Patents by Inventor David Froy
David Froy has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 12293629Abstract: The present disclosure relates generally to a gaming system, device, and method supportive of a self-evolving, AI-based playstyle models. A gaming system, device, and method are provided that identify data associated with a gameplay session at a gaming device, provide the data to a machine learning network; receive an output from the machine learning network in response to the machine learning network processing the data using a playstyle model, the output including an indication associated with modifying the playstyle model; and modify the playstyle model based on the indication. The data includes at least one of: a gameplay decision received during the gameplay session; and an emotional state of a user in association with the gameplay decision.Type: GrantFiled: December 5, 2023Date of Patent: May 6, 2025Assignee: IGTInventors: David Froy, Thomas Trenkler, Karen Van Niekerk, Michael Russ, David Small
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Publication number: 20250140055Abstract: An electronic gaming machine (“EGM”) can include a set of mechanical reels; a display surface; and a projector. The projector can be configured to project a digital element on the display surface. The display surface can be located between the projector and the set of mechanical reels.Type: ApplicationFiled: October 27, 2023Publication date: May 1, 2025Applicant: IGTInventors: David FROY, Sven AURICH, Michael RUSS, David SMALL, Soheil LATIFI, Stefan KEILWERT
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Publication number: 20250140053Abstract: A gaming device includes an input device, a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to perform operations herein. Operations include providing an online virtual environment that includes a wagering tournament game that is accessible to multiple users in different physical locations. Operations include receiving, via the input device and from the users, login credentials that provide the users with access to the online virtual environment and providing access to the online virtual environment using multiple gaming channels that includes a first gaming channel and a second gaming channel that is different from the first gaming channel. Operations include providing image data received from an image capture device of one of the users with other ones of the users in the online virtual environment.Type: ApplicationFiled: October 27, 2023Publication date: May 1, 2025Applicant: IGTInventors: Bethany PLIMMER, Aaron COREY, Gaurav JARIWALA, David FROY, Fayez IDRIS, Jackie ALVAREZ, Michael RUSS
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Publication number: 20250139908Abstract: A processor circuit of a wearable gaming device receives display data corresponding to a real-time environmental model of a shared virtual environment (SVE) including a plurality of virtual persons and a plurality of virtual gaming devices, the display data including user display data that causes a display device to render a portion of the SVE based on a virtual orientation of the gaming device and a virtual location of a respective player of a plurality of players in the SVE, the portion of the SVE for the player comprising a virtual representation of another player of the plurality of players in the SVE. The processor circuit receives user input from the player for a virtual wagering game in the SVE and, based on a winning result for the virtual wagering game, provides a game award to the first player.Type: ApplicationFiled: October 27, 2023Publication date: May 1, 2025Applicant: IGTInventors: David FROY, Michael RUSS, Fayez IDRIS, Gaurav JARIWALA, Anthony BAERLOCHER, Karen VAN NIEKERK, Bethany PLIMMER, David SMALL, Todd GRIMM
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Patent number: 12288449Abstract: The present disclosure relates generally to an escape room game that includes a plurality of puzzles corresponding to different solutions to be solved by a player in a specific order and within a predetermined period of time and in a room with defined boundaries for successful completion of the escape room game. The players can wager on a predicted level of performance of the player in the escape room game. Awards are provided by the gaming system based on the wagers and an actual level of performance of the player in solving one or more of the puzzles.Type: GrantFiled: March 14, 2024Date of Patent: April 29, 2025Assignee: IGTInventors: David Froy, Jr., Stefan Keilwert
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Publication number: 20250124115Abstract: Systems and methods that prioritize gaming establishment license usages based on types of client devices.Type: ApplicationFiled: December 20, 2024Publication date: April 17, 2025Inventors: David Froy, Jr., David Small
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Publication number: 20250104512Abstract: A system includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to provide, by the processor circuit, a virtual environment in a metaverse. The virtual environment includes a virtual electronic gaming machine (EGM). The processor circuit is further caused to receive, via the processing circuit and from a gaming device that is in a physical world and that corresponds to a user, an identification of a modification to the virtual environment that is not possible in the physical world. The processor circuit further caused to provide, responsive to receiving the identification of the modification and via the processing circuit, the modification to the virtual environment.Type: ApplicationFiled: September 27, 2023Publication date: March 27, 2025Applicant: IGTInventors: Karen VAN NIEKERK, Todd GRIMM, David FROY, Aaron COREY, Daniel LANDRY, Bethany PLIMMER, David SMALL, Carman MISENER
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Publication number: 20250104503Abstract: A processor circuit provides a real-time environmental model of a shared virtual environment (SVE) comprising a plurality of virtual persons and a plurality of virtual gaming devices. The processor circuit transmits display data corresponding to the SVE to a first player device worn by a first player, the display data comprising user display data that causes a display device in the first player device to render a portion of the SVE based on a virtual orientation of the first player device and a virtual location of the first player in the SVE. The processor circuit determines a virtual environment condition in the SVE and, based on the virtual environment condition, operates a a biometric feedback device to provide biometric feedback to the first player.Type: ApplicationFiled: September 27, 2023Publication date: March 27, 2025Applicant: IGTInventors: David FROY, David SMALL, Karen VAN NIEKERK, Gaurav JARIWALA, Todd GRIMM, Daniel LANDRY, Jackie ALVAREZ, Bethany PLIMMER
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Patent number: 12249208Abstract: The present disclosure relates generally to gaming machines, systems, and methods. As an example, a method is disclosed that includes enabling a user to interact with a game of chance via a user interface device of the electronic gaming machine, storing an amount of credit available for the player to play the game of chance in a credit meter, presenting the amount of credit available to the user via the user interface device, providing information from the credit meter to a wireless communication assembly, and transmitting, with the wireless communication assembly, the information from the credit meter to a game management system.Type: GrantFiled: August 16, 2023Date of Patent: March 11, 2025Assignee: IGTInventors: Fayez Idris, Stefan Keilwert, Sven Aurich, David Froy, Jr., Michael Russ, David Small, Yue Hang Tang
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Publication number: 20250078621Abstract: A plurality of cryptographic tokens are determined, each including a common identifier indicative of the cryptographic token being part of the plurality of cryptographic tokens, and a player identifier indicative of a player associated with the cryptographic token. It is determined whether a first player associated with a first cryptographic token of the plurality of cryptographic tokens is in a first active play session of a first wagering game at a first gaming device, and whether a second player associated with a second cryptographic token of the plurality of cryptographic tokens is in a second active play session of a second wagering game at a second gaming device. Based on a determination that the first player is in the first active play session and that the second player is in the second active play session, a first game benefit is provided to the first player in the first active play session.Type: ApplicationFiled: August 28, 2023Publication date: March 6, 2025Applicant: IGTInventors: Jackie ALVAREZ, David SMALL, David FROY, Gaurav JARIWALA, Anthony BAERLOCHER, TODD GRIMM, Karen VAN NIEKERK, Daniel LANDRY
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Publication number: 20250078623Abstract: A primary wagering game is provided at a gaming device to a first player and a cryptographic token associated with the first player is determined. The cryptographic token includes a player identifier indicative of the player associated with the cryptographic token and a benefit identifier associated with a game benefit being provided to the first player associated with the cryptographic token. Based on the cryptographic token, a secondary game is provided at the gaming device, wherein play of the secondary game does not affect play of the primary wagering game, and wherein play of the secondary game appears to the first player to modify play of the primary wagering game.Type: ApplicationFiled: August 28, 2023Publication date: March 6, 2025Applicant: IGTInventors: Bethany PLIMMER, Aaron COREY, David SMALL, Fayez IDRIS, David FROY, Daniel LANDRY, Karen VAN NIEKERK, Todd GRIMM
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Publication number: 20250078610Abstract: A processor circuit captures gameplay of a first wagering game by a first player, and generates a gameplay video stream comprising the gameplay of the first wagering game. The gameplay video stream is associated with a first cryptographic token that includes identifier indicative of the first cryptographic token being part of a plurality of cryptographic tokens and a player identifier indicative of the player associated with the first cryptographic token. The processor circuit transmits the gameplay video stream to a network device for provision to a plurality of viewers.Type: ApplicationFiled: August 28, 2023Publication date: March 6, 2025Applicant: IGTInventors: David FROY, Gaurav JARIWALA, Jackie ALVAREZ, David SMALL, Carman MISENER, Daniel LANDRY, Anthony BAERLOCHER, Karen VAN NIEKERK, Nick SCHEFFEL
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Publication number: 20250078615Abstract: A graphical user interface (GUI) including a plurality of wagering game assets, such as game modules, math models, cosmetic game features, and other assets is provided to a user. Based on first user input received from the user via a GUI, a first virtual wagering game is generated using selected assets. The input may include selection from a plurality of The first virtual wagering game is provided to a plurality of players in a virtual gaming environment. A first revenue amount is received from wagers by the players in the first virtual wagering game. A first portion of the first revenue amount is awarded to the user.Type: ApplicationFiled: August 28, 2023Publication date: March 6, 2025Applicant: IGTInventors: Michael RUSS, Daniel LANDRY, David FROY, Jackie ALVAREZ, Todd GRIMM, David SMALL, Karen VAN NIEKERK, Anthony BAERLOCHER, Aaron COREY
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Publication number: 20250046154Abstract: Embodiments of the present disclosure are directed to providing a game of chance within a skills-based video game based on a location of a player of the skills-based video game. While game of chance features are prohibited in skills-based games in many jurisdictions, there is an opportunity for wagering game publishers, who hold licenses for such games as well as the entire server infrastructure of decentralized certified random number generators, associated with decades of experience with designing such games. The opportunity would be in the form of partnerships between video game publishers and wagering game publishers to bring back loot box-like, in-game wagering mechanisms. Generally speaking, this can be accomplished using the systems and services of the video game publishers to support skills-based aspects of the games while using the systems and services of the wagering game publishers to support the game of chance aspects of the game.Type: ApplicationFiled: August 1, 2023Publication date: February 6, 2025Inventors: Stefan Keilwert, Michael Russ, David Froy, David Small, Soheil Latifi
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Publication number: 20250014413Abstract: Devices, systems and methods are provided. A device may include a gesture input device to detect gesture inputs performed by a user, a processor circuit, and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first gesture input value from the first gesture input device and that corresponds to a user-specific gesture that the user performs, associate the first gesture input value with a first gaming device operation to be performed by the gaming device, receive the first gesture input value that is associated with the first gaming device operation, and responsive to receiving the first gesture input value that is associated with the first gaming device operation, cause the gaming device to perform the first gaming device operation.Type: ApplicationFiled: September 17, 2024Publication date: January 9, 2025Applicant: IGTInventors: David SMALL, David FROY, JR., Michael RUSS
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Publication number: 20250005997Abstract: A system, method, and device may operate an intelligent mesh network. The method may include configuring the intelligent mesh network, wherein the intelligent mesh network comprises a plurality of nodes, and wherein the plurality of nodes are able to communicate directly with each other. The method may also include detecting an in-game event on a first node in the intelligent mesh network; and in response to detecting the in-game event, performing an action on a second node, wherein the action is associated with the in-game event, and wherein the second node is in a location near a location of the first node.Type: ApplicationFiled: June 28, 2023Publication date: January 2, 2025Inventors: Michael Russ, David Froy, Stefan Keilwert, Soheil Latifi
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Publication number: 20240395105Abstract: Managing a gaming venue floor layout can comprise maintaining a biometric information model and a floor layout model. Biometric information can be received from sensors associated with players in a gaming venue, each player using a gaming system of the gaming venue. The plurality of gaming systems can be physically located in the gaming venue according to a predefined floorplan for the gaming venue. An excitement level for each player of the plurality of players can be rated based on the received biometric information and the biometric information model. A heatmap representing the gaming venue can be created based on the rated excitement level for and a location of each player of the plurality of players in the gaming venue. The predefined floorplan for the gaming venue can be updated based on the created heatmap and the floor layout model.Type: ApplicationFiled: May 25, 2023Publication date: November 28, 2024Inventors: David Froy, Stefan Keilwert, Michael Russ, Soheil Latifi
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Publication number: 20240378940Abstract: Embodiments are directed to using artificially intelligent bots to represent automated, virtual entities in a virtual casino. According to one embodiment, providing a virtual casino can comprise maintaining a model of virtual casino interactions representing interactions between entities in a gaming environment. The interactions between entities in the gaming environment represented by the model comprise can comprise verbal communications and physical actions. A representation of the virtual casino can be presented to a user device through a communications network. A bot for an entity can be generated based on the model and a representation of the bot for the entity in the virtual casino can be presented through the communications network to the user device. The bot can interact with a human player in the virtual casino through the presented representation of the bot based on the model and using a natural language processing system.Type: ApplicationFiled: May 10, 2023Publication date: November 14, 2024Inventors: Soheil Latifi, Stefan Keilwert, Sven Aurich, David Froy, Michael Russ
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Publication number: 20240355175Abstract: A processor circuit generates a first game result for a wagering game, including a bonus game trigger event. Based on the bonus game trigger event, a bonus game, and a user selection of a subset of bonus game features from a plurality of available bonus game features is received. Based on the selection of the subset of bonus game features, the subset of bonus game feature is applied to the bonus game and a bonus game result for the bonus game is generated.Type: ApplicationFiled: April 19, 2023Publication date: October 24, 2024Applicant: IGTInventors: Michael RUSS, David FROY, Stefan KEILWERT, Soheil LATIFI
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Patent number: 12118846Abstract: Devices, systems and methods are provided. A device may include a gesture input device to detect gesture inputs performed by a user, a processor circuit, and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to receive a first gesture input value from the first gesture input device and that corresponds to a user-specific gesture that the user performs, associate the first gesture input value with a first gaming device operation to be performed by the gaming device, receive the first gesture input value that is associated with the first gaming device operation, and responsive to receiving the first gesture input value that is associated with the first gaming device operation, cause the gaming device to perform the first gaming device operation.Type: GrantFiled: April 16, 2021Date of Patent: October 15, 2024Assignee: IGTInventors: David Small, David Froy, Jr., Michael Russ