Patents by Inventor Chad A. Ryan
Chad A. Ryan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20140366334Abstract: A fastening device includes a receptor portion having an angled through hole extending from a first surface of the receptor portion to a second surface of the receptor portion, wherein the angled through hole has an angled axis. The fastening device further includes a top portion having at least a first flange and a second flange extending generally outwardly from the receptor portion. The flanges generally define a flange plane. The angled axis intersects the flange plane at an intersecting angle between 0 and 90 degrees.Type: ApplicationFiled: June 17, 2014Publication date: December 18, 2014Inventors: Chad Ryan GAMBLE, Mike John ROTH, Majid DANESHVAR, Hossein LAVVAFI
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Patent number: 8821253Abstract: Apparatus, systems, and methods may operate to determine that a second resource is available to be shared in place of a first resource located in a first wagering game machine operable to receive a wager associated with a wagering game. The second resource may be located apart from the first wagering game, perhaps in a second wagering game machine, or in a wagering game server.Type: GrantFiled: November 15, 2012Date of Patent: September 2, 2014Assignee: WMS Gaming Inc.Inventors: Chad A. Ryan, Charles R. Bleich
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Publication number: 20140228110Abstract: Methods and apparatus for authenticating content in wagering game machines are described herein. In one embodiment, the computer-implemented method includes authenticating a first set of wagering game files stored on a storage device of a wagering game machine. The method can also include starting a wagering game on the wagering game machine if the authentication of the first set of wagering game files is successful. The method can also include authenticating, during the wagering game, a second set of wagering game files stored on the storage device of the wagering game machine, wherein the first set of wagering game files and the second set of wagering game files are mutually exclusive. The method can also include stopping the wagering game if the authentication of the second set of wagering game files is not successful.Type: ApplicationFiled: March 6, 2014Publication date: August 14, 2014Applicant: WMS Gaming Inc.Inventors: Srinivyasa M. Adiraju, Peter R. Anderson, Steven M. Campbell, Mark B. Gagner, William Hoefferle, Mark C. Pace, Chad A. Ryan, Craig J. Sylla
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Publication number: 20140221099Abstract: A modified gaming machine includes a plurality of gaming machine peripheral devices for use in implementing one or more games to a player, and a master gaming controller configured to implement primary gaming machine functionality, including generating and transmitting information to the plurality of gaming machine peripherals. The modified gaming machine further comprises a secondary controller interposed between one or more of the plurality of gaming machine peripheral devices and the master gaming controller, whereby the secondary controller may forward information generated by the master gaming controller to the gaming machine peripheral devices and transmit secondary information to the peripheral devices.Type: ApplicationFiled: August 12, 2013Publication date: August 7, 2014Applicant: Tipping Point Group, LLCInventors: Sam Johnson, Chad Ryan, Bradley G. Ward
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Publication number: 20140179445Abstract: A video output signal analyzes that analyzes a video output signal to determine game play information. In video poker, card values and player strategies can be determined based on a “reverse encoding” of the video signal to determine the original video bitmap. The bitmap can then be analyzed to determine what is taking place during a game, without having to receive this information directly from the processing unit that is actually implementing the game.Type: ApplicationFiled: November 18, 2013Publication date: June 26, 2014Applicant: Tipping Point Group, LLCInventors: Chad A. Ryan, Sam Johnson, Zaki Khal
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Patent number: 8721449Abstract: The provision of a paragaming event on an electronic gaming machine is provided by intercepting a cashout event, identifying the account balance and presenting an offer to participate in the paragaming event. If the customer agrees, the account balance is appropriately reduced and a voucher in followed by a cashout event is initiated to maintain a record of the transaction. A cash voucher and a transaction receipt are then printed for the customer.Type: GrantFiled: August 30, 2007Date of Patent: May 13, 2014Assignee: Tipping Point Group, LLCInventors: Sam Johnson, Herbert W. Stokes, Jr., Robert W. Smalley, Jr., Simon Sirin, Danny Patrick Daley, Chad A. Ryan, Bradley G. Ward
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Patent number: 8702502Abstract: Methods and apparatus for authenticating content in wagering game machines are described herein. In one embodiment, the computer-implemented method includes authenticating a first set of wagering game files stored on a storage device of a wagering game machine. The method can also include starting a wagering game on the wagering game machine if the authentication of the first set of wagering game files is successful. The method can also include authenticating, during the wagering game, a second set of wagering game files stored on the storage device of the wagering game machine, wherein the first set of wagering game files and the second set of wagering game files are mutually exclusive. The method can also include stopping the wagering game if the authentication of the second set of wagering game files is not successful.Type: GrantFiled: November 9, 2006Date of Patent: April 22, 2014Assignee: WMS Gaming Inc.Inventors: Srinivyasa M. Adiraju, Peter R. Anderson, Steven Mark Campbell, Mark B. Gagner, William Hoefferle, Mark C Pace, Chad A. Ryan, Craig J. Sylla
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Patent number: 8585479Abstract: A video output signal analyzes that analyzes a video output signal to determine game play information. In video poker, card values and player strategies can be determined based on a “reverse encoding” of the video signal to determine the original video bitmap. The bitmap can then be analyzed to determine what is taking place during a game, without having to receive this information directly from the processing unit that is actually implementing the game.Type: GrantFiled: August 29, 2007Date of Patent: November 19, 2013Assignee: Tipping Point Group, LLCInventors: Chad A. Ryan, Sam Johnson, Zaki Khal
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Patent number: 8512144Abstract: A modified gaming machine includes a plurality of gaming machine peripheral devices for use in implementing one or more games to a player, and a master gaming controller configured to implement primary gaming machine functionality, including generating and transmitting information to the plurality of gaming machine peripherals. The modified gaming machine further comprises a secondary controller interposed between one or more of the plurality of gaming machine peripheral devices and the master gaming controller, whereby the secondary controller may forward information generated by the master gaming controller to the gaming machine peripheral devices and transmit secondary information to the peripheral devices.Type: GrantFiled: August 30, 2007Date of Patent: August 20, 2013Assignee: Tipping Point Group, LLCInventors: Sam Johnson, Chad Ryan, Bradley G. Ward
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Patent number: 8419533Abstract: A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.Type: GrantFiled: April 5, 2012Date of Patent: April 16, 2013Assignee: WMS Gaming Inc.Inventors: Daniel J. Gazdic, Craig J. Sylla, Chad A. Ryan
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Publication number: 20130090159Abstract: Apparatus, systems, and methods may operate to determine that a second resource is available to be shared in place of a first resource located in a first wagering game machine operable to receive a wager associated with a wagering game. The second resource may be located apart from the first wagering game, perhaps in a second wagering game machine, or in a wagering game server.Type: ApplicationFiled: November 15, 2012Publication date: April 11, 2013Applicant: WMS Gaming INCInventors: Chad A. Ryan, Charles R. Bleich
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Patent number: 8376835Abstract: Apparatus, systems, and methods may operate to determine that a second resource is available to be shared in place of a first resource located in a first wagering game machine operable to receive a wager associated with a wagering game. The second resource may be located apart from the first wagering game, perhaps in a second wagering game machine, or in a wagering game server.Type: GrantFiled: August 7, 2007Date of Patent: February 19, 2013Assignee: WMS Gaming Inc.Inventors: Chad A. Ryan, Charles R. Bleich
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Patent number: 8357047Abstract: Systems and methods include detecting the failure or imminent failure of a persistent storage unit for a wagering game machine. Upon detection of the failure, a flag is set to indicate that failed persistent storage unit is being replaced. After replacement, the wagering game machine is restarted. The flag indicating persistent storage unit replacement is read and wagering game machine software assets are automatically loaded onto the replacement persistent storage unit. The software assets to be loaded may be determined from an asset list maintained on the wagering game machine or on a server communicably coupled to the wagering game machine.Type: GrantFiled: October 19, 2007Date of Patent: January 22, 2013Assignee: WMS Gaming Inc.Inventors: Chad A. Ryan, Jorge Luis Shimabukuro
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Publication number: 20120196674Abstract: A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.Type: ApplicationFiled: April 5, 2012Publication date: August 2, 2012Applicant: WMS Gaming Inc.Inventors: Daniel J. Gazdic, Chad A. Ryan, Craig J. Sylla
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Patent number: 8226473Abstract: A method of preparing memory contents of a gaming machine for subsequent authentication and a method of authenticating the prepared memory contents are disclosed. A first memory stores a game data set and a first authentication code generated from the game data set. The game data set includes game data files and second authentication codes generated from the respective data files. A second memory stores an authentication program for authenticating the first memory's contents, as well as a third authentication code generated from the second memory's contents. To authenticate the memory contents, the second memory's contents are first authenticated and, if deemed authentic, the game data set as a whole and each data file in the first memory are authenticated. The authentication process involves generating fresh authentication codes using the authentication program and comparing the fresh codes with appropriate ones of the stored authentication codes.Type: GrantFiled: April 10, 2002Date of Patent: July 24, 2012Assignee: WMS Gaming Inc.Inventors: Daniel J. Gazdic, Chad A. Ryan, Craig J. Sylla
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Patent number: 8221239Abstract: Techniques for authenticating gaming applications are presented. Authentication requests are periodically and regularly sent by a requestor to a gaming device for purposes of authenticating configurable portions of a gaming application. The gaming device generates results which are transmitted back to the requestor. The requestor compares the results against known results to determine if the configurable portions are authenticated or not authenticated.Type: GrantFiled: September 14, 2005Date of Patent: July 17, 2012Assignee: WMS Gaming Inc.Inventor: Chad A. Ryan
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Patent number: 8224703Abstract: A selection system (100) that selects fluid process systems is comprised of an interface (101, 103) and a processing system (102). The processing system (102) directs the interface (101, 103) to transfer a first signal that indicates user prompts. The interface (101, 103) receives a second signal that indicates user inputs provided responsive to the user prompts. The user inputs indicate fluid process information. The processing system (102) processes the fluid process information to select a first one of the fluid process systems. The processing system (102) obtains first performance and specification information for the first one of the fluid process systems. The processing system (102) directs the interface (101, 103) to transfer a third signal that indicates the first performance and specification information for the first one of the fluid process systems.Type: GrantFiled: January 23, 2009Date of Patent: July 17, 2012Assignee: Micro Motion, Inc.Inventors: Chad Ryan Hansell, Edmund J Doering
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Patent number: 8142291Abstract: A gaming machine that permits wagering on games includes an input/output module associated with a microprocessing unit and is adapted to download schedules from a server of gaming actions to be taken by the gaming machine. Memory in the gaming machine stores the schedules. The memory also stores a backup schedule of gaming actions to be taken. A microprocessing unit determines whether one of the schedules or the backup schedule will be implemented. The microprocessing unit controls the performance of the gaming actions defined by the schedule being implemented.Type: GrantFiled: October 2, 2007Date of Patent: March 27, 2012Assignee: WMS Gaming, Inc.Inventor: Chad A. Ryan
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Patent number: 8096875Abstract: A gaming system includes a wager input device and a display for displaying a wagering game. The gaming system further includes a manufacturer player identification reader for receiving a manufacturer player identifier and a casino player identification reader for receiving a casino player identifier. The system further includes a controller operative to associate the casino player identifier with the manufacturer player identifier.Type: GrantFiled: April 18, 2007Date of Patent: January 17, 2012Assignee: WMS Gaming Inc.Inventor: Chad A. Ryan
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Publication number: 20110003643Abstract: Systems and methods include detecting the failure or imminent failure of a persistent storage unit for a wagering game machine. Upon detection of the failure, a flag is set to indicate that failed persistent storage unit is being replaced. After replacement, the wagering game machine is restarted. The flag indicating persistent storage unit replacement is read and wagering game machine software assets are automatically loaded onto the replacement persistent storage unit. The software assets to be loaded may be determined from an asset list maintained on the wagering game machine or on a server communicably coupled to the wagering game machine.Type: ApplicationFiled: October 19, 2007Publication date: January 6, 2011Applicant: WMS Gaming Inc.Inventors: Chad A. Ryan, Jorge Luis Shimabukuro