Patents Examined by Michael Cuff
  • Patent number: 10143923
    Abstract: An electronic game-providing device is provided that stores log information relating to electronic game play conducted by an invitor user in association with link information used to access said log information, in the form of a game play database; transmits invitation information containing the link information to an invitee user; and, upon receipt of a link information selection from the invitee user, refers to the game play database and transmits the log information associated with the selected link information.
    Type: Grant
    Filed: September 25, 2014
    Date of Patent: December 4, 2018
    Assignee: DENA CO., LTD.
    Inventors: Toshinori Suzuki, Makoto Yamaguchi, Masatoshi Inagawa, Yoshiro Kitazawa
  • Patent number: 10137365
    Abstract: A first control unit includes a first operation data generation section for generating first operation data in accordance with a motion of a first control unit body included in the first control unit. A second control unit includes a second operation data generation section for generating second operation data in accordance with a direction input operation performed by a player or a motion of a second control unit body included in the second control unit. Further, one of the first control unit and the second control unit includes a transmission section for transmitting the first operation data and the second operation data to a computer at a predetermined timing.
    Type: Grant
    Filed: October 17, 2016
    Date of Patent: November 27, 2018
    Assignee: Nintendo Co., Ltd.
    Inventor: Akio Ikeda
  • Patent number: 10130880
    Abstract: Provided is an information processing device capable of accepting operation information from a game controller. An acceptance section accepts operation information from a terminal device different from the game controller. An application execution section executes an application in accordance with operation information accepted by the acceptance section. A delivery processing section transmits application image data to the terminal device. An auxiliary storage device holds input assignment information of the terminal device. The delivery processing section transmits, to the terminal device, input assignment information of the application under execution held by a storage section.
    Type: Grant
    Filed: May 23, 2014
    Date of Patent: November 20, 2018
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Takenori Oshima, Masanori Nomura
  • Patent number: 10127769
    Abstract: One aspect of the disclosure relates to implementing a system to encourage cross platform operation in an online game. The online game may provide the ability to provide incentives for participating in cross platform game play. The system may monitor the player's performance on a particular console and provide incentives to accomplish tasks through game play on a different platform than the player is currently operating to play the game.
    Type: Grant
    Filed: March 8, 2018
    Date of Patent: November 13, 2018
    Assignee: Kabam, Inc.
    Inventors: Clifford J. Harrington, Kent Wakeford
  • Patent number: 10127768
    Abstract: Systems and method for providing a gambling hybrid game having manual triggering of gambling events is disclosed. The systems and method involve providing a proposition of a gambling event to a user and receiving an input accepting the proposition from a user. The gambling event that is associated with the proposition is then resolved. The results of the gambling event are then determined and the wagers are resolved. The results of the gambling event are then used to change variables in a set of game variables that are applied in the game.
    Type: Grant
    Filed: December 4, 2017
    Date of Patent: November 13, 2018
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Caitlyn Ross
  • Patent number: 10124254
    Abstract: A video game processing apparatus for controlling progress of a video game is provided. In the video game, a plurality of players addresses a common task. The video game processing apparatus includes a processor and a display controller. The processor specifies a task corresponding to a task providing request of a first player and generates player related information of a second player corresponding to the specified task. The display controller displays, on a task screen, an image including a character string in association with the second player. The character string satisfies a display condition during progress of the specified task. The task screen indicates the specified task.
    Type: Grant
    Filed: April 19, 2017
    Date of Patent: November 13, 2018
    Assignee: KABUSHIKI KAISHA SQUARE ENIX
    Inventors: Yasuhiro Sato, Naofumi Takuma, Hiroaki Iwano
  • Patent number: 10118096
    Abstract: An example system includes a contactless communication part that performs contactless communication with a data storage medium having a contactless communication function; a data writing part that writes data to the data storage medium by the contactless communication part; a storage part that stores the data written by the data writing part; and a data determination part that determines whether the data stored in the data storage medium and the data stored in the storage part have a predetermined relationship with each other or not. When the data determination part determines that both of the data do not have the predetermined relationship with each other, the data writing part overwrites the data stored in the data storage medium with the data stored in the storage part.
    Type: Grant
    Filed: April 21, 2014
    Date of Patent: November 6, 2018
    Assignees: NINTENDO CO., LTD., AMBRELLA CO., LTD., THE POKÉMON COMPANY
    Inventors: Hiroshi Momose, Kaori Ando, Hideaki Araki, Takayuki Ito, Nayuta Taga, Yoshihiro Hatta
  • Patent number: 10121320
    Abstract: The present invention provides methods, systems and apparatus for promoting game play frequency of online games. Embodiments include displaying a plurality of positioned game elements, wherein each positioned game element is associated with a game time period; displaying a game indicia associated with a positioned game element if a player has acquired a game piece during the game time period associated with the positioned game element; selecting one or more positioned game elements after a game duration; and awarding one or more prizes if the selected positioned game elements are associated with a game indicia. Numerous additional aspects are disclosed.
    Type: Grant
    Filed: October 3, 2017
    Date of Patent: November 6, 2018
    Assignee: Gamesys Ltd.
    Inventors: Hans Elias, Alexander Sandford Todd Young, Thomas David James Aicken, Robeson Mandela Reeves
  • Patent number: 10118097
    Abstract: Embodiments of systems and methods for automated image processing to improve visibility of similar luminosities in a digital media application are disclosed. The systems and methods can determine a Daltonization value based on the color palette of a frame in the digital media and modify a local contrast parameter and a local brightness parameter of the frame by applying an enhanced Daltonization process to the frame. The enhanced Daltonization technique can create a color shift in the frame. In some embodiments, after the frame is optimally Daltonized, the local brightness and contrast parameters are rebalanced to shift colors back to light hues to compensate for the initial shift to darker colors. The systems and methods can return the optimized frame to a colorblind person for view.
    Type: Grant
    Filed: September 30, 2016
    Date of Patent: November 6, 2018
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Karen Elaine Stevens
  • Patent number: 10102766
    Abstract: A portable information processing apparatus, comprising: an execution part which executes an application of a test; an input part which inputs answer data of an examinee of the test; a storage part which stores the answer data in association with identification information of the examinee; and a sending part which sends the identification information and the answer data stored in the storage part to a server during the test or after completion of the test.
    Type: Grant
    Filed: February 24, 2014
    Date of Patent: October 16, 2018
    Assignee: BENESSE CORPORATION
    Inventor: Tomoyuki Komiyama
  • Patent number: 10099116
    Abstract: In some embodiments, a system comprises a game controller module, a trigger satisfaction module, a metadata module, and a marker module. The game controller module may be configured to receive user control signals and execute gameplay based on the user control signals. The trigger satisfaction module may be configured to determine whether one or more events that occur during the gameplay satisfy one or more trigger conditions of a trigger. The metadata module may be configured to generate one or more trigger satisfaction indicators based on the satisfaction of the one or more trigger conditions of the trigger. The marker module may be configured to associate the one or more trigger satisfaction indicators with video of the gameplay to generate one or more game event markers to be used to enable a viewer to jump to one or more game segments associated with the trigger.
    Type: Grant
    Filed: January 31, 2018
    Date of Patent: October 16, 2018
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Michael Lewis, Hans Van Veenendaal, Jonathan Back, Thomas Bruckschlegel
  • Patent number: 10099137
    Abstract: A server includes a storage unit storing characteristic data objects of each user, each characteristic data object having a first parameter value representing an ability of the characteristic data object to exert power, a second parameter value representing an ability to reduce the first parameter value of each characteristic data object of another user different from the user having the characteristic data object, and one of attributes having a superiority-inferiority relationship relative to each other. The server further includes a receiving unit receiving a game proceeding instruction from a device of each user, and a parameter adjusting unit adjusting the second parameter value of each characteristic data object of the user of the device, based on a first number of characteristic data objects of the user that have an attribute superior to a first attribute assigned among characteristic data objects of a second user different from the user.
    Type: Grant
    Filed: December 22, 2017
    Date of Patent: October 16, 2018
    Assignee: GREE, INC.
    Inventor: Masaru Takeuchi
  • Patent number: 10092821
    Abstract: Card-handling devices may include a randomizer configured to randomize ordering of playing cards in a set of playing cards. An output may be configured to present a group of cards at a time from the randomizer for removal from the card-handling device. An image capturer may be positioned and configured to capture image data of at least a portion of each playing card handled by the randomizer, the image data comprising at least a suit and a rank of each playing card. A nontransitory memory device may be operatively connected to the randomizer and to the image capturer, the nontransitory memory device configured to store at least the image data and group assignment data of each playing card in each group of cards presented for removal by the output. A display may be operatively connected to the nontransitory memory, the display configured to display a history of the image data and group assignment data of each playing card in each group of cards presented for removal by the output upon request.
    Type: Grant
    Filed: July 10, 2017
    Date of Patent: October 9, 2018
    Assignee: Bally Technology, Inc.
    Inventors: Lynn C. Hessing, Daniel J. Mahoney, Steven J. Blad, Thompson A. Baker
  • Patent number: 10092841
    Abstract: Described herein are methods, systems and apparatus for determining a player position in an instance of a game. Embodiments include retrieving a placement value for each player in a set of players wherein the placement value represents a relative measure of advantages and disadvantages related to position experienced by each player in prior game instances; and determining player position assignments for a current game instance based upon the placement values. In one embodiment, determining player position assignments includes determining a number of lottery entries for each player based on the placement value of each player, the lottery entries being used to determine player positions for the players in a current instance of a game. Numerous additional aspects are disclosed.
    Type: Grant
    Filed: December 29, 2014
    Date of Patent: October 9, 2018
    Assignee: Gamesys, Ltd.
    Inventor: Darse Billings
  • Patent number: 10089830
    Abstract: A method for wagering on a skills-based digital gaming competition, the method executing on a computing device including storage storing a peer-wagering module that is external and distinct from at least one game stored on the storage device or another storage device, the method including: receiving potential game and competitor player data; receiving game competition selection information from the player that includes at least one selected game instance and at least one wager amount; receiving game instance match ID data generated by the transactional server, wherein the game instance match ID data includes at least one of: credential data associated with the player, player wager amount or a board, level, or difficulty setting associated with the selected game instance; and transmitting the game instance match ID data and game initiation data to the game, thereby activating the at least one selected game instance on the computing device.
    Type: Grant
    Filed: November 21, 2017
    Date of Patent: October 2, 2018
    Inventor: Russell M. Aleksey
  • Patent number: 10068415
    Abstract: Various embodiments of the present disclosure provide a gaming system and method providing a multiplayer secondary game having an outcome determined based on play of a primary game of at least one, but not all, of the secondary game players. In various embodiments, play of a primary game of a designated one of a plurality of players of a secondary game controls play of the secondary game independent of any play of any primary games of the other players of the secondary game. Put differently, play of the secondary game depends on play of the primary game of the designated player and does not depend on any play of any primary games of the other. Thus, while multiple players participate in the secondary game and may concurrently play individual primary games, play of the primary game of one, but not all, of those players controls play of the secondary game.
    Type: Grant
    Filed: April 8, 2014
    Date of Patent: September 4, 2018
    Assignee: IGT
    Inventors: Thomas J. Humphrey, Thomas W. Allen, II, Dylan B. Selegue, Ross D. Wenker
  • Patent number: 10058775
    Abstract: In one or more implementations, a system and method are provide that include an interactive gaming environment for providing a scene having a size and scale and in coordination with a figurine. Position sensors are arranged relative to the gaming environment, and circuitry that is configured to interrogate passive sensors are provided with the figurine. A processor that is configured to process information from the sensors computes at least a position and orientation of the figurine. A rendering module renders a virtual representation of the gaming environment, in accordance with the processed information from the sensors. The passive sensors can be provided inside the figurine. The passive sensors can include radio-frequency identification (“RFID”) tags.
    Type: Grant
    Filed: April 7, 2015
    Date of Patent: August 28, 2018
    Inventor: Edo Segal
  • Patent number: 10013853
    Abstract: Methods and systems for conducting a competition within a gaming environment. Two or more players can be enabled to electronically access a gaming environment over a communication network. The players can be registered to allow, access to a competition within the gaming environment. Each player can be enabled to compete against one or more other players by selecting from macro events displayed in the gaming environment one or more micro event outcomes to future micro events, the micro event outcomes randomized to prevent cheating. A selection of the micro outcomes utilizes a number of points or credits, wherein each selection of a micro outcome increases a selecting player's points or credit balance if the micro outcome occurs or decreases the points or credit balance if the micro outcome selected does not occur.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: July 3, 2018
    Assignee: Micro-Gaming Ventures, LLC
    Inventors: Michael W. Shore, Alfonso G. Chan, Luis M. Ortiz, Kermit D. Lopez
  • Patent number: 9993722
    Abstract: An electronic device with one or more processors and memory stores one or more respective sound effect units in association with each of a plurality of scene elements used in a game. The electronic device obtains a scene element template for a respective scene in the game, the scene element template including one or more constituent scene elements of the respective scene. The electronic device also selects one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene. The electronic device further generates a composite sound effect for the respective scene using the selected sound effect units.
    Type: Grant
    Filed: April 23, 2014
    Date of Patent: June 12, 2018
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Weilin Zhang
  • Patent number: 9981184
    Abstract: A method and a device for invoking a plug-in function are disclosed, which relate to the technical field of wed games. The method includes: detecting whether there exists a need to execute a function of a preset plug-in in an online game, and if there exists the need to execute the function of the preset plug-in in the online game, acquiring a type of a browser on which the online game is played; when the browser on which the online game is played is a non-IE browser, acquiring the preset plug-in and instantiating a refresh-free plug-in instance according to the preset plug-in; and invoking the refresh-free plug-in instance in the online game, and executing a function of the preset plug-in. Through the present invention, it is not required to refresh a webpage in an IE browser, and the function of the preset plug-in can be executed by instantiating the refresh-free plug-in instance, thereby improving the execution efficiency of the webpage.
    Type: Grant
    Filed: May 27, 2014
    Date of Patent: May 29, 2018
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Donglin Pu