Patents Examined by Ronald Laneau
  • Patent number: 11224818
    Abstract: Systems and methods for transfer of rights pertaining to game assets operate between users of an online gaming platform. Exemplary implementations may: tokenize a game asset into a tokenized game asset; record, on a distributed blockchain, ownership of a beneficiary right to a share resulting from selling the game asset; responsive to a sale of the game asset, transfer the share resulting from the sale to a first beneficiary; responsive to a transfer of ownership of a particular virtual item from the first beneficiary to a second beneficiary, and responsive to a second sale of the game asset, transferring a second share resulting from the second sale to the second beneficiary in accordance with the beneficiary right.
    Type: Grant
    Filed: July 31, 2020
    Date of Patent: January 18, 2022
    Assignee: Mythical, Inc.
    Inventors: Stephan Cunningham, John Linden
  • Patent number: 11219825
    Abstract: A non-transitory computer-readable medium including a video game processing program is provided. The video game processing program causes a server to: set regions by grouping movable areas of a character in a virtual space; set a value to each region; propagate each belonging parameter to any adjacent region of the corresponding region so that an absolute value of the belonging parameter decreases and set the belonging parameter after decrease to the corresponding region in a case Where any other belonging parameter has not been set thereto yet; and calculate a sum of absolute values of two different belonging parameters in a region at which a moving number of regions from each region is substantially equal to each other or a boundary of the region, and set the region, the boundary of the region, or regions adjacent to the boundary of the region as an indicator portion.
    Type: Grant
    Filed: September 1, 2020
    Date of Patent: January 11, 2022
    Assignee: SQUARE ENIX CO., LTD.
    Inventors: Youichiro Miyake, Makoto Hasegawa
  • Patent number: 11222510
    Abstract: A gaming system uses different gaming devices to provide players with multiple side bets arising from a side bet selected by a player or a side bet having multiple outcomes. In the former case, each potential outcome in a side wagering subset is associated with a different corresponding subset of the first and second sets of potential outcomes, and the first and second sets of potential outcomes are different. In the latter case, the gaming system applies rules that a first winning result in a set of winning results for a game satisfies the first outcome matching the selected potential outcome, a second winning result in the set of winning results for the game satisfies the second outcome matching the selected potential outcome; and a joint winning result in the set of winning results for the game includes each of the first and second outcomes matching the selected potential outcome.
    Type: Grant
    Filed: May 21, 2019
    Date of Patent: January 11, 2022
    Assignee: IGT
    Inventor: Paul Baskerville
  • Patent number: 11222502
    Abstract: Described is a retro sports system for creating new sporting events with new outcomes utilizing past sporting events that can be used for sports gaming and entertainment or other sports competition games. The system includes a server that may be programmed to randomly select increments of historical past games in order to create a new full game formed from the randomly selected increments. This new game can be used for betting or other competitive games and for entertainment.
    Type: Grant
    Filed: March 16, 2021
    Date of Patent: January 11, 2022
    Inventor: Charles Isgar
  • Patent number: 11210905
    Abstract: A gaming machine includes a processor configured to execute instructions, which when executed, cause the processor to at least control a display device to display a first subgame and a second subgame during a multi-game bingo game, evaluate a first bingo card to determine a first outcome for the first subgame, and evaluate a second bingo card to determine a second outcome for the second subgame. The instructions also cause the processor to control the display device to display the first outcome for the first subgame and the second outcome for the second subgame, and evaluate a game ending win (GEW) bingo card to determine whether a game ending win has been achieved by a player of the electronic gaming machine, where the GEW bingo card is different from the first bingo card and the second bingo card.
    Type: Grant
    Filed: April 17, 2020
    Date of Patent: December 28, 2021
    Assignee: Aristocrat Technologies, Inc.
    Inventors: Michael Casey, Eric Telaak
  • Patent number: 11207593
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for game state synchronization. The method includes recording game state changes in a distributed queue. The method also includes updating a global state based on the recorded game state changes in the distributed queue. The method also includes recording a snapshot of the global state, the snapshot comprising an offset from a latest game state change recorded in the distributed queue. The method also includes updating at least one in-sync service of a plurality of in-sync services based on the game state changes and the snapshot of the global state.
    Type: Grant
    Filed: May 29, 2020
    Date of Patent: December 28, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Zebin Chen, Wei Wang, Harold Henry Chaput, Navid Aghdaie, Kazi Atif-Uz Zaman
  • Patent number: 11207598
    Abstract: There is a system and method for gamification of real-life events over a computerized network. The system includes an observer module configured to generate real-life data in response to observation of a real-life event. The system includes an interface engine module configured to operate an ongoing computerized game that includes game objects. The system includes an implementation module configured to receive an implementation instruction and automatically effect a real-world occurrence associated with the implementation instruction. The system includes a control module, including a processor, configured to convert real-life data from the observer module into a game object, provide the created game object to the interface engine module for injection into an ongoing computer game, and convert a player interaction into an implementation instruction and provide the same to the implementation module. The system includes a player module configured to permit a player to play the ongoing game.
    Type: Grant
    Filed: November 13, 2019
    Date of Patent: December 28, 2021
    Assignee: BOOMANITY CORP. A DELAWARE CORPORATION
    Inventors: Andrew Jack Thomas, Jane Dudley
  • Patent number: 11198064
    Abstract: Systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. Virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. When rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. Virtual content objects and/or user visualizations of virtual content objects may be shared with other users (local and/or remote), enabling multiple users to potentially build, modify, and/or interact with a virtual content object simultaneously and/or cooperatively.
    Type: Grant
    Filed: March 30, 2020
    Date of Patent: December 14, 2021
    Inventor: Nicholas T. Hariton
  • Patent number: 11195367
    Abstract: A gaming machine may be configured for supporting games that include use of pay modalities, which are overlaid on selected symbols. The gaming machine includes a credit input mechanism configured for establishing a credit balance that is increasable and decreasable based on wagering activities, a display having a plurality of display positions, and a game controller to select a plurality of symbols, to cause the display to display the selected symbols, to determine if the selected symbols associated with at least one of one or more predetermined reels of the plurality of reels include a special symbol, and if so, to determine one or more special values associated with the special symbol, and to overlay a particular one of the one or more special values on each displayed instance of the special symbol. The game controller determines a payout based on assigned special values associated with the displayed special symbol.
    Type: Grant
    Filed: July 20, 2020
    Date of Patent: December 7, 2021
    Assignee: Aristocrat Technologies Australia Pty Limited
    Inventors: Ryan Hawkins, Stephanie Johns, Yanis Tsombanidis, Robert Honeycutt
  • Patent number: 11192024
    Abstract: Various aspects of the subject technology relate to systems, methods, and machine-readable media for measuring latency. The method includes receiving, at a microcontroller, a first signal from a first device at a first time. The first device may include a device under test (DUT) having a gaming system. The method also includes comparing, through the microcontroller, a timing of a second signal with the first signal. The second signal may either be sent to a second device, or received from the second device. The second signal may be either sent or received at a second time. The method also includes calculating, through the microcontroller, a latency of the first device based on a difference in the timing of the first signal and the second signal.
    Type: Grant
    Filed: April 2, 2020
    Date of Patent: December 7, 2021
    Assignee: Electronic Arts Inc.
    Inventors: Shlomi Lisha, Naaran Finkelstein
  • Patent number: 11195370
    Abstract: A craps gaming system is directed to a craps table including a dice area and one or more sensors configured to sense when dice are added to the dice area and when dice are removed from the dice area. A plurality of player consoles located in close proximity to the craps table are connected over a network to the one or more sensors. Each player console is configured to enable players to place bets on a craps game played on the craps table. Each player console is configured to disable the player console from accepting further bets on the craps game when a signal is received from the one or more sensors indicating that dice have been removed from the dice area.
    Type: Grant
    Filed: April 29, 2020
    Date of Patent: December 7, 2021
    Assignee: INTERBLOCK D.D.
    Inventor: Urban Bergant
  • Patent number: 11195371
    Abstract: A blockchain system for facilitating preparation and installation of electronic gaming devices using a blockchain network is provided. The blockchain system includes an electronic gaming machine (EGM). The EGM includes a memory, a network interface, and at least one processor. The processor is configured to execute the operating system and the blockchain client, initiate a software installation on the EGM of a software component after the EGM has been delivered to an operational venue, including transmitting a software request transaction into the blockchain network for addition to the blockchain, identify a software permission blockchain transaction from the blockchain authorizing the installation of the software component on the EGM, download the software component from a cloud server of a regulated cloud storing certified software images of software components for EGMs in the blockchain network, and install the software component on the EGM.
    Type: Grant
    Filed: June 15, 2020
    Date of Patent: December 7, 2021
    Assignee: Aristocrat Technologies, Inc.
    Inventors: Nimish Purohit, Garrett Hill, Eric Taylor
  • Patent number: 11185775
    Abstract: Systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. Virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. When rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. Virtual content objects and/or user visualizations of virtual content objects may be shared with other users (local and/or remote), enabling multiple users to potentially build, modify, and/or interact with a virtual content object simultaneously and/or cooperatively.
    Type: Grant
    Filed: April 22, 2020
    Date of Patent: November 30, 2021
    Inventor: Nicholas T. Hariton
  • Patent number: 11189126
    Abstract: Embodiments related to conducting a wagering game according to the rules of a base game includes defining a finite set of game indicia. In some embodiments the player plays multiple sequential game hand by placing a wager, receiving game indicia from the finite set cumulatively excluding any game indicia previously dealt, playing the game hand to completion, collecting the game indicia from the player and excluding the dealt game indicia from further play, and displaying at least the excluded game indicia or any winning combinations precluded by the excluded game indicia. In some embodiments the game hands continue in sequence until a restoration event, which may include a manually triggered restoration or an automatic restoration event that restores the excluded game indicia. Other embodiments are also described.
    Type: Grant
    Filed: January 31, 2020
    Date of Patent: November 30, 2021
    Assignee: CFPH, LLC
    Inventors: Dean P. Alderucci, Mark A. Miller
  • Patent number: 11189131
    Abstract: A system and method for in-game tokens or specialized virtual currency which may be used for a variety of transactions, including within a plurality of games, yet for which transactions may be sufficiently controlled to avoid adverse real world effects. The system and method provide blockchain tokens for gaming, in which transactions related to such blockchain transactions are both controlled and flexible.
    Type: Grant
    Filed: March 9, 2021
    Date of Patent: November 30, 2021
    Assignee: Pocketful of Quarters, Inc.
    Inventors: George Michael Weiksner, George Bolden Weiksner, Timothy Ryan Tello
  • Patent number: 11185758
    Abstract: A computer system including a content monitoring service of a menu application is provided. The content monitoring service pre-fetches data for a target application based on a data template defined for the target application, and stores the pre-fetched data in a cache of the menu application. The menu application presents a window in a first presentation state, where the window corresponds to the target application and includes content based on the pre-fetched data in the cache. The computer system further includes a window application that, upon a user selection of the window, receives a copy of the pre-fetched data from the cache and presents the window in a second state based on the data template.
    Type: Grant
    Filed: March 3, 2020
    Date of Patent: November 30, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Katsuya Hyodo, Daisuke Kawamura, Kohichi Aoki, Joseph B. Lynch, Ken Yoshihiko Hirakawa, Daniel Morales, Robert Eldon Brown, Toru Yamamoto, Satoshi Kobayashi
  • Patent number: 11183016
    Abstract: Various embodiments of a wagering ecosystem are described for allowing punters and other entities to buy and sell already-placed wagers. Allowing purchases and sales of already-placed wagers minimizes risk exposures while increasing the diversity, volume and efficiency of wagering. Generally, systems, apparatus and methods are described for an exchange server to execute buy and sell orders received from licensed entities to manage imbalances in the entities' books and to provide accounting for the executed orders.
    Type: Grant
    Filed: June 8, 2020
    Date of Patent: November 23, 2021
    Assignee: Uplay1
    Inventor: Bruce Merati
  • Patent number: 11183022
    Abstract: A game server is configured to implement a multiplayer online computer-implemented game that provides an inflationary economy system which allows for growth in a player's in-game virtual currency with an increase in game level or experience, while attenuating the in-game purchasing power by concomitantly inflating virtual currency value of predefined inflationary features. The inflationary features include rewards or winnings available by the player pursuant to gameplay success. Players at different inflationary levels can compete in-game for a common reward or jackpot, but a virtual currency value of the reward is denominated differently at different inflation levels.
    Type: Grant
    Filed: March 18, 2020
    Date of Patent: November 23, 2021
    Assignee: Zynga Inc
    Inventor: Kin Hang Chan
  • Patent number: 11183003
    Abstract: Systems and method for providing a slot-type game in which an award outcome is determined based on the amount and position of each of a randomly generated first and second symbols in the game outcome.
    Type: Grant
    Filed: March 17, 2020
    Date of Patent: November 23, 2021
    Inventor: Aimin Cong
  • Patent number: 11183007
    Abstract: A system that facilitates the transfer of an amount funds between one or more gaming establishment accounts associated with a player and one or more gaming table components associated with a gaming establishment gaming table currently associated with the player.
    Type: Grant
    Filed: July 6, 2020
    Date of Patent: November 23, 2021
    Assignee: IGT
    Inventors: Jeffery Shepherd, Kevin Higgins, Erik Petersen