Patents by Inventor Dwayne R. Nelson

Dwayne R. Nelson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20170186275
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Application
    Filed: March 16, 2017
    Publication date: June 29, 2017
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Patent number: 9633516
    Abstract: Various embodiments of the present disclosure provide a gaming system and method enabling a player to earn a play of a bonus game using one device and to redeem the earned play for an enhanced play of the bonus game on another device. Generally, various embodiments of the gaming system of the present disclosure enable a player to earn one or more plays of a bonus game through game play on a first device, and to either: (a) redeem an earned play on the first device for a play of a first version of the bonus game, or (b) redeem an earned play on a second different device for a play of a second different version of the bonus game. The second version of the bonus game is enhanced in one or more manners as compared to the first version of the bonus game.
    Type: Grant
    Filed: January 21, 2014
    Date of Patent: April 25, 2017
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Cameron A. Filipour
  • Patent number: 9613496
    Abstract: Trajectory-based games of chance are described that may be implemented on a video gaming machine. In a trajectory-based game of chance, a trajectory of a game object may be generated in a 3-D gaming environment. A wager may be made on an aspect of the game object's trajectory in the gaming environment such as a termination location for the trajectory of the game object. The aspect of the game object's trajectory may occur according to a known probability. Hence, an award for the trajectory-based game of chance may be proportional to the probability of the aspect of the game object's trajectory occurring.
    Type: Grant
    Filed: June 1, 2016
    Date of Patent: April 4, 2017
    Assignee: IGT
    Inventors: William R. Brosnan, Jr., Nicole M. Beaulieu, Jamal Benbrahim, Anthony R. Escalera, Alexey Kryuchkov, Steven G. LeMay, Jeff Mincey, Dwayne R. Nelson, Andy Rodgers, Greg A. Schlottmann
  • Publication number: 20170092059
    Abstract: The present disclosure relates generally to gaming systems and methods for facilitating an automatic transfer of funds to and from an electronic gaming machine via a mobile device.
    Type: Application
    Filed: June 22, 2016
    Publication date: March 30, 2017
    Inventor: Dwayne R. Nelson
  • Publication number: 20170092054
    Abstract: The present disclosure relates generally to gaming systems and methods for facilitating funds to and from an electronic gaming machine via a mobile device.
    Type: Application
    Filed: September 1, 2016
    Publication date: March 30, 2017
    Inventors: Erik B. Petersen, Kevin M. Higgins, Dwayne R. Nelson, Steven G. LeMay, Dwayne A. Davis, Dennis T. Kleppen, Warner R. Cockerille, IV, James A. Vasquez, Bradley Boudreau, Suzanne Cockerille, Marc A. Espin, Larry R. Hollibaugh
  • Publication number: 20170092061
    Abstract: An electronic gaming machine includes a cabinet, a display mounted to the cabinet, a wireless interface for communicating with a portable electronic device, a network interface for communicating with a validation server, a bill validator coupled to a game controller configured to accept bills and printed ticket vouchers, and a removable cash box. The game controller includes a processor and a memory configured to control a wager-based game played on the EGM, redeem virtual ticket vouchers and printed ticket vouchers, receive an indication to transfer value to the EGM via a virtual ticket voucher, receive the virtual ticket voucher including a virtual ticket voucher validation number from the portable electronic device via the wireless interface, validate the virtual ticket voucher with the validation server via the network interface, deposit a credit amount associated with the virtual ticket voucher, and notify the validation server that the virtual ticket voucher is redeemed.
    Type: Application
    Filed: December 13, 2016
    Publication date: March 30, 2017
    Inventors: Dwayne R. Nelson, Steven G. LeMay, Jim A. Vasquez, Scott T. Gowin
  • Publication number: 20170092040
    Abstract: Banked EGM light and sound shows which reduce the probability of appearing unsynchronized are described herein. A modified client time protocol on each EGM stores an offset from a time reference source. The time offset is used to schedule banked light and sound shows so that the performance of each EGM is synchronized, without requiring the actual clocks of the EGMs to be synchronized.
    Type: Application
    Filed: September 28, 2015
    Publication date: March 30, 2017
    Inventors: Kevin M. Higgins, Dwayne R. Nelson, Steven G. LeMay, Derrick Price
  • Patent number: 9600957
    Abstract: The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player's focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
    Type: Grant
    Filed: March 9, 2016
    Date of Patent: March 21, 2017
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Jonathan Quitt, Warner Cockerille, Christopher D. Carlisle, Andrew Kertesz, Suzanne O'Rourke
  • Patent number: 9569921
    Abstract: A service window may be provided to a gaming machine, such as a video slot machine, video poker machine, or similar electronic device. The service window may include an option to request an available game for download. A request for the game may be received via the service window and the game may be provided to the gaming machine.
    Type: Grant
    Filed: September 2, 2015
    Date of Patent: February 14, 2017
    Assignee: IGT
    Inventors: Steven G. LeMay, Dwayne A. Davis, Dwayne R. Nelson
  • Publication number: 20170024951
    Abstract: A gaming system is described. The gaming system can include one or more host devices and EGM clients that communicate with one another over a network. Various non-gaming applications can be maintained on the host device. In response to a request received from an EGM client, a non-gaming application program can be executed on the host device. Content from the non-gaming application can be converted to a media stream that is sent to the EGM client for output. The media stream can be processed using a codec executed on the EGM. Input data associated with the content can be received at the EGM and sent to the host device. The content from the non-gaming application executed on the host can be adjusted in response to the input data received from the EGM.
    Type: Application
    Filed: October 4, 2016
    Publication date: January 26, 2017
    Inventors: Dwayne R. Nelson, Steven G. LeMay
  • Publication number: 20170011590
    Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. When a transaction is initiated on an EGM that requires the input of Sensitive Information data, such data can be input directly from the Player/Patrons Portable Electronic Device. Hence, such input of their Sensitive Information data is more discrete, and generally out of plain view from the other Player/Patrons.
    Type: Application
    Filed: September 20, 2016
    Publication date: January 12, 2017
    Inventors: Dwayne R. Nelson, Steven G. LeMay
  • Publication number: 20160379442
    Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. The gaming system is configured to establish a secure communication session between an electronic gaming machine and a portable electronic device. The system can confirm that a communication session is secure by displaying pre-selected content unique to the portable electronic device. The content can be continuously displayed on the EGM during the active communication session to indicate that the session is secure.
    Type: Application
    Filed: September 8, 2016
    Publication date: December 29, 2016
    Inventors: Derrick Price, Dwayne R. Nelson, Dennis Thomas Kleppen
  • Publication number: 20160379444
    Abstract: A method for converting a game award earned during play of a first wager-based game into a game award in a second wager-based game includes, but is not limited to any of combination of: receiving, over a network, a request to convert a first award earned by a player in the first wager-based game into at least one award in the second wager-based game; converting, by one or more processors, the first award earned during play of the first wager-based game to at least one award associated with the second wager-based game based on award conversation data; and storing, by the one or more processors, data associated with result of the conversion of the first award into the at least award of the second wager-based game in a data storage system.
    Type: Application
    Filed: September 8, 2016
    Publication date: December 29, 2016
    Inventors: Steve G. LeMay, Dwayne R. Nelson
  • Patent number: 9530277
    Abstract: An electronic gaming machine includes a cabinet, a display mounted to the cabinet, a wireless interface for communicating with a portable electronic device, a network interface for communicating with a validation server, a bill validator coupled to a game controller configured to accept bills and printed ticket vouchers, and a removable cash box. The game controller includes a processor and a memory configured to control a wager-based game played on the EGM, redeem virtual ticket vouchers and printed ticket vouchers, receive an indication to transfer value to the EGM via a virtual ticket voucher, receive the virtual ticket voucher including a virtual ticket voucher validation number from the portable electronic device via the wireless interface, validate the virtual ticket voucher with the validation server via the network interface, deposit a credit amount associated with the virtual ticket voucher, and notify the validation server that the virtual ticket voucher is redeemed.
    Type: Grant
    Filed: December 23, 2013
    Date of Patent: December 27, 2016
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Steven G. LeMay, Jim A. Vasquez, Scott T. Gowin
  • Publication number: 20160343205
    Abstract: A gaming system compatible with patron-controlled portable electronic devices, such as smart phones or tablet computers, is described. When a Player surpasses predetermined game play parameters on a game of an EGM, a bonus game or related game material may be “unlocked” and offered to the Player for download onto the Player's Portable Electronic Device (PED). Upon installation, the game or content may be viewed or played on their PED at a later time and at their leisure.
    Type: Application
    Filed: August 8, 2016
    Publication date: November 24, 2016
    Inventors: Dwayne R. Nelson, Steven G. LeMay
  • Patent number: 9483906
    Abstract: A monitoring system for monitoring customer activities within a casino enterprise is described. The monitoring system can be used to determine a current utilization of casino activities so that an optimal mixture of activities can be offered by the casino. Further, the system can be used to identify customers, based on their utilization of the activities, whose loyalty that a casino enterprise may wish to cultivate. In particular embodiments, the monitoring system can be configured to passively track portable wireless devices and associate the portable wireless devices with activities within the casino enterprise that are not attributable to customers registered in a loyalty program. The identity of the person controlling a particular portable device can be unknown. A virtual customer account can be created where the first portable device is used to identify a virtual customer associated with the account.
    Type: Grant
    Filed: December 3, 2013
    Date of Patent: November 1, 2016
    Assignee: IGT
    Inventors: Steven G. LeMay, Dwayne R. Nelson
  • Publication number: 20160314659
    Abstract: A gaming system and method which forms, tracks and maintains one or more groups, teams or pools of players. Each group, team or pool includes one or more players (i.e., team members). A player's participation or involvement with the group or team enables the player to access one or more benefits otherwise not available to players unaffiliated with the group or team. That is, based on a player's association with a formed group or team, the gaming system provides the player with one or more benefits, such as an award, an opportunity to win an award, or a modified probability of winning an award.
    Type: Application
    Filed: July 6, 2016
    Publication date: October 27, 2016
    Inventors: Dwayne R. Nelson, Steven G. Lemay, Dwayne A. Davis
  • Patent number: 9472046
    Abstract: Managing a plurality of electronic gaming machines includes receiving a designation at a first electronic gaming machine (EGM) that the first EGM is a service gateway, broadcasting to other EGMs of the plurality of EGMs that the first EGM is the service gateway, and performing at least one of: discovering the other EGMs, identifying the other EGMs as client EGMs, and obtaining data from all of the client EGMs and retrieving crash data from all of the client EGMs, and communicating with a server to request performance of the at least one of the operations on selected ones of the plurality of EGMs.
    Type: Grant
    Filed: May 8, 2014
    Date of Patent: October 18, 2016
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Erik B. Petersen, Kevin M. Higgins
  • Publication number: 20160300445
    Abstract: A gaming system which displays a community game to one or more participating players. During the community game, the gaming system accumulates one or more community game tokens for one or more participating players. The gaming system subsequently assigns a value to each community game token redeemed by each participating player.
    Type: Application
    Filed: June 23, 2016
    Publication date: October 13, 2016
    Inventors: Dwayne R. Nelson, Bryan D. Wolf
  • Patent number: 9466173
    Abstract: A gaming system is described. The gaming system can include one or more host devices and EGM clients that communicate with one another over a network. Various non-gaming applications can be maintained on the host device. In response to a request received from an EGM client, a non-gaming application program can be executed on the host device. Content from the non-gaming application can be converted to a media stream that is sent to the EGM client for output. The media stream can be processed using a codec executed on the EGM. Input data associated with the content can be received at the EGM and sent to the host device. The content from the non-gaming application executed on the host can be adjusted in response to the input data received from the EGM.
    Type: Grant
    Filed: March 28, 2012
    Date of Patent: October 11, 2016
    Assignee: IGT
    Inventors: Dwayne R. Nelson, Steven G. LeMay