Patents by Inventor Bryan D. Wolf

Bryan D. Wolf has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20110263307
    Abstract: A gaming system having a five card draw poker game is provided. An initial five card hand is dealt and a first draw card is revealed. The player may keep or discard the first draw card. After the player decides whether to keep or discard the first draw card, the player may replace cards in the initial hand. If the player selects to discard the first draw card, this card is not used as a replacement card to form a final hand. In certain implementations, the player first selects cards in the initial hand to replace. If the player elects to keep the first draw card, the gaming system displays a second draw card and the player may keep or discard the second draw card. This process continues until all discarded cards in the initial hand have been replaced or the player elects to discard one of the draw cards.
    Type: Application
    Filed: June 30, 2011
    Publication date: October 27, 2011
    Applicant: IGT
    Inventors: Anthony M. Evans, Mark C. Nicely, John F. Daley, Bryan D. Wolf, Scott A. Caputo
  • Publication number: 20110230251
    Abstract: One embodiment provides a gaming system having a plurality of gaming devices. Each of the gaming devices enables a player to make wagers on plays of a primary game. For each gaming device, for each occurrence of a designated accumulation outcome, the player of that gaming device accumulates one or more positions on a bonus game display matrix. When a bonus game trigger occurs, the triggering gaming device is identified. In the bonus game, a plurality of symbols are displayed in the plurality of positions of the bonus game display matrix. The player of the triggering gaming device is provided with any awards associated with any winning symbol combinations formed by the displayed symbols. Additionally, for each assigned position of the bonus game display matrix that displays a symbol which is part of a winning symbol combination, a participation award is provided to the player assigned to that position.
    Type: Application
    Filed: March 17, 2010
    Publication date: September 22, 2011
    Applicant: IGT
    Inventors: Mark C. Nicely, Scott A. Caputo, Bryan D. Wolf, Anthony J. Baerlocher
  • Patent number: 8002623
    Abstract: This invention provides methods and devices for presenting a plurality of game elements on one or more display devices. The game elements may comprise, for example, bingo cards, playing cards, hands of playing cards, etc. Some implementations of the invention involve displaying a plurality of game elements as surfaces of a three-dimensional object. Preferably, the orientation of the three-dimensional object can be varied to display selected game elements. The game elements may be selected by a player and/or by a logic device. In some implementations, the three-dimensional object comprises a “carousel” that can be re-oriented (e.g., rotated) to display game elements.
    Type: Grant
    Filed: July 5, 2006
    Date of Patent: August 23, 2011
    Assignee: IGT
    Inventors: Joseph Resnick, Steven G. LeMay, Jamal Benbrahim, Richard E. Rowe, Bryan D. Wolf
  • Patent number: 7993191
    Abstract: A gaming system having a five card draw poker game is provided. The gaming system causes an initial five card hand to be dealt to the player and also causes a first draw card to be revealed to the player. The player has the option to keep or discard the first draw card. After the player has decided whether or not to keep the first draw card, the gaming system enables the player to replace cards in the initial player hand. If the player selected to discard the first draw card, this card will not be used as a replacement or draw card to form the final player hand. In certain implementations, the player first selects cards to replace in the initial player hand. In these implementations, if the player elects to keep the first draw card, the gaming system will cause the display of a second card and the player has the option of keeping or discarding the second draw card.
    Type: Grant
    Filed: March 10, 2008
    Date of Patent: August 9, 2011
    Assignee: IGT
    Inventors: Anthony M. Evans, Mark C. Nicely, John F. Daley, Bryan D. Wolf, Scott A. Caputo
  • Publication number: 20110165937
    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.
    Type: Application
    Filed: March 16, 2011
    Publication date: July 7, 2011
    Applicant: IGT
    Inventors: Xuedong Chen, Warner R. Cockerille, Steven G. LeMay, Nadeem A. Quraishi, Gregory A. Schlottmann, Bryan D. Wolf
  • Patent number: 7966485
    Abstract: Gaming machines and systems having a universal interface layer linking a gaming platform to a hardware platform are disclosed. In particular, the universal interface layer is configured such that the gaming platform is hardware platform independent and such that the hardware platform is gaming platform independent. Platform independence can facilitate the interchangeability of one platform without a corresponding need to modify the other platform. The gaming platform can include various gaming modules and an operating system, while the universal interface layer can include firmware, various additional gaming modules, hardware specific drivers and various APIs to facilitate communication between the gaming platform and other universal interface layer components. A safe storage manager can be included to utilize a non-volatile storage component to store data regarding a gaming machine state, with the state being recoverable after a substantial interruption to the machine.
    Type: Grant
    Filed: December 1, 2004
    Date of Patent: June 21, 2011
    Assignee: IGT
    Inventors: Xuedong Chen, Warner R. Cockerille, Steven G. LeMay, Nadeem A. Quraishi, Gregory A. Schlottmann, Bryan D. Wolf
  • Patent number: 7951008
    Abstract: Various embodiments of the present invention are directed to different techniques for managing the storage of accumulated information in selected non-volatile memory sources at a gaming machine. In one implementation of the present invention relates to a technique for automatically and dynamically swapping critical data and/or other game related information between the non-volatile RAM and the alternate storage (e.g., disk drive) of a gaming machine as new games are activated and/or existing games are deactivated at the gaming machine.
    Type: Grant
    Filed: March 3, 2006
    Date of Patent: May 31, 2011
    Assignee: IGT
    Inventors: Bryan D. Wolf, Dwayne R. Nelson, James W. Stockdale, Steven G. LeMay
  • Publication number: 20110118011
    Abstract: The gaming system, gaming device and method disclosed herein determines whether to provide at least one of the plurality of progressive awards to the player based on that player's measured level of skill in: (i) a plurality of plays of a partial skill-based game, (ii) a skill-based progressive award sequence, or (iii) a plurality of plays of a partial skill-based game and a skill-based progressive award sequence. The determination is based on zero, one or more inputs made by the player which tend to measure that player's level of skill in at least one of a partial skill-based game and a skill-based progressive award sequence.
    Type: Application
    Filed: November 13, 2009
    Publication date: May 19, 2011
    Applicant: IGT
    Inventors: Cameron A. Filipour, Alexander Popovich, Adam Singer, Ali M. Saffari, Bryan D. Wolf
  • Publication number: 20110111828
    Abstract: Gaming systems, gaming devices and methods that provide games that control volatility. In one embodiment, the gaming system disclosed herein enables a player to select values, or cells associated with values, that are displayed in a particular arrangement. The player selected values are distributed to other values or cells according to one or more predefined rules. In one embodiment, one or more of the player selectable values are progressive award values. At some point during the game, the gaming system randomly picks one of the remaining values that have not been selected and provides an award to the player based at least in part on the selected value.
    Type: Application
    Filed: November 12, 2009
    Publication date: May 12, 2011
    Applicant: IGT
    Inventors: Scott A. Caputo, Ernie M. Lafky, Bryan D. Wolf, Paulina Rodgers, Cameron A. Filipour, Adam M. Meyer, Adam M. Singer
  • Publication number: 20110111835
    Abstract: An electronic gaming machine (EGM) is configured to run a persistence game having one or more recordable persistence states transferable to another EGM.
    Type: Application
    Filed: November 12, 2009
    Publication date: May 12, 2011
    Applicant: IGT
    Inventors: Alexander C. Cohen, Bryan D. Wolf, Paulina Rodgers, James A. Vasquez, Garrett Olson, Ty Cornell Jones
  • Publication number: 20110105216
    Abstract: The gaming system disclosed herein accounts for game play over a gaming session in determining a bonus game attribute for a triggered bonus game. The gaming system maintains a plurality of different bonus game attributes. Each different bonus game attribute is associated with a different bonus game attribute modification event and an initial probability of that bonus game attribute being selected for a play of a bonus game. For each bonus game attribute modification event that occurs, the gaming system modifies the probability that the associated bonus game attribute will be selected for a play of a bonus game. Upon an occurrence of a bonus game triggering event, the gaming system randomly selects one of the maintained bonus game attributes. The gaming system then displays a bonus game and determines a bonus game award utilizing the selected bonus game attribute.
    Type: Application
    Filed: November 5, 2009
    Publication date: May 5, 2011
    Applicant: IGT
    Inventors: Alexander Casey Naglestad Cohen, Bryan D. Wolf
  • Patent number: 7934991
    Abstract: Disclosed is a gaming system and method designed or configured to provide wins of restricted credits. Restricted credits may be awarded according to the same or a different pay table than cashable credits on the same machine or at the same gaming property. Where separate pay tables are used for restricted and cashable credits, the invention may be implemented with a machine that accepts and pays only restricted credit according to a single, fixed internal payout schedule (“pay table”). Alternatively, the invention may be implemented with a machine that pays restricted credit according to one fixed internal pay table and cashable credit according to another fixed internal pay table. Or, a machine may pay restricted credit according to an external pay table provided by a host system to which the machine is connected.
    Type: Grant
    Filed: January 11, 2008
    Date of Patent: May 3, 2011
    Assignee: IGT
    Inventors: William R. Brosnan, Bryan D. Wolf, Steven G. LeMay
  • Publication number: 20110053676
    Abstract: In various embodiments, the gaming system, gaming device, and method disclosed herein maintains a designated award which is associated with a variable score for a skill-based game. In one such embodiment, the gaming system enables a player to play a game, wherein the gaming system forms a score for the player. The player's formed score is based on zero, one or more inputs made by the player during the play of the skill-based game (i.e., which tends to measure one or more aspects of that player's skills). If the player's score does not reach the variable score associated with the designated award, the gaming system modifies the variable score associated with the designated award of that skill-based game. If the player's score reaches or exceeds the variable score associated with the designated award, the gaming system provides the player a designated quantity of opportunities to win the maintained designated award.
    Type: Application
    Filed: August 25, 2009
    Publication date: March 3, 2011
    Applicant: IGT
    Inventors: Bryan D. Wolf, Adam Singer, Alexander Popovich, Cameron A. Filipour
  • Publication number: 20110003627
    Abstract: A gaming system which provides a persistence game which utilizes predetermined game outcomes. One or more predetermined game outcomes include a persistence game award value. If a predetermined game outcome including such a persistence game award value is selected to be provided to the player in association with a current play of a primary game, the gaming system determines whether to provide this persistence game award value to a player in association with the current play of the primary game, or to store this persistence game award value to be subsequently provided to a player in association with a subsequent play of the primary game. The determination of whether to provide or store the persistence game award value is based on the then current progress of the persistence game (i.e., the current state of an accumulation meter).
    Type: Application
    Filed: July 2, 2009
    Publication date: January 6, 2011
    Applicant: IGT
    Inventors: Mark C. Nicely, Bryan D. Wolf
  • Patent number: 7857693
    Abstract: A gaming system which provides a predetermined outcome to a player. The gaming device a plurality of playing cards in a plurality of playing card positions to form an initial primary poker hand. The gaming device enables the player to select one or more of the initially dealt playing cards in the primary poker hand to hold or to discard, wherein the held playing cards in the primary hand are also held in one, more or each of a plurality of simultaneously played poker hands. The gaming device evaluates the set of held playing cards and determines, possibly utilizing at least one stored table of solutions, the appropriate playing cards to generate in the appropriate playing card positions to form a plurality of poker hands with a total combined payout equal to the selected predetermined game outcome value.
    Type: Grant
    Filed: June 18, 2007
    Date of Patent: December 28, 2010
    Assignee: IGT
    Inventors: Nicholas Johnson, Bryan D. Wolf
  • Patent number: 7819743
    Abstract: A wager manipulation feature for a wagering game is provided. The feature may be implemented after the player's wager is set but before game play takes place, after game play takes place or both simultaneously. If before game play, the feature enables the player to undo or nullify the wager, for example, if the player changes his or her mind or enters a wager incorrectly. If after game play, the feature provides a bonus to the player in which the player may nullify a bet after an unsuccessful outcome or increase the bet to enhance a favorable outcome. In any case, the redo feature can be accumulated in one embodiment and stored and/or restored on a gaming device ticket, player tracking card or promotion.
    Type: Grant
    Filed: April 21, 2009
    Date of Patent: October 26, 2010
    Assignee: IGT
    Inventors: Consuelo Olivas, Binh T. Nguyen, Craig P. Paulsen, Richard E. Michaelson, Bryan D. Wolf
  • Patent number: 7815505
    Abstract: Methods and apparatus for representing game arrangements by a single number, typically an integer, are described. These game arrangements can be applied to most any game including essentially all games played on gaming machines. Conversions can be made between symbolic representations of game arrangements and numeric representations of game arrangements. These conversions can be made using “ordering factors” such as game symbols and positions of such game symbols.
    Type: Grant
    Filed: June 7, 2005
    Date of Patent: October 19, 2010
    Assignee: IGT
    Inventor: Bryan D. Wolf
  • Publication number: 20100234091
    Abstract: Various embodiments of the disclosed gaming device include a housing which supports a plurality of mechanical reels and a plurality of stop input devices which are configured to provide a Pachisuro-style slot game. Each of the plurality of reels is associated with a different one of the plurality of stop input devices. Each stop input device enables a player to stop the respective reel when the reel is spinning by activating the stop input device. Each reel includes a plurality of stop positions and each stop position includes a symbol. The gaming device also includes a processor and a memory device. For each reel, the processor randomly determines the stop position at which the reel ultimately stops based on a virtual map stored in the memory device for an initiating stop position of that reel which is selected by the player's activation of the stop input device for that reel.
    Type: Application
    Filed: November 12, 2009
    Publication date: September 16, 2010
    Applicant: IGT
    Inventors: Anthony J. Baerlocher, Bryan D. Wolf
  • Publication number: 20100234089
    Abstract: Various embodiments of the disclosed gaming device include a housing which supports a plurality of mechanical reels and a plurality of stop input devices which are configured to provide a Pachisuro-style slot game. Each of the plurality of reels is associated with a different one of the plurality of stop input devices. Each stop input device enables a player to stop the respective reel when the reel is spinning by activating the stop input device. Each reel includes a plurality of stop positions and each stop position includes a symbol. The gaming device also includes a processor and a memory device. For each reel, the processor randomly determines the stop position at which the reel ultimately stops based on a virtual map stored in the memory device for an initiating stop position of that reel which is selected by the player's activation of the stop input device for that reel.
    Type: Application
    Filed: March 16, 2009
    Publication date: September 16, 2010
    Applicant: IGT
    Inventors: Ali Mohamad Saffari, Anthony J. Baerlocher, Theodore M. Gail, Tracy Lee Powell, Bryan D. Wolf
  • Patent number: 7785189
    Abstract: A central determination gaming system which provides a player a choice in outcomes. In one embodiment of the present invention, upon a player initiating a game play at one of a plurality of gaming terminals in communication with a central controller, the central controller selects a plurality of game outcomes from a pool of game outcomes. The selected game outcomes are communicated to the gaming terminal and the gaming terminal provides one of the selected game outcomes to the player based on at least one choice made by the player regarding the game play. The provided game outcome is prevented from further selections from the pool of game outcomes.
    Type: Grant
    Filed: March 16, 2007
    Date of Patent: August 31, 2010
    Assignee: IGT
    Inventors: William R. Brosnan, Bryan D. Wolf