Patents by Inventor Daiki Iwamoto

Daiki Iwamoto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8545325
    Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.
    Type: Grant
    Filed: August 7, 2006
    Date of Patent: October 1, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Daiki Iwamoto, Shirou Mouri
  • Patent number: 8376851
    Abstract: A game apparatus includes an input device with which it is possible to specify a position on a screen of a display device. The game apparatus displays a game image representing a virtual game space on the display device. The movement of a first object in the game image is controlled based on an input made on the game image by using the input device. The game apparatus detects a path inputted on the game image by using the input device. The game apparatus moves a second object in the game image along the path.
    Type: Grant
    Filed: September 8, 2009
    Date of Patent: February 19, 2013
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri, Hiromasa Shikata
  • Publication number: 20120264517
    Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.
    Type: Application
    Filed: June 28, 2012
    Publication date: October 18, 2012
    Applicant: NINTENDO CO., LTD.
    Inventors: Daiki IWAMOTO, Shirou Mouri
  • Patent number: 8202147
    Abstract: A game apparatus detects a path inputted by a player, and moves an object placed in a virtual game space along the path. Moreover, the game apparatus controls the object, which is moving along the path, to perform a predetermined action, and determines a return position when the predetermined action is finished. The return position is a position at which the object having finished the predetermined action returns to the path, and is determined from among positions along the path. The game apparatus resumes the movement of the object along the path after returning the object, having finished the predetermined action, to the return position.
    Type: Grant
    Filed: September 8, 2009
    Date of Patent: June 19, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri
  • Publication number: 20110105230
    Abstract: A user can move the position of a pan flute in a horizontal direction on a screen by sliding a touch position in the horizontal direction on the screen while touching a touch panel with a stick. Moreover, when the user blows on a microphone hole, a musical sound of a pitch corresponding to a pipe of the pan flute which is displayed in an overlapping manner with a valid position display image at this time is outputted via a sound hole.
    Type: Application
    Filed: December 31, 2009
    Publication date: May 5, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Yoichi YAMADA, Junya Osada, Arisa Hosaka, Eiji Aonuma, Toru Minegishi, Daiki Iwamoto
  • Publication number: 20100304859
    Abstract: A game apparatus includes an input device with which it is possible to specify a position on a screen of a display device. The game apparatus displays a game image representing a virtual game space on the display device. The movement of a first object in the game image is controlled based on an input made on the game image by using the input device. The game apparatus detects a path inputted on the game image by using the input device. The game apparatus moves a second object in the game image along the path.
    Type: Application
    Filed: September 8, 2009
    Publication date: December 2, 2010
    Applicant: NINTENDO CO., LTD.
    Inventors: Yoichi YAMADA, Daiki IWAMOTO, Shirou MOURI, Hiromasa SHIKATA
  • Publication number: 20100304871
    Abstract: A game apparatus displays game space on a display means, and the game space includes a first area and a second area which interrupts continuity of a movement of an object in the first area. A user sets a moving route within the game space by means of a touch pen. The collision, that is, the object moves along the route. Assuming that the object moves to a next point position on the route, when the next point position where the object will enter the second area is set, the computer corrects the next point position to a target position within the first area, and then moves the object thereto.
    Type: Application
    Filed: September 21, 2009
    Publication date: December 2, 2010
    Applicant: NINTENDO CO., LTD.
    Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri
  • Publication number: 20100306717
    Abstract: A game apparatus detects a path inputted by a player, and moves an object placed in a virtual game space along the path. Moreover, the game apparatus controls the object, which is moving along the path, to perform a predetermined action, and determines a return position when the predetermined action is finished. The return position is a position at which the object having finished the predetermined action returns to the path, and is determined from among positions along the path. The game apparatus resumes the movement of the object along the path after returning the object, having finished the predetermined action, to the return position.
    Type: Application
    Filed: September 8, 2009
    Publication date: December 2, 2010
    Applicant: NINTENDO CO., LTD.
    Inventors: Yoichi YAMADA, Daiki IWAMOTO, Shirou MOURI
  • Patent number: 7731591
    Abstract: A game apparatus includes, for example, a CPU, and a ROM and/or a RAM for executing and storing game programs and game program backup data. The RAM has multiple pre-allocated backup game data storage areas for use by different game programs during their respective execution including a single-player game backup data area, a multi-player game backup data area and a shared backup data storage area. The shared backup data storage area is provided for storing information that is accessible in common by a plurality of games, and separate game backup data storage areas are provided for each of the single-player version of a game and the multi-player version of a game.
    Type: Grant
    Filed: November 28, 2003
    Date of Patent: June 8, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Daiki Iwamoto, Koichi Kawamoto, Naoki Koga
  • Patent number: 7641551
    Abstract: A game apparatus stores input positions detected by the input device at predetermined time intervals, in order of detection, into a memory of the game apparatus. Next, a trail vector indicating at least a portion of a trail drawn by the player on the input surface is calculated from the input positions. Further, a reference vector whose starting point is a predetermined position on the input surface and whose ending point is a position determined by the trail vector is calculated. An action of a player's character is determined based on an angle between the trail vector and the reference vector.
    Type: Grant
    Filed: February 9, 2006
    Date of Patent: January 5, 2010
    Assignee: Nintendo Co., Ltd.
    Inventors: Daiki Iwamoto, Masahiro Nitta
  • Patent number: 7498505
    Abstract: A game apparatus includes an operating switch and a microphone. A player operates a player object through intuition by the operating switch or inputting a sound. The number of zero crossings contained in waveform of a sound input through the microphone is detected, and also individual interval times between the zero crossings are detected. Then, it is determined whether or not the distribution of the interval times, i.e. the frequency distribution matches the distribution of interval times (frequency distribution) related to a breath sound stored in advance. If there is a match between the two, the input sound is recognized as a breath sound, and a game process based on the breath (wind) is carried out. For example, a game screen depicting the breath or wind is displayed on an LCD.
    Type: Grant
    Filed: November 18, 2005
    Date of Patent: March 3, 2009
    Assignee: Nintendo Co., Ltd.
    Inventors: Taro Bando, Daiki Iwamoto, Koichi Kawamoto
  • Publication number: 20070238529
    Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.
    Type: Application
    Filed: August 7, 2006
    Publication date: October 11, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Daiki Iwamoto, Shirou Mouri
  • Publication number: 20070018968
    Abstract: An information processing apparatus includes a touch panel, for example, set on a display screen. For example, the display screen displays a three-dimensional game screen showing a relatively narrower range of a virtual three-dimensional game world and a two-dimensional map screen showing a relatively wider range of the virtual three-dimensional game world simultaneously or through change. When an object existing in the virtual three-dimensional game world is moved, an input trace is obtained from an input to the map screen by utilizing the touch panel. The object is moved along the obtained input trace, and a scene in which the object is moving is displayed on the three-dimensional game screen.
    Type: Application
    Filed: April 20, 2006
    Publication date: January 25, 2007
    Applicant: Nintendo Co., Ltd.
    Inventors: Daiki Iwamoto, Masahiro Nitta, Youhei Fujino
  • Publication number: 20060281546
    Abstract: A video game device calculates a difference vector extending from a predetermined reference position on the screen to an input position. Moreover, the video game device calculates movement parameter data used for moving, with respect to a fixed point in the virtual space uniquely determined based on a position of the controlled object, the point of sight to a position that is determined by a direction in the virtual space based on a direction of the difference vector and a distance in the virtual space based on a magnitude of the difference vector. The point of sight is moved based on the movement parameter data. The video game device produces an image based on a virtual camera, which has been moved according to the movement of the point of sight, and displays the image on the screen of a display device.
    Type: Application
    Filed: January 26, 2006
    Publication date: December 14, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Daiki Iwamoto, Masahiro Nitta
  • Publication number: 20060281549
    Abstract: A game apparatus stores input positions detected by the input device at predetermined time intervals, in order of detection, into a memory of the game apparatus. Next, a trail vector indicating at least a portion of a trail drawn by the player on the input surface is calculated from the input positions. Further, a reference vector whose starting point is a predetermined position on the input surface and whose ending point is a position determined by the trail vector is calculated. An action of a player's character is determined based on an angle between the trail vector and the reference vector.
    Type: Application
    Filed: February 9, 2006
    Publication date: December 14, 2006
    Applicant: Nintendo Co., Ltd.
    Inventors: Daiki Iwamoto, Masahiro Nitta
  • Publication number: 20060107824
    Abstract: A game apparatus includes an operating switch and a microphone. A player operates a player object through intuition by the operating switch or inputting a sound. The number of zero crossings contained in waveform of a sound input through the microphone is detected, and also individual interval times between the zero crossings are detected. Then, it is determined whether or not the distribution of the interval times, i.e. the frequency distribution matches the distribution of interval times (frequency distribution) related to a breath sound stored in advance. If there is a match between the two, the input sound is recognized as a breath sound, and a game process based on the breath (wind) is carried out. For example, a game screen depicting the breath or wind is displayed on an LCD.
    Type: Application
    Filed: November 18, 2005
    Publication date: May 25, 2006
    Applicant: NINTENDO CO., LTD.
    Inventors: Taro Bando, Daiki Iwamoto, Koichi Kawamoto
  • Patent number: 6923722
    Abstract: A game system with a high entertainment value, in which a plurality of player character are played by a plurality of players, and a game program for such a game system are provided. A plurality of individual displays provided to players and a common display commonly provided to all players are provided. Each player character is moved between a first game map and a second game map upon satisfaction of a predetermined condition. A player character located on the first game map and at least a part of the first game map are displayed on the common display. A player character located on the second game map and at least a part of the second game map are displayed on an individual display provided to a player operating that player character.
    Type: Grant
    Filed: September 4, 2003
    Date of Patent: August 2, 2005
    Assignee: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Daiki Iwamoto, Kouichi Kawamoto, Naoki Koga
  • Publication number: 20040224739
    Abstract: A game system with a high entertainment value, in which a plurality of player character are played by a plurality of players, and a game program for such a game system are provided. A plurality of individual displays provided to players and a common display commonly provided to all players are provided. Each player character is moved between a first game map and a second game map upon satisfaction of a predetermined condition. A player character located on the first game map and at least a part of the first game map are displayed on the common display. A player character located on the second game map and at least a part of the second game map are displayed on an individual display provided to a player operating that player character.
    Type: Application
    Filed: September 4, 2003
    Publication date: November 11, 2004
    Applicant: Nintendo Co., Ltd
    Inventors: Yoichi Yamada, Daiki Iwamoto, Kouichi Kawamoto, Naoki Koga
  • Publication number: 20040106456
    Abstract: A game apparatus includes a CPU, and a ROM and a RAM which are integrated in a cartridge detachably loaded into the game apparatus. The ROM stores a plurality of game programs, and the RAM has backup data storing areas for the respective game programs and a shared backup data storing area. The shared backup data area is written with shared information utilized in common by a plurality of games. When a predetermined condition is accomplished at a result of progress of a game instructed to be started out of the plurality of games, the CPU writes information relating to the predetermined condition to a backup area of the started game and also writes the same to a backup area of another game.
    Type: Application
    Filed: November 28, 2003
    Publication date: June 3, 2004
    Applicant: Nintendo Co., Ltd.
    Inventors: Yoichi Yamada, Daiki Iwamoto, Koichi Kawamoto, Naoki Koga