Patents Examined by Seng Heng Lim
  • Patent number: 10272342
    Abstract: Embodiments of the invention broadly contemplate a location based rewards distribution system. Various embodiments of the invention provide rewards, for example video game unlock codes, based on a user physically visiting a specific physical location.
    Type: Grant
    Filed: August 16, 2017
    Date of Patent: April 30, 2019
    Assignee: Disney Enterprises, Inc.
    Inventors: Derek Dutilly, Michael Jacob, Greg McBride
  • Patent number: 10255766
    Abstract: A system and method for playing Trade 'N Place Poker wherein three unique poker hands are generated from the same deck of cards and populated in a matrix of three rows and five columns. The deck of cards used for this invention is a standard deck of 52 cards plus n additional trade cards which allows the player to trade any two cards current locations on the three by five matrix with each other. For this current embodiment, a poker hand is defined as a row of five cards.
    Type: Grant
    Filed: March 25, 2014
    Date of Patent: April 9, 2019
    Inventor: Timothy G. Nottke
  • Patent number: 10248290
    Abstract: The disclosure includes a method comprising generating a plurality of contests by receiving game day lineup selections associated with respective user accounts; generating a plurality of game day sports contests by matching a plurality of pairs of user accounts; and sending game day matching notifications to the respective matched pairs of user accounts. The method further includes receiving a game day ticket price selection from the matched pairs of user accounts; receiving final game day statistics including final statistics associated with real-life sporting events that occurred on the game day; and determining a winner and a loser of the game day sports contests associated with the matched pairs of user accounts based at least in part on the final statistics and game day lineup selections associated with the matched pairs of user accounts.
    Type: Grant
    Filed: June 13, 2017
    Date of Patent: April 2, 2019
    Inventors: Philip Galfond, Dan Quinn
  • Patent number: 10249146
    Abstract: A method for enhancing resource utilization in Texas Holdem poker comprises administering a primary Texas Holdem poker round for a plurality of players and, concurrently with the primary Texas Holdem poker round, administering a secondary Texas Holdem poker round among at least some players who have folded out of the primary Texas Holdem poker round. These folded players retain their respective hole cards from the primary Texas Holdem poker round for the secondary Texas Holdem poker round, and the secondary Texas Holdem poker round utilizes at least one otherwise idle resource from the primary Texas Holdem poker round. For physical games played at a table with physical playing cards, the otherwise idle resource(s) comprises table positions of folded players, and for computerized poker games played with virtual playing cards, the otherwise idle resource(s) comprise the remote communication connections between the dealer computer system and the player computer systems.
    Type: Grant
    Filed: January 30, 2018
    Date of Patent: April 2, 2019
    Inventor: Cody Michael Dawe
  • Patent number: 10242535
    Abstract: A gaming tournament and tournament system allow multiple players to play a plurality of individual games, such as at gaming machines of the system. Each player plays individual games until they have achieved a predesignated number of game losses. Each player is assigned a tournament score, such as comprising an aggregate of points which are awarded for each winning game outcome. The individual games may comprise poker games which include a replacement card feature and a dynamic point award configuration.
    Type: Grant
    Filed: September 11, 2017
    Date of Patent: March 26, 2019
    Inventor: Todd Fishon
  • Patent number: 10228811
    Abstract: Systems and methods for providing feedback to a user are described. One of the methods includes sending interactive data for rendering on a head mounted display (HMD). The HMD is configured for attachment to a head of a user for playing a game. The method further includes receiving image data associated with a body part of the user while the HMD is worn by the user and the HMD renders interactive content. The method includes tracking a spatial position associated with the body part of the user from the image data of the user. In the method, physical placement of a remote-controlled device at the spatial position associated with the body part of the user is rendered in the HMD as virtual contact with an object in the interactive content.
    Type: Grant
    Filed: July 25, 2017
    Date of Patent: March 12, 2019
    Assignee: Sony Interactive Entertainment Inc.
    Inventor: Jeffrey Roger Stafford
  • Patent number: 10213692
    Abstract: System and method for automatic computer aided optical recognition of toys, for example, construction toy elements, recognition of those elements on digital images and associating the elements with existing information is presented. The method and system may recognize toy elements of various sizes invariant of toy element distance from the image acquiring device for example camera, invariant of rotation of the toy element, invariant of angle of the camera, invariant of background, invariant of illumination and without the need of predefined region where a toy element should be placed. The system and method may detect more than one toy element on the image and identify them. The system is configured to learn to recognize and detect any number of various toy elements by training a deep convolutional neural network.
    Type: Grant
    Filed: November 9, 2015
    Date of Patent: February 26, 2019
    Assignee: LEGO A/S
    Inventors: Marko Velic, Karsten Østergaard Noe, Jesper Mosegaard, Brian Bunch Christensen, Jens Rimestad
  • Patent number: 10208906
    Abstract: An ultraviolet court-illumination system is used to light a playing court and any related equipment in a fluorescent manner. The system includes at least one playing court, a first plurality of ultraviolet (UV) court lights, a plurality of fluorescent game boundary-markers, and at least one fluorescent game fixture. The playing court is used for playing games or sports. The plurality of fluorescent game boundary-markers is superimposed onto the playing court and is used to delineate the boundaries of the playing court. The fluorescent game fixture is mounted onto the playing court and may be a net, a goal, or any other fixture used to play the sport. Each of the first plurality of UV court lights is peripherally positioned about the playing court and is used to illuminate the fluorescent game boundary-markers and the fluorescent game fixture. The first plurality of UV court lights is powered by a power source.
    Type: Grant
    Filed: October 10, 2016
    Date of Patent: February 19, 2019
    Inventor: Jason R. Cordova
  • Patent number: 10195529
    Abstract: A computer system is provided that stores data for a plurality of virtual objects and elements that are positioned within a virtual space. Each of the virtual objects can adopt different states depending on which elements are determined to have collided with the virtual objects. Once it is determined that an object is collided with an element a further determination is made as to whether that element effects the virtual object. If the element does affect the virtual object, then the state for that object is updated. Further, a new element is then generated based on this change in state of the virtual object.
    Type: Grant
    Filed: June 12, 2017
    Date of Patent: February 5, 2019
    Assignee: NINTENDO CO. LTD.
    Inventors: Atsushi Asakura, Takuhiro Dohta, Yosuke Sakooka, Takuma Deguchi
  • Patent number: 10188950
    Abstract: An approach is provided of generating real-world privacy policies based on in-game behavior. A privacy policy platform determines in-game behavior data associated with at least one user while the at least one user is playing at least one location-based game. The privacy platform causes, at least in part, a mapping of the in-game behavior data to one or more game locations within the at least one location-based game. The privacy platform further causes, at least in part, a correlation of the one or more game locations to one or more real-world locations. The privacy platform then causes, at least in part, a generating of one or more privacy policies for the one or more real-world locations based, at least in part, on the in-game behavior data mapped to the correlated one or more game locations.
    Type: Grant
    Filed: October 23, 2014
    Date of Patent: January 29, 2019
    Assignee: Nokia Technologies Oy
    Inventors: Debmalya Biswas, Julian Nolan, Matthew John Lawrenson
  • Patent number: 10191830
    Abstract: Data processing systems according to various embodiments are adapted to process data regarding error evaluation for use in the development of a first user's executive function. In various embodiments, the data processing system displays one or more visual representations of an activity being executed (e.g., incorrectly). The system may indicate to the first user that the activity was, or is being, executed by a second user. The system may then prompt the first user for input regarding the second user's performance. The data processing system may gather and process related data and then use this information to assist the first user in improving the first user's executive function skills. In particular embodiments, the visual representations of the activity may show the execution of one or more errors that the first user made previously when executing the activity.
    Type: Grant
    Filed: July 7, 2017
    Date of Patent: January 29, 2019
    Assignee: EXQ, LLC
    Inventor: Sucheta A. Kamath
  • Patent number: 10186109
    Abstract: A lottery ring includes a first ring and a second ring that have a ring shape and are concentrically arranged so as to form a layer; and a constraining device that operates between a constraint state for constraining the first ring and the second ring such that the first ring and the second ring integrally rotate on the same center and a release state for releasing the constraint state such that the first ring and the second ring relatively rotate, wherein accommodating units that accommodate a physical lottery medium are provided at the first ring along a rotation direction, and information providing units that are arranged along the rotation direction so as to respectively correspond to the accommodating units through the layer, and associated respectively with predetermined information is provided at the second ring.
    Type: Grant
    Filed: June 1, 2017
    Date of Patent: January 22, 2019
    Assignee: KONAMI GAMING, INC.
    Inventors: Astsuhi Inoue, Shoki Kogure
  • Patent number: 10159902
    Abstract: A server system of a social network platform obtains, from a client device, a respective image of a portion, less than all, of a displayed interface of a game executing on the client device, wherein the respective image includes game data corresponding to game performance of a user of the client device, extracts the game data from the respective image; determines game ranking information for the user based on the game data extracted from the respective image, where the game ranking information indicates relative ranking of the user and social network contacts of the user on the social network platform, and sends the game ranking information to the client device for display in an interface of the social networking platform.
    Type: Grant
    Filed: August 16, 2017
    Date of Patent: December 25, 2018
    Assignee: TENCENT TECHNOLOGY (SHENZHEN) COMPANY LIMITED
    Inventor: Gaoqian Xu
  • Patent number: 8469810
    Abstract: Reference coordinates in a coordinate system and designated coordinates based on coordinate information outputted by a pointing device are provided, and a distance between the reference coordinates and the designated coordinates is calculated. When a first mode is selected, a calculated distance is converted into a predetermined parameter using a first conversion function. On the other hand, when a second mode is selected, a calculated distance is converted into a parameter using a second conversion function. According to whether the first mode is selected or the second mode is selected, a game is processed based on the aforementioned parameter.
    Type: Grant
    Filed: October 19, 2005
    Date of Patent: June 25, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Keigo Nakanishi, Hiroshi Matsunaga, Shinichi Ikematsu
  • Patent number: 8439747
    Abstract: Methods, systems, and computer programs are presented for executing game transactions in an online game to acquire virtual currency. One method includes an operation for detecting a request from a player to purchase virtual currency for use in the online game. Cash or credit is received, in an online transaction, to make the purchase of the virtual currency. The virtual currency of the online game is not redeemable for cash or credit so the virtual currency cannot be considered gambling proceeds. The method further includes an operation for crediting the player with an amount of virtual currency based on the amount of the received cash or credit.
    Type: Grant
    Filed: September 26, 2011
    Date of Patent: May 14, 2013
    Assignee: Zynga Inc.
    Inventors: Mark Jonathan Pincus, Michael Arieh Luxton, Matthew Adam Ocko, Carl Eric Schiermeyer, Stephen Henry Schoettler
  • Patent number: 7988557
    Abstract: The method is for playing a game by providing each player with a sensor for measuring brain wave frequencies of the players. The player moves a unit on a playing area in an x-direction toward the player when the brain wave frequency of the player is at a first frequency and the brain wave frequency of the player is at a second frequency wherein the first frequency is lower than the second frequency. The player moves the unit in a y-direction perpendicular to the x-direction when the brain wave frequency of the player is at a third frequency and the brain wave frequency of the player is at a fourth frequency wherein the third frequency is greater than the fourth frequency.
    Type: Grant
    Filed: November 29, 2004
    Date of Patent: August 2, 2011
    Assignee: Interactive Productline AB
    Inventor: Staffan Soderlund
  • Patent number: 7967680
    Abstract: A first collision determination area and a second collision determination area moving concurrently with a motion of a player character are set, and a collision of the first or second collision determination area against an object is detected. Each time a collision of the first collision determination area against an object is detected, an influence to be exerted on the object which has collided against the first collision determination area is determined as being one of a plurality of preset influences at a predetermined probability. Each time a collision of the second collision determination area against an object is detected, an influence to be exerted on the object which has collided against the second collision determination area is determined as being a predetermined influence. The display state of each object is changed to a display state in accordance with the respectively determined influence.
    Type: Grant
    Filed: July 10, 2006
    Date of Patent: June 28, 2011
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Hideya Akasaka, Masaaki Tatsumi
  • Patent number: 7918732
    Abstract: A manifold compatibility omni axis, electronic human interface device comprises a controller operatively coupled to an omni axis steering device having one or more attachments for motion detection, and a stationary fitness device operatively coupled to the controller. The controller comprises a re-centerer for re-centering one or more axis of movement, and a ratio processor for interpreting, transmitting, and adjusting one or more ratios for speed and other axis of movement. The controller is operatively coupled to a computer via a standard interface. The computer is configured to play a virtual reality program based at least in part on input from the controller. The controller is configured to mimic natural steering movements, making a user's physical movements with respect to the omni axis steering device and the stationary fitness device closely resemble movements in the virtual reality program.
    Type: Grant
    Filed: March 17, 2006
    Date of Patent: April 5, 2011
    Inventors: Milton Charles Van Noland, Joy Lucette Garner
  • Patent number: 7846016
    Abstract: An interactive game in which a player and a gaming organization are each assigned game indicia. The game includes identifying a first game indicia selected by the game player with a first game indicia selected by the gaming organization thereafter, whereupon the player and the gaming organization each then select the remaining game indicia for the game. The gaming organization's selections are disclosed to the game player during each of its turns, so the game player can calculate the possibility before making his next selection. The game player is credited with a match for each of his or her selected indicium that matches the indicium selected by the gaming organization in that turn.
    Type: Grant
    Filed: July 12, 2006
    Date of Patent: December 7, 2010
    Assignee: Scientific Games International, Inc.
    Inventor: Alan Kyle Bozeman
  • Patent number: 7837547
    Abstract: A number matching game which can be employed in both a gaming device and in live gaming at a casino is disclosed. The player picks one or more number spots from a number pool. The gaming device or house draws randomly at least one number from the same pool. An award is provided to the player based on an amount of matches between the player selected number(s) (the spots) and the game drawn number(s). In one embodiment, the amount of the player's wager is a function of the number of spots the player selects. For example, an additional credit may be automatically wagered for each spot selected over a predefined threshold. In addition, the award provided to the player may be less than the amount wagered.
    Type: Grant
    Filed: December 14, 2004
    Date of Patent: November 23, 2010
    Assignee: IGT
    Inventor: Lee E. Cannon