Patents by Inventor David Froy
David Froy has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10427034Abstract: An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.Type: GrantFiled: June 23, 2015Date of Patent: October 1, 2019Assignee: IGT Canada Solutions ULCInventors: David Froy, Fayez Idris, Stefan Keilwert, Sven Aurich, Klaus Achmuller, Jim Morrow
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Patent number: 10403084Abstract: In one aspect, there is described a method for a game to a player. The method includes: determining that a game screen provided by a game includes an interface element associated with a contactless feedback effect; identifying a location of one or more player features based on an electrical signal from a locating sensor; determining a mid-air location to be associated with the interface element associated with the contactless feedback effect based on the identified location of the one or more player features; and providing an ultrasonic field at the mid-air location.Type: GrantFiled: December 15, 2015Date of Patent: September 3, 2019Assignee: IGT Canada Solutions ULCInventors: David Froy, Fayez Idris, Stefan Keilwert, Sven Aurich, Klaus Achmuller, Jim Morrow
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Patent number: 10347072Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.Type: GrantFiled: August 8, 2018Date of Patent: July 9, 2019Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen van Niekerk, Stefan Keilwert, Aaron Corey
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Patent number: 10339758Abstract: A computer device and method for dynamically displaying at least one message to a player of a game are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to select message presentation rules based on player movement data. The message presentation rules may govern the presentation of new messages, the removal of old messages, or change the way a given message is presented.Type: GrantFiled: December 11, 2015Date of Patent: July 2, 2019Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Christopher Spurrell
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Publication number: 20190134503Abstract: An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.Type: ApplicationFiled: December 31, 2018Publication date: May 9, 2019Inventors: Fayez IDRIS, David Froy
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Patent number: 10275985Abstract: A computer device and method for dynamically displaying at least one advertisement to a player of a game are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to select an advertisement to present to the player based on player movement data. The player movement data may also be used to generate advertising preferences for the player, and may be compiled into an advertising profile. The advertising profile may then be shared with other advertisers.Type: GrantFiled: December 11, 2015Date of Patent: April 30, 2019Assignee: IGT CANADA SOLUTIONS ULCInventor: David Froy
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Patent number: 10220310Abstract: An input device includes a body having a generally hemispherical shape including a flat side and a curved side opposite the flat side, a foot pad on the flat side of the body, the foot pad including a foot rest position for receiving a foot of a user, a load sensor configured to detect pressure applied to the foot pad by the foot of a user, an accelerometer in the body configured to detect angular motion of the body in response to the pressure applied to the foot pad, and an output circuit coupled to the pressure sensor and to the accelerometer and configured to output data generated by the pressure sensor and the accelerometer.Type: GrantFiled: August 9, 2017Date of Patent: March 5, 2019Assignee: IGTInventors: David Froy, Benjamin James Hale
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Publication number: 20190046871Abstract: An input device includes a body having a generally hemispherical shape including a flat side and a curved side opposite the flat side, a foot pad on the flat side of the body, the foot pad including a foot rest position for receiving a foot of a user, a load sensor configured to detect pressure applied to the foot pad by the foot of a user, an accelerometer in the body configured to detect angular motion of the body in response to the pressure applied to the foot pad, and an output circuit coupled to the pressure sensor and to the accelerometer and configured to output data generated by the pressure sensor and the accelerometer.Type: ApplicationFiled: August 9, 2017Publication date: February 14, 2019Inventors: David Froy, Benjamin James Hale
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Patent number: 10198904Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.Type: GrantFiled: September 6, 2017Date of Patent: February 5, 2019Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Patent number: 10195525Abstract: An electronic gaming machine (EGM) includes a display having a display surface configured to provide stereoscopic 3D viewing of at least a portion of the game. The portion of the game includes a 3D interface element. The EGM further includes a locating sensor that generates an electronic signal based on a player's location in a sensing space. The EGM includes an ultrasonic emitter configured to emit an ultrasonic field. At least a portion of the ultrasonic field is located in the sensing space. The EGM also includes one or more processors configured to: identify a location of one or more player features based on the electrical signal from the locating sensor; determine that the location of the player features is associated with the 3D interface element; and control one or more of the ultrasonic emitters based on the identified location to provide tactile feedback to the player.Type: GrantFiled: December 17, 2014Date of Patent: February 5, 2019Assignee: IGT CANADA SOLUTIONS ULCInventors: Fayez Idris, David Froy
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Publication number: 20180365928Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.Type: ApplicationFiled: August 8, 2018Publication date: December 20, 2018Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen van NIEKERK, Stefan KEILWERT, Aaron COREY
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Patent number: 10089827Abstract: An electronic gaming machine is provided. The computer device comprises at least one data storage unit storing game data for a game, a display unit to display graphical game components to a player of the game, at least one data capture unit, such as a camera, to collect data about the player's gaze, and a processor to process the player gaze data, determine if a player gaze condition is satisfied, determine whether a game condition is satisfied. If both the player gaze condition and the game condition are satisfied, the processor modifies at least some of the graphical game components based on the player gaze condition and the game condition.Type: GrantFiled: December 11, 2015Date of Patent: October 2, 2018Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Christopher Spurrell
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Patent number: 10074236Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.Type: GrantFiled: March 14, 2016Date of Patent: September 11, 2018Assignee: IGT Canada Solutions ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky LeBlanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Patent number: 10013061Abstract: An electronic gaming machine (EGM) for providing haptic feedback to a player is provided. The EGM includes a touchscreen having a touchscreen surface. The EGM also includes a heating device coupled to the touchscreen to selectively radiate heat from the touchscreen surface. The EGM further includes a processor coupled to the touchscreen and to the heating device. The processor may be configured to detect a game condition associated with the game and, in response to detecting the game condition, control the heating device to set a level of heat radiating from the touchscreen surface.Type: GrantFiled: December 15, 2015Date of Patent: July 3, 2018Assignee: IGT CANADA SOLUTIONS ULCInventor: David Froy
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Patent number: 9997009Abstract: An electronic gaming machine to play an interactive game where a players eye gaze acts as x-ray vision. A graphics processor generates an interactive game environment and defines a viewing area as its subset. A display device displays the viewing area, where a visible game component masks an invisible game component. A display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors player eye gaze to collect player eye gaze data. A game controller calculates a player eye gaze location relative to the viewing area, the location corresponding to the invisible game component, and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect representative of a visual update to the visible game component to reveal the invisible game component.Type: GrantFiled: May 5, 2017Date of Patent: June 12, 2018Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Aaron Corey
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Publication number: 20180130293Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.Type: ApplicationFiled: September 6, 2017Publication date: May 10, 2018Inventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Patent number: 9898887Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.Type: GrantFiled: March 14, 2016Date of Patent: February 20, 2018Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert
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Patent number: 9895607Abstract: An electronic gaming machine (EGM) for providing haptic feedback to a player is provided. The EGM includes a touchscreen having a touchscreen surface and an ultrasonic actuator coupled to the touchscreen surface to vibrate the touchscreen surface. The EGM also includes a processor coupled to the touchscreen and the ultrasonic actuator. The processor is configured to identify a location of a player feature on the touchscreen surface and control the ultrasonic actuator based on at least one of the identified location and a game state associated with the game to provide a friction feedback effect to the player.Type: GrantFiled: December 15, 2015Date of Patent: February 20, 2018Assignee: IGT CANADA SOLUTIONS ULCInventor: David Froy
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Patent number: 9799161Abstract: A computer device and method for displaying a 3D avatar and causing the 3D avatar to move are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to generate avatar movement data for moving the 3D avatar. The 3D avatar may mimic the motions of the player, or may react to the player's motions in complimentary fashion. Additionally, the electronic gaming machine may be networked to other like electronic gaming machines, which may share avatar movement data amongst themselves.Type: GrantFiled: December 11, 2015Date of Patent: October 24, 2017Assignee: IGT CANADA SOLUTIONS ULCInventor: David Froy
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Patent number: 9773372Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.Type: GrantFiled: December 11, 2015Date of Patent: September 26, 2017Assignee: IGT CANADA SOLUTIONS ULCInventors: David Froy, Edward Bowron, Reuben Dupuis, Vicky Leblanc, Karen Van Niekerk, Aaron Corey, Stefan Keilwert