Patents by Inventor Daiki Iwamoto
Daiki Iwamoto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230205179Abstract: An element which limits throughput of a plating apparatus is identified. A method for identifying an element which limits throughput of a plating apparatus is provided. The method comprises: a step for creating a time chart which represents process schedules of plural processing units and one or plural transfer apparatuses; a step for calculating, based on the time chart, at least one of an operation rate and a degree of freedom of taking-out with respect to each of elements comprising the plural processing units and the one or plural transfer apparatuses, wherein the degree of freedom of taking-out represents a degree of freedom with respect to timing when the substrate which has been processed can be taken out of one of the processing units; and a step for displaying, with respect to each of the elements comprising the plural processing units and the one or plural transfer apparatuses, at least one of the calculated operation rate and the calculated degree of freedom of taking-out.Type: ApplicationFiled: December 19, 2022Publication date: June 29, 2023Inventor: Daiki IWAMOTO
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Patent number: 10904018Abstract: An exemplary information-processing system includes: an execution unit configured to execute an application program; a prompting unit configured to prompt a user to post to a service for sharing posted information, in response to a predetermined condition being satisfied a predetermined number of times in the application program executed by the execution unit; and a posting unit configured to post posted information corresponding to the predetermined condition to the service in accordance with a user input with respect to the prompting unit.Type: GrantFiled: February 11, 2013Date of Patent: January 26, 2021Assignee: NINTENDO CO., LTD.Inventor: Daiki Iwamoto
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Patent number: 10653958Abstract: A video game device calculates a difference vector extending from a predetermined reference position on the screen to an input position. Moreover, the video game device calculates movement parameter data used for moving, with respect to a fixed point in the virtual space uniquely determined based on a position of the controlled object, the point of sight to a position that is determined by a direction in the virtual space based on a direction of the difference vector and a distance in the virtual space based on a magnitude of the difference vector. The point of sight is moved based on the movement parameter data. The video game device produces an image based on a virtual camera, which has been moved according to the movement of the point of sight, and displays the image on the screen of a display device.Type: GrantFiled: January 31, 2017Date of Patent: May 19, 2020Assignee: NINTENDO CO., LTD.Inventors: Daiki Iwamoto, Masahiro Nitta
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Publication number: 20170136359Abstract: A video game device calculates a difference vector extending from a predetermined reference position on the screen to an input position. Moreover, the video game device calculates movement parameter data used for moving, with respect to a fixed point in the virtual space uniquely determined based on a position of the controlled object, the point of sight to a position that is determined by a direction in the virtual space based on a direction of the difference vector and a distance in the virtual space based on a magnitude of the difference vector. The point of sight is moved based on the movement parameter data. The video game device produces an image based on a virtual camera, which has been moved according to the movement of the point of sight, and displays the image on the screen of a display device.Type: ApplicationFiled: January 31, 2017Publication date: May 18, 2017Inventors: Daiki IWAMOTO, Masahiro NITTA
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Patent number: 9592447Abstract: A video game device calculates a difference vector extending from a predetermined reference position on the screen to an input position. Moreover, the video game device calculates movement parameter data used for moving, with respect to a fixed point in the virtual space uniquely determined based on a position of the controlled object, the point of sight to a position that is determined by a direction in the virtual space based on a direction of the difference vector and a distance in the virtual space based on a magnitude of the difference vector. The point of sight is moved based on the movement parameter data. The video game device produces an image based on a virtual camera, which has been moved according to the movement of the point of sight, and displays the image on the screen of a display device.Type: GrantFiled: September 19, 2014Date of Patent: March 14, 2017Assignee: Nintendo Co., Ltd.Inventors: Daiki Iwamoto, Masahiro Nitta
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Patent number: 9582162Abstract: A non-limiting example game system includes an information processing apparatus that functions as a game apparatus to which a terminal device and a television are connected. A game screen is displayed on the television and an item screen is displayed on an LCD of the terminal device, for example. If a player touches-on an item in the item screen and drags the item onto an assigning image, and then, performs a touch-off, the item is assigned to an operating button corresponding to the assigning image. When an item is touched-on, images corresponding to the item and the assigning image are displayed on the game screen in a superposed manner.Type: GrantFiled: March 10, 2014Date of Patent: February 28, 2017Assignee: NINTENDO CO., LTD.Inventors: Daigo Shimizu, Takuhiro Dohta, Daiki Iwamoto
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Patent number: 9533224Abstract: A game apparatus displays game space on a display means, and the game space includes a first area and a second area which interrupts continuity of a movement of an object in the first area. A user sets a moving route within the game space by means of a touch pen. The collision, that is, the object moves along the route. Assuming that the object moves to a next point position on the route, when the next point position where the object will enter the second area is set, the computer corrects the next point position to a target position within the first area, and then moves the object thereto.Type: GrantFiled: September 21, 2009Date of Patent: January 3, 2017Assignee: Nintendo Co., Ltd.Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri
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Patent number: 9354839Abstract: An information processing apparatus includes a touch panel, for example, set on a display screen. For example, the display screen displays a three-dimensional game screen showing a relatively narrower range of a virtual three-dimensional game world and a two-dimensional map screen showing a relatively wider range of the virtual three-dimensional game world simultaneously or through change. When an object existing in the virtual three-dimensional game world is moved, an input trace is obtained from an input to the map screen by utilizing the touch panel. The object is moved along the obtained input trace, and a scene in which the object is moving is displayed on the three-dimensional game screen.Type: GrantFiled: April 20, 2006Date of Patent: May 31, 2016Assignee: NINTENDO CO., LTD.Inventors: Daiki Iwamoto, Masahiro Nitta, Youhei Fujino
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Patent number: 9227144Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: GrantFiled: August 5, 2014Date of Patent: January 5, 2016Assignee: NINTENDO CO., LTD.Inventors: Daiki Iwamoto, Shirou Mouri
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Patent number: 9199176Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: GrantFiled: August 27, 2014Date of Patent: December 1, 2015Assignee: NINTENDO CO., LTD.Inventors: Daiki Iwamoto, Shirou Mouri
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Patent number: 9186586Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: GrantFiled: June 28, 2012Date of Patent: November 17, 2015Assignee: NINTENDO CO., LTD.Inventors: Daiki Iwamoto, Shirou Mouri
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Patent number: 9019203Abstract: A non-limiting example game system includes a game apparatus to which a television functioning as a stationary-type display device is connected. The game apparatus performs game processing basically according to operation data from a controller. An input terminal device functioning as a portable-type display device is kept at a user's hand, for example. A course selecting screen is displayed on a screen of the television and an information presenting screen corresponding to the course selecting screen is displayed on a screen of the input terminal device. In the information presenting screen, a comment input by another user is displayed near a course mark, and a designating object which designates the presence of the comment is displayed at a corresponding position in the course selecting screen.Type: GrantFiled: March 21, 2013Date of Patent: April 28, 2015Assignee: Nintendo Co., Ltd.Inventors: Shigeyuki Asuke, Masataka Takemoto, Daiki Iwamoto
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Publication number: 20150058759Abstract: A non-limiting example game system includes an information processing apparatus that functions as a game apparatus to which a terminal device and a television are connected. A game screen is displayed on the television and an item screen is displayed on an LCD of the terminal device, for example. If a player touches-on an item in the item screen and drags the item onto an assigning image, and then, performs a touch-off, the item is assigned to an operating button corresponding to the assigning image. When an item is touched-on, images corresponding to the item and the assigning image are displayed on the game screen in a superposed manner.Type: ApplicationFiled: March 10, 2014Publication date: February 26, 2015Applicant: NINTENDO CO., LTD.Inventors: Daigo SHIMIZU, Takuhiro DOHTA, Daiki IWAMOTO
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Publication number: 20150002512Abstract: A video game device calculates a difference vector extending from a predetermined reference position on the screen to an input position. Moreover, the video game device calculates movement parameter data used for moving, with respect to a fixed point in the virtual space uniquely determined based on a position of the controlled object, the point of sight to a position that is determined by a direction in the virtual space based on a direction of the difference vector and a distance in the virtual space based on a magnitude of the difference vector. The point of sight is moved based on the movement parameter data. The video game device produces an image based on a virtual camera, which has been moved according to the movement of the point of sight, and displays the image on the screen of a display device.Type: ApplicationFiled: September 19, 2014Publication date: January 1, 2015Inventors: Daiki IWAMOTO, Masahiro NITTA
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Publication number: 20140364226Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: ApplicationFiled: August 27, 2014Publication date: December 11, 2014Inventors: Daiki IWAMOTO, Shirou MOURI
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Publication number: 20140344390Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: ApplicationFiled: August 5, 2014Publication date: November 20, 2014Inventors: Daiki IWAMOTO, Shirou MOURI
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Patent number: 8866856Abstract: A video game device calculates a difference vector extending from a predetermined reference position on the screen to an input position. Moreover, the video game device calculates movement parameter data used for moving, with respect to a fixed point in the virtual space uniquely determined based on a position of the controlled object, the point of sight to a position that is determined by a direction in the virtual space based on a direction of the difference vector and a distance in the virtual space based on a magnitude of the difference vector. The point of sight is moved based on the movement parameter data. The video game device produces an image based on a virtual camera, which has been moved according to the movement of the point of sight, and displays the image on the screen of a display device.Type: GrantFiled: January 26, 2006Date of Patent: October 21, 2014Assignee: Nintendo Co., Ltd.Inventors: Daiki Iwamoto, Masahiro Nitta
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Publication number: 20140125576Abstract: A non-limiting example game system includes a game apparatus to which a television functioning as a stationary-type display device is connected. The game apparatus performs game processing basically according to operation data from a controller. An input terminal device functioning as a portable-type display device is kept at a user's hand, for example. A course selecting screen is displayed on a screen of the television and an information presenting screen corresponding to the course selecting screen is displayed on a screen of the input terminal device. In the information presenting screen, a comment input by another user is displayed near a course mark, and a designating object which designates the presence of the comment is displayed at a corresponding position in the course selecting screen.Type: ApplicationFiled: March 21, 2013Publication date: May 8, 2014Applicant: NINTENDO CO., LTD.Inventors: Shigeyuki ASUKE, Masataka TAKEMOTO, Daiki IWAMOTO
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Publication number: 20130325956Abstract: An exemplary information-processing system includes: an execution unit configured to execute an application program; a prompting unit configured to prompt a user to post to a service for sharing posted information, in response to a predetermined condition being satisfied a predetermined number of times in the application program executed by the execution unit; and a posting unit configured to post posted information corresponding to the predetermined condition to the service in accordance with a user input with respect to the prompting unit.Type: ApplicationFiled: February 11, 2013Publication date: December 5, 2013Applicant: Nintendo Co., Ltd.Inventor: Daiki IWAMOTO
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Patent number: 8556717Abstract: A user can move the position of a pan flute in a horizontal direction on a screen by sliding a touch position in the horizontal direction on the screen while touching a touch panel with a stick. Moreover, when the user blows on a microphone hole, a musical sound of a pitch corresponding to a pipe of the pan flute which is displayed in an overlapping manner with a valid position display image at this time is outputted via a sound hole.Type: GrantFiled: December 31, 2009Date of Patent: October 15, 2013Assignee: Nintendo Co., Ltd.Inventors: Yoichi Yamada, Junya Osada, Arisa Hosaka, Eiji Aonuma, Toru Minegishi, Daiki Iwamoto