Patents Examined by Michael Cuff
  • Patent number: 11559747
    Abstract: One or more interfaces may be provided that indicate a plurality of times at which a plurality of publicized players are scheduled to play in a plurality of video games for which a plurality of player slots are acquired based on satisfaction of at least one acquisition criterion. Player access to the plurality of video games may be limited to the publicized players and a plurality of users that acquire the plurality of player slots. A request may be received, via the one or more interfaces, for a first user to acquire a first player slot for playing in a first video game with a first publicized player. It may be verified that the at least one acquisition criterion has been satisfied in relation to the first user. Game access information may be provided, to the first user, that allows the first user to enter the first video game.
    Type: Grant
    Filed: March 15, 2021
    Date of Patent: January 24, 2023
    Assignee: AMAZON TECHNOLOGIES, INC.
    Inventor: Sallie Hirsch
  • Patent number: 11562621
    Abstract: A system and method for hosting and managing a live game are disclosed which includes a live gaming table for live players and a live dealer. In an embodiment an application configures a player's mobile device to receive an invitation from a casino to play the table game based upon the player being, based upon location aware technology, being in or near the casino. Accepting the invention permits the player to reserve a position at the gaming table and displays a machine readable code at the player's mobile device. The player positions at the gaming table include video display and player input devices (VDPIDs) and a code reader to read the displayed code and access the player's electronic account. Using the VDPID the player may convert between electronic funds and physical gaming chips, participate in video bonus event play and back-bet on other players.
    Type: Grant
    Filed: April 1, 2020
    Date of Patent: January 24, 2023
    Assignee: SG Gaming, Inc.
    Inventors: Ryan Masao Yee, Jeremy Halter, Mark Lowell, Scott Hilbert, Dat Ta, Sridhar Gondesi, William Jones, Joseph R. Hedrick
  • Patent number: 11557175
    Abstract: In some embodiments, a method includes: requesting, from a player at the gaming machine, player account credentials associated with the player; receiving, at the gaming machine, the player account credentials, wherein the player account credentials are associated with a player's account on the account server and enable linking game play on the gaming machine to the player's account, and wherein the player account credentials are provided to the player's mobile phone in response to joining a players club prior to detection of the initiation event; transmitting, via the gaming machine, the player account credentials to the account server; receiving, from the account server, validation of the player account credentials based on comparing the received player account credentials with credentials stored on the account server; upon receipt of the validation, linking a wagering game session on the gaming machine with the player account.
    Type: Grant
    Filed: January 21, 2021
    Date of Patent: January 17, 2023
    Assignee: SG Gaming, Inc.
    Inventors: Mark B. Gagner, Damon E. Gura, Timothy C. Loose, James M. Rasmussen, Victor T. Shi, Alfred Thomas
  • Patent number: 11551521
    Abstract: Electronic fund transfer (EFT) systems and methods are disclosed for managing and transferring electronic funds from a patron's financial account to provide credit in physical form. The systems comprise an electronic fund transfer (EFT) terminal, at least one credit system, and a gateway in communication with the EFT terminal, the at least one credit system, and a financial network. The EFT terminal is configured to communicate with the patron's financial account via the gateway and the financial network to electronically transfer funds at the patron's request.
    Type: Grant
    Filed: July 13, 2020
    Date of Patent: January 10, 2023
    Assignee: AUTOMATED CASHLESS SYSTEMS, INC.
    Inventor: Stephen L. Warner
  • Patent number: 11547944
    Abstract: Systems and methods for algorithmically arranging contests in a lobby interface are provided. A contest management system can generate, execute and maintain a plurality of contests, such as but not limited to, fantasy sports contests. Rank values can be assigned to the contests using pacing parameters of the contests and profile attributes of users who participate in the contests. The pacing parameters, such as registration ratios and registration deadlines, can indicate if a particular contest is on pace to meet a registration threshold prior to their respective registration deadline. The contest management system can dynamically update, responsive to receiving a plurality of registrations from a plurality of users, the rank value of one or more contests responsive to a change in a registration ratio of at least one contest and arrange the plurality of contests in a lobby interface based on the updated rank values.
    Type: Grant
    Filed: December 7, 2020
    Date of Patent: January 10, 2023
    Inventors: Frank Lo, Brandon Joseph Ward, Brendan Thompson Grove, Jordan Mendell, Travis Dunn
  • Patent number: 11544991
    Abstract: A method of operating a gaming device, comprising: displaying an arrangement of a predetermined number of symbol windows; receiving a selection of a number of the windows equal to the unique selection number and causing the display to present a graphical indication of the selected windows; undertaking play of a game, wherein as a result of the base game, each window is associated with a symbol, and wherein each symbol is displayed on the touchscreen display within its associated window, and wherein each symbol is randomly selected from a set comprising one or more first symbols and one or more second symbols; determining that one or more of the selected windows comprises a first symbol as a result of play of the base game; and awarding an award in accordance with the number of selected windows comprising first symbols and an award rule associated with the selected number of windows.
    Type: Grant
    Filed: July 2, 2021
    Date of Patent: January 3, 2023
    Assignee: Aristocrat Technologies Australia PTY Limited
    Inventor: Jason Meyer
  • Patent number: 11534691
    Abstract: An attribute value restoration method and apparatus, a storage medium, and an electronic device are provided. The method includes: obtaining a current attribute value of a life attribute of a first object in a virtual scene displayed by a client; based on a determination that the current attribute value is a first threshold, controlling a target attribute of the first object to become effective, the target attribute having an attribute value in a preset range, and controlling the attribute value of the target attribute to start to decrease in the preset range; and restoring the attribute value of the life attribute of the first object to a third threshold based on a determination that a target operation triggered by using the client is completed before the attribute value of the target attribute decreases to a second threshold in the preset range, the third threshold being greater than the first threshold.
    Type: Grant
    Filed: April 6, 2021
    Date of Patent: December 27, 2022
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Fan Yu
  • Patent number: 11532206
    Abstract: In one embodiment, an intermediary gaming trusted electronic device for use with an untrusted PED may operate to securely communicate with a gaming apparatus and securely communicate with the associated untrusted PED. The intermediary gaming trusted device is able to support interaction between the gaming apparatus and the associated untrusted PED. In another embodiment, a system to authorize a mobile electronic device to play games of chance may include a gaming system manager and a docking station. The docking station can be configured to: detect whether the mobile electronic device is connected to the docking station; and determine whether the mobile electronic device, or its user, is authorized to play a game of chance on the mobile electronic device.
    Type: Grant
    Filed: May 28, 2020
    Date of Patent: December 20, 2022
    Assignee: Aristocrat Technologies, Inc. (ATI)
    Inventor: Binh T. Nguyen
  • Patent number: 11504582
    Abstract: Methods and systems include, in at least one aspect: obtaining from a camera 2D image data of an object, obtaining from a radar device radar data of the object, combining the radar data and the 2D image data to produce 3D location information of the object, and modeling a 2D trace of the object using the 2D image data by finding an initial version of the 2D trace, receiving an initial portion of the 3D location information, extending the initial portion of the 3D location information in accordance with physical-world conditions to find at least one 3D location beyond the initial portion of the 3D location information, projecting the at least one 3D location into a 2D image plane of the camera to locate 2D region, and processing the 2D region in the 2D image data to extend the 2D trace of the object in flight.
    Type: Grant
    Filed: January 22, 2021
    Date of Patent: November 22, 2022
    Assignee: Topgolf Sweden AB
    Inventors: Dennis Jan Johansson, Daniel Forsgren
  • Patent number: 11508205
    Abstract: A gaming system selects a plurality of base symbols for display. When a winning symbol combination exists in the base symbols selected, and the winning symbol combination includes a defined base symbol, the gaming system selects a bonus symbol for display that is disposed over the defined base symbol.
    Type: Grant
    Filed: December 1, 2020
    Date of Patent: November 22, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventor: Lipi Gupta
  • Patent number: 11484801
    Abstract: In various examples, the present system tracks gameplay timeframes for when a user is engaged in an instance of gameplay. The system can then determine one or more typical timeframe(s) for when the user engages in gameplay. In some embodiments, the user can access a team matching UI and request to be matched with other user accounts and/or to be presented with a list of other user accounts who might be a good match for the user, such as those associated with similar typical timeframes for gameplay. Based on the request from the user, a set of user accounts available to be matched can be ranked based, at least in part, on a similarity between gameplay timeframes associated with the user and each of the user accounts in the set of user accounts. Using the ranking, the system can generate a team of users with similar typical gameplay timeframes.
    Type: Grant
    Filed: March 23, 2021
    Date of Patent: November 1, 2022
    Assignee: Riot Games, Inc.
    Inventors: Rahul Tripathi, Jonathan Blair Moormann, Tomasz Mozolewski, Jordan Braman Checkman, Cody Bryant Germain, Lawrence Lihuan Xie, Wenbin Xiang
  • Patent number: 11478715
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for user matchmaking. The method includes training a quality model and an embedding model based on historical data and user control options. The method also includes receiving user control options and matchmaking requests from users. The method also includes embedding, through the embedding model, user data regarding the users into an embedded space based on the received user control options and the matchmaking requests. The method also includes determining, based on the embedded user data, that a distance between two users satisfies a distance threshold. The method also includes matching the two users when the determined distance satisfies the distance threshold.
    Type: Grant
    Filed: June 22, 2020
    Date of Patent: October 25, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Meng Wu, Qilian Yu, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman, Kenneth Alan Moss
  • Patent number: 11482078
    Abstract: An electronic gaming machine includes a display, a credit input mechanism, and a processor programmed to perform operations comprising: (i) determining, during a wagering game initiated in response to receiving a credit wager, that a replay trigger condition is satisfied, the wagering game including a plurality of reels; (ii) initiating, in response to the replay trigger condition, a replay bonus game; (iii) determining a number of replays for use in the replay bonus game; (iv) generating a set of symbols for the plurality of reels for each of the number of replays including an award amount associated with the set of symbols; (v) serially displaying, on the display each of the sets of symbols for each of the number of replays; and (vi) awarding a total award amount including the sum of each award amount for each of the sets of symbols.
    Type: Grant
    Filed: November 25, 2020
    Date of Patent: October 25, 2022
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Jayme Dale Sevigny, David Robert Marsh
  • Patent number: 11471770
    Abstract: A game server 30 includes: a processing unit 38 that deletes an item obtained by a user and increases the value of a parameter on the basis of an experience value of the deleted item when a condition preset by the user is satisfied; an item box 35 that stores the item obtained by the user when the condition is not satisfied; and a present box 36 that stores the item obtained by the user when the condition is not satisfied and the number of items stored in the item box 35 has reached an upper-limit value.
    Type: Grant
    Filed: January 22, 2021
    Date of Patent: October 18, 2022
    Assignee: CYGAMES, INC.
    Inventors: Kodai Wada, Kunihiko Matsuda, Satoshi Hiroshima
  • Patent number: 11471756
    Abstract: A controller for use in an interactive gaming system is described. The controller comprising a player mounting means, a motion detector that provides a means for determining the motion of the controller and an audio code communication module. The audio code communication module provides a means for generating an audio code signal in response to a detected, predetermined motion of the controller. The audio code signals for the controller can be embedded within normal audio output of a gaming system and thereafter be employed to activate a multitude of features within the games. The gaming system may comprise an opponent based on an electronic game running on a computer device or a second controller worn by a second player. The gaming system may further comprise one or more power up toys that provide additional combat moves for the one or more participants.
    Type: Grant
    Filed: December 17, 2020
    Date of Patent: October 18, 2022
    Assignee: China Industries Limited
    Inventors: Mark Neil Gasson, Graeme John Taylor, James Edward Alexander Wyatt
  • Patent number: 11475731
    Abstract: An interactive electronic reel gaming machine that includes a special region is disclosed. A game controller is configured to provide a reel with a particular arrangement of display positions, where each display position includes a separately controlled individual reel. Following receipt of a user input, one or more of the individual reels are spun and stopped, displaying symbols (e.g., corresponding to playing cards, pictures, credit values, etc.) in one or more of the display positions. The game controller is configured to apply a multiplier to symbols displayed in the special region. Pay awards are made when clusters of two or more like symbols are located in adjacent display positions. The pay award is increased if one or more symbols of the cluster is located in a display position corresponding to the special region. The symbol display positions are configured in a geometric shape.
    Type: Grant
    Filed: October 19, 2020
    Date of Patent: October 18, 2022
    Inventors: Christopher Reynolds, Damien Burczyk, Adam Pippin
  • Patent number: 11465055
    Abstract: A system for detecting and preventing fraudulent activities on a software application. The system includes a server arrangement that is communicably coupled with a user device. The server arrangement is configured to receive user-interaction data and sensor data from the user device on which the software application is being executed. The user-interaction data is indicative of an interaction of a user with the software application. The sensor data is collected by at least one sensor of the user device during execution of the software application. The server arrangement is further configured to analyse the user-interaction data and the sensor data to detect whether or not the user is a bot, and perform at least one action when the user is a bot.
    Type: Grant
    Filed: September 14, 2020
    Date of Patent: October 11, 2022
    Assignee: Huuuge Global Ltd.
    Inventors: Anton Gauffin, Wojciech Wronowski
  • Patent number: 11468738
    Abstract: A system and method for playing an online game. The system includes player devices associated with the online game and a server arrangement communicably coupled with the player devices. The server arrangement is configured to receive a request from a player device to initiate the online game; determine at least one passive player device based on predefined condition; transmit an authorization request to the at least one passive player device to play the online game as virtual player; receive an authorization response from the at least one passive player device; create at least one virtual player for the at least one passive player device, based upon the received authorization response, and initiate the online game among the at least one virtual player and the at least one player device, wherein the at least one passive player device is different from the at least one player device.
    Type: Grant
    Filed: November 2, 2020
    Date of Patent: October 11, 2022
    Assignee: Huuuge Global Ltd.
    Inventors: Anton Gauffin, Wojciech Wronowski
  • Patent number: 11458409
    Abstract: In various examples, game session audio data—e.g., representing speech of users participating in the game—may be monitored and/or analyzed to determine whether inappropriate language is being used. Where inappropriate language is identified, the portions of the audio corresponding to the inappropriate language may be edited or modified such that other users do not hear the inappropriate language. As a result, toxic behavior or language within instances of gameplay may be censored—thereby enhancing the user experience and making online gaming environments safer for more vulnerable populations. In some embodiments, the inappropriate language may be reported—e.g., automatically—to the game developer or game application host in order to suspend, ban, or otherwise manage users of the system that have a proclivity for toxic behavior.
    Type: Grant
    Filed: May 27, 2020
    Date of Patent: October 4, 2022
    Assignee: NVIDIA Corporation
    Inventors: Jithin Thomas, Neilesh Chorakhalikar, Ambrish Dantrey, Revanth Reddy Nalla, Prakshep Mehta
  • Patent number: 11439909
    Abstract: A system and method is provided that automatically annotates gameplay based on triggering events that occur during a gameplay session. The system may automatically annotate the gameplay in real-time, such as during a gameplay session associated with an electronic-sports tournament. For example, the system may obtain and parse a game log corresponding to the gameplay session, identify triggering events based on the game log, obtain an annotation rule associated with the triggering event, generate an annotation item based on the annotation rule, and cause the annotation item to be presented in association with video of the gameplay session. An annotation item may be displayed interactively such that, when selected, causes the system to take an action. The action may include obtaining additional information relating to the selected annotation item; saving, sharing, liking/disliking or commenting on the selected annotation item; removing the selected annotation item from a display, and/or other actions.
    Type: Grant
    Filed: January 30, 2019
    Date of Patent: September 13, 2022
    Assignee: Activision Publishing, Inc.
    Inventor: Allen Joseph de la Cruz