Patents by Inventor Eiji Aida
Eiji Aida has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 9520017Abstract: To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed.Type: GrantFiled: January 13, 2015Date of Patent: December 13, 2016Assignee: KONAMI GAMING, INC.Inventor: Eiji Aida
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Patent number: 9378626Abstract: A method of providing a slot game to a player is described herein. The slot game includes a plurality of reels. Each reel includes a plurality of symbol positions and a plurality of game symbols that are displayed in each of the symbol positions in a predetermined order. The method includes allowing the player to make a wager on the game, initiating a primary game and responsively spinning the reels, randomly determining an outcome of the primary game and responsively stopping the reels to display the outcome of the primary game in a grid, and awarding a first award to the player based on the primary game outcome. The method also includes detecting if a triggering condition occurs in the primary game outcome, and responsively modifying a reel function of at least one of the reels to generate an outcome of a secondary game including the modified reel function.Type: GrantFiled: March 15, 2013Date of Patent: June 28, 2016Assignee: KONAMI GAMING, INC.Inventors: Eiji Aida, Satoshi Suda
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Patent number: 9208655Abstract: A gaming machine for providing a game to a player is described herein. The gaming machine includes a display device for displaying the game and a game controller. The game includes a plurality of reels having a predetermined number of elements, wherein each element has an associated symbol from a set of symbols and at least one reel has a run of consecutive elements. The game controller initiates an instance of the game, responsively displays the game on the display device, randomly determines an outcome of the game, and responsively spins and stops the reels to display the outcome. The outcome includes at least two reels having the same symbols being displayed in the same symbol positions. The game controller displays each one of the at least two reels having a run of consecutive elements, and populates the run of consecutive elements with an identical symbol.Type: GrantFiled: July 3, 2013Date of Patent: December 8, 2015Assignee: KONAMI GAMING, INC.Inventors: Eiji Aida, Daisuke Nakamura, Osamu Yoshimi
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Patent number: 9092949Abstract: A gaming machine for allowing a player to play a game is described herein. The gaming machine includes a display device and a game controller for displaying a game on the display device. The game includes a plurality of reels having a plurality of symbol positions and a plurality of game symbols displayed in each of the symbol positions in a predetermined order. The game controller allows a player to make a wager on the game and responsively displays the game on the display device. The game controller randomly determines an outcome of the game, responsively spins and stops the reels to display the outcome including at least two reels having the same symbols being displayed in the same symbol positions, and awards an award to the player as a function of the outcome.Type: GrantFiled: July 3, 2013Date of Patent: July 28, 2015Assignee: KONAMI GAMING, INC.Inventors: Eiji Aida, Daisuke Nakamura
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Publication number: 20150126266Abstract: To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed.Type: ApplicationFiled: January 13, 2015Publication date: May 7, 2015Inventor: Eiji Aida
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Patent number: 8961293Abstract: To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed.Type: GrantFiled: May 9, 2013Date of Patent: February 24, 2015Assignee: Konami Gaming, IncorporatedInventor: Eiji Aida
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Publication number: 20130296018Abstract: A gaming machine for allowing a player to play a game is described herein. The gaming machine includes a display device and a game controller for displaying a game on the display device. The game includes a plurality of reels having a plurality of symbol positions and a plurality of game symbols displayed in each of the symbol positions in a predetermined order. The game controller allows a player to make a wager on the game and responsively displays the game on the display device. The game controller randomly determines an outcome of the game, responsively spins and stops the reels to display the outcome including at least two reels having the same symbols being displayed in the same symbol positions, and awards an award to the player as a function of the outcome.Type: ApplicationFiled: July 3, 2013Publication date: November 7, 2013Inventors: Eiji Aida, Daisuke Nakamura
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Publication number: 20130296019Abstract: A gaming machine for providing a game to a player is described herein. The gaming machine includes a display device for displaying the game and a game controller. The game includes a plurality of reels having a predetermined number of elements, wherein each element has an associated symbol from a set of symbols and at least one reel has a run of consecutive elements. The game controller initiates an instance of the game, responsively displays the game on the display device, randomly determines an outcome of the game, and responsively spins and stops the reels to display the outcome. The outcome includes at least two reels having the same symbols being displayed in the same symbol positions. The game controller displays each one of the at least two reels having a run of consecutive elements, and populates the run of consecutive elements with an identical symbol.Type: ApplicationFiled: July 3, 2013Publication date: November 7, 2013Inventors: Eiji Aida, Daisuke Nakamura, Osamu Yoshimi
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Publication number: 20130252710Abstract: To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed.Type: ApplicationFiled: May 9, 2013Publication date: September 26, 2013Applicant: Konami Gaming, Inc.Inventor: Eiji Aida
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Patent number: 8465359Abstract: To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed.Type: GrantFiled: June 27, 2011Date of Patent: June 18, 2013Assignee: Konami Gaming, IncorporatedInventor: Eiji Aida
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Patent number: 8449376Abstract: To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed.Type: GrantFiled: September 24, 2010Date of Patent: May 28, 2013Assignee: Konami Gaming IncorporatedInventor: Eiji Aida
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Publication number: 20110256919Abstract: To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed.Type: ApplicationFiled: June 27, 2011Publication date: October 20, 2011Inventor: Eiji Aida
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Publication number: 20110070941Abstract: To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed.Type: ApplicationFiled: September 24, 2010Publication date: March 24, 2011Applicant: Konami Gaming IncorporatedInventor: Eiji Aida
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Publication number: 20110053678Abstract: A gaming machine including a display, a plurality of reels displayed on the display, each reel being arranged side by side so as to independently rotate in a vertical direction, a plurality of display areas forming the reel, each display area having a hexagonal shape for displaying an indicium, each display area being connected with each other in the vertical direction via a horizontal side of the hexagonal shape, and a controller, which determines a win occurrence in a case where an identical kind of indicium is stationarily displayed on at least two of the display areas which are adjacently arranged via an upwardly-sloping direction slope or a downwardly-sloping side of the hexagonal shape of the display area.Type: ApplicationFiled: November 3, 2010Publication date: March 3, 2011Applicant: Konami Gaming, IncInventor: Eiji Aida
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Patent number: 7857694Abstract: A display includes a plurality of display areas connected with each other, each operable to variably and stationarily display one kind of plural hexagonal indicium. A controller determines a win occurrence, in a case where an identical kind of indicium are stationarily displayed on at least two of the display areas which are adjacently arranged on the display.Type: GrantFiled: July 7, 2003Date of Patent: December 28, 2010Assignee: Konami Gaming, Inc.Inventor: Eiji Aida
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Patent number: 7824260Abstract: To display a plurality of symbols in a plurality of display regions, upon starting a game, and in a case where trigger symbols are stop displayed in any of the plurality of display regions, to draw for specific display regions where trigger symbols are displayed, from a plurality of types of symbols so that the symbols are displayed having a predetermined relationship among the symbols in at least game units, and at the same time, to draw for general display regions that have symbols other than the trigger symbol displayed, from a plurality of types of symbols so that arbitrary symbols are independently displayed.Type: GrantFiled: April 29, 2004Date of Patent: November 2, 2010Assignee: Konami CorporationInventor: Eiji Aida
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Patent number: 7785190Abstract: In a slot machine, the display unit includes a region on which a plurality of symbol columns and rows are displayed. Normal directions of surfaces of the region, on which the symbol columns placed at both ends of the symbol rows are displayed, intersect in front of the display unit. The display unit preferably includes mechanical reels placed at ribs of a fan. Normal directions of circumferential surfaces of the mechanical reels at the forward ends thereof intersect at substantially the same point, and thereby the front ends oppose a player. The display unit may be alternatively an electronic display device that includes a curved or bent screen. Normal directions of surfaces on which video reels are displayed intersect at substantially the same point, and thereby the surfaces oppose a player.Type: GrantFiled: May 18, 2007Date of Patent: August 31, 2010Assignee: Konami Gaming, IncorporatedInventor: Eiji Aida
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Patent number: 7744455Abstract: A game machine is disclosed which includes a display unit, a memory unit which stores a cell array and a plurality of game symbols, a display control unit, and a game control unit. The display control unit displays the cell array, a peripheral region surrounding the cell array, and the plurality of game symbols on the display unit, animates the plurality of game symbols so that the plurality of game symbols move across the cell array and the peripheral region along trajectories that include curved trajectories, and positions and displays a static combination of game symbols in the cell array. The game control unit selects the static combination of game symbols to be displayed in the cell array, and determines whether a winning combination of game symbols will be included in the static combination of game symbols.Type: GrantFiled: January 26, 2006Date of Patent: June 29, 2010Assignee: Konami Gaming IncorporatedInventor: Eiji Aida
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Patent number: 7736224Abstract: A display includes a plurality of matrix areas. Each of the areas is operable to display one of plural indicias. A controller determines an occurrence of a win when predetermined indicias are stationarily arranged in the display so as to form a predetermined relative positional relationship at anywhere in the matrix areas.Type: GrantFiled: March 31, 2003Date of Patent: June 15, 2010Assignee: Konami Gaming IncorporatedInventor: Eiji Aida
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Publication number: 20090027330Abstract: A virtual mouse device is preferably installed in a gaming machine, and serving as an input device. An image sensor unit is laminated on a specific area on a screen of a display unit, and detects fingers or a palm of a player that move on or over the specific area. The virtual mouse controller unit monitors the fingers or palm, and causes a virtual mouse to follow the fingers or palm within the specific area. If the fingers or palm moves out of the specific area, the virtual mouse controller unit then returns the virtual mouse to a default location. An input unit monitors the motion of the virtual mouse, and causes the display unit to move a mouse pointer on the screen depending on the amount and direction of travel of the virtual mouse.Type: ApplicationFiled: July 26, 2007Publication date: January 29, 2009Applicant: KONAMI GAMING, INCORPORATEDInventor: Eiji AIDA