Abstract: A method is provided, for enabling a spectator of a video game to provide assistance to a player, including: streaming, over a network to a spectator client device operated by a spectator, gameplay video generated from a session of a video game driven by interactive gameplay of a player via a player client device, the gameplay video being rendered by the spectator client device through a spectator interface for viewing by the spectator; during the streaming of the gameplay video, receiving a request from the player client device; responsive to the request, surfacing a notification through the spectator interface, the notification indicating a request for assistance; receiving via the spectator interface, a response to the notification indicating acceptance of the request; responsive to receiving the response, initiating a private communication channel between the spectator client device and the player client device to enable communication between the spectator and the player.
Abstract: A system and method for dynamic generation and display of play data for a media is provided. One or more sets of object data may be associated with the media. One or more media-object bindings between the one or more sets of object data and the media may be formed and stored in one or more databases. The one or more sets of object data may include data about an aspect displayed during at least the portion of the media. One or more object-object associations between the one or more sets of object data and one or more named objects of a metadata reference container, which may maintain a common schema based on commonly experienced characteristics, may be formed and stored the one or more databases. Play data may be dynamically generated based on the one or more media-object bindings and/or one or more object-object associations.
Abstract: Various embodiments that may generally relate to mobile gaming, location determination, mobile devices, authentication, and so on are described. Various methods are described. Various apparatus are described. Further embodiments are described.
Abstract: Interactions between a player, an electronic gaming machine being played by the player, and a control system that is interfaced with both the electronic gaming machine and the player's smart device are described. The player registers with the electronic gaming machine and also registers with the control system using an application residing on the player's smart device which establishes the player's identity and physical location as being within the venue containing the electronic gaming machine and/or near the electronic gaming machine. In one embodiment, when both registrations are active, a control command can be sent from the player's smart device that controls an operation of the electronic gaming machine.
Abstract: Provided is a system including: a user terminal that executes a game program for playing a game, that determines a parameter for executing a certain event in the game, and that executes the event on the basis of the parameter to generate a user result; a result-for-verification generation unit that generates a plurality of virtual instances for virtualizing the user terminal, that executes the game program in a headless mode in the plurality of virtual instances, that selects, from the plurality of virtual instances, a virtual instance for executing the event on the basis of the parameter received by a server, and that executes the event in the selected virtual instance on the basis of the parameter to generate a result for verification; and a cheat verification unit that compares the user result with the result for verification to determine whether or not cheating has been conducted at the user terminal.
Abstract: The present disclosure generally relates to a system and method for capturing, replaying, and modifying data inputs and methods of using the same, and it specifically relates to a system and method adapted for capturing, replaying, editing, and modifying controller inputs to a video game system and a method of using the same in connection with generating scripted video sequences using an in-game rendering engine.
Type:
Grant
Filed:
October 16, 2020
Date of Patent:
July 26, 2022
Assignee:
Dark Burn Creative LLC
Inventors:
Tanner Lucas Boyajian, Christopher Addison Harris, Clifford Solomon Elion
Abstract: A brushless motor system for use with a mechanical reel gaming machine is provided. The brushless motor system includes a reel hub and a reel frame rotationally attached to a center shaft of the reel hub. The brushless motor system also includes a permanent magnet (PM) rotor attached to the reel frame and including a plurality of permanent magnets attached to the PM rotor. The brushless motor system further includes a stator including stator coils attached to the reel hub, the plurality of stator coils are mounted parallel to a surface of the PM rotor at a separation distance. The stator causes the PM rotor to rotate during activation of the stator without direct contact between the stator and the rotor, thereby causing the display of one or more symbols of the plurality of symbols during the wagering game based on the rotation.
Type:
Grant
Filed:
July 9, 2020
Date of Patent:
July 12, 2022
Assignee:
Aristocrat Technologies Australia Pty Limited
Inventors:
William Lamb, Thach Du, Charles A. Liter
Abstract: A game controller selects and displays first symbols at display positions on a display device, and triggers play of a series of feature games when the first symbols correspond to a trigger event. During the series of feature games, the game controller selects and displays second symbols at the display positions, reveals a value for each reveal symbol in the second symbols while retaining other symbols in the second symbols, and determines a feature game outcome based on the value revealed fro each reveal symbol and other symbols in the second symbols.
Abstract: Personalized coaching is provided to users of an application, such as players of an electronic gaming application. Data can be obtained that demonstrates how skilled users utilize an application, such as how professional players play a game. This data can be used to train a machine learning model for the game. Gameplay data for an identified player can be obtained, and related information provided as input to the trained model. The model can infer one or more actions or strategies to be taken by the player in order to achieve a determined goal. The information can be conveyed to the player using visual, audio, or haptic guidance during gameplay, or can be provided offline, such as with video or rendered replay of the game session. The types of advice or coaching given can vary depending upon factors such as the goals, skill level, and preferences of the player, and can update over time.
Type:
Grant
Filed:
February 27, 2019
Date of Patent:
July 5, 2022
Assignee:
Nvidia Corporation
Inventors:
Prakash Gurumurthy, Yan Breek, Alexey Solovey, Evgeny Tumanov
Abstract: In some aspects, a system is provided that includes a plurality of mobile devices and an application on at least a first mobile device. The application is adapted to track position information regarding the first mobile device, communicate the position information to a web server, receive position information from the web server regarding other mobile devices within a predetermined distance of the first mobile device, and use the position information regarding the other mobile devices to affect one or more characteristics of a video game executed on the first mobile device. Numerous other aspects are provided.
Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for extracting information from videos. The method includes annotating portions of interest within screen captures. The method also includes receiving at least a first set of videos for a video game. The method also includes training a first machine-learning model to identify the portions of interest within the first set of videos. The method also includes generating validation data based on results of the first machine-learning model. The method also includes extracting information based on the portions of interest identified in the first set of videos.
Type:
Grant
Filed:
August 28, 2020
Date of Patent:
June 28, 2022
Assignee:
Electronic Arts Inc.
Inventors:
Alexander Lucas, Mike Kriz, Nathan Frederick
Abstract: A system that incorporates teachings of the present disclosure may include, for example, an apparatus having a processor to detect a gaming accessory stimulation associated with a programmable layer of a number of programmable layers. The processor identifies a substitute gaming accessory stimulation of the programmable layer of the number of programmable layers of the gaming accessory. The substitute gaming accessory stimulation of the programmable layer is associated with the gaming accessory stimulation of the programmable layer of the number of programmable layers, according to a user profile of a number of user profiles associated with a user account. Other predetermined associations of stimulations of the gaming accessory with other substitute accessory stimulations are recorded in other user profiles of the number of user profiles, and the substitute gaming accessory stimulation is provided to a computing device to manage a gaming software application. Additional embodiments are disclosed.
Abstract: Computer game metadata is used to select a video widget provided in a video template. The widget can be operable to present metadata in the video template, change an association between features of the video template and metadata generated during play of a computer game, search for clips similar to a video clip presented by the video template, vary a length of a video clip presented by the video template, or vary an intensity of action used to select a video clip presented by the video template.
Abstract: Systems and methods for providing ultraviolet (UV) sterilization, disinfection and decontamination of electronic gaming machines (EGMs), gaming chips, dice, playing cards, currency, TITO tickets, etc. The ultraviolet sterilization, disinfection and decontamination may include a singular or plurality of UV lamps of any type or style or UV LEDs or RGB-UV LEDs or any type or style of UV LEDs of at least such wavelengths to be effective in at least partially reducing or eliminating viruses or the like. The UV sources are mounted on, in or proximate to a variety of gaming devices or equipment such as EGMs, mechanical gaming machines, chip trays, chippers, dice holders, automatic card shufflers, bill validators, currency counting devices, currency dispensing devices, printers, magnetic card readers, playing card and currency sterilization, disinfection or decontamination storage mechanisms, ATMs, redemption machines, promotional kiosks, etc., or similar devices used in other industries.
Type:
Grant
Filed:
June 23, 2020
Date of Patent:
May 31, 2022
Inventors:
David Colvin, Eric D. Colvin, Keith Matthew Kruczynski, Sassoun Sarhadian
Abstract: Live camera video of video game players may be captured. Portions of the live video that include the player's faces may be inserted into the faces of characters that are controlled by the players and displayed in real-time. The players may stream video output from the video game to respective groups of spectators. The game video output may include a competition area and a competition audience that includes audience portions based on the groups of spectators that receive the game video output from the players. An audience member may be associated with a spectator, and the spectator's username, profile picture, chat messages and other spectator input may be displayed adjacent to the audience member. A queue of waiting players may be displayed simultaneously with current gameplay in the competition area, and a queued character may move to the competition area when an open competition slot becomes available.
Type:
Grant
Filed:
March 20, 2020
Date of Patent:
May 31, 2022
Assignee:
Amazon Technologies, Inc.
Inventors:
Mark Tulewicz, Craig Sullivan, Forrest Elijah Pruitt
Abstract: A game guide system, method, and apparatus are provided. A system for providing computer simulated game guidance content, comprising a game guide database, a game objectives database, a network connector configured to communicate with a plurality of user devices over a network, and a control circuit. The control circuit is configured to receive a game guide request from a user, receive an audio segment recorded from a game by a user device associated with the user, identify the game and a game objective from the game objectives database based on the audio segment, select a content item in the game guide database based on the game objective, and provide the content item to the user.
Abstract: A game controller selects and displays first symbols at display positions on a display device, and triggers play of a series of feature games when the first symbols correspond to a trigger event. During the series of feature games, the game controller selects and displays second symbols at the display positions, reveals a replacement symbol for each reveal symbol in the second symbols while retaining other symbols in the second symbols, and determines a feature game outcome based on the replacement symbol revealed for each reveal symbol and other symbols in the second symbols.
Abstract: A virtual sports competition, competitor training, and judge training platform is disclosed. The virtual sports competition, competitor training, and judge training platform provides a virtual, remote, video-based and internet networked platform for sports, such as horse shows, ice skating and other non-conflict based activities to be achieved at different locations and times and still be judged/evaluated by a licensed official. The virtual sports competition, competitor training, and judge training platform reduces costs while ensuring equivalent access for many participants around the world and/or trainee judges seeking to gain credentials for certification.
Abstract: A system (information processing device) is caused to determine at least one game medium from among a plurality of game media to be provided to a communication terminal, cause the communication terminal to display the at least one game medium, provide the communication terminal with a game environment to test the at least one game medium; and store the at least one game medium in association with an identifier of the communication terminal upon receiving a notification from the communication terminal indicating that the at least one game medium has been selected for possession.
Abstract: The present disclosure relates to processing operations configured to manage provisioning of a video game during presentation of a preview of a video game (e.g., video game trailer). Video game previews may be presented through a graphical user interface of an online gaming delivery service. While a video game preview is being presented to a user, a provisioning determination may be made to determine whether to automatically initiate provisioning of a video game (e.g., in the background of the video game preview). For any non-limiting provisioning determination described herein, a state of the provisioning may be determined and graphical indicators of that state information may be presented to a user while the video game preview is being presented. Further examples describe processing related to contextual customization of game previews as well as GUI menus that are used to present game previews.
Type:
Grant
Filed:
June 2, 2020
Date of Patent:
March 22, 2022
Assignee:
MICROSOFT TECHNOLOGY LICENSING, LLC
Inventors:
Telmen Gerel Dzjind, Austin Adrian Astorga