Patents by Inventor Bryan O'Connell

Bryan O'Connell has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250132992
    Abstract: A descriptor of a network service is determined. The descriptor may be used for controlling management of a network service, such as instantiation or updating of the network service. The descriptor comprises multiple constituents. Further, the descriptor is provided with information on version dependency between at least two of the multiple constituents.
    Type: Application
    Filed: February 7, 2022
    Publication date: April 24, 2025
    Applicant: Telefonaktiebolaget LM Ericsson (publ)
    Inventors: Arturo MARTIN DE NICOLAS, Cristina BADULESCU, Joerg AELKEN, Bryan O’LOONEY
  • Patent number: 12283162
    Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players. In some case, games are modified, such as to have a higher payout or lower difficulty, when criteria for modification are met based which are dependent upon a persona of the player.
    Type: Grant
    Filed: December 15, 2022
    Date of Patent: April 22, 2025
    Assignee: Super Money Games, Inc.
    Inventors: Sameer Mohan Gupta, Bryan O'Reilly, Ofir Ventura, Seth Schorr, Andrew M. Costello
  • Publication number: 20250050171
    Abstract: An exercise system includes an exercise machine and a sensor system. The exercise machine includes a chassis and a sliding platform. The chassis defines an incline. The sliding platform is configured to support a user thereon and translates along the incline. The exercise machine is configured for the user to perform resistance exercises therewith. The sensor system includes a position sensor that measures a position of the sliding platform relative to the chassis.
    Type: Application
    Filed: June 14, 2024
    Publication date: February 13, 2025
    Applicant: ShapeLog, Inc.
    Inventors: Nolan Orfield, Bryan O'Rear, Mark Angeloni, Andrew Muth, Eric Herrera
  • Publication number: 20240183149
    Abstract: An expansion joint system is provided which uses magnets to hold a cover plate to a base frame of a substrate. The expansion joint system allows the magnets to slide over the base frame/cover plate during normal movements of the substrates without applying tension to the cover plate. In a seismic or other disruptive event, the cover plate is tethered to the building via a bungee.
    Type: Application
    Filed: December 1, 2023
    Publication date: June 6, 2024
    Inventors: Bryan O. Owens, Charles E. Lamb, Mark R. McDaniel
  • Publication number: 20230326291
    Abstract: Methods and systems are provided for tracking game asset interests, such as represented as NFTs, and allocating earnings associated with those interests. The game asset interest may represent an interest in the earnings associated with one or more wagering games (such as one or more online wagering games, table games or gaming machine games) over a designated period of time. A holder of a game asset interest may receive an allocation of the earnings associated with their interest.
    Type: Application
    Filed: March 27, 2023
    Publication date: October 12, 2023
    Inventors: Sameer Mohan Gupta, Bryan O'Reilly, Andrew Costello
  • Publication number: 20230310939
    Abstract: A fitness system includes a computing system in communication with a wearable device and multiple pieces of exercise equipment. The wearable device is associated with a user, includes a user sensor for detecting motion, and outputs user sensor data. The multiple pieces of exercise equipment are configured to be used by the user to perform an exercise therewith, include an equipment sensor for detecting motion, and output equipment sensor data. The computing system receives and processes the user sensor data collected at a first time and the equipment sensor data collected from the multiple pieces of exercise equipment at the first time to associate the user with one of the multiple pieces of exercise equipment used by the user at the first time, determines exercise information, exercise recommendations, or both, and transmits the exercise information, the exercise recommendations, or both.
    Type: Application
    Filed: April 3, 2023
    Publication date: October 5, 2023
    Applicant: Shapelog, Inc.
    Inventors: Nolan Orfield, Bryan O'Rear, Mark Angeloni
  • Publication number: 20230120231
    Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players. In some case, games are modified, such as to have a higher payout or lower difficulty, when criteria for modification are met based which are dependent upon a persona of the player.
    Type: Application
    Filed: December 15, 2022
    Publication date: April 20, 2023
    Inventors: Sameer Mohan Gupta, Bryan O'Reilly, Ofir Ventura, Seth Schorr, Andrew M. Costello
  • Patent number: 11620877
    Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.
    Type: Grant
    Filed: June 22, 2021
    Date of Patent: April 4, 2023
    Assignee: Super Money Games, Inc.
    Inventors: Sameer Mohan Gupta, Ofir Ventura, Seth Schorr, Andrew M. Costello, Bryan O'Reilly
  • Publication number: 20230074999
    Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.
    Type: Application
    Filed: November 10, 2022
    Publication date: March 9, 2023
    Inventors: Sameer Mohan Gupta, Bryan O'Reilly, Ofir Ventura, Seth Schorr, Andrew M Costello
  • Publication number: 20230045771
    Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.
    Type: Application
    Filed: June 22, 2021
    Publication date: February 9, 2023
    Inventors: Sameer Mohan Gupta, Ofir Ventura, Seth Schorr, Andrew M. Costello, Bryan O'Reilly
  • Publication number: 20220383702
    Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the game equipment which is selected to be used in playing the game. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted by changing the game equipment used to play the game.
    Type: Application
    Filed: August 9, 2022
    Publication date: December 1, 2022
    Inventors: Sameer Mohan Gupta, Ofir Ventura, Seth Schorr, Andrew M. Costello, Bryan O'Reilly
  • Publication number: 20220305579
    Abstract: A gas tungsten arc welding torch includes a handle and a nozzle located distal of the handle and having a central bore. First and second tungsten electrodes are located partially within the central bore of the nozzle. The torch includes at least one filler wire channel that terminates radially inward of the first tungsten electrode and the second tungsten electrode. The torch includes a torch trigger. Operation of the torch trigger controls delivery of a first filler wire and a second filler wire through the at least one filler wire channel. The torch includes a wire feed speed control. Operation of the wire feed speed control adjusts a wire feed speed of both of the first filler wire and the second filler wire.
    Type: Application
    Filed: February 17, 2022
    Publication date: September 29, 2022
    Inventors: Matthew A. Weeks, Bryan O'Neil, Christopher J. Williams, Dale A. Johannesen
  • Publication number: 20220292930
    Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.
    Type: Application
    Filed: December 29, 2020
    Publication date: September 15, 2022
    Inventors: Sameer Mohan Gupta, Ofir Ventura, Seth Schorr, Andrew M. Costello, Bryan O'Reilly
  • Patent number: 11430303
    Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.
    Type: Grant
    Filed: December 29, 2020
    Date of Patent: August 30, 2022
    Assignee: Super Money Games, Inc.
    Inventors: Sameer Mohan Gupta, Ofir Ventura, Seth Schorr, Andrew M. Costello, Bryan O'Reilly
  • Publication number: 20210312767
    Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.
    Type: Application
    Filed: June 22, 2021
    Publication date: October 7, 2021
    Inventors: Sameer Mohan Gupta, Ofir Ventura, Seth Schorr, Andrew M. Costello, Bryan O'Reilly
  • Patent number: 11037216
    Abstract: A multi-merchant portal that enables a user to access e-commerce stores is provided. Each e-commerce store has respective merchant categories browsable by the user at a customer device through the portal, each merchant category comprising products available for purchase from a respective merchant. In response to receiving a request from the customer device to switch access of the user browsing a selected merchant category of the first merchant in a first e-commerce store, to a second e-commerce store, the portal determines a system category corresponding to the selected merchant category using mapping data mapping merchant categories to system categories and then determines a destination merchant category of the second merchant in the second e-commerce store corresponding to the determined system category using mapping data mapping the system categories to the merchant categories. The portal switches user's access to the destination merchant category in the second e-commerce store.
    Type: Grant
    Filed: December 8, 2017
    Date of Patent: June 15, 2021
    Assignee: Mastercard International Incorporated
    Inventors: Chris O'Mahony, Stephen Elder, Bryan O'Sullivan, Derek Humphreys, Alex Staveley, Eammon Doyle, Stephen Toner, Andrea Rizzini, Maurice O'Connor, Oran Cummins
  • Publication number: 20210118267
    Abstract: Embodiments of the invention comprise skill-based wagering games, systems and devices. In one embodiment of the invention, the configuration of a skill-based game is dependent upon the skill level of the player or players. In one embodiment, the game is configured so that the odds of winning the game, and thus the payout for a winning outcome, depends upon the player's skill level. In other embodiments, the payouts or awards offered to players are fixed and the difficultly level for achieving a winning outcome is adjusted based upon the skill levels of the players.
    Type: Application
    Filed: December 29, 2020
    Publication date: April 22, 2021
    Inventors: Sameer Mohan Gupta, Ofir Ventura, Seth Schorr, Andrew M. Costello, Bryan O'Reilly
  • Patent number: 10963793
    Abstract: Solution of a problem of determining values of a set of N problem variables xi makes use of a quantum processor that has a limited number of hardware elements for representing quantum bits and/or limitations on coupling between quantum bits. A method includes accepting a specification of the problem that includes a specification of a set of terms where each term corresponds to a product of at least three variables and is associated with a non-zero coefficient. A set of ancilla variables, each ancilla variable corresponding to a pair of problem variables, is determined by applying an optimization procedure to the specification of the set of the terms. The accepted problem specification is then transformed according to the determined ancilla variables to form a modified problem specification for use in configuring the quantum processor and solution of problem.
    Type: Grant
    Filed: July 8, 2019
    Date of Patent: March 30, 2021
    Assignee: President and Fellows of Harvard College
    Inventors: Alan Aspuru-Guzik, Ryan Babbush, Bryan O'Gorman
  • Publication number: 20200175385
    Abstract: Solution of a problem of determining values of a set of N problem variables xi makes use of a quantum processor that has a limited number of hardware elements for representing quantum bits and/or limitations on coupling between quantum bits. A method includes accepting a specification of the problem that includes a specification of a set of terms where each term corresponds to a product of at least three variables and is associated with a non-zero coefficient. A set of ancilla variables, each ancilla variable corresponding to a pair of problem variables, is determined by applying an optimization procedure to the specification of the set of the terms. The accepted problem specification is then transformed according to the determined ancilla variables to form a modified problem specification for use in configuring the quantum processor and solution of problem.
    Type: Application
    Filed: July 8, 2019
    Publication date: June 4, 2020
    Inventors: Alan Aspuru-Guzik, Ryan Babbush, Bryan O'Gorman
  • Patent number: 10346748
    Abstract: Solution of a problem of determining values of a set of N problem variables x, makes use of a quantum processor that has a limited number of hardware elements for representing quantum bits and/or limitations on coupling between quantum bits. A method includes accepting a specification of the problem that includes a specification of a set of terms where each term corresponds to a product of at least three variables and is associated with a non-zero coefficient. A set of ancilla variables, each ancilla variable corresponding to a pair of problem variables, is determined by applying an optimization procedure to the specification of the set of the terms. The accepted problem specification is then transformed according to the determined ancilla variables to form a modified problem specification for use in configuring the quantum processor and solution of problem.
    Type: Grant
    Filed: July 25, 2014
    Date of Patent: July 9, 2019
    Assignee: PRESIDENT AND FELLOWS OF HARVARD COLLEGE
    Inventors: Alan Aspuru-Guzik, Ryan Babbush, Bryan O'Gorman