session, and a modification processor configured to modify a parameter related to matching the current user to a subsequent game session in response to the final output data.
    Type: Grant
    Filed: July 6, 2020
    Date of Patent: October 3, 2023
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Jesus Lucas Barcias
  • Patent number: 11759714
    Abstract: A method for user matching is provided. A matching request is received from a client. The matching request includes an application identifier and a user identifier. When the application identifier indicates that a matching mode for the matching request is an asynchronous mode, a matching queue identifier is obtained based on the matching request, the user identifier is added to a matching queue corresponding to the matching queue identifier, a predetermined number of user identifiers is selected from the matching queue, a matching result is generated that includes an identifier of a matching group of the selected predetermined number of user identifiers, and the matching result is sent to the client. The predetermined number of user identifiers includes the user identifier in the matching request.
    Type: Grant
    Filed: July 13, 2021
    Date of Patent: September 19, 2023
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventors: Lei Wang, Tongtong Huang, Wu Hu
  • Patent number: 11752436
    Abstract: Embodiments of the systems and methods disclosed herein provide a game that includes at least two users that each have a preconfigured set of playable virtual entities. The users draw playable virtual entities from each of their respective sets of playable virtual entities, and can play the playable virtual entities in one or more battles to facilitate moving a virtual positional marker towards a goal or shooting a goal, wherein the battle procedures are based on a turn priority. Certain attributes are associated with the playable virtual entities so that playable virtual entity effects, OVR values, and salary values can affect which playable virtual entities are in a deck and how the playable virtual entities are affected by the location of the virtual positional marker and/or other playable virtual entities.
    Type: Grant
    Filed: September 24, 2021
    Date of Patent: September 12, 2023
    Assignee: Electronic Arts Inc.
    Inventor: YoungSeok Yoo
  • Patent number: 11745110
    Abstract: A teammate recommendation method for a multiplayer online game is proposed. The teammate recommendation method includes the steps of: determining one or more characteristic values for each of a plurality of players based on past game performance information of the players; dividing the players into a plurality of groups based on the characteristic values of the players; determining a Key Performance Indicator (KPI) for each of a plurality of combinations of the groups based on teammate information and team ranking of each game in the past game performance information; selecting one of the combinations, which includes a first group that the first player belongs to, based on the KPIs of the combinations; and recommending one or more second players based on the selected combination.
    Type: Grant
    Filed: May 5, 2021
    Date of Patent: September 5, 2023
    Assignee: ACER INCORPORATED
    Inventors: Chun-Hsien Li, Sheng-Wei Chu, Chia-Shang Yuan, Jun-Hong Chen, Te-Chung Huang, Tsung-Hsien Tsai, Yueh-Yarng Tsai, Pin-Cyuan Lin
  • Patent number: 11738274
    Abstract: A multiplayer software “wrapper” is provided around a conventional single-player modality game. The wrapper allows multiple players, each with their own player device, to share a common multiplayer game session. The single player game is hosted on a game server and is coded to support only a single player device. The wrapper provides a multiplayer interface to the single-player game in a way that does not require any modification of the underlying game code or game server architecture. A centralized and automated gameplay system sits between, on the one hand, the multiple player devices and, on the other hand, the gameplay server hosting the single player. The gameplay system captures a sequence of image data representing a game result generated by performing a game action at the game server, and transmits the sequence of image data to multiple players in real-time video streams.
    Type: Grant
    Filed: July 29, 2022
    Date of Patent: August 29, 2023
    Assignee: Gecko Garage Ltd
    Inventors: Karolina Pelc, Cristina Turbatu
  • Patent number: 11738275
    Abstract: Methods and systems are provided for delivering a virtual reality (VR) experience of a real world space to a remote user via a head mounted display (HMD). A method provides for sending a request for the VR experience of the real world space and identifying a viewing location made by the user. The method includes operations for mapping the viewing location to a real world capture system for capturing video and audio at a location that corresponds to the viewing location and receiving real world coordinates for the real world capture system. Further, the method accesses a user profile of the user and receives a video stream of the real world space captured by the real world capture system. The method is able to identify and reskin a real world object with a graphical content element by overlaying the graphical content item in place of the image data associated with the real world object.
    Type: Grant
    Filed: July 20, 2021
    Date of Patent: August 29, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Mohammed Khan, Miao Li, Ken Miyaki
  • Patent number: 11738262
    Abstract: The present disclosure relates to a system (1) that performs generation and reproduction of control data of a haptic presentation device assuming that a control is performed in synchronization with a reproduction content, and there is provided an information processor (10), which makes it possible to achieve reduction in a burden of processing and improvement in convenience, including a control unit (104) that generates a script in which time information on the reproduction content and a control command of the haptic presentation device are associated with each other, in which the control command includes position information indicating a perceptual position that causes a haptic stimulus to be perceived in the haptic presentation device, and haptic stimulus type information specifying a type of the haptic stimulus.
    Type: Grant
    Filed: October 16, 2019
    Date of Patent: August 29, 2023
    Assignee: Sony Group Corporation
    Inventors: Osamu Ito, Takeshi Ogita, Yohei Fukuma, Ikuo Yamano, Ryo Yokoyama, Takamoto Tsuda
  • Patent number: 11717757
    Abstract: A collusion detection system may detect collusion between entities participating in online gaming. The collusion detection system may identify a plurality of entities associated with and opponents within an instance of an online game, determine social data associated with the plurality of entities, determine in-game behavior data associated with the plurality of entities, and determine, for one or more pairings of the plurality of entities, respective pairwise feature sets based at least in part on the social data and the in-game behavior data. The collusion detection system may then perform anomaly detection on the respective pairwise feature sets and, in response to the anomaly detection detecting one or more anomalous pairwise feature sets, output one or more suspect pairings of the plurality of entities corresponding to the one or more anomalous pairwise feature sets as suspected colluding pairings.
    Type: Grant
    Filed: May 13, 2021
    Date of Patent: August 8, 2023
    Assignee: Electronic Arts Inc.
    Inventors: Laura Greige, Meredith Trotter, Sundeep Narravula, Navid Aghdaie, Fernando de Mesentier Silva