Patents Examined by Michael Cuff
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Patent number: 10272343Abstract: One aspect of the disclosure relates to providing an online game for facilitating assumption of a player identity. The online game comprises a player account associated with the player. By facilitating assumption of a first player identity associated with a first player account, game support personnel and/or an administrator may be substituted for a player in the online game. The assumption of the first player identity may be accomplished through transmission and/or implementation of a private key stored on a client computing platform associated with the first player account, in order to facilitate a different client computing platform (e.g., associated with support personnel) to be authenticated to the first player account. This may allow the support personnel and/or an administrator to directly experience the player problems in the online game.Type: GrantFiled: January 23, 2018Date of Patent: April 30, 2019Assignee: Electronic Arts Inc.Inventors: Charles Bowman, Brian Brause
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Patent number: 10258878Abstract: An apparatus for detecting user interaction or another input with a projected display includes a boundary definition mechanism and a scanning mechanism. The boundary definition mechanism is capable of defining at least one input region. The scanning mechanism is capable of scanning the at least one input region for any objects therein. An input identification mechanism may identify the input identified by the object, movement of the object, or a change in the object's position. That information may be used to alter the projected display.Type: GrantFiled: August 22, 2017Date of Patent: April 16, 2019Assignee: MEP TechInventors: Mark L. Davis, John M. Black, Roger H. Hoole, Jeffrey Taylor, Kirby Bisline
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Patent number: 10245507Abstract: A method is provided, including the following method operations: providing a first view of a virtual environment to a first head-mounted display (HMD), the first view being defined from a first location in the virtual environment, and associated to a first virtual character having a first view direction towards a virtual object in the virtual environment; simultaneous with the providing the first view, providing a second view of the virtual environment to a second HMD, the second view being defined from the first location in the virtual environment, and associated to a second virtual character in the virtual environment; wherein providing the second view includes rendering the first virtual character in the second view, the rendering of the first virtual character in the second view being configured to present the first virtual character as having a second location in the virtual environment, the rendering of the first virtual character in the second view being further configured to present the first virtualType: GrantFiled: September 30, 2016Date of Patent: April 2, 2019Assignee: Sony Interactive Entertainment Inc.Inventors: Richard L. Marks, Steven Osman
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Patent number: 10238916Abstract: A physical activity monitoring method and system may include a competition component requiring users to compete based on various metrics. The challenge may be device-specific, activity type-specific, user-type specific and the like. In some examples, the users' performance might only affect the status of the competition if the user synchronizes the information to an activity monitoring system.Type: GrantFiled: March 22, 2018Date of Patent: March 26, 2019Assignee: NIKE, Inc.Inventor: Alex Mestas
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Patent number: 10232270Abstract: A system and method are provided for updating game participants. In some embodiments, the participants receive game control information via a one-way broadcast. The method selects a set of sampling participants from the set of all participants of a game. In some embodiments, the selection occurs prior to the start of the game. The method of some embodiments establishes a two-way connection between a server and each of the sampling participants. For some embodiments, the two-way connection is realtime. The method continuously maintains the two-way connection throughout the game. During each discrete game period, the method receives from a sampling participant, data for the sampling participant's game period performance. Based on the received data, the method determines the performance for the game period and broadcasts this information to a non-sampling participant. A non-sampling participant is a participant who was not selected for the set of sampling participants.Type: GrantFiled: October 17, 2017Date of Patent: March 19, 2019Assignee: Winview, Inc.Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
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Patent number: 10226705Abstract: Some embodiments of the invention provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant, a performance metric. The method compares the performance metric to a threshold value. Based on the comparison, the method optionally connects to a server. In some embodiments, the connection is for uploading a set of data from the participant to the server. The server, of some embodiments, broadcasts to the participant. The broadcast is a one-way transmission. In some embodiments, the broadcast includes a distribution based on a set of sample participants. In these embodiments, the set of sample participants comprises a representative sample of all the participants in the game. The threshold value, of some embodiments, is based on the broadcast and in some embodiments, the broadcast includes a histogram. The connecting occurs, in some embodiments, when the performance metric exceeds the threshold value.Type: GrantFiled: January 16, 2018Date of Patent: March 12, 2019Assignee: WinView, Inc.Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
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Patent number: 10226703Abstract: A system and method is provided that automatically annotates gameplay based on triggering events that occur during a gameplay session. The system may automatically annotate the gameplay in real-time, such as during a gameplay session associated with an electronic-sports tournament. For example, the system may obtain and parse a game log corresponding to the gameplay session, identify triggering events based on the game log, obtain an annotation rule associated with the triggering event, generate an annotation item based on the annotation rule, and cause the annotation item to be presented in association with video of the gameplay session. An annotation item may be displayed interactively such that, when selected, causes the system to take an action. The action may include obtaining additional information relating to the selected annotation item; saving, sharing, liking/disliking or commenting on the selected annotation item; removing the selected annotation item from a display, and/or other actions.Type: GrantFiled: April 22, 2016Date of Patent: March 12, 2019Assignee: ACTIVISION PUBLISHING, INC.Inventor: Allen Joseph De La Cruz
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Patent number: 10223863Abstract: Systems and methods for providing a gambling hybrid game having an omniscience mode are disclosed. The systems and method involve receiving an input from a player accepting an omniscience gambling proposition. The results of a gambling event associated with the omniscience gambling proposition are then determined and wagers are resolved. The results of the gambling event are then used to determine information to provide a player to satisfy the omniscience gambling proposition.Type: GrantFiled: January 29, 2018Date of Patent: March 5, 2019Assignee: Gamblit Gaming, LLCInventors: Miles Arnone, Caitlyn Ross
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Patent number: 10220305Abstract: A method for handling communication for a computer game is provided. Once example method includes executing an application for recording one or more audio messages authored by a user for automatic transmission to one or more recipients during game play of a video game. During game play, the method includes detecting that a qualifying event has occurred, and, in response, selecting an audio message from the one or more audio messages for the automatic transmission. The method further includes transmitting, automatically, the audio message to a client device of a predefined recipient for presentation of the audio message.Type: GrantFiled: March 13, 2018Date of Patent: March 5, 2019Assignee: Sony Interactive Entertainment America LLCInventor: Gary Zalewski
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Patent number: 10223866Abstract: Systems, and methods are provided for the electronic purchase of gaming or amusement credits using a transaction device at a patron's location to apply funds from a financial account to the purchase of credits for use with an amusement or gaming device, system, or point of other wagering activity. Such credits are provided at the patron's location in the form of a printed ticket or other physical indicia of equivalent value, credits appearing in the credit meter and on the display of a gaming device, credit issued to a player card confirmed at the patron's location, credit issued to a debit card confirmed at the patron's location, and/or cash or other monetary-equivalents. In addition, physical confirmation of the completed electronic transaction from the patron's financial account may be concurrently provided to the patron in the form of a receipt.Type: GrantFiled: January 28, 2015Date of Patent: March 5, 2019Assignee: Automated Cashless Systems, Inc.Inventors: Stephen Warner, Michael Sackrison, Michael Daly
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Patent number: 10223430Abstract: An intelligent digital coaching playbook and related methods and systems are provided that automatically convey a freehand drawing to a structured, relational, and classified database to improve related coaching processes, make plays searchable, and enable analytics. A method for receiving input into a technology driven athletic intelligence system includes receiving, at a computing device, user drawn input describing a player assignment, while receiving the user drawn input, monitoring using the computing device, slope changes of the user drawn input and time interval changes of the user drawn input, using the slope changes of the user drawn input and the time interval changes of the user drawn input by the computing device to identify a pivot point associated with the player assignment, and re-drawing using the computing device, the user drawn input using the pivot point, slopes of the user drawn input and distances associated with the user drawn input.Type: GrantFiled: April 28, 2016Date of Patent: March 5, 2019Assignee: Impakt Athletics, Inc.Inventors: Zac McQuistan, Jason Brescia
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Patent number: 10213645Abstract: Systems and methods for motion attribute recognition are defined using data stream pre-processing to orient, align and segment motion data before using non-parametric classification recognition to search a motion data exemplar database or using parametric classification recognition to find attributes by comparing pre-processed motion data with support vector machines. Results from the non-parametric classification recognition and the parametric classification recognition may be fused to produce a single result. Active learning and metric learning are used to improve searches of the database and comparisons to the support vector machines.Type: GrantFiled: September 2, 2015Date of Patent: February 26, 2019Assignee: SWINGBYTE, INC.Inventors: Ying Wu, Nan Jiang, Alex Pedenko
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Patent number: 10207186Abstract: In an embodiment there is provided a computer implemented method of providing a game, the method comprising the following implemented by at least one processor and at least one memory of a device retrieving from at least one memory information associated with a plurality of first objects and one or more characteristics of said first objects and causing said objects with said one or more characteristics to be displayed on a display in an arrangement, executing at least one algorithm which: responsive to detected user input rearranges said first objects to provide a sequence of at least three adjacent first objects sharing at least one same characteristic, determines an upgrade level of each of said at least three adjacent first objects, and in response to said determination selecting one of said at least three adjacent first objects for upgrading, and causes an updated arrangement to be displayed with said selected one of the said at least three adjacent first objects being upgraded and having said same characType: GrantFiled: May 28, 2014Date of Patent: February 19, 2019Assignee: KING.COM LTD.Inventors: Constantin-Gabriel Cirlig, Teodor Catalin Gospodin, Catalin-Stefan Saitan
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Patent number: 10204471Abstract: Disclosed is a method and system involving augmenting content. The system augments content for an active event subject to a focus of a user, in an environment including a presentation of two or more active events. The system includes: a user focus determination unit including a camera that captures video data associated with the focus of the user; a memory and a buffer that store digital fingerprints from the events; an active content determination component that compares one or more digital fingerprints from an active event with the captured video for determination of the event being focused on by the user; and a display that displays content and augments the determined active event being focused upon by the user that was identified by the active content determination component.Type: GrantFiled: December 19, 2017Date of Patent: February 12, 2019Assignee: Bally Gaming, Inc.Inventors: Martin S. Lyons, Bryan M. Kelly
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Patent number: 10195530Abstract: A system and method for providing in-game advertising to assist in recruiting of affiliation members in an online game. The system and method include receiving affiliation advertising bids from affiliations for advertising opportunities. A bid indicating an aggregate amount of consideration is pledged by multiple users in an affiliation on behalf of the affiliation in a competitive auction with other affiliations for an advertising opportunity and determining winning affiliation advertising bids in competitive auctions for advertising opportunities.Type: GrantFiled: May 19, 2017Date of Patent: February 5, 2019Assignee: ELECTRONIC ARTS INC.Inventors: Wynne Chyou, John Kim, Kevin Chanthasiriphan, Albert Wei, Chris Yu
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Patent number: 10198902Abstract: A gaming machine, such as a video slot or video poker machine located in a casino or other gaming environment, may be configured to provide simultaneous play by both an in-person player and one or more remote players. Session identifiers may be assigned to the gaming machine that correspond to the game session of the in-person player and the game session of any remote players.Type: GrantFiled: October 19, 2016Date of Patent: February 5, 2019Assignee: IGTInventor: Paul B. Walkingstick
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Patent number: 10186113Abstract: In one embodiment, an intermediary gaming trusted electronic device for use with an untrusted PED may include a position sensor configured to acquire position information, a memory configured to store at least game session data, and a processor configured to at least: securely communicate with a gaming apparatus via the wireless transceiver; securely communicate with the associated untrusted PED; determine whether a gaming session is permitted based on the position information; receive gaming data from the gaming apparatus if it is determined that the gaming session is permitted; transmit presentation data to the associated untrusted PED for presentation on a display of the associated PED, wherein the intermediary gaming trusted device is able to support interaction between the gaming apparatus and the associated untrusted PED so that the associated untrusted PED, when coupled to the intermediary gaming trusted device, can execute a gaming software.Type: GrantFiled: January 19, 2018Date of Patent: January 22, 2019Assignee: Nguyen Gaming LLCInventor: Binh T. Nguyen
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Patent number: 10186111Abstract: Wagering game systems, methods and associated operations are described herein. The operations can include presenting one or more browsers on display device. A browser area can be presented in at least a portion of at least one browser. An ownership of the browser area can be determined. The browser area can be customized in accordance with the ownership of the browser area.Type: GrantFiled: June 5, 2017Date of Patent: January 22, 2019Assignee: Bally Gaming, Inc.Inventors: Ryan D. Antkowiak, Jesse L. Garvey, Daniel J. Gazdic, Damon E. Gura, Budyanto Himawan, Audrey F. Y. Ho, Robertus A. I. Kloes, Jeffrey M. Leverenz
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Patent number: 10173135Abstract: A data processing method includes: determining, after receiving a casting instruction input by a user for a specified skill, first-type action data corresponding to the specified skill, the first-type action data being data that can be displayed before a server makes a response; sending a data requesting message to the server, the data requesting message being used for requesting second-type action data corresponding to the specified skill, and displaying the first-type action data, the second-type action data being data that cannot be displayed until the server makes a response; and receiving the second-type action data sent by the server, and displaying the second-type action data.Type: GrantFiled: July 18, 2017Date of Patent: January 8, 2019Assignee: Tencent Technology (Shenzhen) Company LimitedInventors: Xichang Mo, Liang Huang, Chaofan Wang, Zheng Zhang
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Patent number: 10143923Abstract: An electronic game-providing device is provided that stores log information relating to electronic game play conducted by an invitor user in association with link information used to access said log information, in the form of a game play database; transmits invitation information containing the link information to an invitee user; and, upon receipt of a link information selection from the invitee user, refers to the game play database and transmits the log information associated with the selected link information.Type: GrantFiled: September 25, 2014Date of Patent: December 4, 2018Assignee: DENA CO., LTD.Inventors: Toshinori Suzuki, Makoto Yamaguchi, Masatoshi Inagawa, Yoshiro Kitazawa