Patents by Inventor Daiki Iwamoto
Daiki Iwamoto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 8545325Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: GrantFiled: August 7, 2006Date of Patent: October 1, 2013Assignee: Nintendo Co., Ltd.Inventors: Daiki Iwamoto, Shirou Mouri
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Patent number: 8376851Abstract: A game apparatus includes an input device with which it is possible to specify a position on a screen of a display device. The game apparatus displays a game image representing a virtual game space on the display device. The movement of a first object in the game image is controlled based on an input made on the game image by using the input device. The game apparatus detects a path inputted on the game image by using the input device. The game apparatus moves a second object in the game image along the path.Type: GrantFiled: September 8, 2009Date of Patent: February 19, 2013Assignee: Nintendo Co., Ltd.Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri, Hiromasa Shikata
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Publication number: 20120264517Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: ApplicationFiled: June 28, 2012Publication date: October 18, 2012Applicant: NINTENDO CO., LTD.Inventors: Daiki IWAMOTO, Shirou Mouri
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Patent number: 8202147Abstract: A game apparatus detects a path inputted by a player, and moves an object placed in a virtual game space along the path. Moreover, the game apparatus controls the object, which is moving along the path, to perform a predetermined action, and determines a return position when the predetermined action is finished. The return position is a position at which the object having finished the predetermined action returns to the path, and is determined from among positions along the path. The game apparatus resumes the movement of the object along the path after returning the object, having finished the predetermined action, to the return position.Type: GrantFiled: September 8, 2009Date of Patent: June 19, 2012Assignee: Nintendo Co., Ltd.Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri
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Publication number: 20110105230Abstract: A user can move the position of a pan flute in a horizontal direction on a screen by sliding a touch position in the horizontal direction on the screen while touching a touch panel with a stick. Moreover, when the user blows on a microphone hole, a musical sound of a pitch corresponding to a pipe of the pan flute which is displayed in an overlapping manner with a valid position display image at this time is outputted via a sound hole.Type: ApplicationFiled: December 31, 2009Publication date: May 5, 2011Applicant: NINTENDO CO., LTD.Inventors: Yoichi YAMADA, Junya Osada, Arisa Hosaka, Eiji Aonuma, Toru Minegishi, Daiki Iwamoto
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Publication number: 20100304859Abstract: A game apparatus includes an input device with which it is possible to specify a position on a screen of a display device. The game apparatus displays a game image representing a virtual game space on the display device. The movement of a first object in the game image is controlled based on an input made on the game image by using the input device. The game apparatus detects a path inputted on the game image by using the input device. The game apparatus moves a second object in the game image along the path.Type: ApplicationFiled: September 8, 2009Publication date: December 2, 2010Applicant: NINTENDO CO., LTD.Inventors: Yoichi YAMADA, Daiki IWAMOTO, Shirou MOURI, Hiromasa SHIKATA
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Publication number: 20100304871Abstract: A game apparatus displays game space on a display means, and the game space includes a first area and a second area which interrupts continuity of a movement of an object in the first area. A user sets a moving route within the game space by means of a touch pen. The collision, that is, the object moves along the route. Assuming that the object moves to a next point position on the route, when the next point position where the object will enter the second area is set, the computer corrects the next point position to a target position within the first area, and then moves the object thereto.Type: ApplicationFiled: September 21, 2009Publication date: December 2, 2010Applicant: NINTENDO CO., LTD.Inventors: Yoichi Yamada, Daiki Iwamoto, Shirou Mouri
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Publication number: 20100306717Abstract: A game apparatus detects a path inputted by a player, and moves an object placed in a virtual game space along the path. Moreover, the game apparatus controls the object, which is moving along the path, to perform a predetermined action, and determines a return position when the predetermined action is finished. The return position is a position at which the object having finished the predetermined action returns to the path, and is determined from among positions along the path. The game apparatus resumes the movement of the object along the path after returning the object, having finished the predetermined action, to the return position.Type: ApplicationFiled: September 8, 2009Publication date: December 2, 2010Applicant: NINTENDO CO., LTD.Inventors: Yoichi YAMADA, Daiki IWAMOTO, Shirou MOURI
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Patent number: 7731591Abstract: A game apparatus includes, for example, a CPU, and a ROM and/or a RAM for executing and storing game programs and game program backup data. The RAM has multiple pre-allocated backup game data storage areas for use by different game programs during their respective execution including a single-player game backup data area, a multi-player game backup data area and a shared backup data storage area. The shared backup data storage area is provided for storing information that is accessible in common by a plurality of games, and separate game backup data storage areas are provided for each of the single-player version of a game and the multi-player version of a game.Type: GrantFiled: November 28, 2003Date of Patent: June 8, 2010Assignee: Nintendo Co., Ltd.Inventors: Yoichi Yamada, Daiki Iwamoto, Koichi Kawamoto, Naoki Koga
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Patent number: 7641551Abstract: A game apparatus stores input positions detected by the input device at predetermined time intervals, in order of detection, into a memory of the game apparatus. Next, a trail vector indicating at least a portion of a trail drawn by the player on the input surface is calculated from the input positions. Further, a reference vector whose starting point is a predetermined position on the input surface and whose ending point is a position determined by the trail vector is calculated. An action of a player's character is determined based on an angle between the trail vector and the reference vector.Type: GrantFiled: February 9, 2006Date of Patent: January 5, 2010Assignee: Nintendo Co., Ltd.Inventors: Daiki Iwamoto, Masahiro Nitta
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Patent number: 7498505Abstract: A game apparatus includes an operating switch and a microphone. A player operates a player object through intuition by the operating switch or inputting a sound. The number of zero crossings contained in waveform of a sound input through the microphone is detected, and also individual interval times between the zero crossings are detected. Then, it is determined whether or not the distribution of the interval times, i.e. the frequency distribution matches the distribution of interval times (frequency distribution) related to a breath sound stored in advance. If there is a match between the two, the input sound is recognized as a breath sound, and a game process based on the breath (wind) is carried out. For example, a game screen depicting the breath or wind is displayed on an LCD.Type: GrantFiled: November 18, 2005Date of Patent: March 3, 2009Assignee: Nintendo Co., Ltd.Inventors: Taro Bando, Daiki Iwamoto, Koichi Kawamoto
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Publication number: 20070238529Abstract: A communication game system includes a plurality of game apparatuses which can be communicated via a network and functions as a parent machine and as a child machine, for example. In the child machine, a moving track of an object to be operated is obtained in response to an input with a pointing device by a player, and transmitted to the parent machine. In the parent machine, a movement of the object is controlled by the moving track, and drawing information to draw a virtual game space including the moved object is transmitted to the child machine. In the child machine, a game screen including the object to be operated is generated and displayed on the basis of the received drawing information.Type: ApplicationFiled: August 7, 2006Publication date: October 11, 2007Applicant: Nintendo Co., Ltd.Inventors: Daiki Iwamoto, Shirou Mouri
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Publication number: 20070018968Abstract: An information processing apparatus includes a touch panel, for example, set on a display screen. For example, the display screen displays a three-dimensional game screen showing a relatively narrower range of a virtual three-dimensional game world and a two-dimensional map screen showing a relatively wider range of the virtual three-dimensional game world simultaneously or through change. When an object existing in the virtual three-dimensional game world is moved, an input trace is obtained from an input to the map screen by utilizing the touch panel. The object is moved along the obtained input trace, and a scene in which the object is moving is displayed on the three-dimensional game screen.Type: ApplicationFiled: April 20, 2006Publication date: January 25, 2007Applicant: Nintendo Co., Ltd.Inventors: Daiki Iwamoto, Masahiro Nitta, Youhei Fujino
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Publication number: 20060281546Abstract: A video game device calculates a difference vector extending from a predetermined reference position on the screen to an input position. Moreover, the video game device calculates movement parameter data used for moving, with respect to a fixed point in the virtual space uniquely determined based on a position of the controlled object, the point of sight to a position that is determined by a direction in the virtual space based on a direction of the difference vector and a distance in the virtual space based on a magnitude of the difference vector. The point of sight is moved based on the movement parameter data. The video game device produces an image based on a virtual camera, which has been moved according to the movement of the point of sight, and displays the image on the screen of a display device.Type: ApplicationFiled: January 26, 2006Publication date: December 14, 2006Applicant: Nintendo Co., Ltd.Inventors: Daiki Iwamoto, Masahiro Nitta
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Publication number: 20060281549Abstract: A game apparatus stores input positions detected by the input device at predetermined time intervals, in order of detection, into a memory of the game apparatus. Next, a trail vector indicating at least a portion of a trail drawn by the player on the input surface is calculated from the input positions. Further, a reference vector whose starting point is a predetermined position on the input surface and whose ending point is a position determined by the trail vector is calculated. An action of a player's character is determined based on an angle between the trail vector and the reference vector.Type: ApplicationFiled: February 9, 2006Publication date: December 14, 2006Applicant: Nintendo Co., Ltd.Inventors: Daiki Iwamoto, Masahiro Nitta
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Publication number: 20060107824Abstract: A game apparatus includes an operating switch and a microphone. A player operates a player object through intuition by the operating switch or inputting a sound. The number of zero crossings contained in waveform of a sound input through the microphone is detected, and also individual interval times between the zero crossings are detected. Then, it is determined whether or not the distribution of the interval times, i.e. the frequency distribution matches the distribution of interval times (frequency distribution) related to a breath sound stored in advance. If there is a match between the two, the input sound is recognized as a breath sound, and a game process based on the breath (wind) is carried out. For example, a game screen depicting the breath or wind is displayed on an LCD.Type: ApplicationFiled: November 18, 2005Publication date: May 25, 2006Applicant: NINTENDO CO., LTD.Inventors: Taro Bando, Daiki Iwamoto, Koichi Kawamoto
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Patent number: 6923722Abstract: A game system with a high entertainment value, in which a plurality of player character are played by a plurality of players, and a game program for such a game system are provided. A plurality of individual displays provided to players and a common display commonly provided to all players are provided. Each player character is moved between a first game map and a second game map upon satisfaction of a predetermined condition. A player character located on the first game map and at least a part of the first game map are displayed on the common display. A player character located on the second game map and at least a part of the second game map are displayed on an individual display provided to a player operating that player character.Type: GrantFiled: September 4, 2003Date of Patent: August 2, 2005Assignee: Nintendo Co., Ltd.Inventors: Yoichi Yamada, Daiki Iwamoto, Kouichi Kawamoto, Naoki Koga
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Publication number: 20040224739Abstract: A game system with a high entertainment value, in which a plurality of player character are played by a plurality of players, and a game program for such a game system are provided. A plurality of individual displays provided to players and a common display commonly provided to all players are provided. Each player character is moved between a first game map and a second game map upon satisfaction of a predetermined condition. A player character located on the first game map and at least a part of the first game map are displayed on the common display. A player character located on the second game map and at least a part of the second game map are displayed on an individual display provided to a player operating that player character.Type: ApplicationFiled: September 4, 2003Publication date: November 11, 2004Applicant: Nintendo Co., LtdInventors: Yoichi Yamada, Daiki Iwamoto, Kouichi Kawamoto, Naoki Koga
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Publication number: 20040106456Abstract: A game apparatus includes a CPU, and a ROM and a RAM which are integrated in a cartridge detachably loaded into the game apparatus. The ROM stores a plurality of game programs, and the RAM has backup data storing areas for the respective game programs and a shared backup data storing area. The shared backup data area is written with shared information utilized in common by a plurality of games. When a predetermined condition is accomplished at a result of progress of a game instructed to be started out of the plurality of games, the CPU writes information relating to the predetermined condition to a backup area of the started game and also writes the same to a backup area of another game.Type: ApplicationFiled: November 28, 2003Publication date: June 3, 2004Applicant: Nintendo Co., Ltd.Inventors: Yoichi Yamada, Daiki Iwamoto, Koichi Kawamoto, Naoki Koga