Patents Examined by Paul A. D'Agostino
  • Patent number: 10854043
    Abstract: A wireless device to provide mobile gamification services includes a transceiver configured to transmit data, an application to remotely connect via a network to a mobile website, to download a game from the mobile website to the wireless device, to execute the game locally on the wireless device, to execute the game via the mobile website, to redeem game rewards associated with wireless services, and to select the game rewards associated with the wireless services, a processor to control the transceiver and execute the application, a display to display the game and the game rewards, and a computer readable medium to store the application and user preferences associated with the game and with the wireless services.
    Type: Grant
    Filed: July 16, 2019
    Date of Patent: December 1, 2020
    Assignee: TracFone Wireless, Inc.
    Inventor: James Zimmerman
  • Patent number: 10843077
    Abstract: A system and method for creating, presenting and permitting concurrent interaction by players within multiple reality and virtual reality environments wherein a virtual representation of a non-virtual location is generated by a processor in which a set of all of the elements and a set of all of the players are located and represented. The system creates a first dimensionally precise replica of a physical environment and generates a virtual reality environment which is substantially identical to the physical environment. The physical environment situated therein an ultra-precise indoor positioning system consisting of a series of networked antennas connected to a processor to record, generate and transmit positional and action data. The system and method then permit interaction between both the players within the physical environment and those within the virtual reality environment as if both were located within the same environment.
    Type: Grant
    Filed: June 10, 2019
    Date of Patent: November 24, 2020
    Inventors: Brian Deller, Michael Scott McCraw
  • Patent number: 10846981
    Abstract: A gaming machine includes a video display mounting configuration, such as for mounting a secondary video display to a base cabinet having a first or primary video display. The mounting comprises connectors on a display frame which drop into mounts of a display support. The mounting may include a locking mechanism. An alignment configuration is also provided, such as for aligning different gaming machine components such as two video displays and/or light rings, trim or the like, relative to one another in three dimensions.
    Type: Grant
    Filed: August 14, 2018
    Date of Patent: November 24, 2020
    Assignee: AGS LLC
    Inventors: Adam Daniel Ambrecht, Kevin Berwick Green
  • Patent number: 10835815
    Abstract: A system and method for an interactive video game controller designed to be operated by an individual's left or right hand where the video game controller may be placed or positioned on a stable surface such as a table, the player's leg, or other level apparatus. The interactive video game controller may have a handle, shaft, and base whereby the handle may be moved relative to the base operating a directional input control. The interactive video game may also have a plurality of finger buttons on the top surface of the handle and thumb sticks on a semi-cylindrical portion of the handle so that the individual with only one hand may utilize all controls without the video game controller needed to be lifted or replaced during use or the individual needing to let go of any of the controls to interact with the other controls.
    Type: Grant
    Filed: February 22, 2020
    Date of Patent: November 17, 2020
    Inventor: Adam Zust
  • Patent number: 10835824
    Abstract: The present disclosure provides a video game based seasonal reward distribution system. The seasonal reward system can provide users with a non-linear map that allows the users to choose how to progress through the reward map when advancing or leveling up a virtual character or user account within the video game. The virtual map can provide a visual representation of a non-linear pathway or tracks that a user can follow based on how the user would like to proceed and what types of rewards the user prefers to unlock. The reward map provides a series of reward nodes connected by links, resulting in a plurality of pathways or tracks that a user can select during advancement within the video game. The user can select individual reward nodes when the virtual character levels up and progress along a pathway on the virtual map.
    Type: Grant
    Filed: August 15, 2019
    Date of Patent: November 17, 2020
    Assignee: ELECTRONIC ARTS INC.
    Inventor: Shaun Mackenzie Laker
  • Patent number: 10828536
    Abstract: There is provided a system (1) including a ball (10), which incorporates a first sensor that functions as at least a triaxial acceleration sensor, a triaxial gyro sensor, and a triaxial geomagnetic sensor and also includes a first communication unit (16) that wirelessly transmits sensor data detected by the first sensor; and a mobile terminal (20) including a second communication unit (21) that is paired with the first communication unit. The mobile terminal includes: a unit (61) that acquires external information indicating an environment in which the paired ball moves independently; and a unit (63) that generates ball movement data (55) of the paired ball in which the sensor data of the paired ball obtained via the first communication unit and the second communication unit is associated with the external information.
    Type: Grant
    Filed: January 27, 2017
    Date of Patent: November 10, 2020
    Assignee: Acrodea, Inc.
    Inventors: Junya Tsutsumi, Tsuyoshi Ito, Shigeo Fujisaki
  • Patent number: 10827943
    Abstract: Methods for mental treatments, such as treatments for mental disorders, are described. Such methods can include measuring user brainwaves while the user plays a video game, such as a video game where the user is exposed to a competitive environment. The user can be rewarded within the video game based upon brainwave measurements.
    Type: Grant
    Filed: June 25, 2019
    Date of Patent: November 10, 2020
    Inventor: Samuel Ware
  • Patent number: 10832520
    Abstract: A fungible object award interleaved wagering system includes a plurality of interactive controllers operatively connected to an application controller by a network, each interactive controller configured to: communicate, to an application controller, application telemetry; and receive, from the application controller, an object based on the application telemetry. The system also includes a wager controller operatively connected to the application controller, the wager controller constructed to: receive a wager request; generate a wager outcome based on the wager request; communicate, to an object controller, the wager outcome.
    Type: Grant
    Filed: December 31, 2018
    Date of Patent: November 10, 2020
    Assignee: Gamblit Gaming, LLC
    Inventors: Miles Arnone, Frank Cire, Clifford Kaylin, Eric Meyerhofer
  • Patent number: 10825350
    Abstract: A virtual reality (VR) based driving simulation system and method provides hazard perception training and testing. Some embodiments use a personal computing device (e.g., smartphone), a head-mounted VR headset, and a Bluetooth-connected push button keypad or other user input device. An immersive, 3D simulator enables users to experience and learn from hazardous scenarios without risking injury. Performance by a user in perceiving a hazard is compiled as a metric in a user profile stored on a server, and continued training and testing can be conducted with updated scenarios supplied by the server in accordance with the metric associated with a user.
    Type: Grant
    Filed: March 26, 2018
    Date of Patent: November 3, 2020
    Assignee: Wichita State University
    Inventor: Rui Ni
  • Patent number: 10825289
    Abstract: A system comprising a communication interface, a processing circuit, and a memory device that stores machine readable instructions that, when executed by the processing circuit, cause the processing circuit to identify audio content that comprises multiple audio content layers. Each audio content layer of the plurality of audio content layers being playable to generate a portion of sound that is generated when playing the audio content. The processing circuit determines a quantity of active electronic gaming machines (“EGMs”) in a bank of EGMs, determines a portion of the audio content layers based on the quantity of active EGMs, and generates audio instructions for an active EGM in the bank of EGMs. The audio instructions can indicate that the portion of the audio content layers are selectable to be played by the active EGM. The processing circuit transmits, via the communication interface, the audio instructions to the active EGM.
    Type: Grant
    Filed: December 12, 2018
    Date of Patent: November 3, 2020
    Assignee: IGT
    Inventor: Kevin Laster
  • Patent number: 10814219
    Abstract: An electronic device includes a display, a communication circuitry, and a processor, wherein the processor is configured to acquire, through the communication circuitry, a first control signal from a controller in contact with a first body portion, the first control signal including information indicating that the controller is in contact with the first body portion. The processor is further configured to display, based on the first control signal, a first graphic object corresponding to the first body portion through the display, and to acquire, through the communication circuitry, a second control signal from the controller, which is in contact with a second body portion. The second control signal includes information indicating that the controller is in with the second body portion. The processor is further configured to display, based on the second control signal, a second graphic object corresponding to the second body portion through the display.
    Type: Grant
    Filed: February 27, 2019
    Date of Patent: October 27, 2020
    Assignee: Samsung Electronics Co., Ltd.
    Inventors: Jongyoon Kim, Yongjin Cho
  • Patent number: 10810903
    Abstract: A computerized method of detecting and depicting a travel path of a golf ball hit from a hitting station in a plurality of hitting stations at a driving range. The computerized method utilizes a plurality of sensors to detect shot launch parameters from a first field of detection, shot trajectory parameters from a second field of detection, and/or ground path parameters from a third field of detection. Because the sensors may detect similar parameters from the overlapping fields of detection, the computerized method determines which parameters should be utilized to calculate and depict the travel path of the golf ball on a display.
    Type: Grant
    Filed: April 5, 2017
    Date of Patent: October 20, 2020
    Assignee: FLYINGTEE TECH, LLC
    Inventors: James Vollbrecht, Jeremy Mathew Carver
  • Patent number: 10794730
    Abstract: Position tracking systems comprising one or more emitters comprising one or more emitter magnetic loops, one or more receivers comprising one or more receiver magnetic loops and a processing unit and a processing unit comprising a mixed signal circuit, wherein the one or more emitters and the one or more receivers each further comprise one or more electromagnetic absorbers and electromagnetic blockers which are configured to ensure the respective emitter and receiver magnetic loops emit a magnetic field on their own plane. The one or more receiver magnetic loops, the one or more second electromagnetic absorbers, and the one or more second electromagnetic blockers are placed in between the one or more receivers to increase differences in the strengths of the incoming magnetic field such that the differences in the strengths are measurable by mixed signal circuit.
    Type: Grant
    Filed: June 3, 2019
    Date of Patent: October 6, 2020
    Inventor: Wenbo Yang
  • Patent number: 10792557
    Abstract: Systems and methods for generating a memory puzzle are provided. In one aspect, a memory puzzle system receives a selection of puzzle parameters via a first user interface. The memory puzzle system can obtain a plurality of media files associated with the puzzle parameters, and determine an order in which to play the plurality of media files. The memory puzzle system can also generate user interface data that, when rendered, causes a client system to display a second user interface that plays the plurality of media files in the determined order. The memory puzzle system can obtain thumbnails associated with the plurality of media files that are displayed in the second user interface after playback of the plurality of media files is complete. The memory puzzle system can receive an ordered selection of the thumbnails, and generate a score based at least partly on the ordered selection of the thumbnails.
    Type: Grant
    Filed: March 15, 2019
    Date of Patent: October 6, 2020
    Assignee: Gemiini Educational Systems, Inc.
    Inventor: Laura Marie Kasbar
  • Patent number: 10792575
    Abstract: A method for providing content items identifying recommendations includes identifying for a first user profile at least one active fantasy sports lineup including a list of players and one or more previous fantasy sports lineups, and generating, for a user, a recommendation profile including a plurality of relevance scores. The method further includes identifying a plurality of candidate recommendations, and determining, for each of the plurality of candidate recommendations, a match score indicating a level of relevance between the candidate recommendation and the recommendation profile. The method further includes prioritizing the plurality of candidate recommendations based on the relevance scores, and providing to a device associated with the first user profile, a content item identifying a selected candidate content management of the plurality of candidate recommendations based on the relevance score between the selected candidate recommendation and the recommendation profile.
    Type: Grant
    Filed: February 27, 2019
    Date of Patent: October 6, 2020
    Assignee: DraftKings, Inc.
    Inventors: Jason MacInnes, Jordan Mendell
  • Patent number: 10786739
    Abstract: A number of licenses for play of a video game may be modified or adjusted based on real-world events. Game areas for play of the video game may also change based on real-world events.
    Type: Grant
    Filed: October 18, 2018
    Date of Patent: September 29, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Josiah Eatedali, Jon Ray Estanislao, Brandon Myles Zien
  • Patent number: 10780346
    Abstract: A server apparatus for providing a game using game media to a user over a network may include a storage unit, an identifier obtaining unit, and a game content output unit. The storage unit may store identifiers and game media in association with each other. The identifier obtaining unit may obtain, from a terminal apparatus, an identifier selected through a user operation. The game content output unit may obtain a game content associated with the identifier obtained by the identifier obtaining unit and may output the game content to the terminal apparatus. The game content may not be identifiable using the identifier.
    Type: Grant
    Filed: December 6, 2019
    Date of Patent: September 22, 2020
    Assignee: GREE, Inc.
    Inventor: Seokhoon Choi
  • Patent number: 10783744
    Abstract: A lottery system is provided. Lottery tickets may be purchased using a communication device, such as a mobile device. Sales commissions, or other credit, for the purchased tickets may be determined for one or more retailers based at least partially on the location of the communication device, for example, when the purchase is made.
    Type: Grant
    Filed: November 8, 2019
    Date of Patent: September 22, 2020
    Assignee: CFPH, LLC
    Inventors: Joseph M. Asher, Robert F. Bahrampour
  • Patent number: 10773167
    Abstract: Provided is a method and an apparatus for replaying a video of playing a game. A video of playing a game already played in a terminal executing an online game is stored and replayed by executing the online game; storing the gaming video according to progress of the online game; detecting occurrence of a pre-configured event during progress of the online game; acquiring information about other character associated with a game character of the user after occurrence of the event; generating a replay video by combining the gaming video and the additional content; and outputting the replay video, wherein the additional content includes first additional content including information related to a game character of a user, second additional content including information about other character associated with a game character of the user, and third additional content including information related to an event.
    Type: Grant
    Filed: February 27, 2019
    Date of Patent: September 15, 2020
    Assignee: NHN ENTERTAINMENT CORP.
    Inventor: Dongjin Lee
  • Patent number: 10773147
    Abstract: Provided is a virtual golf simulation apparatus including a processor. The processor is connected to an output device and is configured to acquire measurement data obtained by using a measurement device to measure an actual shot performed by a golfer, analyze a shot characteristic of the golfer based on the measurement data, virtually generate a virtual golfer having a shot characteristic corresponding to the shot characteristic of the golfer, receive, from the golfer, an instruction instructing the virtual golfer to perform an action in a virtual space, simulate a shot of the virtual golfer in the virtual space in accordance with the instruction, and output a result of the simulation to the output device.
    Type: Grant
    Filed: February 27, 2019
    Date of Patent: September 15, 2020
    Assignee: SUMITOMO RUBBER INDUSTRIES, LTD.
    Inventors: Kousuke Okazaki, Yuto Nakamura, Masahiko Ueda