Patents Examined by Michael Cuff
  • Patent number: 10297108
    Abstract: A gaming system and method providing a collection game independent from the primary games of a gaming system. In one embodiment, the collection game includes a plurality of elements and a winning element combination. During play of the collection game, randomly or upon an occurrence of a triggering event, the gaming system releases one of the plurality of elements to players. The gaming system repeats the process of releasing elements until one of the players collects all of the elements of the winning element combination. The first player to collect all of the elements of the winning element combination wins an award or prize.
    Type: Grant
    Filed: July 19, 2016
    Date of Patent: May 21, 2019
    Assignee: IGT
    Inventors: Daniel De Waal, Lance R. Peterson, Vincent P. Smith, Anthony J. Baerlocher, Kimberley Campbell
  • Patent number: 10297112
    Abstract: An apparatus for implementing a game having a deterministic component and a non-deterministic component wherein a player uses the game through at least one player interface unit. Each player interface unit generates a player record indicating player-initiated events. A random number generator provides a series of pseudo-random numbers and a rules library stores indexed rules for one or more games. An interface registry stores mapping records where the mapping records are used to associate the player-initiated events to pre-selected rules in the rules library. A control means is coupled to the player interface to receive the output of the player interface unit, coupled to the interface registry, the rules library, and the random number generator.
    Type: Grant
    Filed: December 5, 2017
    Date of Patent: May 21, 2019
    Assignee: CFPH, LLC
    Inventor: Geoffrey M. Gelman
  • Patent number: 10286301
    Abstract: A system and method for facilitating game action time requirement suspension in an online game are disclosed. Instances of time requirement suspension items may be offered for purchase in an online store associated with the online game. A given time requirement suspension item may be configured to reduce time requirements (e.g., wait-period) for game actions requested by a player during a corresponding time period subsequent to the activation of the instance of the requirement suspension item by the player. The player may activate a purchased instance of the requirement suspension item in the online game to reduce the time requirements for the game actions requested by the player during the time period.
    Type: Grant
    Filed: June 30, 2014
    Date of Patent: May 14, 2019
    Assignee: ELECTRONIC ARTS INC.
    Inventors: John Kim, David McNeill, Albert Wei, Christopher Yu
  • Patent number: 10286302
    Abstract: According to one embodiment, a shooting game control method, which is executed by a computer incorporated in a device including a display and a touch panel, includes accepting a touch operation on the touch panel; displaying a first frame indicative of a shooting effective range on the display in accordance with a position of the touch operation; accepting an instruction for an attack on an attack target in a state in which the first frame is displayed; determining whether the attack target in a game image displayed on the display is within the first frame or not, at a time point when the instruction for the attack has been accepted; and controlling the attack on the attack target in the game image in accordance with a result of the determining.
    Type: Grant
    Filed: September 21, 2017
    Date of Patent: May 14, 2019
    Assignee: GREE, Inc.
    Inventors: Yuichi Tsuchiya, Norihiro Sawada, Tadashi Nagano, Takeshi Arakawa
  • Patent number: 10279252
    Abstract: Systems and methods for executing multiple video games, or other sources of video, include a cloud game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet.
    Type: Grant
    Filed: December 12, 2017
    Date of Patent: May 7, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventors: Andrew Buchanan Gault, Rui Filipe Pereira
  • Patent number: 10279263
    Abstract: A game delivery device and so on are implemented which enable an operable object to be operated with increased ease, in the case where game images designed to be executed in a dedicated game device are delivered to a terminal.
    Type: Grant
    Filed: April 15, 2015
    Date of Patent: May 7, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Toshiya Ikenaga, Toshiharu Sayano, Yasuhiro Watari, Shinkichi Hasama
  • Patent number: 10272343
    Abstract: One aspect of the disclosure relates to providing an online game for facilitating assumption of a player identity. The online game comprises a player account associated with the player. By facilitating assumption of a first player identity associated with a first player account, game support personnel and/or an administrator may be substituted for a player in the online game. The assumption of the first player identity may be accomplished through transmission and/or implementation of a private key stored on a client computing platform associated with the first player account, in order to facilitate a different client computing platform (e.g., associated with support personnel) to be authenticated to the first player account. This may allow the support personnel and/or an administrator to directly experience the player problems in the online game.
    Type: Grant
    Filed: January 23, 2018
    Date of Patent: April 30, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Charles Bowman, Brian Brause
  • Patent number: 10265611
    Abstract: The disclosure refers to a control device and method for an intelligent basketball shooting machine, the device includes a control module, a blue-tooth communication module, a display module, a control switch, a power-supplying module, and a first sensor and a second sensor both for counting; the first sensor is used for catching amount of goals in one basket of basketball shooting machine, and the second sensor used for catching amount of goals in another basket of basketball shooting machine; the first sensor, second sensor, blue-tooth communication module, display module, control switch and power-supplying module are respectively connected with control module; the disclosure makes the basketball shooting machine go on single game or online game, besides, the player can play the shooting game with friends by remote way just through an intelligent terminal, which increases interest and convenience.
    Type: Grant
    Filed: April 21, 2016
    Date of Patent: April 23, 2019
    Inventor: Chunfang Luo
  • Patent number: 10258878
    Abstract: An apparatus for detecting user interaction or another input with a projected display includes a boundary definition mechanism and a scanning mechanism. The boundary definition mechanism is capable of defining at least one input region. The scanning mechanism is capable of scanning the at least one input region for any objects therein. An input identification mechanism may identify the input identified by the object, movement of the object, or a change in the object's position. That information may be used to alter the projected display.
    Type: Grant
    Filed: August 22, 2017
    Date of Patent: April 16, 2019
    Assignee: MEP Tech
    Inventors: Mark L. Davis, John M. Black, Roger H. Hoole, Jeffrey Taylor, Kirby Bisline
  • Patent number: 10258871
    Abstract: An electronic device identifies a plurality of scene elements within a plurality of sample game scenes within a game and a plurality of sound effect units within a plurality of audio files existing in the game and generates a scene element library containing one or more of the plurality of sound effect units in association with each of a plurality of scene elements in accordance with a predefined matching strategy, the scene element library including a list of possible scene elements for constructing game scenes. After obtaining a scene element template for a respective scene in the game, the electronic device also selects one or more corresponding sound effect units for each of the one or more constituent scene elements in the scene element template for the respective scene. The electronic device further generates a composite sound effect for the respective scene using the selected sound effect units.
    Type: Grant
    Filed: May 10, 2018
    Date of Patent: April 16, 2019
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Weilin Zhang
  • Patent number: 10249140
    Abstract: A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.
    Type: Grant
    Filed: May 10, 2018
    Date of Patent: April 2, 2019
    Assignee: Huuuge Global Ltd.
    Inventors: Anton Gauffin, Wojciech Wronowski
  • Patent number: 10245507
    Abstract: A method is provided, including the following method operations: providing a first view of a virtual environment to a first head-mounted display (HMD), the first view being defined from a first location in the virtual environment, and associated to a first virtual character having a first view direction towards a virtual object in the virtual environment; simultaneous with the providing the first view, providing a second view of the virtual environment to a second HMD, the second view being defined from the first location in the virtual environment, and associated to a second virtual character in the virtual environment; wherein providing the second view includes rendering the first virtual character in the second view, the rendering of the first virtual character in the second view being configured to present the first virtual character as having a second location in the virtual environment, the rendering of the first virtual character in the second view being further configured to present the first virtual
    Type: Grant
    Filed: September 30, 2016
    Date of Patent: April 2, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Richard L. Marks, Steven Osman
  • Patent number: 10238916
    Abstract: A physical activity monitoring method and system may include a competition component requiring users to compete based on various metrics. The challenge may be device-specific, activity type-specific, user-type specific and the like. In some examples, the users' performance might only affect the status of the competition if the user synchronizes the information to an activity monitoring system.
    Type: Grant
    Filed: March 22, 2018
    Date of Patent: March 26, 2019
    Assignee: NIKE, Inc.
    Inventor: Alex Mestas
  • Patent number: 10232270
    Abstract: A system and method are provided for updating game participants. In some embodiments, the participants receive game control information via a one-way broadcast. The method selects a set of sampling participants from the set of all participants of a game. In some embodiments, the selection occurs prior to the start of the game. The method of some embodiments establishes a two-way connection between a server and each of the sampling participants. For some embodiments, the two-way connection is realtime. The method continuously maintains the two-way connection throughout the game. During each discrete game period, the method receives from a sampling participant, data for the sampling participant's game period performance. Based on the received data, the method determines the performance for the game period and broadcasts this information to a non-sampling participant. A non-sampling participant is a participant who was not selected for the set of sampling participants.
    Type: Grant
    Filed: October 17, 2017
    Date of Patent: March 19, 2019
    Assignee: Winview, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Patent number: 10226705
    Abstract: Some embodiments of the invention provide a method and system for detecting unusual performance in a game. The game has a participant. The method calculates for the participant, a performance metric. The method compares the performance metric to a threshold value. Based on the comparison, the method optionally connects to a server. In some embodiments, the connection is for uploading a set of data from the participant to the server. The server, of some embodiments, broadcasts to the participant. The broadcast is a one-way transmission. In some embodiments, the broadcast includes a distribution based on a set of sample participants. In these embodiments, the set of sample participants comprises a representative sample of all the participants in the game. The threshold value, of some embodiments, is based on the broadcast and in some embodiments, the broadcast includes a histogram. The connecting occurs, in some embodiments, when the performance metric exceeds the threshold value.
    Type: Grant
    Filed: January 16, 2018
    Date of Patent: March 12, 2019
    Assignee: WinView, Inc.
    Inventors: David B. Lockton, Mark K. Berner, Mark J. Micheli
  • Patent number: 10226703
    Abstract: A system and method is provided that automatically annotates gameplay based on triggering events that occur during a gameplay session. The system may automatically annotate the gameplay in real-time, such as during a gameplay session associated with an electronic-sports tournament. For example, the system may obtain and parse a game log corresponding to the gameplay session, identify triggering events based on the game log, obtain an annotation rule associated with the triggering event, generate an annotation item based on the annotation rule, and cause the annotation item to be presented in association with video of the gameplay session. An annotation item may be displayed interactively such that, when selected, causes the system to take an action. The action may include obtaining additional information relating to the selected annotation item; saving, sharing, liking/disliking or commenting on the selected annotation item; removing the selected annotation item from a display, and/or other actions.
    Type: Grant
    Filed: April 22, 2016
    Date of Patent: March 12, 2019
    Assignee: ACTIVISION PUBLISHING, INC.
    Inventor: Allen Joseph De La Cruz
  • Patent number: 10220305
    Abstract: A method for handling communication for a computer game is provided. Once example method includes executing an application for recording one or more audio messages authored by a user for automatic transmission to one or more recipients during game play of a video game. During game play, the method includes detecting that a qualifying event has occurred, and, in response, selecting an audio message from the one or more audio messages for the automatic transmission. The method further includes transmitting, automatically, the audio message to a client device of a predefined recipient for presentation of the audio message.
    Type: Grant
    Filed: March 13, 2018
    Date of Patent: March 5, 2019
    Assignee: Sony Interactive Entertainment America LLC
    Inventor: Gary Zalewski
  • Patent number: 10223430
    Abstract: An intelligent digital coaching playbook and related methods and systems are provided that automatically convey a freehand drawing to a structured, relational, and classified database to improve related coaching processes, make plays searchable, and enable analytics. A method for receiving input into a technology driven athletic intelligence system includes receiving, at a computing device, user drawn input describing a player assignment, while receiving the user drawn input, monitoring using the computing device, slope changes of the user drawn input and time interval changes of the user drawn input, using the slope changes of the user drawn input and the time interval changes of the user drawn input by the computing device to identify a pivot point associated with the player assignment, and re-drawing using the computing device, the user drawn input using the pivot point, slopes of the user drawn input and distances associated with the user drawn input.
    Type: Grant
    Filed: April 28, 2016
    Date of Patent: March 5, 2019
    Assignee: Impakt Athletics, Inc.
    Inventors: Zac McQuistan, Jason Brescia
  • Patent number: 10223866
    Abstract: Systems, and methods are provided for the electronic purchase of gaming or amusement credits using a transaction device at a patron's location to apply funds from a financial account to the purchase of credits for use with an amusement or gaming device, system, or point of other wagering activity. Such credits are provided at the patron's location in the form of a printed ticket or other physical indicia of equivalent value, credits appearing in the credit meter and on the display of a gaming device, credit issued to a player card confirmed at the patron's location, credit issued to a debit card confirmed at the patron's location, and/or cash or other monetary-equivalents. In addition, physical confirmation of the completed electronic transaction from the patron's financial account may be concurrently provided to the patron in the form of a receipt.
    Type: Grant
    Filed: January 28, 2015
    Date of Patent: March 5, 2019
    Assignee: Automated Cashless Systems, Inc.
    Inventors: Stephen Warner, Michael Sackrison, Michael Daly
  • Patent number: 10223863
    Abstract: Systems and methods for providing a gambling hybrid game having an omniscience mode are disclosed. The systems and method involve receiving an input from a player accepting an omniscience gambling proposition. The results of a gambling event associated with the omniscience gambling proposition are then determined and wagers are resolved. The results of the gambling event are then used to determine information to provide a player to satisfy the omniscience gambling proposition.
    Type: Grant
    Filed: January 29, 2018
    Date of Patent: March 5, 2019
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Caitlyn Ross