Abstract: In response to receiving user input command for sending a contextually aware communication, a computer system is configured to use game state data to determine a target location that a player is focusing on in a virtual environment in a video game, identify a unit that the player likely wants to communicate about based on at least priorities of unit types and proximities of units to the target location, and select a communication action for performance. Different communication actions can be performed in response to the same user input command when the game state data indicates different game states.
Type:
Grant
Filed:
July 30, 2019
Date of Patent:
August 24, 2021
Assignee:
ELECTRONIC ARTS INC.
Inventors:
Kevin Todd Alderman, John Preston Glenn, Brent Travis McLeod, Carlos Emmanuel Reyes Pineda, Rayme Christopher Vinson
Abstract: Methods, systems, and non-transitory computer-readable media are provided for fraud detection within an interactive media system such as a computer-based game. In some implementations, fraud in online subscription payments can be detected. The fraud detection can be used to adjust virtual currency revenue sharing payouts to developers associated with the computer-based game.
Type:
Grant
Filed:
January 8, 2020
Date of Patent:
August 24, 2021
Assignee:
Roblox Corporation
Inventors:
Richard Sim, Dmitri Essiounine, David Baszucki, Connor Kelley, Hans Gunawan, Matthew Kaufman, Enrico D'Angelo
Abstract: A method and apparatus for categorising images of mobile device software, the method comprising: running mobile device software through a platform installed on a user device; capturing images of the mobile device software during user operation; extracting image descriptors from the captured images; processing the extracted image descriptors to generate input to a model derived from a trained computer neural network; processing output of the model to determine a category for a captured image from which the image descriptors are extracted; extracting one or more features present in the captured image according to the predetermined one or more features to be extracted for the category; and processing the extracted one or more features to determine a score, ranking or level tied to the user against scores, rankings or levels of other users of the same mobile device software in case that the category relates to scoring, ranking or levelling.
Type:
Grant
Filed:
July 20, 2018
Date of Patent:
August 17, 2021
Assignee:
IRON GAMING LIMITED
Inventors:
Peter Marek Zmijewski, Scott Matthew Dowdell
Abstract: This concept is directed to methods of operating a gaming device to analyze game information that is part of a gaming event having a player interaction in advance of the player interaction to make a determination about the game play. These methods may be used for a variety of gaming devices such as slot machines, video keno devices, video poker machines, electronic table games, internet gaming terminals, etc. In each type of gaming device, these operation methods evaluate future game information during game play to determine one of multiple manners by which the game play will continue. These continuation manners may include changing the speed of game play, determining display characteristics of the game and outcome, providing tips or information to the player about the future game information, automatically initiating a subsequent game, or otherwise altering an aspect of the game play parameters in response to the evaluated game information.
Abstract: A method for displaying a virtual pet is provided. The method includes: determining a target virtual pet to-be-displayed in an application program; obtaining first information of the target virtual pet from a server, the first information being stored on a blockchain system and corresponding to the target virtual pet; and displaying a first display interface associated the target virtual pet, the first display interface including the first information of the target virtual pet.
Type:
Grant
Filed:
September 22, 2020
Date of Patent:
August 10, 2021
Assignee:
Tencent Technology (Shenzhen) Company Limited
Abstract: Disclosed are various embodiments for determining a wagering game to play on a client device. The client device can determine the orientation of a display using one or more sensors. The wagering game can be selected using the orientation. The selected wagering game can be rendered on the display. An outcome of the wagering game can be generated.
Abstract: Communication objects and closed electrical circuits are worn by players within a gaming player verification system. These objects may communicate with associated player tracking units attached to gaming machines and other devices via radio frequency waves, and each communication object is adapted to alter its communication pattern in response to any break of its closed electrical circuit. Removal of such an object from a player cannot be accomplished without breaking the closed electrical circuit contained therein, thereby disabling or de-authenticating the device. A communications object may emit a signal which can be tied to one of two or more player accounts. One of the two accounts may be charged for a player transaction depending on the nature of the transaction. A computer server having a player verification program and database may also be used.
Type:
Grant
Filed:
July 3, 2019
Date of Patent:
July 6, 2021
Assignee:
CFPH, LLC
Inventors:
Geoffrey M. Gelman, Ronald Rushin, Dean P. Alderucci, Joseph M. Asher
Abstract: An electronic gaming machine that includes a cabinet, a display, and a hinge assembly coupled therebetween. The hinge assembly includes a first bracket coupled to the cabinet, a second bracket coupled to the display, a first link pair extending from the first bracket, and a second link pair extending from the first bracket. A third link pair is coupled to the first link pair, is coupled to the second link pair, and is coupled to the second bracket. A fourth link pair is extending from the second bracket, and is coupled to the second link pair. The link pairs are coupled to each other and to the brackets at pivot points. The hinge assembly is expandable and retractable between a retracted or expanded position, and is configured to swing the display from a lowered to a raised position as the hinge assembly is expanded.
Type:
Grant
Filed:
September 27, 2019
Date of Patent:
June 8, 2021
Assignee:
Aristocrat Technologies Australia Pty Limited
Abstract: A gaming system including an input device, at least one display device configured to display a game comprising a matrix of rotating reels, a processor, and at least one memory including computer program code. The processor and memory are configured to cause the gaming system to receive a request from the input device to initiate a spin in a first game, cause, in response to the request, causing a plurality of reels to virtually spin. Each of the plurality of reels includes a plurality of first symbols and at least one bonus symbol. The memory and processor are also configured to cause the gaming system to determine, in response to a cessation of spinning of the plurality of reels, a number of bonus symbols displayed within a reel display matrix and trigger a second game in response to the number of bonus symbols satisfying a predetermined bonus symbol threshold.
Type:
Grant
Filed:
January 20, 2020
Date of Patent:
June 1, 2021
Assignee:
Epic Tech, LLC
Inventors:
Steven Wesley Davis, Parag Rameshbhai Patel, Donald James Rollo
Abstract: A game grip includes a cover body, a grip shell, a pressure sensor, a buffer material element, a sliding mechanism and an elastic mechanism. An outer surface of the cover body is recessed inward to form an accommodating surface. The grip shell is covered to the accommodating surface. The pressure sensor is disposed to the accommodating surface. The buffer material element is disposed to the grip shell. The buffer material element is disposed corresponding to the pressure sensor. The sliding mechanism is disposed between the cover body and the grip shell. The elastic mechanism abuts between the accommodating surface of the cover body and the grip shell.
Abstract: A gaming machine comprises a symbol selector for selecting a plurality of symbols from a set of symbols for display during play of a base game, the set of symbols including a plurality of non-configurable symbols and a plurality of configurable symbols; a random number generator for generating random prize values; a value assigner for assigning a generated random prize value to each selected configurable symbol; and an outcome evaluator for monitoring play of the base game, wherein a feature game is triggered in response to a trigger event, the trigger event comprising a predefined number of the plurality of configurable symbols being selected by the symbol selector for display.
Type:
Grant
Filed:
June 27, 2019
Date of Patent:
May 18, 2021
Assignee:
ARISTOCRAT TECHNOLOGIES AUSTRALIA PTY LIMITED
Abstract: The present invention provides a group monitoring device for monitoring a plurality of individuals engaged in an athletic activity, the device including a display configured to display, during an athletic activity: a metric relating to each of a plurality of individuals engaged in the athletic activity, and a status of a system component used to monitor the athletic activity. The group monitoring device may also include an input configured to allow manipulation of the display.
Type:
Grant
Filed:
February 10, 2020
Date of Patent:
May 18, 2021
Assignee:
adidas AG
Inventors:
Meg Susan Burich, Qaizar Hassonjee, Roger Armitage, Markus Strecker
Abstract: An electronic device may receive a plurality of channels of game and/or chat audio during play of a game. The electronic device may detect one or more sounds on one or more of the audio channels during the monitoring of the plurality of audio channels. The electronic device may control, based on the detected one or more sounds, operation of a game controller that interacts with the game during play. The controlling of the operation of the game controller may comprise adjusting sensitivity of the game controller. The electronic device may determine directionality of the detected one or more sounds and adjust the sensitivity of the game controller based on the determined directionality of the detected one or more sounds. The electronic device may increase and/or decrease the sensitivity of the game controller in response to changes in the determined directionality of the detected one or more sounds.
Abstract: Methods and systems for receiving a request for content associated with a game, receiving at least one of a device identifier and at least one of game data, associating the device identifier with the game data to create a document, and retrieving the document to generate relevant content items for display on the web page.
Abstract: A highly attractive program, a computer apparatus, a program execution method, and a system that allow a user to experience a virtual world full of the realistic feeling are provided. Provided is a program to be executed on a computer apparatus capable of communicating or connecting with a projector that projects a projection image onto a projected surface, the program causing the computer apparatus to function as: a specific point position changer that changes a position of a specific point for specifying the projection image to be projected onto the projected surface; and a transmitter that transmits an image in accordance with the position of the specific point to a projector as the projection image.
Abstract: A method of determining spin parameters of a sports ball, such as spin axis and rotation velocity of a golf ball. The spin axis is determined solely from the trajectory of the flying ball, and the rotational velocity is determined from a frequency analysis of a signal provided by a radar, which signal comprises spectrum traces positioned equidistantly in frequency, which frequency distance relates to the spin velocity.
Abstract: The present invention provides group performance monitoring systems and methods. In one exemplary embodiment, a group monitoring device includes a display configured to display, during an athletic activity, a plurality of individual performance metrics relating to a plurality of individuals engaged in the athletic activity, each individual performance metric relating to one of the plurality of individuals; and an input to manipulate the display.
Type:
Grant
Filed:
December 20, 2019
Date of Patent:
March 23, 2021
Assignee:
adidas AG
Inventors:
Meg Susan Burich, Qaizar Hassonjee, Roger Armitage, Markus Strecker, Hagen Diesterbeck
Abstract: Methods and systems for receiving a request for content associated with a game, receiving at least one of a device identifier and at least one of game data, associating the device identifier with the game data to create a document, and retrieving the document to generate relevant content items for display on the web page.
Abstract: Systems and methods for providing ultraviolet (UV) sterilization, disinfection and decontamination of electronic gaming machines (EGMs), gaming chips, dice, playing cards, currency, TITO tickets, etc. The ultraviolet sterilization, disinfection and decontamination may include a plurality of UV LEDs or RGB-UV LEDs of such wavelengths to be effective in reducing or eliminating viruses or the like. Pass through or planar arrays of UV or RGB-UV LEDs are mounted to or installed within a variety of gaming devices or equipment such as EGMs, chip trays, dice holders, automatic card shufflers, bill validators, magnetic card readers, currency counting or currency dispensing devices, printers, etc.
Type:
Grant
Filed:
May 4, 2020
Date of Patent:
March 16, 2021
Inventors:
David Colvin, Eric D. Colvin, Keith Matthew Kruczynski, Sassoun Sarhadian