Patents Examined by Omkar A. Deodhar
  • Patent number: 11679327
    Abstract: A method of controlling an information processing device related to a content platform including transmitting content information relating to content to a user's terminal device, receiving action information relating to actions transmitted from one or more other users' terminal devices with respect to a content situation of the content from a distribution information processing device related to a distribution platform that is configured to distribute the content situation that progresses on the user's terminal device to the one or more other users' terminal devices, and associating benefit information relating to the content with the user in a case where the action satisfies conditions on the basis of the action information may be provided. Also provided is a device and a non-transitory computer-readable recording medium storing a program for performing the method.
    Type: Grant
    Filed: January 5, 2021
    Date of Patent: June 20, 2023
    Assignee: LINE CORPORATION
    Inventors: Yongdae Kim, Makoto Numata
  • Patent number: 11679318
    Abstract: A smart mirror can show live or recorded streaming video of an instructor performing a workout in a package that is attractive and unobtrusive enough to hang in a living room. The smart mirror includes a mirror surface with a fully reflecting section and a partially reflecting section. A display behind the partially reflecting section shows the video when the smart mirror is on and is almost invisible when the smart mirror is off. The smart mirror also has a speaker, a microphone, and a camera to enable a user to view the video content and interact with the instructor. The smart mirror may connect to the user's smart phone, a peripheral device (e.g., a Bluetooth speaker) to augment user experience, a biometric sensor to provide biometric data to assess user performance, and/or a network router to connect the smart mirror to a content provider, an instructor, and/or other users.
    Type: Grant
    Filed: August 10, 2021
    Date of Patent: June 20, 2023
    Assignee: Curiouser Products Inc.
    Inventor: Brynn Putnam
  • Patent number: 11676451
    Abstract: Table-based gaming actions are disclosed where additional prizes or other gains can be awarded when a community event occurs at a given table and the event had been wagered upon by side bets placed at that table. One of the possible awards is that for a shared multi-table progressive jackpot prize that receives contributions from side bets placed at different kinds of gaming tables including ones that have community events of different probabilities of occurrence and/or ones that have different numbers of operational betting positions. Methods are disclosed for equalizing the chance at each betting position for winning the multi-table progressive jackpot prize despite the differences in probability of occurrence of the respective community event and/or different numbers of operational betting positions at the respective tables.
    Type: Grant
    Filed: August 13, 2020
    Date of Patent: June 13, 2023
    Assignee: AGS LLC
    Inventor: Jamie Allan Abrahamson
  • Patent number: 11663876
    Abstract: The card game monitoring system comprises a game table on which bettors put wagers on betting areas; and a card shooter apparatus has a card reading unit to read and record the number (rank) and suit of the cards; and a control unit to determine a winning hand according to a table game rules based on information of numbers (ranks) and suits of the cards sequentially read by the card reading unit; a monitor video camera system to capture positions of cards and to identify wagers on each betting area at the game table; the control unit has further processing function to check whether wagers with payoff move to a pool of the winner of the bettors determined by the card shooter apparatus at the end of each game.
    Type: Grant
    Filed: April 14, 2021
    Date of Patent: May 30, 2023
    Assignee: ANGEL GROUP CO., LTD.
    Inventor: Yasushi Shigeta
  • Patent number: 11660544
    Abstract: The subject disclosure relates to systems and methods for ranking video game players based on performance statistics recorded during game-play. In some aspects, a process of the subject technology can include operations for receiving a first set of game-play attributes including two or more game-play statistics for measuring a first player's performance relative to a first game and a second game, receiving a second set of game-play attributes including two or more game-play statistics for measuring a second player's performance relative to the first game and the second game, and automatically ranking the first player and the second player based on the first set of game-play attributes and the second set of game-play attributes. Systems and computer-readable media are also provided.
    Type: Grant
    Filed: July 20, 2021
    Date of Patent: May 30, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Steven Trombetta, Christopher Thielbar
  • Patent number: 11660531
    Abstract: The present disclosure describes methods and systems directed towards providing scaled engagement and views of an e-sports event. Instead of providing the same distribution of live e-sport event data to all remote viewers of a live e-sports event, features associated with e-sports gaming network could be used to customize the distribution of live e-sport event data to promote immersive viewer experience. The enhanced immersion can also be carried out in a virtual reality or augmented reality setting. The features would be capable of providing additional information, different views, and a variety of different commentators for the e-sports event so that the viewer can be more engaged when viewing the particular e-sports event. With the increased engagement from remote viewers, the distribution of live e-sports event data can also be further modified for monetization by incorporating advertisements as well.
    Type: Grant
    Filed: March 1, 2021
    Date of Patent: May 30, 2023
    Assignee: SONY INTERACTIVE ENTERTAINMENT LLC
    Inventors: Steven Trombetta, Christopher Thielbar, James Fairbairn
  • Patent number: 11654370
    Abstract: Systems and methods for processing recommendations of online games to friends of social network are described. A method for processing recommendations includes identifying a gaming session of a user on an online game provider network, accessing a use profile of the user for the online games of the online game provider network, and accessing a social graph of the user to identify friends of the user and respective friend profiles from the social network. The method further includes producing a recommendation of an online game. The recommendation includes an identification of a target friend of the user and is being provided by examination of the use profile of the user and friend profiles in the social graph. The method includes providing the recommendation to the user. The recommendation also includes an offer incentive to the user to share the recommendation with the target friend.
    Type: Grant
    Filed: February 3, 2021
    Date of Patent: May 23, 2023
    Assignee: Zynga Inc.
    Inventors: Sudhir Kumar Rama Rao, Ara Nicholas Yessayan, Jr., Paul David Bettner, David Bettner, Paolo Malabuyo, Benjamin F. Gregorski, Michael Chow, Yie Lyn Choo
  • Patent number: 11654350
    Abstract: Techniques are described herein for automatically determining play states, intrinsic motivators, play types/patterns and a play personality of a user/subject. Play personalities develop from activation of play states, and vary individually and are expressed in a variety of play type/patterns. These states, personalities, patterns and associated intrinsic motivations may be automatically determined by computing devices based on that user/subject's information, behaviors and biometric data. The play personality may be additionally used as the means for identifying and integrating intrinsic motivators into player-centric design which can alter and personalize user/subject/player engagement, experience and outcomes.
    Type: Grant
    Filed: February 17, 2021
    Date of Patent: May 23, 2023
    Assignee: PlayNovation LLC
    Inventors: Kristen Cozad, Stuart Brown
  • Patent number: 11654354
    Abstract: An electronic game server receives a request from a client device to establish a real-time interactive gaming session, determines a device capability of an output device associated with the client device, determines a connection capability of the network connection, determines one or more target quality parameters for the real-time interactive gaming session based on the device capability and the connection capability, selects a first virtual machine of the plurality of virtual machines based on the one or more target quality parameters, establishes the real-time interactive gaming session with the client device, and provides to the real-time interactive gaming session, in accordance with the resource profile of the first virtual machine, resources for processing inputs from the client device and generating gameplay outputs in accordance with the processed inputs within the real-time interactive gaming session.
    Type: Grant
    Filed: April 6, 2021
    Date of Patent: May 23, 2023
    Assignee: GOOGLE LLC
    Inventors: Dov Zimring, Paul Leventis, Benjamin Frenkel, Matthew Rodgers, Clinton Smullen, Robert McCool
  • Patent number: 11653857
    Abstract: Devices, systems, and methods are provided for performing volume and intensity-based activity evaluations. A method may include determining, by a device, a heart rate. The method may include determining, based on the heart rate, a motion threshold amount for a time period. The method may include determining motion data. The method may include comparing the motion data to the motion threshold for the time period. The method may include determining, based on the comparison of the motion data to the motion threshold for the time period, an activity intensity level associated with the heart rate and the motion data. The method may include determining, based on the activity intensity level, an activity score. The method may include sending data indicating the activity score for presentation at a second device.
    Type: Grant
    Filed: June 11, 2020
    Date of Patent: May 23, 2023
    Assignee: Amazon Technologies, Inc.
    Inventors: Maulik Majmudar, Jared Molton, David Robert Cole, Hanhan Wang, Haithem Albadawi, William Scott Lamond
  • Patent number: 11654363
    Abstract: A design platform facilitates development and management of interactions and events involving objects in a virtual environment, such as a gaming environment. Each object, or type of object, can have one or more tags applied. The tags are used to determine a rule to enforce when an event occurs with respect to an object, or the object interacts with another object in the environment. This can include, for example, determining an animation, sound, or action to trigger for the object. A set of rules can be defined, where each rule is associated with a set of tags. A custom expression can provide logic to be evaluated to determine which rule to apply for an interaction, where the script can specify certain tags, or groups or tags, that must be present, or not present, for the rule to apply. The tags for a given object can be updated dynamically during gameplay.
    Type: Grant
    Filed: July 30, 2018
    Date of Patent: May 23, 2023
    Assignee: Amazon Technologies, Inc.
    Inventors: Joshua Rainbolt, Bradley Aaron Rebh, Hsiu Quen Cheah
  • Patent number: 11651652
    Abstract: A method for promoting play on electronic gaming devices and for promoting engagement with casino personnel comprising in which a code is displayed on a sign. When the code is received in a text from an identified player, drawing entries are associated with the player as a function of play on the gaming devices. At least one drawing entry is also associated with the player when he or she actuates a service button on a gaming device. Drawing prizes, if any, are revealed in response to another text from the player.
    Type: Grant
    Filed: December 15, 2020
    Date of Patent: May 16, 2023
    Assignee: Acres Technology
    Inventor: John F. Acres
  • Patent number: 11651657
    Abstract: Gaming systems and methods which utilize the results of a sporting event to modify one or more parameters of a play of a game, such as a wagering game of chance.
    Type: Grant
    Filed: June 24, 2021
    Date of Patent: May 16, 2023
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Jeffrey Knox
  • Patent number: 11651662
    Abstract: A gaming system, device and method are disclosed herein. The system, in an embodiment, involves one or more data storage devices programmed to cause one or more processors to receive an input from a player. The input is related to a game. Such one or more processors are operable to cat n output device to display a plurality of grid spaces. The grid spaces include at least one player grid space associated with the player, and the grid spaces include at least one non-player grid space that is unassociated with the player. The one or more processors are also operable to determine at least one of the grid spaces. The game provides the opportunity for a primary winning outcome elated to the determined grid space and a secondary winning outcome related to a secondary winning condition.
    Type: Grant
    Filed: December 24, 2020
    Date of Patent: May 16, 2023
    Assignee: WARR Gaming, LLC
    Inventors: Alexander P. Adams, Keith H. Weiss
  • Patent number: 11642593
    Abstract: Technology is described for surfacing in-game durational information to a player by way of a durational information platform. In a method embodiment, an operation processes a game data of a player for determining a game course the player is to take between a current state and a subsequent state within the game. The method also includes an operation for identifying a plurality of sequential segments within the game course for completion by the player and an operation for processing game telemetry of the player for determining effectiveness metrics of the player. The method further includes operations for calculating an estimated time for completion of the game course and for generating a recommendation for communication to a device of the player including the estimated time for completion.
    Type: Grant
    Filed: February 16, 2021
    Date of Patent: May 9, 2023
    Assignee: Sony Interactive Entertainment LLC
    Inventor: Alexander Jarzebinski
  • Patent number: 11642047
    Abstract: Methods and systems for multi-player training of body-eye coordination using mobile computing devices each having a camera are provided. The methods and systems execute instructions to capture a first training video of a first of player, using a first camera on a first mobile computing device; superimpose a visual cue onto the first training video at a visual cue location and for a cue period starting from a first time instant; determine whether the first player has responded to the visual cue at a second time instant within the cue period; receive a notification from a second mobile computing device, where the notification was generated in response to determining that a second player has responded to the visual cue at a third time instant within the cue period; and in response to a determination that the first player has responded to the visual cue and to the notification, generate a feedback to the first player.
    Type: Grant
    Filed: February 19, 2021
    Date of Patent: May 9, 2023
    Assignee: NEX Team Inc.
    Inventors: Qi Zhang, Arron Mollet, Wing Hung Chan, Keng Fai Lee
  • Patent number: 11640750
    Abstract: A gaming machine is described herein. The gaming machine includes a game control unit programmed to display a game screen including a primary game area a plurality of primary game reels and a bonus feature event area including a plurality of bonus prize cells. Each bonus prize cell is configured to display a randomly selected bonus prize, and is operable as one of an active bonus prize cell and an inactive bonus prize cell. Each bonus prize cell is associated with a wager amount value. The game control unit initiates an instance of the game by receiving a wager being placed on the game by the player, selecting bonus prize cells having associated wager amount values equal to or less than the wager amount of the received wager, and operating the selected bonus prize cells as active bonus prize cells.
    Type: Grant
    Filed: October 5, 2018
    Date of Patent: May 2, 2023
    Assignee: Konami Gaming, Inc.
    Inventors: Adam Bland, Yuji Ohno
  • Patent number: 11638881
    Abstract: One aspect of the disclosure relates to a system configured to provide a virtual space, in accordance with one or more implementations. Users of virtual spaces may encounter barriers in a game. During these barriers, users may receive and/or provide assistance to other affiliation members. One aspect of the disclosure relates to allowing affiliations or other groups to utilize in-game items to assist other players in game progress in an online game. This may incent positive player actions towards affiliation members, may enhance engagement between affiliation members, may provide an incentive for users to join an affiliation, and/or have other results. These results may ultimately contribute to enhanced retention, enhanced monetization, enhanced user satisfaction, and/or other enhancements.
    Type: Grant
    Filed: July 16, 2021
    Date of Patent: May 2, 2023
    Assignee: KABAM, INC.
    Inventors: Matthew Curtis, James Koh, Kellen Christopher Smalley, Michael C. Caldarone
  • Patent number: 11628363
    Abstract: A game processing method executed by an information processing device includes moving an ally character on a field in accordance with a player's operation, executing a fight with an enemy character on the field in accordance with the player's operation when the ally character encounters the enemy character, and adding a second motion for vibrating the enemy character to a first motion being executed by the enemy character, when an attack of the ally character hits the enemy character.
    Type: Grant
    Filed: April 1, 2021
    Date of Patent: April 18, 2023
    Assignee: KOEI TECMO GAMES CO., LTD.
    Inventor: Koki Aoyanagi
  • Patent number: 11623144
    Abstract: An intervention server according to an aspect of the present invention includes a receiver, a filter, and an intervener. The receiver receives pieces of first user input information from a plurality of audience terminals to which a live play video of a game is distributed. The filter filters the pieces of the first user input information. The intervener intervenes in a progress of the game based on the filtered pieces of the first user input information.
    Type: Grant
    Filed: February 3, 2021
    Date of Patent: April 11, 2023
    Assignee: Dwango Co., Ltd.
    Inventors: Nobuo Kawakami, Hiroaki Saito, Takashi Kojima