Patents by Inventor Andrew Buchanan Gault
Andrew Buchanan Gault has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20200353353Abstract: Video server systems and methods for providing video streams to a plurality of remote clients are described. In one implementation, the video streams are based on game states received from a remote game server. The game states are dependent on game commands received by the video server system from the remote clients and forwarded to the remote game server. The video server system is configured to appear, from the point of view of the game server, as more than one client. For example, the video server system may receive game states from the remote game server at more than one different Internet Protocol address and each of these Internet Protocol addresses may be associated with a different game session.Type: ApplicationFiled: March 13, 2018Publication date: November 12, 2020Inventors: David Perry, Rui Filipe Andrade Pereira, Andrew Buchanan Gault
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Patent number: 10773163Abstract: Methods and systems for executing games are provided. One example method includes executing at a server of the gaming system a first game logic and a second game logic. The first game logic is for a first game stream to a first user and the second game logic is for a second game stream to a second user. The method includes providing a first virtual driver for the first game logic and a second virtual driver for the second game logic. The method includes executing a hardware graphical processing unit (GPU). The hardware GPU having a non-virtual driver that communicates with each of the first and second virtual drivers. The non-virtual driver is configured for receiving data associated with the first game and the second game using the first virtual driver and the second virtual driver, respectively. The hardware GPU is configured for rendering video frames for the first game and the second game. The method includes encoding the video frames for the first game and the second game using an encoder.Type: GrantFiled: January 27, 2020Date of Patent: September 15, 2020Assignee: Sony Interactive Entertainment LLCInventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
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Publication number: 20200206612Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.Type: ApplicationFiled: March 6, 2020Publication date: July 2, 2020Inventors: Andrew Buchanan Gault, David Perry, Rui Filipe Andrade Pereira
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Publication number: 20200197798Abstract: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.Type: ApplicationFiled: March 4, 2020Publication date: June 25, 2020Inventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira, David Perry
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Publication number: 20200197800Abstract: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.Type: ApplicationFiled: March 5, 2020Publication date: June 25, 2020Inventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira, David Perry
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Publication number: 20200197801Abstract: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.Type: ApplicationFiled: March 5, 2020Publication date: June 25, 2020Inventors: Rui Filipe Andrade Pereira, David Perry, Andrew Buchanan Gault
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Publication number: 20200155934Abstract: Methods and systems for executing games are provided. One example method includes executing at a server of the gaming system a first game logic and a second game logic. The first game logic is for a first game stream to a first user and the second game logic is for a second game stream to a second user. The method includes providing a first virtual driver for the first game logic and a second virtual driver for the second game logic. The method includes executing a hardware graphical processing unit (GPU). The hardware GPU having a non-virtual driver that communicates with each of the first and second virtual drivers. The non-virtual driver is configured for receiving data associated with the first game and the second game using the first virtual driver and the second virtual driver, respectively. The hardware GPU is configured for rendering video frames for the first game and the second game. The method includes encoding the video frames for the first game and the second game using an encoder.Type: ApplicationFiled: January 27, 2020Publication date: May 21, 2020Inventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
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Patent number: 10632378Abstract: A determination is made, using a computer, of an amount of game code data to be included in a data packet containing streaming game video data. A data packet is generated to contain the streaming game video data and to include the amount of game code data. The generated data packet is transmitted from a server computer system to a client computer system.Type: GrantFiled: December 6, 2016Date of Patent: April 28, 2020Assignee: Sony Interactive Entertainment America LLCInventors: Rui Filipe Andrade Pereira, David Perry, Andrew Buchanan Gault
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Patent number: 10617947Abstract: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. An add-on manager is provided to facilitate the use of add-ons to extend the functionality of the computer program. The add-on manager is responsive to commands received from the client and is configured to associate individual add-ons and add-on data with specific user accounts. The add-ons can be located on the server or some other location remote from the client.Type: GrantFiled: July 13, 2018Date of Patent: April 14, 2020Assignee: Sony Interactive Entertainment America LLCInventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira, David Perry
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Patent number: 10617946Abstract: A computing system is configured to execute a computer program on a server and to provide a video stream of the program output to a geographically remote client over a communication network. The computing system is further configured to provide executable content of the computer program to the client over the communication network in parallel with the video stream. When a sufficient amount of the executable content has been provided to the client execution of the computer program is transitioned from the server to the client. The transition optionally includes communicating a state of the computer program from the server to the client. The executable content can be provided to the client in an order that is determined based on the state of the computer program. Those parts of the executable content deemed most likely to be necessary to support game play on the client are given priority.Type: GrantFiled: December 14, 2015Date of Patent: April 14, 2020Assignee: Sony Interactive Entertainment America LLCInventors: Rui Filipe Andrade Pereira, David Perry, Andrew Buchanan Gault
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Patent number: 10543426Abstract: Methods and systems for providing gaming services are provided. One system embodiment includes an operating system for executing a first and second instance of game logic for defining a game environment for a video game. The first and second instances game logic process game commands for a first and second user, respectively. A hardware GPU is configured for rendering video frames of a first video stream for the first game logic and video frames of a second video stream for the second game logic. Video frames of the first video stream are configured to be rendered on a display associated with the gaming system, and in some embodiments, without being encoded. An encoder of the system encodes the video frames of the second video stream, which are transmitted to a client device of the second user for game play.Type: GrantFiled: August 14, 2018Date of Patent: January 28, 2020Assignee: Sony Interactive Entertainment America LLCInventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
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Publication number: 20190291003Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.Type: ApplicationFiled: June 10, 2019Publication date: September 26, 2019Inventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
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Patent number: 10398970Abstract: Systems and methods of managing H.264 compliant video that lacks B Frames include decoding without the use of a significant video frame buffer. This variant of the H.264 standard may include a flag indicating that the video does not include B Frames. The video may be used in applications, such as computer games, in which processing of B Frames introduces undesirable lag.Type: GrantFiled: September 29, 2015Date of Patent: September 3, 2019Assignee: Sony Interactive Entertainment America LLCInventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira
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Publication number: 20190262708Abstract: Systems and methods are provided for cloud gaming. One system includes a plurality of computing resources in one or more data centers. The plurality of computing resources is configured to execute instances of games for client devices that are remote from the one or more data centers. Each instance for an executable game is associated with a processor, a graphics processing unit (GPU), and memory. Memory is used for storing video frames generated for the executable game. The video frames are compressed for video game streaming to one or more client devices. The executable game is associated with video, audio and input channels for said one or more client devices to control interactivity of operation of the executable game during said video game streaming. The cloud gaming system implements at least one channel driver to facilitate I/O processing for the one or more client devices when executed by the computing resources of the one or more data centers.Type: ApplicationFiled: May 7, 2019Publication date: August 29, 2019Inventors: Andrew Buchanan Gault, Rui Filipe Pereira
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Patent number: 10315109Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.Type: GrantFiled: November 25, 2015Date of Patent: June 11, 2019Assignee: Sony Interactive Entertainment America LLCInventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
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Patent number: 10300380Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU and shared memory. The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream.Type: GrantFiled: November 22, 2016Date of Patent: May 28, 2019Assignee: Sony Interactive Entertainment America LLCInventors: David Perry, Andrew Buchanan Gault, Rui Filipe Andrade Pereira
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Publication number: 20190143209Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.Type: ApplicationFiled: January 8, 2019Publication date: May 16, 2019Inventors: Andrew Buchanan Gault, David Perry, Rui Filipe Andrade Pereira
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Patent number: 10279252Abstract: Systems and methods for executing multiple video games, or other sources of video, include a cloud game execution environment in which each game application is executed on the same operating system but within a virtual I/O shell. The virtual I/O shell includes virtual video, audio and input channels that allow each game application to operate as if it had dedicated drivers. In some embodiments, the systems and methods of the invention are used to provide video streams to a plurality of clients over the internet.Type: GrantFiled: December 12, 2017Date of Patent: May 7, 2019Assignee: Sony Interactive Entertainment America LLCInventors: Andrew Buchanan Gault, Rui Filipe Pereira
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Patent number: 10226700Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player. These overlays may be used to prevent presentation of non-allowed input controls.Type: GrantFiled: May 23, 2016Date of Patent: March 12, 2019Assignee: Sony Interactive Entertainment America LLCInventors: Andrew Buchanan Gault, Rui Filipe Andrade Pereira, David Perry, Brian K. F. Lau, Kelvin Michael Yong, Claes Christian Rickeby, Ryan Hamilton Breed, Eleazar T. Galano, III, Austin English
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Patent number: 10173134Abstract: A video server is configured to provide streaming video to players of computer games over a computing network. The video server can provided video of different games to different players simultaneously. This is accomplished by rendering several video streams in parallel using a single GPU (Graphics Processing Unit). The output of the GPU is provided to graphics processing pipelines that are each associated with a specific client/player and are dynamically allocated as needed. A client qualifier may be used to assure that only clients capable of presenting the streaming video to a player at a minimum level of quality receive the video stream. Video frames provided by the video server optionally include overlays added to the output of the GPU. These overlays can include voice data received from another game player.Type: GrantFiled: December 30, 2016Date of Patent: January 8, 2019Assignee: Sony Interactive Entertainment America LLCInventors: Andrew Buchanan Gault, David Perry, Rui Filipe Andrade Pereira