Patents by Inventor David Froy
David Froy has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 12293629Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.Type: GrantFiled: December 5, 2023Date of Patent: May 6, 2025Assignee: IGTInventors: David Froy, Thomas Trenkler, Karen Van Niekerk, Michael Russ, David Small
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Patent number: 12288449Abstract: The present disclosure relates generally to an escape room game that includes a plurality of puzzles corresponding to different solutions to be solved by a player in a specific order and within a predetermined period of time and in a room with defined boundaries for successful completion of the escape room game. The players can wager on a predicted level of performance of the player in the escape room game. Awards are provided by the gaming system based on the wagers and an actual level of performance of the player in solving one or more of the puzzles.Type: GrantFiled: March 14, 2024Date of Patent: April 29, 2025Assignee: IGTInventors: David Froy, Jr., Stefan Keilwert
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Publication number: 20250124115Abstract: Systems and methods that prioritize gaming establishment license usages based on types of client devices.Type: ApplicationFiled: December 20, 2024Publication date: April 17, 2025Inventors: David Froy, Jr., David Small
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Patent number: 12249208Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.Type: GrantFiled: August 16, 2023Date of Patent: March 11, 2025Assignee: IGTInventors: Fayez Idris, Stefan Keilwert, Sven Aurich, David Froy, Jr., Michael Russ, David Small, Yue Hang Tang
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Publication number: 20250046154Abstract: Embodiments of the present disclosure are directed to providing a game of chance within a skills-based video game based on a location of a player of the skills-based video game. While game of chance features are prohibited in skills-based games in many jurisdictions, there is an opportunity for wagering game publishers, who hold licenses for such games as well as the entire server infrastructure of decentralized certified random number generators, associated with decades of experience with designing such games. The opportunity would be in the form of partnerships between video game publishers and wagering game publishers to bring back loot box-like, in-game wagering mechanisms. Generally speaking, this can be accomplished using the systems and services of the video game publishers to support skills-based aspects of the games while using the systems and services of the wagering game publishers to support the game of chance aspects of the game.Type: ApplicationFiled: August 1, 2023Publication date: February 6, 2025Inventors: Stefan Keilwert, Michael Russ, David Froy, David Small, Soheil Latifi
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Publication number: 20250005997Abstract: A system, method, and device may operate an intelligent mesh network. The method may include configuring the intelligent mesh network, wherein the intelligent mesh network comprises a plurality of nodes, and wherein the plurality of nodes are able to communicate directly with each other. The method may also include detecting an in-game event on a first node in the intelligent mesh network; and in response to detecting the in-game event, performing an action on a second node, wherein the action is associated with the in-game event, and wherein the second node is in a location near a location of the first node.Type: ApplicationFiled: June 28, 2023Publication date: January 2, 2025Inventors: Michael Russ, David Froy, Stefan Keilwert, Soheil Latifi
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Publication number: 20240395105Abstract: Managing a gaming venue floor layout can comprise maintaining a biometric information model and a floor layout model. Biometric information can be received from sensors associated with players in a gaming venue, each player using a gaming system of the gaming venue. The plurality of gaming systems can be physically located in the gaming venue according to a predefined floorplan for the gaming venue. An excitement level for each player of the plurality of players can be rated based on the received biometric information and the biometric information model. A heatmap representing the gaming venue can be created based on the rated excitement level for and a location of each player of the plurality of players in the gaming venue. The predefined floorplan for the gaming venue can be updated based on the created heatmap and the floor layout model.Type: ApplicationFiled: May 25, 2023Publication date: November 28, 2024Inventors: David Froy, Stefan Keilwert, Michael Russ, Soheil Latifi
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Publication number: 20240378940Abstract: Embodiments are directed to using artificially intelligent bots to represent automated, virtual entities in a virtual casino. According to one embodiment, providing a virtual casino can comprise maintaining a model of virtual casino interactions representing interactions between entities in a gaming environment. The interactions between entities in the gaming environment represented by the model comprise can comprise verbal communications and physical actions. A representation of the virtual casino can be presented to a user device through a communications network. A bot for an entity can be generated based on the model and a representation of the bot for the entity in the virtual casino can be presented through the communications network to the user device. The bot can interact with a human player in the virtual casino through the presented representation of the bot based on the model and using a natural language processing system.Type: ApplicationFiled: May 10, 2023Publication date: November 14, 2024Inventors: Soheil Latifi, Stefan Keilwert, Sven Aurich, David Froy, Michael Russ
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Patent number: 12118846Abstract: Devices, systems and methods are provided. A device may include a gesture input device to detect gesture inputs performed by a user, a processor circuit, and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first gesture input value from the first gesture input device and that corresponds to a user-specific gesture that the user performs, associate the first gesture input value with a first gaming device operation to be performed by the gaming device, receive the first gesture input value that is associated with the first gaming device operation, and responsive to receiving the first gesture input value that is associated with the first gaming device operation, cause the gaming device to perform the first gaming device operation.Type: GrantFiled: April 16, 2021Date of Patent: October 15, 2024Assignee: IGTInventors: David Small, David Froy, Jr., Michael Russ
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Patent number: 12067844Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of an enhanced electronic gaming machine auto play mode. A gaming system, device, and method are provided that identify data associated with a set of previous gameplay sessions, the data including a set of previous gameplay decisions associated with the set of previous gameplay sessions; generate a set of playstyle models based on the set of previous gameplay decisions; and enable a gameplay mode in which a playstyle model of the set of playstyle models may be utilized to provide automated player inputs to a gameplay session.Type: GrantFiled: May 18, 2023Date of Patent: August 20, 2024Assignee: IGTInventors: David Froy, Karen Van Niekerk, Thomas Trenkler, Adam Narducci, Michael Russ
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Patent number: 12056979Abstract: The present disclosure relates generally to gaming devices, systems, and methods. As an example, a gaming device is disclosed to generate game outcomes based on game instructions applying game rules to user inputs; cause gameplay graphics to be rendered by the user interface in accordance with the game outcomes; receive, from a sensor, information that enables the processor to identify a number of players positioned in proximity of the user interface; dynamically modify the game rules based on the identified number of players being greater than one; generate additional game outcomes based on the game instructions applying the modified game rules to user inputs; and cause additional gameplay graphics to be rendered by the user interface in accordance with the additional game outcomes.Type: GrantFiled: April 24, 2023Date of Patent: August 6, 2024Assignee: IGTInventors: Michael Russ, Daniel Landry, David Small, Lukas Angermayer, David Froy, Bruno Rittner, Sven Aurich
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Publication number: 20240257617Abstract: The present disclosure relates generally to an escape room game that includes a plurality of puzzles corresponding to different solutions to be solved by a player in a specific order and within a predetermined period of time and in a room with defined boundaries for successful completion of the escape room game. The players can wager on a predicted level of performance of the player in the escape room game. Awards are provided by the gaming system based on the wagers and an actual level of performance of the player in solving one or more of the puzzles.Type: ApplicationFiled: March 14, 2024Publication date: August 1, 2024Inventors: David Froy, JR., Stefan Keilwert
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Patent number: 11967211Abstract: The present disclosure relates generally to an escape room game that includes a plurality of puzzles corresponding to different solutions to be solved by a player in a specific order and within a predetermined period of time and in a room with defined boundaries for successful completion of the escape room game. The players can wager on a predicted level of performance of the player in the escape room game. Awards are provided by the gaming system based on the wagers and an actual level of performance of the player in solving one or more of the puzzles.Type: GrantFiled: March 26, 2021Date of Patent: April 23, 2024Assignee: IGTInventors: David Froy, Jr., Stefan Keilwert
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Publication number: 20240104998Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.Type: ApplicationFiled: December 5, 2023Publication date: March 28, 2024Inventors: David Froy, Thomas Trenkler, Karen Van Niekerk, Michael Russ, David Small
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Publication number: 20240082735Abstract: Embodiments of the present disclosure will be described in connection with an electronic game such as slots, video poker, or other such game. The game can provide a unique, dynamic storyline. For example, a storyline can be presented through graphical or other visual indicators that appear during game play, e.g. symbols or other game elements. The storyline and the graphical or other visual indicators of the storyline can change throughout a gaming session based on results in the game. For example, a winning spin in a slots game can cause the storyline to change in a positive direction while a non-winning spin can cause the storyline to remain neutral or change in a negative direct. Other factors that could influence the storyline can include, but are not limited to, the amount of a wager, the number of spins or the amount of time played so far, etc.Type: ApplicationFiled: September 8, 2022Publication date: March 14, 2024Inventors: Soheil Latifi, David Froy, Sven Aurich, Stefan Keilwert
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Patent number: 11928923Abstract: In certain embodiments, the present disclosure relates to a method for monitoring individuals within a gaming venue. The method can comprise receiving, by a surveillance system of the gaming venue, input from a plurality of input devices at different locations within the gaming venue and identifying, by the surveillance system of the gaming venue, each of a plurality of individuals within the gaming venue based on the received input from the plurality of input devices. Two related individuals of the plurality of individuals can be identified by the surveillance system of the gaming venue based on a model defining factors for identifying relationships between individuals and an action directed to the identified two related individuals can be initiated by the surveillance system of the gaming venue.Type: GrantFiled: October 19, 2021Date of Patent: March 12, 2024Assignee: IGTInventors: Fayez Idris, David Froy, Michael Russ
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Patent number: 11875637Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.Type: GrantFiled: November 29, 2021Date of Patent: January 16, 2024Assignee: IGTInventors: David Froy, Thomas Trenkler, Karen Van Niekerk, Michael Russ, David Small
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Publication number: 20230394913Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.Type: ApplicationFiled: August 16, 2023Publication date: December 7, 2023Inventors: Fayez Idris, Stefan Keilwert, Sven Aurich, David Froy, JR., Michael Russ, David Small, Yue Hang Tang
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Patent number: 11816931Abstract: A gaming system, computer-implemented method and gaming device are operable enhance player experience using image data. A system includes a processor circuit and a memory including machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations. Such operations include receiving, from a camera, image data that includes visual signals corresponding to a player and determining player action components from the image data. The player action components include multiple different player attributes that correspond to an emotional state of the player. Operations further include, based on the different player attributes, determining a predicted action of the player and causing a casino related action that corresponds to the predicted action.Type: GrantFiled: March 29, 2021Date of Patent: November 14, 2023Assignee: IGTInventors: David Small, David Froy, Jr., Michael Russ, Stefan Keilwert, Sven Aurich, Fayez Idris, Daniel Landry
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Publication number: 20230306818Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of an enhanced electronic gaming machine auto play mode. A gaming system, device, and method are provided that identify data associated with a set of previous gameplay sessions, the data including a set of previous gameplay decisions associated with the set of previous gameplay sessions; generate a set of playstyle models based on the set of previous gameplay decisions; and enable a gameplay mode in which a playstyle model of the set of playstyle models may be utilized to provide automated player inputs to a gameplay session.Type: ApplicationFiled: May 18, 2023Publication date: September 28, 2023Inventors: David Froy, Karen Van Niekerk, Thomas Trenkler, Adam Narducci, Michael Russ