Patents by Inventor A. Dwayne Nelson

A. Dwayne Nelson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20200118381
    Abstract: An immersive video system includes a processor circuit, and a memory coupled to the processing circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to determine a device location of an immersive video device being worn by a user and an electronic game machine (EGM) location for an EGM associated with the user. The memory further includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to determine that the immersive video device is obstructing a view of the EGM by the user. The memory further includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to determine in response to determining that the immersive video device is obstructing the view of the EGM by the user, disable a feature of the EGM.
    Type: Application
    Filed: October 11, 2018
    Publication date: April 16, 2020
    Inventors: Dwayne NELSON, Patrick DANIELSON
  • Publication number: 20200118379
    Abstract: Various embodiments provide a gaming system including one or more electronic gaming machines having a shareable multi-sided display and input device. In various embodiments, the multi-sided display and input device has a spherical or substantially spherical outer surface and is configured to enable one or a plurality of players to play one or more games. In various other embodiments, the gaming system includes multiple electronic gaming machines and the shareable multi-sided display and input device.
    Type: Application
    Filed: October 10, 2018
    Publication date: April 16, 2020
    Inventors: Patrick Danielson, Dwayne Nelson
  • Publication number: 20200090453
    Abstract: An augmented reality (AR) viewing device includes a processor circuit and a memory including computer readable instructions that cause the processor circuit to generate an image of the EGM, obtain, based on the image of the EGM, a network address associated with the EGM, transmit a registration message to the network address associated with the EGM, and receive a registration response from the EGM in response to the registration message.
    Type: Application
    Filed: September 19, 2018
    Publication date: March 19, 2020
    Inventor: Dwayne NELSON
  • Publication number: 20200090451
    Abstract: Disclosed are various embodiments for determining a wagering game to play on a client device. The client device can determine the orientation of a display using one or more sensors. The wagering game can be selected using the orientation. The selected wagering game can be rendered on the display. An outcome of the wagering game can be generated.
    Type: Application
    Filed: November 25, 2019
    Publication date: March 19, 2020
    Inventor: Dwayne Nelson
  • Patent number: 10593146
    Abstract: Provided herein is an electronic gaming machine that includes a processor that generates augmented reality (AR) data for multiple AR devices that are communicatively coupled to the machine. The AR data is user specific to each of the AR devices. An output circuit transmits the AR data to the AR devices. The AR devices generate display data to corresponding users that includes a physical environmental image and the AR data that is specific to the AR devices. The physical environmental image includes shared game data that is viewable by the users via the corresponding ones of the AR devices.
    Type: Grant
    Filed: April 25, 2018
    Date of Patent: March 17, 2020
    Assignee: IGT
    Inventors: Patrick Danielson, Dwayne Nelson
  • Patent number: 10593149
    Abstract: Disclosed are various embodiments for generating an outcome for a wagering game based on a trajectory of a virtual projectile launched in a skill-based or pseudo skill-based portion of a wagering game. The trajectory of the virtual projectile can originate from a client device. The trajectory can be determined based in part on sensor measurements from the client device. Data describing the sensor measurements can be received from the client device.
    Type: Grant
    Filed: December 14, 2017
    Date of Patent: March 17, 2020
    Assignee: IGT
    Inventor: Dwayne Nelson
  • Publication number: 20200066088
    Abstract: Systems and methods for providing gaming content that is synchronized with streaming video content are disclosed. A time at which a predetermined portion of streaming video content will be displayed to a user on a display device is determined by a processing device. Based on the determined time, game content that is associated with the predetermined portion of the streaming video content is selected by the processing device. The game content is then displayed to the user on a display device, which may be a different display device that the display device that is displaying the streaming video content, or which may be the same display device. The displayed game content is synchronized with displaying the predetermined portion of the streaming video content.
    Type: Application
    Filed: August 23, 2018
    Publication date: February 27, 2020
    Inventor: Dwayne NELSON
  • Publication number: 20200066103
    Abstract: A primary game having a plurality of outcomes is provided to a first player of a first gaming device. In response to one of the plurality of outcomes, a first game asset for a secondary game is provided to the first player. The secondary game includes a contest between the first player having the first game asset and a second player having a second game asset, and an outcome of the contest of the secondary game is based at least in part on comparing a first asset value of the first game asset and a second asset value of the second game asset. In some examples, the secondary game may be a fantasy sports game, a deck building card game, or a scavenger hunt game, in which some or all of the assets are obtained via the primary game(s).
    Type: Application
    Filed: August 23, 2018
    Publication date: February 27, 2020
    Inventors: Dwayne NELSON, Christina SPAULDING, Alison KENNEY
  • Publication number: 20200058196
    Abstract: Real-time image data of coins that are on a physical coin pusher playfield and that are adjacent a drop-off edge of the physical coin pusher playfield may be received. An augmented reality (AR) device may generate AR display content that includes first game content that is viewable by a user of the AR device and that is associated with one of the coins. An action of the first virtual element may be generated responsive to physical movement of the one of the coins in response to generating the action of the first element. An AR award to the user that is associated with the first virtual element may be generated. A combined image corresponding to an image of the physical coin pusher game that is viewable through the AR device and the AR display content that may be generated by the AR device may be provided to the user.
    Type: Application
    Filed: August 20, 2018
    Publication date: February 20, 2020
    Inventors: Dwayne Nelson, Patrick Danielson
  • Patent number: 10561928
    Abstract: Methods of operating an electronic gaming machine are provided. Methods may include displaying a game window associated with a wagering game on an electronic display screen of the electronic gaming machine, the game window including first content, receiving, using at least one data capture camera device, gaze direction data that corresponds to a player and that includes information corresponding to a location towards which a gaze of the player is directed, evaluating the gaze direction data to determine a triggering condition corresponding to the first content, and modifying the game window responsive to determining the triggering condition that is based on the gaze direction data.
    Type: Grant
    Filed: September 29, 2017
    Date of Patent: February 18, 2020
    Assignee: IGT
    Inventor: Dwayne Nelson
  • Publication number: 20200051371
    Abstract: A mixed reality system includes a video capture device, a display, a processing device, and a memory coupled to the processing device. The memory includes machine readable instructions for causing the processing device to generate, via the video capture device, a live video signal of a scene associated with a field of view of a user, wherein the scene includes a gaming device displaying a plurality of first gaming elements as part of a wagering game. The memory further includes machine readable instructions for causing the processing device to determine, based on the live video signal, virtual element in real time. The memory further includes machine readable instructions for causing the processing device to display the virtual element to the user, via the display, as part of the scene so that the virtual element is associated with the gaming device.
    Type: Application
    Filed: August 7, 2018
    Publication date: February 13, 2020
    Inventors: Dwayne NELSON, Patrick DANIELSON
  • Publication number: 20200043233
    Abstract: A live video signal of a scene associated with a field of view of a user may be generated. The scene may include a casino gaming floor that includes multiple wagering stations. A location in the scene and a virtual element may be determined, based on the live video signal of the scene. The virtual element may be displayed to the user in the location in the scene so that the virtual element is in the field of view of the user using an augmented reality (AR) device. An user input that corresponds to the virtual element may be received and an action of the virtual element responsive to receiving the user input may be generated.
    Type: Application
    Filed: August 3, 2018
    Publication date: February 6, 2020
    Inventors: Dwayne NELSON, Patrick DANIELSON
  • Publication number: 20200043279
    Abstract: An electronic gaming machine according to some embodiments includes a processing circuit, a display screen coupled to the processing circuit, and a transceiver coupled to the processing circuit and providing wireless communications with an augmented reality (AR) display device that is separate from the electronic gaming machine. The processing circuit displays a game element in a first screen area of the display screen, and transmits, via the transceiver, screen location data to the AR display device identifying a second screen area on the display screen, other than the first screen area, that is available for the AR display device to overlay AR graphics in a field of view of a user of the AR display device without overlaying the game element displayed in the first screen area of the display screen.
    Type: Application
    Filed: August 1, 2018
    Publication date: February 6, 2020
    Inventor: Dwayne NELSON
  • Publication number: 20200035067
    Abstract: In various embodiments, the present disclosure relates generally to gaming systems and methods providing a live craps game and a plurality of electronic gaming machines that facilitate participation in the live craps game.
    Type: Application
    Filed: October 2, 2019
    Publication date: January 30, 2020
    Inventors: Dwayne Nelson, Alfred Smith, Derrick Price
  • Patent number: 10529169
    Abstract: Disclosed are various embodiments for determining a wagering game to play on a client device. The client device can determine the orientation of a display using one or more sensors. The wagering game can be selected using the orientation. The selected wagering game can be rendered on the display. An outcome of the wagering game can be generated.
    Type: Grant
    Filed: April 3, 2018
    Date of Patent: January 7, 2020
    Assignee: IGT
    Inventor: Dwayne Nelson
  • Patent number: 10512839
    Abstract: A method of operating an electronic gaming machine includes displaying a three-dimensional game component to a viewer of the electronic gaming machine, wherein the three-dimensional game component is generated to have an apparent spatial position having coordinates including a z-coordinate in a direction extending toward the viewer; detecting a gaze direction of the viewer; comparing the gaze direction of the viewer to the apparent spatial position of the three-dimensional game component; determining that the gaze of the viewer is directed toward the three-dimensional game component; and responsive to determining that the gaze of the viewer is directed toward the three-dimensional game component, changing the z-coordinate of the apparent spatial position of the three-dimensional game component.
    Type: Grant
    Filed: September 28, 2017
    Date of Patent: December 24, 2019
    Assignee: IGT
    Inventors: Dwayne Nelson, Johnny L. Palchetti
  • Publication number: 20190371125
    Abstract: Disclosed are various embodiments for generating an outcome for a wheel-based gaming feature based on one or more digital tokens. A skill-based input can be received. The one or more digital tokens can be launched toward a wheel of the wheel-based gaming feature based on the skill-based input. A landing location for the one or more digital tokens can be determined. One or more aspects of the wheel-based gaming feature can be modified based on the landing locations of the digital tokens.
    Type: Application
    Filed: June 4, 2018
    Publication date: December 5, 2019
    Inventors: Dwayne Nelson, Cameron Filipour
  • Publication number: 20190355209
    Abstract: A method of operating an electronic gaming machine includes providing a predictive model of an emotional state of a player of the electronic gaming machine, obtaining biometric data associated with the player, and analyzing the biometric data to detect an emotional state of the player. The method detects occurrence of a game play event of the electronic device, generates a predicted emotional state of the player as a result of the occurrence of the game play event, and modifies an aspect of a game play experience of the electronic gaming machine based on the predicted emotional state of the player in response to the game play event.
    Type: Application
    Filed: May 15, 2018
    Publication date: November 21, 2019
    Inventors: Tyler Sorey, Dwayne Nelson, Cameron Rowe, Steven LeMay
  • Patent number: 10482131
    Abstract: The present invention is a method for organizing information. The invention discloses a novel and useful way of employing text analytics or other grouping mechanisms for organizing a large volume of incoming documents in a way that a user can quickly find information that the user considers interesting. Some of the best embodiments of the invention allow older information that has not been marked as interesting to expire while grouping information that has been marked as interesting with newer and similar items.
    Type: Grant
    Filed: March 10, 2015
    Date of Patent: November 19, 2019
    Inventor: Eustus Dwayne Nelson
  • Publication number: 20190333316
    Abstract: Provided herein is an electronic gaming machine that includes a processor that generates augmented reality (AR) data for multiple AR devices that are communicatively coupled to the machine. The AR data is user specific to each of the AR devices. An output circuit transmits the AR data to the AR devices. The AR devices generate display data to corresponding users that includes a physical environmental image and the AR data that is specific to the AR devices. The physical environmental image includes shared game data that is viewable by the users via the corresponding ones of the AR devices.
    Type: Application
    Filed: April 25, 2018
    Publication date: October 31, 2019
    Inventors: Dwayne Nelson, Patrick Danielson